(Joke) Did the QMs distract the playerbase from poisons by dangling the possibility of a metanarrative antimeme threat? They really do know us! :p
 
[X] It's fascinating and I definitely want to read more of it. I care about it more than at least one of the major plotlines.
[X] I'm interested but I'm more invested in the existing plot lines.

Mostly I actually care more about the other thing Noumero mentioned. Namely Hazō exhibiting hivemind-influenced behavior (and all mentions of that either not being grued away from everyone or being grued away for IC reasons related to the Grue's IC nature).

Beyond that, more than interacting with the Grue, I'd like what we've seen about it to still follow some sort of simulationism. I'd like for Kagome to not be a 100% unique and unreplicable. I'd like for the line that Ami said about the Mori having noticed how things fall Out to not be a throwaway line with no anchoring in the world you built. I'd like for the Grue to be a thing beyond purely the heavy hand of the QM.


If you do not find these things persuasive...well, I know how frustrating that can be and I'm sorry you're having to live with it, but I'm afraid you'll have to live with it.
I have no arguments whatsoever to counter ninja magic making people poison resistant. I just enjoined the discussion on the specific topic of poison being avoided as a tool because it doesn't kill fast enough.

That said, various real life civilizations used poisons in warfare l. I can dig up sources if you like, though I don't think it would be very productive.
I would personally discount what Kagome says as evidence given his rampant paranoia, but a lot of the rest can be explained with the difference between combat and noncombat timeframes imo.
That would get me back to my argument of Villages on a war footing being okay with enemy ninja dying a slow death that only becomes relevant in the next battle.
Thank you all for your ongoing interest in this particular aspect of the quest. Yes, poison exists in the setting; I don't think we have denied that. What we have said is that it is not in common use for general combat purposes. If you wish to pursue poison further, you may feel free to do so. For reasons that we have thoroughly explained, it will never be common in general combat use, nor will it be reliably effective in combat for Hazō unless you put in major effort to accomplish something that standard doctrine says is not worth the trouble. If you wish to pursue the issue further, please put it in a plan. Thank you.
You misunderstand. We don't want to use poison. We want our enemies to more often try and poison us. Obviously!
Not sure if you're referring to the storage seal food bank, which has been operating at a much lower capacity since the death of Gouketsu Haruki, the crippled ninja that formerly operated seals for the bank full-time in the sealing failure that dramatically reduced demand for the bank's services.
I meant things like renting force field seals to woodworkers and other professionals for cutting stuff.

That needs our (eventual) attention then, because the value of that service is massive. Or did we actively decide to run that as a charity and I just forgot about it.

Edit: Oh! I meant the storage seal based food bank, not the Akane seal charity.

Highlighted by Mari in the current update, and partially the source of the cash reserves you spent. Income here comes in big bursts as you sell silk at the Chuunin Exams, which is why Mari suggested trying to get an advance on the income by selling to a buyer in Leaf.
What happened to that minor Leaf Clan we were cooperating with on the matter?


No clue what this is referring to other than perhaps Akane's dad, who is just one carpenter who made furniture before you roped him into construction. While his operation's probably expanded, I don't think it's a big income source when the Gouketsu themselves have so much need for construction.

In my memory we invested enough money into his construction business for it to get on screen attention. Though I think that was before we had small country money. It was after we started feeding and housing a lot of civilians though.

Still, I can see how it never grew enough to matter to our current situation.

Gouketsu civilians are mostly untaxed by you IIRC, so this produces no income.
We bought at least one restaurant on screen. I thought we might have more businesses. Also there was a time (before we were super rich) where we encouraged our civilians to make money for the Clan, even as their food and housing was guaranteed by us. I thought some form of taxation for those that are doing well for themselves existed. To be honest, at some point in the past I wasn't even sure whether Gokētsu Clan members kept their earned money at all without Hazō (or Gaku) at least having a look at it, but latter interludes made it seem like they did. For instance with the guy who learned counting and paid off his debts.
 
your clan is fairly large
In terms of civilians, or ninja?

Where do we sit relative to the 'average' clan with respect to both? My expectation would be that we have far fewer ninja than most Council clans and maybe (?) more civilians, even counting 'unofficial' ninja/civilians.
which has been operating at a much lower capacity since the death of Gouketsu Haruki, the crippled ninja that formerly operated seals for the bank full-time in the sealing failure that dramatically reduced demand for the bank's services.
Have we looked for a similar clanless/KEI nin to perform the duties, or do we have sufficient capacity given a drop of interest in seal-based anything?

Additionally, do we have any rough intuition as to what would happen if we asked Kei to make a (statistically grounded) case for Tower support of the Seal Bank? Would she tell us we need more data, or has it been running long enough that she could reach some conclusion?
 
Well, either this is GG (we lost), or this is GG (we won). It was nice playing with you all. By the way, this was large text... where's a tuppenny?
the hot chocolate vault
We have a hot chocolate vault???
Ami wasn't a letter person.
Well no that's Konan
As we learnt very awkwardly.
a Kei currently too traumatised to answer questions
So, Thursday Kei. Everyone knows you don't ask questions on Thursdays.
Hazō didn't want to read it and thereby place a seal of finality on whatever was inside.
Break a seal from the Leaf Mori, place a seal of finality, same thing. (Note: do not break "the" seal of the Mori, that's something else and you don't want to break that. You really don't. Unless you do. Who am I to tell? I'm just a voice inside your head, Velorien Hazō.)
Assuming the Eighth Hokage didn't die within a couple of years of his accession like the Fourth, Fifth, Sixth, and Seventh
I'm sure the world situation is very stable now, it should be fine!
Dear Hazō,

If you are reading this, then I am already dead.
What. Oh wait. Shadow Clone is dead?
When someone you cared about was (possibly) grieving, you shut up and listened.
*takes notes* this can be useful in case I start caring about people of emotional situation to navigate
Is that her name? That's such a cool name!
Hazō sat in silence, processing. Ami was gone. Just gone.

Loved ones disappeared. That was the shinobi world. It was foolish not to expect it. Immature, even.
But... but the plot armour... that's one of the two holy grails of ninja combat... doesn't she have some?
Of course. :')
I'm about to do something very dangerous for the sake of power–must be Tuesday–
Yeah, everyone knows you don't do this on Thursdays.
My liberated clone might be the transcendent being Kei sees in me, but for real. She might be dangerously broken inside. In the worst-case scenario, she'll be both.
You know, even accounting for the fact that she is usually remarkably self-aware, this is remarkably self-aware a thing to say.
I'm planning to do what I assume Pain is doing and take over the afterlife settlement by settlement until I run into him and/or the Akatsuki rescue squad, or maybe get those settlements built myself if the afterlife denizens haven't been proactive enough.
Sagedamn I love her.
(I figure the afterlife might not have dyes, but it'll have blood and cloth, and also I like the symbolism of you recognising me by all the red flags.)
The symbolism being "business as usual"?
(Then again, who am I kidding? You're going to win anyway.)
Oh wow. We have to win now.
Grandpa Ryūgamine kept his distance emotionally for reasons I never understood
*raises eyebrow* Ryūgamine being Ryūgamine and Ami being Ami, I would have expected him to keep his distance emotionally.
We could have had time to be family, to find out what kind of weird and twisted structure these foundations could support.
Yeah this is what we'll do no matter what, won't we?
none of it is a match for your behaviour.

There's just one thing that is.

A clan council you can't attend, in any village, is social spec hard mode. To outsiders, a clan council pretends to be of one mind, but it isn't a person. It isn't even a plurality. Its decisions swing between transformative genius, self-destructive nonsense, and mediocrity so concentrated it would poison a chakra honey badger.
Yay, we get her and she gets us! :)
Not everyone handles this kind of discovery with grace, or it could even be one of those things where you're about to forget you read these paragraphs, especially if we're dealing with the Out. The Mori know some pretty bloodcurdling stuff about that.
Oooooh, that would be fun.
All the data in the world aren't enough.
Data used as a plural countable/discrete noun is always great btw. It's like poking someone with a list of cool vocabulary and saying "hey, remember datum? that was a good one wasn't it?"
But the good thing about a single letter is that it's a lot easier to forget than an entire Ami.
Oooooh, the Kagome Grue-Bargaining Manoeuvre. She's clever.
Hazō blinked, and looked back down at the letter, where a dark brown liquid had just obliterated several paragraphs.
Hehehe. Crafty QMs.
Finally, let me seal this letter with true love's kiss: back when the Mori were sweeping up caches of forbidden lore, they never managed to get past the guardians of Yawata's maze on Crimson State Island. Instead, they added some obstacles of their own, buried the truth beneath the myth of the Forbidden Dungeon, and called it a day. If you can solve the puzzles and beat the bosses, its heart is yours for the taking.
It's a trap, let's fall for it!
 
[X] It's fascinating and I definitely want to read more of it. I care about it more than at least one of the major plotlines.
[X] I'm interested but I'm more invested in the existing plot lines.
[X] I lean against it but won't be too upset as long as it doesn't drown out the major plotlines

I'm not as interested in the grue itself so much as what the grue obscures. Other people or Hazō himself investigating his own nature as a council and researching ways to combat antimemes is really interesting to me!

On the other hand imo researching the grue itself seems like it won't pay off in a long long time if ever and would be a waste of player, QM, and Goketsu spoons.

So I want the grue to be interactable but not as the goal but rather an obstacle to overcome to get at the interesting stuff it was keeping secret.
 
I will admit, though, I was looking forward to Hazou meeting Ami's crystal sister ("cognitively independent shadow clone whose existence depends in Prime, but whose personhood exists independent of Prime" doesn't quite roll off the tongue as easily) directly... much in the same way we met Snowflake.

Moar family!!!
 
[X] I lean against it but won't be too upset as long as it doesn't drown out the major plotlines
The way I modelled the grue was mostly "tool to preserve QM fun as well as patch some Kishimoto worldbuilding holes" - Kagome being immune in a non-actable way might be quite a nice thing to explore, but I'm more interested in (1) QM fun being preserved (2) Kagome as a character and, in-universe, person. The latter can overlap with grue plotline and it'd be perfectly fine for me, but I don't see how the players could really investigate the grue without it ending in one of three ways: A, the grue kills it in the next. B, the grue is interpreted as an additional kaiju, either on the back burner forever or as instant new focus to the quest. C, it resolves to some kind of bathos in a humorous way.
 
[x] It's fascinating and I definitely want to read more of it. I care about it more than at least one of the major plotlines.
[x] I'm interested but I'm more invested in the existing plot lines.
[x] I trust the QMs to write what they want to write.

As with several other people, I find it interesting when the Grue comes up, I find the idea of delving further into the Grue for us and/or other characters to be quite interesting, etc. I also can recognize it is a useful QM tool as it is currently to be able to change something and not be questioned or poked at too much.

I also am not at all interested in necessarily weaponizing the grue, by trying to yell grue'd stuff to freeze an opponent or something as was brought up. It is specifically the idea of being able to investigate that seems interesting to me at the moment.
 
[X] Action Plan: Do Other Stuff But Also Welcome Ami Back
Word Count: Look some things in life are more important than exp okay?

  • Do super important clan head and dragonwar stuff.
    • Don't fuck it up.
  • When Ami gets back, welcome her back with a special assorted gift basket.
    • Contents include:
      • (Iris-Iven-Ibis)TBD
A book written by Hazou named "Only for the Interested,Idiot and, Immortal" it is made up of chapters which are labeled and the follow a pattern based off the label

♤ Interest- a watcher of the play who someone from roughly around the modern Elemental nation time frame for one reason or another she and their fellow team members were forced to become missing-nin the playwatcher one way or another thanks to the play discovers their genius when it comes to sealcraft their part of the story is all about her and her team trying to survive eventually she eventually becomes one of the most powerful people if not the most powerful thanks to her intelligence

◇ Idiot ~ these parts are about the creation a play and it the Creator of the play where he the leader of the most powerful and respected the play based off a great and terrible book of many secrets the story he eventually becomes the single most powerful person in his era though there is no one willing to stand for him and they all just see him as more of a tail beast than a human especially thanks to his raw power

♡ Immortal ~ their section of the story takes place far into the future where the world is actually ending meanwhile the main character of this section is a wondering civilian who has Amnesia and seemingly doesn't age or can be killed who watches the effects of the play and apocalypse on the people who are still alive as one of the few people who haven't turned to it Eventually after the apocalypse ends they gain the title of them most powerful person thanks to their wisdom
The story ends with the three of them being the last living people on earth planning to write something together

( I apologize for the length @Buggy )

[X] It's fascinating and I definitely want to read more of it. I would prioritize it over all other major plot lines (i.e. necromancy, Dragons, and Great Seal)
[X] It's fascinating and I definitely want to read more of it. I care about it more than at least one of the major plotlines.
[X] I'm interested but I'm more invested in the existing plot lines.
 
Oro trade deal asks (this is not saying we should ask for all of these things, just a compilation of things we would potentially want that have at some point been mentioned):
  • Protection from Akatsuki, now that they've shown a vested interest in grabbing Hazou for their own research.
  • Apprenticeship ranging from full thing, to more like a few hours of shadowing akin to Noburi with Tsunade.
  • Assassinating one or more members of the Akatsuki. Probably Sasori and/or Itachi. Would need to have a good explanation, based on last time we talked to him would probably lead to explaining the Rift.
  • Bioseals installed on person of choice
  • Bioseal designs we can research ourselves, or donated to Leaf library
  • Biosealing seal chain similar to the Minato chain, to us or Leaf library.
  • Bioseal handbook that lets people acquire the stunt, to us or Leaf library.
  • "A rank jutsu"
  • Specific jutsu to help Mari complete S rank kit, e.g. "A-Rank barrier jutsu of element lightning, water, or wind that also allows for genjutsu to be used through it."
  • The above but as a paper seal.
  • Some recurring amount of Oro's time for Hazou to be allowed to discuss philosophy with him without Oro calling it a waste of time and doing something else.
  • The above but just time to talk in a more general sense with him.
  • Useful medical jutsu. Buffs, combat techs/paralyzing touch, MedNin that makes training more useful on your muscles (bonus to Athletics per day or something), etc etc.
  • Training jutsu that aren't MedNin affiliated
  • Narratively justified, ongoing invokable aspect for research.
  • Useful stunts (not really sure how we would request this in-universe)
  • Pull a prank on Tsunade
  • Substrate jutsu + jutsu that allows runes to be moved
  • Highly potent poisons + recipes or directions to source

Could probably add something like "protection from Orochimaru"
 
Which of the following is closest to your feelings about the grue?:
I feel that this lacks a second axis of nuance, in that I don't have any interest in engaging with it, even if I welcome and encourage its Doylist existence.

[X] I strongly dislike the idea of the grue and do not want it to be in the quest.
[X] I hate the idea of the grue. I will vote against anything involving it, might even skip updates that feature it, and would probably stop playing if it became a common thing.
 
Question for the general community, starting with a quick recap so that everyone knows what we're talking about.

Occasionally, things get removed from the Marked for Death story. This is usually by way of 'retcon', which is when the QMs decide that we incorrectly modeled something (this generally involves the players convincing us that we did it wrong). When that happens we roll back and write a new set of events to replace it. A retcon is a Doylist thing – the removed thing never happened in-universe.

There is also a Watsonian (diegetic) phenomenon called 'the grue' in which a thing did exist and then it ceases to exist going forward. When the grue eats something (a phenomenon that Kagome refers to as "falling Out") all in-universe references to it get removed as well. People forget that it existed and records go blank or get spoiled by plausible accidents. Kagome is immune to the grue for unstated reasons but he can't share that immunity; if he tries to talk about a grued thing then his conversational partner will get distracted and forget what he was saying, etc. The biggest example has been when henge (the Transformation Technique) was removed from the setting.

There is currently a QM-to-players request saying "please do not investigate the grue." The QMs have been offered a bribe to remove that request and allow the players to include things in plans that involve investigating the grue. None of us especially need the money but we are interpreting this as a strong signal that at least one player wants to interact with the grue. On the other hand, there is at least one player that strongly wants to not interact with the grue. We're trying to get a sense of what the general community feels; the default is that we are going to leave the "please do not touch the grue" request in place, but if the large majority of people want it then we'll consider going with it. No promise that we'll go with it, but we'll consider it.

Which of the following is closest to your feelings about the grue?:

[] It's fascinating and I definitely want to read more of it. I would prioritize it over all other major plot lines (i.e. necromancy, Dragons, and Great Seal)
[] It's fascinating and I definitely want to read more of it. I care about it more than at least one of the major plotlines.
[] I'm interested but I'm more invested in the existing plot lines.
[] Not particularly invested either way
[] I lean against it but won't be too upset as long as it doesn't drown out the major plotlines
[] I strongly dislike the idea of the grue and do not want it to be in the quest.
[] I hate the idea of the grue. I will vote against anything involving it, might even skip updates that feature it, and would probably stop playing if it became a common thing.

Again, we're asking for what your feelings are closest to. Feel free to vote for multiple options; voting for two options is essentially saying that your feelings are in between those two options.

I was under the impression that the "Grue" was something that was born out of necessity rather than an actual plotline.

As in, the QMs came up with a novel and interesting way to have a real world event (removing stuff from the story) have a plausible in-story explanation.

To want to pursue that, for me, only works if the QMs have already figured out how the in-story elements of the "Grue" are interesting and meaningful.

It seems counter-productive to take something that was patched in, to try to make the story better, and then "punish" the QMs by then making them do a ton of work to make that patchwork a basic fact of the universe with a full backing of Lore and plots to explore.
 
This is completely unnecessary since Oro had promised not to hurt us or pry for clan secrets

That was the promise extracted by him from Tsunade, right? Do we think that still applies if Tsunade leaves?

Also, I wouldn't mind having two (2) promises from Orochimaru not to hurt us. I am very scared of him.
 
[X] I strongly dislike the idea of the grue and do not want it to be in the quest.
[X] It's fascinating and I definitely want to read more of it. I care about it more than at least one of the major plotlines.

I want the Grue to either become an established IC thing that is interacted with as such, or just written out of the story altogether and replaced with pure authorial fiat. I don't like the current part-interactions where we straddle the lines between a plot device, an in-universe thing and out-of universe authorial fiat.
 
I want the Grue to either become an established IC thing that is interacted with as such, or just written out of the story altogether and replaced with pure authorial fiat. I don't like the current part-interactions where we straddle the lines between a plot device, an in-universe thing and out-of universe authorial fiat.
Yeah, I can agree with that. The Grue is in a really weird place at the moment:

  • Kagome recently used it to make the Hagoromoto dumb and incompetent, but we're not allowed to poke it.
  • We had a strategy meeting where we tried to circumvent it, but then we were told to do nothing with that.
  • Ami, a character in-universe is circumventing it and just told us some really interesting things that are doubtless to lead to interesting interactions later... and half of it got Grued away. And we're sitting here wondering if all of it did, and if we can even have some of the anticipated conversations safely.
The Grue is... not a Authorial Fiat at this point. That stopped being the case when Kagome got a interlude where he wielded it as a weapon, and Ami started actively fighting against it and going meta with us. I don't see how it could possibly be considered as just a authorial fiat at this point without a lot of genuine, non-Grue retcons; it might be a IC thing we politely refrain from poking at by the QM's request, but it's a IC thing nonetheless.
 
Kagome's interlude was very unclear and not established as canon, and frankly Ami is Ami, I don't think they challenge the otherwise establishment of the grue. The grue's an in-universe event, Kagome has a special relationship and the Mori might have successfully observed that some things have disappeared. Build seven caches of safe copies for your hidden lore, and then the seven caches disappear in simultaneous, unrelated, incredibly unlikely accidents, you're bound to notice that something happened.
 
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