I want the new village, because taking care of the blight is multi-turn project and setting up a new village will make it easier to cover more ground from the start. We can expand the area of managed forest later.
 
B/c I don't think I voted
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] Expand Managed Forests
Forest economy boost ho!
 
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Forest economy boost ho!
You know what? Though the goal here is stopping the desertification, going by how significant the time skips seem to be, full forest seems to imply a whole generation dedicated to figuring out how to maintain the ecosystem, and to me that sounds like success, in fact, maybe if we go full forest we'll upgrade [gardeners of the land] as a bonus!
 
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement
 
[X] Support more wise folk to serve as educators
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests

EDUCATE THY OFFSPRING ON THE WAYS OF THE LAND
 
@Academia Nut, will the New Settlement option be locked in the previously mentioned location between the coastal village and the farming village, or are we allowed to put it wherever we want?
 
[X] Support more wise folk to serve as educators
[X][Mega-project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests
 
My problem is that it sounds like we're going to be doing the exact same job now as we would if we let it desertify and replanted later. Worse, it will be in enemy territory!

(On phone, responses will be short)
 
Finally caught up. A single afternoon and it bloats by 11 pages...

[X] Support more wise folk to serve as educators
[X] [Mega-Project] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] Expand Managed Forests

Its a mega project so it wont be done next turn or probably even the one after that. Education will take a bit more time, but i think a beurocract will form on its own with a much larger educated population
 
My problem is that it sounds like we're going to be doing the exact same job now as we would if we let it desertify and replanted later. Worse, it will be in enemy territory!

(On phone, responses will be short)
Just..... No.
Stahp.
Desertification is irreversible even today as the entire ecosystem is destroyed as a result of it. You can't just plant some trees, throw down some dirt and call it a day! Once it is desertified it's over, there's barely any nutrients, no or too little water and all of the flora and fauna have died off. If it happens near us we are well on track to having to relocate.
 
My problem is that it sounds like we're going to be doing the exact same job now as we would if we let it desertify and replanted later. Worse, it will be in enemy territory!

(On phone, responses will be short)
We're utterly screwed if we let the surrounding areas desertify. For an example, with modern technology no nations have even attempted to terraform the Sahara because of the massive drain on resources.

We, on the other hand, are still in the stone age. We have absolutely zero chance of fixing the situation if we ignore it now.
 
My problem is that it sounds like we're going to be doing the exact same job now as we would if we let it desertify and replanted later. Worse, it will be in enemy territory!

(On phone, responses will be short)
Once the land has turned into a desert it will be nearly impossible to replant the forest. The fertile soil will be gone and is extremly hard to replaced. Also the amount of work needed is much higher, as the areas that need to be replanted are larger. If we act now much of the soil will still be there, the deforested and blighted areas are smaller than the whole forest.
 
Ounce of prevention is better than pound of cure...

Though in this case, is there really a cure?
 
My problem is that it sounds like we're going to be doing the exact same job now as we would if we let it desertify and replanted later. Worse, it will be in enemy territory!

(On phone, responses will be short)

1. No. Making desertified lands fertile again is...something we can do now IRL, I think, but only localized and with a lot of trouble, even for a modern times. In game, preventing desertification is possible, reversing...I very, very much doubt we will have a shot at it if it gets bad enough, which may be all too soon.
Like seriously, IRL reversing desertification meets limited success. In stone age? If it gets bad enough, it's bad end or at the very least major, major blow to our everything.

2. What enemy territory? Hills are ours, and if somebody settles there, we welcome them, teach them how to farm and care for the land, and several generations down the line get yet another settlement for free. Again. It happened before. But, like, managing forests brings the land under our control, so what enemies are you talking about?
 
Ounce of prevention is better than pound of cure...

Though in this case, is there really a cure?
Once desertification has set in we basically have to replace the entire fertile top soil. While there's not much in the way of vegetation to prevent it from being eroded by wind and water. And the areas we are reclaiming are also getting sand and dust from the desert blown on top of the soil.
 
This is a major part of the reason I'm arguing for Expand Managed Forests over New Settlement. Sure, New Settlement takes care of a logistics problem and gets us a boost on culture, but the situation is dire. Desertification is no joke. We need to devote absolutely every effort in keeping it at bay.

Black Soil added to Expand Managed Forests should give us a major boost in combating the blight.
 
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This is a major part of the reason I'm arguing for Expand Managed Forests over New Settlement. Sure, New Settlement takes care of a logistics problem and gets us a boost on culture, but the situation is dire. Desertification is no joke. We need to devote absolutely every effort in keeping it at bay.
This is exactly why I want a new settlement. Having another logistical base makes the area we can cover bigger.
 
This is a major part of the reason I'm arguing for Expand Managed Forests over New Settlement. Sure, New Settlement takes care of a logistics problem and gets us a boost on culture, but the situation is dire. Desertification is no joke. We need to devote absolutely every effort in keeping it at bay.

Black Soil added to Expand Managed Forests should give us a major boost in combating the blight.
Note that we automatically manage forests to some extent, we're already managing all the forests near our existing settlements, because it's essential to our agriculture methods and every settlement needs farms as a food source. The chiefs have been known to start Manage Forests and Build Farms without our choosing the option, but never a new settlement due to our early choices

Basically:
-Manage Forests Now, Settlement Next
Covers less forest than
-Settlement Now, Forests Next

Do consider how much more labor intensive it is to try to tend a forest 10 days walk away from the village, which is where all the clay burners, masons and supplies in general are housed, compared to starting a new settlement and having increased our "forest within 1 day's walk of a village" zone by four times and covering one of the smaller river borders entirely.
 
Ounce of prevention is better than pound of cure...

Though in this case, is there really a cure?
Nope, we don't even have a true chance b/c of the insane amounts of nutrient mix and fertilizer we'd need to use in such a short period. I.e we'd need to put down enough fertilizer and soil mix that the trees we plant would have enough to grow before it is leached away and also in amounts where they don't get poisoned from the overload. That's assuming we somehow move enough dirt and water that this can happen before it sets in again so trees and stabilizing flora can actually grow.


TLDR: we'd be fucked and taking the chance that it could happen is dumb.
 
This is exactly why I want a new settlement. Having another logistical base makes the area we can cover bigger.
Note that we automatically manage forests to some extent, we're already managing all the forests near our existing settlements, because it's essential to our agriculture methods and every settlement needs farms as a food source.

Basically:
-Manage Forests Now, Settlement Next
Covers less forest than
-Settlement Now, Forests Next

Do consider how much more labor intensive it is to try to tend a forest 10 days walk away from the village, which is where all the clay burners, masons and supplies in general are housed, compared to starting a new settlement and having increased our "forest within 1 day's walk of a village" zone by four times and covering one of the smaller river borders entirely.
You both have fair points, but you need to keep in mind that we still haven't gotten an answer on if we're allowed to choose where the new settlement goes. Every time it's been mentioned before in the updates, it's always been between the farming village and coastal village.

EDIT: If I receive a guarantee that we'll be able to choose the location of the new settlement and put it in the right place to combat the forest blight, I'll happily switch my vote.
 
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[X] Support more wise folk to serve as educators
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests
 
You both have fair points, but you need to keep in mind that we still haven't gotten an answer on if we're allowed to choose where the new settlement goes. Every time it's been mentioned before in the updates, it's always been between the farming village and coastal village.
Yes, we have the location described.
Thus it became the great project of the generation to reorder both villages as well as developing a proper place to give thanks and honour spirits and ancestors. Given its place of beauty, political neutrality, and being close enough to half-way between the two villages, a site near the waterfall that sat along the trip between the two villages was chosen as the location where they would build their place to the spirits.

New Settlement - The land is not particularly good for farming in between the valley and the sea, but there are places where a settlement could be set up, serving as a stop over point along the journey between the two settlements

It's not outright stated, but the new settlement's location would be more or less where the Holy Place is.
You're quite reasonably thinking of linear distance, but in terms of the journey from the Valley village to the Fishing village, the mid point is the waterfall where the Holy Place is, because nobody's going to climb up and down and up hills to get there when they can follow the course of a river.

As such it's much further north than anyone is thinking, because why would you start a village where nobody can reach it easily?
 
You both have fair points, but you need to keep in mind that we still haven't gotten an answer of if we're allowed to choose where the new settlement goes. Every time it's been mentioned before in the updates, it's always been between the farming village and coastal village.
That would be a good place to put a village for this. It allows us to more easily reach the forest on both banks of the river going to the costal village and its tributiary river as well.
 
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement
[X] Support more wise folk to serve as educators
 
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