I like the idea of simply doing missions for non-sketchy merchants and bankers, selling useful doo-das, and also getting information from them in return.

If we have enough clients, we could set up mutually beneficial deals for fee.

We problem solve stuff that makes trading difficult. No need to deal with merchandising, taxes, and other bullshit.

More bandit-punching and cool missions. I like it.

The main problem here is.... why hire us instead of their local Hidden Village? We would be in competition with ninja who can do all the same things, but don't have to sneak around everywhere. We asked for some "regular missing ninja missions" and look what those turn out to be like.
 
Because we're cheaper?

(shrugs) To review, here's how it went down in the Land of Tea. We told the QMs we were going to ask around town and see if there were any ninja missions available where people weren't asking too many questions about "what village are you from". We got two options, an escort mission for a probably-smuggler that involved crossing national borders or the Hot Springs mission.

There weren't any "regular mission but you don't get paid as much" options offered. Maybe we could have tried again to find some, but people didn't want to spend another update's worth of time dicking around and hoping for better options.
 
I really like this manual. If we ever get to actually creating the merchant empire, we should definitely implement this policy.

On one hand, ditching XP will be very drastic and may negatively affect the quest.

On the other hand, I hate the gameplay-and-story-segregation caused by existence of XP with passion of thousand suns.

I am cautiously in favor of ditching XP. Let's do it and see if gameplay gets better.
 
Re: ditching XP, I worry that this results in pushing more of the work onto the QMs (they gave us the charsheets in the first place to reduce that workload) and it is more likely to lead to accusations of arbitrary QM decisionmaking
 
Addendum:

As hinted at by my last question, I would take a very different approach to the Merchant Empire. You know who makes the real money? Bankers. My ME plan would go something like this:

1. Get a lot of money for starting captial, either by intensive chakra beast hunting, a one time robbery, or some other means.

2. Find a promising merchant with a good business plan but who lacks local connections.

3. Loan the merchant the money he needs and also ninja services to help get his business a small advantage. Also offer some mild sabotage of his competition (ruining their goods... no murder or anything) or spying for him to get him information that gives him a leg up. Use all the precautions Dictator4Hire outlines in interacting with the merchant.

4. Collect repayment of the debt at a high, but not unreasonably high, rate of interest.

5. Repeat process with other merchants until we have a whole network of merchants who owe us money and the success of their business due to ninja aid.

This avoids the risk of frequent border crossings and makes us less delivery boys, while presenting the merchants with more direct advantages in continuing to do business with us.
So long as we use fixed (percentile) fees instead of compound interest, I would enjoy this.
 
I would like to point out that we knew very little about the place at the time.

It's true that most things in the plan was basic info Hazou could discover by chatting with Honami for 15 min, like room plan or how sewage processing goes. Very boring, very safe. Likewise Akane could've practiced breaking in on our own suite window for even less risk, but just asking the questions in the thread yielded no answers. It was either put them in the plan, or go in blind.

I'm still salty it's a choice we were forced to make btw.


I'm sorry you feel this way.

Tell you what, in order to avoid this in future, if you feel like there is information that you need that we've been too busy to provide, let's agree that you can post a plan saying "lore update because our questions haven't been answered". If the plan passes then clearly a majority of people agree with you and we'll factor that in.

Will that help?

Wouldn't ditching XP incentivize us to do nothing except camp in a hole for the rest of our lives making the Becomus Goddus seal?

Yes. That is exactly what it would do.
 
I'm sorry you feel this way.

Tell you what, in order to avoid this in future, if you feel like there is information that you need that we've been too busy to provide, let's agree that you can post a plan saying "lore update because our questions haven't been answered". If the plan passes then clearly a majority of people agree with you and we'll factor that in.

Will that help?



Yes. That is exactly what it would do.

That should help, yes. Thank you.
 
People are worrying too much about the team dying, and forgetting that the biggest threat to all quests is their authors becoming bored and choosing not to update.

Seriously. Look at this board. Now, how many quests here end because the players won/lost, and how many ended because the quest author stopped writing? Can you, off the top of your head, name a quest that came to an actual ending? Because I've been following quests for a while, and I am only aware of one. Just one.
 
Any answers to the question of completed quests are exception to the rule.

The vast majority of stories and quests on this site and elsewhere are never completed.
 
The way I see it, all questers have a responsibility to their QM's to be interesting. EagleJarl and Velorien are putting in something like 10+ hours a week here. Voting to be boring would be disrespectful of both their time, and ours.

I don't have a strong opinion for or against the merchant empire, but I do know that I will always vote against being a boring coward.
 
Potential training plan brainstorming. No plans yet, would love to hear others' thoughts :)
Also, please check my math, it's 2:30 AM and I certainly messed something up somewhere.
I tried to go through these several times, but I go cross-eyed two-three lines in. Please use line breaks, Oli. I love reading training plans, long- and short-term, but current formatting makes it near impossible for me :\

Actually, Mari's Stealth and Awareness are not exceptionally high for a jounin. At some point my estimate was that she has 18 Awareness and Stealth, that would be pretty low against Jounin opponents. That's more of an educated guess, if someone wants to prove me wrong by digging out all the instances of Mari using those skills and putting them through one of those dice probability thingies people have made, feel free.
18 Awareness is confirmed, info comes from sweet sweet times rolls weren't hidden :D
Her Stealth was once rolled at 21, though that might or might not have included bonuses. It's consistent with other Stealth rolls we saw from her, fwit.
Deception is confirmed at least 21 dice, saw it rolled with 22 once, again mods unknown but souonds about right.
Mari's Taijutsu is a mystery for effin-ages, because her rolls on it are made by Spiders Georg or something. 18-20 is my best guess, but hard to know for sure since she either rolls 800-something, or 1000+ but while both injured and on chakra. Go figure the mods there :\

Almost forgot about this. I'm not really sure what kind of feedback you want so I'll just ramble on about what in my opinion went wrong with the mission:

The failure happened after we did the room scouting and Yami showed up. At that point we had basically three options:
  1. Abort the mission
  2. Spy some more
  3. Make moves and do something
I don't really feel like arguing about option 1 again, suffice to say I don't regret taking the mission or our attempt to go through with it.

Option 2 would've been the careful, sensible choice. Just wait a day and see what happens.

Option 3 is what we went with. It was the high risk, high reward option and the most dangerous of the three.

Looking like this, the option 2 is definitely better than option 3. So why did we pick option 3 over the safer option 2? My reasoning at the time went something like this:

We didn't really know what was going to happen between Joutaro and Yami, suddenly our deadline moved from maybe three days to maybe ten minutes. Our moves thus far had been pretty passive and preparing, so that definitely pushed towards doing something here and now. Just look at the plan before that. It was very scouting oriented and careful, which lead to EJ stating that he can't write it as an update and gave us 1 XP for it. Maybe I shouldn't have let that influence my own thinking, but I couldn't really see us following that with another scouting plan.

The plan itself could've been better. We tried to take into account all the likely options of what would happen next, and I think that diluted our efforts so far that our actual break-in part of the plan wasn't that good. I think we could've aced the thing had we just put in more effort and made a better plan with a more detailed break-in section.

(@Muer'ci I'm not trying to single you out as the planner. The plans are team efforts no matter who writes them and that particular plan did have my personal seal of approval. Everyone who contributed, didn't contribute, voted for the plan, or didn't vote at all shares the responsibility for the plan as usual.)


TL;DR: We should've been either more careful and gather even more information after Yami showed up OR made a better break-in plan.

So the discussion wandered away from "what did we do wrong" topic, but I wanted to drop my 0.02$ before the next chapter.

I'm not sure how true this is for everyone else, but I, at least, got carried away by writing (that's a compliment @eaglejarl )
So much in fact, that I forgot that Mari is not entirely reliable as a narrator.

There has been a lot of talk on why we didn't go with "wait and see" approach when Yummy arrived. In retrospect, I went with the action-heavy plan because the vibe I got from Mari's internal dialogue was "there's little time left, we do this now or never". Deadline going down from days to hours made an impact, too. There was this urgency, and I got swept away, when in truth, waiting for J to leave would've been much better. Intercepting civilians alone would've been if not easier, then at least less risky.

Though speaking of civilians, Mari caught me here as well. Her description of Yummy combined with musings on how easy it is to deal with civilians left me so convinced Yummy wasn't a ninja that when ch63 dropped I didn't make Yummy=Yami connection until it was spelled out. I thought it was another guy. The uncannily fitting nickname actually made it harder to realise they are the same person :D

I guess one of many lessons learned here is that if they look civilian and act civilian we don't assume they're civilian untill Nobby cops a feel with his tentacle.

Re: break-in plan, I still believe that outlining several approaches was a good idea, since leaving details to our team tend to lead to sub-par results. Kei is great at improving our ideas, but when we give her nothing to improve, that backfires.

That said, plans absolutely could've been better. Like, we knew J had caltrops in his room. It wasn't that much of a stretch that civs would have them too, and plan for it. So instead of sneaking around Mari&Kei would clean the floor first. Would've rid us of those pesky mass combat maluses just fine, too.
Should've planned for battle as well, before going in. This way we'd have a discussed plan prepared, and not force Mari to improv. We knew she's not good under pressure from Liberator's fortress. We should not have forgotten.

That kind of thing.

Incidentally, this is why I'd rather write a longer plan and have half of it cut off, then plan for one moment and leave us flailing in the next. Thinking ahead is good, and adjusting ideas is better than not having any at all.

The way I see it, all questers have a responsibility to their QM's to be interesting. EagleJarl and Velorien are putting in something like 10+ hours a week here. Voting to be boring would be disrespectful of both their time, and ours.

I don't have a strong opinion for or against the merchant empire, but I do know that I will always vote against being a boring coward.
I.. suppose TPK would free up quite a bit of their time. So, it's kind of a responsible thing to do from a certain point of view???

???

?
 
I'm not sure how true this is for everyone else, but I, at least, got carried away by writing (that's a compliment @eaglejarl )
To clarify, this is genuinely a compliment and not me blaming my decision to go for break-in on writing, or something.

Also that +1 XP pointed out by @OliWhail earlier is still missing, as are all of Keiko's TYS points. I guess she was traumatised so hard, she came back sane? :}
 
So the discussion wandered away from "what did we do wrong" topic, but I wanted to drop my 0.02$ before the next chapter.

In hindsight, if we knew everything from the start, we probably could have disabled/kidnapped Joutaro's two companions and spirited the boy away with pretty good success before Yami arrived.

In fact, that plan almost won at one point! There was an option on the table to break into the room while Joutaro was in the baths, disable/genjutsu anyone inside, find the message, and flee. It was decided we were going there too early and people voted for scouting instead, but it might well have worked.

The lesson I take from that is that maybe sometimes bold action is best. We waited too long and Yami showed up. We wanted to achieve 100% on the mission and replace the information with a fake, but it's now obvious that was impossible from the start.
 
In hindsight, if we knew everything from the start, we probably could have disabled/kidnapped Joutaro's two companions and spirited the boy away with pretty good success before Yami arrived.

In fact, that plan almost won at one point! There was an option on the table to break into the room while Joutaro was in the baths, disable/genjutsu anyone inside, find the message, and flee. It was decided we were going there too early and people voted for scouting instead, but it might well have worked.

The lesson I take from that is that maybe sometimes bold action is best. We waited too long and Yami showed up. We wanted to achieve 100% on the mission and replace the information with a fake, but it's now obvious that was impossible from the start.
It was me! (wouldn't say it came anywhere close to winning tho)
I was pushing for break in at first, but we had no info and as it got closer to deadline I wrote a scouting plan that @Twofold turned into an actual action plan that won. I might've agitated harder for action, but I was also confined to mobile during that time. I know some crazy awesome people who don't care about that stuff and write several k words like that, but to me it's hella confining. *le sigh*

You mean pedants, unless I'm really misreading that. :V
I hope not, I'm the prettiest solitaire around!
 
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