The High Chief heard the arguments of the people for the various challenges before him, and said, "While the desire to keep the spirits and those who can speak with them happy is important, we know little of these people. Those few have visited the place can only express indescribable beauty and the wisdom of the people there, but other than rumours and vague reports we know nothing about these people. No, we should take the resources people wish to take to them, and use them for dedicating a place to the spirits we know. Spirits of wind and rain, sun and soil, river and forest, and our own ancestors. We each honour them personally, and somewhat as a group, but we must dedicate a greater place for them in thanks for surviving these disasters."
At this declaration, those who were afraid and pushed for a tributary mission to the spirit talkers all nodded along and found themselves appeased at this wise decision. If the spirits were not honoured and appeased appropriately... well, they all knew what had happened to the lowlanders. So long as the issue was being addressed, they were happy.
The other big issue, the one of what to do with people who were doing activities that let them accumulate wealth outside normal means, was at once all agreed upon and yet thornier. Everyone agreed that simply banning such activities was going to just cause problems, and that neither should they ignore the issue, but it took much time to sort out what exactly should be done to address the issue. Finally, after several days of discussion one elder had a sudden burst of insight.
"The land belongs to the spirits, we merely work it. The fruits of our labour upon the land are thus owned by no one, so only as a group can they be fairly divided and distributed. The issue with the activities that we see here is that they are not working the land. We have examples of such labours with the warriors, the artisans, the elders, and the chiefs, although when possible we do assist with the labours of all. But again, there is a difference of kind, in that the work that these people do is of benefit to all, and thus they are deserving of a share of the communal production despite not growing or hunting the food themselves. The farmer does not begrudge the fact that the mason spent his days cutting stone rather than weeding the fields - that stone goes into the retaining walls that ensure the fields remain watered. Thus we have work of a third kind here: it is the labour of individual people using only their own bodies for individual people," the elder details out, putting together the contentious arguments of the past day into a coherent form, producing nods of realization.
"An individual owes their labour to the group in exchange for their bread, but I think that we all agree that we do not owe our labours to any individual person within the group. However, their actions still affect the group, and they would be unable to perform their work without the group. Thus they do owe the group a portion of what the take from others in their personal activities," she explained, before holding up a stalling hand at the next round of arguments. "Obviously what that portion should be, and how we decide what actions are worthy of group attention, and so on is a discussion for another day."
Another woman spoke up in consideration and said, "If we should say that if a woman who sleeps with men for extra dye or food, or a man gambles for shells, should be compelled to come to us to present a portion of their earnings, would it not be sensible to also take that opportunity to check their health? Families worry about promiscuity for good reason, it can bring disease and unwanted pregnancy, and we have known compulsive gamers who have let their chasing of the next win seize them like a fever."
Again, further nods at these arguments, and another said, "Perhaps we should simply forbid certain things to be gambled? Bread perhaps?"
There was a bit more argument at that, but soon enough the council started to knap away at the issue. For various "activities of the third kind", there would be rules about what could and could not be done, what goods could be exchanged between people for their personal labours, what conditions might disqualify someone from doing such work, and how much they owed back to the community. At the prompting of the people from the sea and the traders, it was agreed upon that certain activities that had previously been regarded of as group activities should instead be considered personal endeavours. Those representing some of the more specialized artisans, such as those who worked cloth in the off seasons, suggested that perhaps parts of their work should be reclassified as well, with things like basic clothing being something everyone needed and thus was owed to everyone, but more complex designs that required additional effort should instead be classified differently and thus the contribution to the community assessed differently. That started to cascade into arguments about whether the favours neighbours owed each other should be collected by the community as well, and eventually it was decided to just see how these new rules would work out.
Further discussion then went into a consideration the High Chief had been going over recently. While most people understood the issue, it was really only something chiefs ever thought about in detail: the layout of the main villages. While the majority of the people lived out in farms, each village had a central cluster of buildings that had just sort of... grown there, accumulating over generations, and they were quite frankly a mess. People put buildings where there was room or where their ancestors had built them, even if the reasons for doing so had long passed. Middens and latrines had filled up and then been buried over and new houses built in their place. When it rained there were areas that filled with water and became stagnant and foul smelling. There were warrens that allowed vermin to disappear into depths where they could not be dealt with when they chewed into storehouses. All in all, the villages were not built in accordance with the same principles as had gone into the farms.
Once the issue was explained, the people were all surprisingly okay with the idea of tearing down buildings that their ancestors had lived since before the memories of the elders of elders. Did they not cut into the earth to make the walls and canals that kept it stable and fertile? They would not be profaning the memories of their ancestors, but instead living up to their ideals. The villages should be reordered in accordance with what they now knew. They could also apply better construction techniques to reduce damage during the rains, which would also make the removal of waste less of a gigantic pain in the ass.
Spiritual Value Obtained
Harmony
To live in harmony with oneself, ones neighbours, and ones environment is to live in harmony with the spirits. To live in disharmony is to invite disaster.
Pros: Bonus to collective action
Cons: Disharmony is to be corrected
Thus it became the great project of the generation to reorder both villages as well as developing a proper place to give thanks and honour spirits and ancestors. Given its place of beauty, political neutrality, and being close enough to half-way between the two villages, a site near the waterfall that sat along the trip between the two villages was chosen as the location where they would build their place to the spirits. Also, if anyone had an accident on the river above the waterfall, the site was the best place to fish their bodies out and give them a proper burial, lest their spirits rest unquiet and return to haunt their loved ones in death. During the reorganization of the villages, whenever they dug out a foundation and found bodies who they were uncertain the family of, they also loaded them into carts to be taken to the site for burial as honoured ancestors. The site was mostly just a cluster of buildings that housed important artifacts of ancestors or strange curios that showed the intervention of spirits in the world, tended to by elders in the fading twilight of their lives, select members of their extended families who cared for them while they could pass on knowledge one last time, and a rotating group of young warriors who guarded the place and could be taught humility by a few knocks from gnarled knuckles when being stupid. Making pilgrimages to the location soon became a popular activity for those who were worried in life.
Life went on, and while there were problems like the rains never being quite as stable as tales said they should be, they were never as bad as the drought or the destructive flooding. The villages were rearranged and everyone quite agreed that when they were laid out in accordance with principles that allowed water to flow smoothly but not rapidly they were so much nicer, especially since they had separated out the buildings a bit, used stones and wood to better mark the paths, and added drainage ditches to the sides of the streets. It also made getting goods in and out of the storehouses a great deal easier. All was well, all was right.
Then it was reported by scouts that there were newcomers, technically in the valley, but many days travel distant. Downstream from the village, the hills grew rougher and the river faster - and the seasonal flooding much more unpredictable and dangerous - until finally the river became an unnavigable cataract before eventually the land flattened out into the lowlands. It was actually easier to head east through the hills and then follow one of the other major rivers to the lowlands than to follow their own river's course to the place. In any case, from distantly observing the people living there, they appeared to be members of the lowlanders... although given that the lowlands proper were still mostly abandoned, it was probably a clan - maybe two clans - worth of people who had fled the destruction and had finally found a place to settle down.
The High Chief was just calling for the Three Chiefs to consult with him on what to do about these people when a far more terrible report was brought to him. A whole family was reported to have the rash-sickness that had run rampant through the lowlands. They were immediately quarantined, and the High Chief also announced that there was to be an immediate freeze on all non-essential contact activities such as prostitution or wrestling, the punishment being the violators to be exiled until the danger had passed. As the season passed, the issue only got worse as despite best measures to isolate the sick to prevent the spread, it seemed to hop over their barriers like a bonfire throwing sparks onto dry grass. While the disease passed by the coming of winter, there were still many dead, in some cases entire families wiped out, and while the elders were pretty sure that it could have been worse given what happened to the lowlanders, this was definitely the worst outbreak of disease they had ever experienced, and almost everyone had been scarred at least a little by the event.
Recriminations of course abounded. Some people blamed the unearthing of the dead in the reorganization, which while sympathetic, it was not like the dead had been mistreated, and they had in fact been reburied anew in places of honour with all proper ritual obeyed. Others pointed to the fact that the chiefs tolerated prostitution and gambling, unproductive activities that allowed for disharmonious accumulation of wealth, idleness, and various forms of sickness of the mind and body. They even knew that prostitution caused sickness since they checked for it!
And then, of course, there were the new settlers down the valley in the lowlands. Those who did not wish to place the blame on their own people had a very convenient target there, for had the lowlanders not been where the last plague had started? Could they have not polluted the river with their very presence? This new village had to be driven out and destroyed, lest their continued presence lead to further suffering and death.
Place the blame...
[] Disturbing the dead
[] Tolerating bad behaviour
[] The lowlander settlers
[] These things happen
The settlers would be dealt with by...
[] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)
[] Sending traders to them (Cannot be taken if blame is placed on the settlers)
[] Ignoring them
[] Shunning them
[] Driving them out (Can only be taken if the blame is placed on the settlers)