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Explosions are physical phenomina, so I wouldn't expect them to hurt a shade if a kuni wouldn't.

Also, why not include at least a token effort to subdue and interrogate a genin-level shade if we find one? It seems very low cost, and with some chance of being quite useful.

Even if shades are "only" manifestations from Hazou's memory, they have jutsu and skills he lacks. Do they also have memories he lacks? Can they chose not to fight? Can we psudo-resurect Jotaru, a powerful leaf-jounin?

Please at least try to ask a genin some questions.

@faflec same goes for your plan.
This looks great, but I find the lack of "try to talk to the ghosts" galling.

They are acting *intelligent*, and reminiscent of their living selves. How far does that reach?

Talking to the squirrel-folk seems low risk, and could give us valuable necromancy intel. It could also confirm whether or not the shade can be talked out of violence. This is important, because we are on the same side as Joutaru now. It would be really helpful to know if we can talk him down and recruit him instead of risking our lives fighting a Jounin to the death.

It's quite likely this won't work, but that's a terrible reason to not try.
Just add a note "if attacked, fight normally, while shouting that we don't want to fight and want to talk"
Even better would be to also make a note about "try to subdue a genin shade IFF given the opportunity to do so reasonably safety."

These seem like good general procedures when attacked by something possibly sapient that we don't want to fight. I see no reason why this should be an exception.

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I don't perticularly see why we should avoid saying "nara jutsu" to Kei. This could could be cut down if we needed to improve wordcount.

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[X] [Discipline Name] Call the 3D Sealing discipline "Epic Sealing Discipline of Awesomeness With A Really Awesome Name That You Have To Say All Of Every Time Or It Won't Work And Also I'll Punch You In The Face, This Means You, Jiraiya" once as a joke, then default to the runner-up vote
[X] [Object Name] Call a 3D Seal "Epic Seal of Awesomeness With A Really Awesome Name That You Have To Say All Of Every Time Or It Won't Work And Also I'll Punch You In The Face, This Means You, Jiraiya" once as a joke, then default to the runner-up vote
I've made the change to have us attempt to tell the shades that our mission is a rescue one. I am, however, against attempting to subdue the Squirrel-nin; IMO there's no real way to actually subdue them in a way that doesn't also cause them to dissipate, and the effort taken to accomplish this plus the interrogation takes away from our primary goal: Rescue Yuma.
I was thinking that Dark Miasma means that Goo Bombs would be useless. But I think we can probably use them in adjacent Zones. We need to be careful of friendly fire though. I'd make that explicit if I was you.
You make a point that Goo Bombs might not be effective given the cramped area and the high risk of friendly fire. I've removed them from the plan.
Flip it the other way around: if Hazou's presence is causing the shades to appear (there were no shades seen before this expedition), and the Dragon is in the pool of candidate threats, then we must evacuate Hazou immediately before that can happen. At the very least, I'm going to immediately campaign for Hazou leaving if we see a Hyena show up. Tunnel Excavation right through the ceiling, maybe straight-up reverse summon and wait for the cave to be cleared.

It's entirely possible that the rest of the team will have a far easier time without Hazou around, if his departure means they won't encounter any more shades.
I already added this when I reposted it this cycle - it was the only thing I recalled thinking that I should add, before I got too lazy to add it. :p
We need some way to warn Mari that she may have to fight past foes and only ninjutsu seems to work on them. She may not want to enter if it's going to summon swarms of jonin. While I'm not eager to spend chakra on it, Kei could send her stealth spec to sneak back to the entrance. Or maybe message Asuma or someone through the 7th Path - though we don't really have the time to wait for confirmation

It's also been pointed out (including in your plan) that all the enemies seem to belong to Hazou - may want to ask if everyone is seeing the same thing or not. If not everyone is seeing the same thing the shades may not be the same strength as whoever they're imitating
Seventh Path communications is too long for this sort of work, and Mari and Haru may have already entered the cavern. Sending Panashe is the more plausible option, but Panashe runs the risk of triggering another shade-attack and failing, and that's a waste of Kei's chakra (which we are running low on, by this point).

Asked if everyone's seen the same enemies we have.
[X] Action Plan: Ghosts of Hazōmas Past


I would add a specific provision around here for "If we do see a Summon shade, Hazou leaves immediately with Tunnel Excavation. We can't risk a Dragon shade." Even if the chance is small, and smaller yet that it can exist outside this place, the Elemental Nations are in no way prepared for a threat like it.
Done.
May I suggest mining(by launching, nothing sophisticated and time consuming) the front/back of with an massive amount of MARS Goo Bomb's/Directional explosives/Earth Domes while we advance so we can activate them if Shades spawn? There is also the fact that Kei is relatively not good offensively, so using the Chakra for a long range Summon or a Summon with PEA could be more useful.
Finally, we could position lines of earth Domes(Kagome trap version)at set intervals we can substitute behind and activate as barricades.
Oh, and substitution targets like the cave in honey, we should declare or at least start putting them down.
Explosives and Goo Bombs risk sealing off routes of egress, both literally and not. Earth Domes have potential since they are a construct, but the amount of time we'd need for them to be effective slows us down for getting Yuno. IMO it's not worth the time to make the mines meaningful.

IMO direct-combat Summons are extremely vulnerable and any such Summon Kei brings out would have to be defended by the rest of us. I'm not fully certain it would be better to have Kei use her limited arsenal, or even function as a sensor/chakra battery. Long-range/buff Summons, however, I have added.

I've declined to make more Substitution targets since we already have them (Yuno nearly died because she didn't have the time, not because there were no targets).
Why aren't we suggesting Nara jutsu? She can say 'not suitable' and be done with it. This weird cave is secure enough that OPSEC isn't a concern.

I'd also like to plan for Mari and Haru arriving, as it's likely that they'll show up. Frankly, turtling for fifteen and seeing if they make an entry isn't a bad idea.
I am ehhhh about this. Kei is smart enough that she'll recall the Narajutsu, and will respond accordingly; I have faith in her.

As for Mari and Haru...I am unconvinced that it's a good idea. I do not want to risk Yuma getting hit by a wayward shade (or whatever else is down here) and killed; I am convinced that the shades are going to be showing up whether we advance or not; and grouping up with the mission objective and immediately beelining it out of here will be IMO faster than waiting for Mari and then advancing and then leaving.
Suggestion:
Since Yūma is actually pretty close, we may be able to signal him with loud noises. He's currently heading away from us and getting him to stop moving (or even change direction towards us!) might make a considerable difference in how long it takes to reach him.

Setting off Banshees would be a terrible idea, but we have some scaled down Explosive Training Tags. Seems like a good middle ground in terms of loudness.
I remain concerned about detonating explosives, even if they're training tags - we don't know how stable the cavern is and don't want to set off a cave-in.

If it weren't for the fact that its range is measured in yards, I would have suggested to use the Epic Seal of Awesomeness With A Really Awesome Name That You Have To Say All Of Every Time Or It Won't Work And Also I'll Punch You In The Face, This Means You, Hazō, though.
@faflec how you want to handle things if we get attacked by a jounin opponent? Do we run or try to fight? If we do run, how do we try to slow them down?
Set Yuno and Noburi on it and hope we won't die? Nothing much else we can do, other than reverse summon and hope Yuno lives, because running the old-fashioned way isn't going to cut it.
So, some combat details:

  • If Kei does not think her various other techniques will be helpful, then:
    • Summon Pandojuru to use Defend the Log, when combat starts (it will save chakra amongst the others)
    • Provide support in the form of Earth Domes/Goo Bombs/electrocution seals. These may not work, but it's possible chakra-based barriers will stop them. Focus on Maneuvers to make time or otherwise support Yuno and Noburi.
  • Hazou also focuses on maneuvers, if he thinks Defend the Log will be insufficient to make him effective -- he's the weakest member of team uplift, when it comes to direct combat.
Added, though I changed up the way it's written.

[X] Action Plan: Ghosts of Hazōmas Past
Word Count: ???

We discuss the below with the team.
  • Hazou's immediate thoughts:
    • We're not splitting the party. There's too much of a chance something will attack either weakened group.
    • We're not abandoning Yuma. That's not what we do.
  • Kei: Suggest using ranged Earth Domes/Electrocution Seals, or Pangolins Reach to keep enemies off-balance...or any other offensive ninjutsu that could be effective.
    • Alternatively, summon Pangaya or Pandojuru as defenders/buffers, and we attack/defend them.
    • Don't pry about the Nara clan jutsu. If she thinks they'll be useful, she'll use them.
  • Point out the common link here: Our enemies were humans Hazou's seen die.
    • We're all seeing the same thing, right?
    • We haven't seen: Joutarou, Yami, Arikada's bodyguards, Minami Nikko, Squirrel-nin. Get everyone filled in on them: Skills, appearances, etc..
    • Hazou is uncertain if he should leave/reverse summon:
      • If Hazou continues, would the shades take on the Hyenas he's seen die? The Dragon?
      • Would him leaving make the shades stop coming, xor would they pick someone else to fixate on?
    • Get everyone's thoughts, then proceed.
  • The team keeps going.
    • Approach Yūma carefully, he might be confused or an enemy in disguise.
    • After we get him, Skywalk and Tunneling Excavation out.
      • When we get to the surface, call off the rescue mission. Use Earbusters if necessary to get the attention of reinforcements.
    • If more shades appear, and IFF it doesn't reduce our combat ability, try communicating with them - we just want to get our buddy and leave.
      • If it's a Seventh Path shade - Hyena, Cat, ... - Hazou reverse summons immediately. No way we're risking a Dragonshade.
    • If Hazou (or Kei) think they can't kill shades, they apply Maneuvers to support the others.
 
Could have a dog summon in case we lose the visible blood trail of yuma.
Have we unstagnated yet? That's a potentially important factor for whether we go after Yuma.
 
I am ehhhh about this. Kei is smart enough that she'll recall the Narajutsu, and will respond accordingly; I have faith in her.
I want to confirm that you, faflec, are basically saying 'I'm not worried about specifying something in a plan: the characters will act sensibly on their own'.

Are you short on words? Do you see an actual drawback to asking?
 
Do you see an actual drawback to asking?
Yes, in truth, I do have the concern that Kei is not supposed to be giving indication of what the Narajutsu she has can do, or that Narajutsu can be obtained to adopted ninja. I base this on the previous QM post stating that Kei even telling Hazou about the bare basics of the jutsu she has is pushing things, and that telling others (Noburi, Yuno) about such details would be pushing things too far, even if they are clan/this is a life-or-death situation. Just the explicit question exposes the fact that non-clan can learn Narajutsu, meaning that the techniques aren't a bloodline and can be stolen etc. etc.. I just...don't want to put her in that sort of situation.

Also, I'm not fully convinced the Narajutsu she has are going to actually do anything meaningful, offensively. Most of them are defensive and the enemy doesn't have a shadow (?) so I'm not sure if it would work. Either that or it would work too well.
 
"Kei, could Nara jutsu be useful? Don't give me any more information you're not comfortable sharing."
I think @faflec is showing an appropriate level of caution.
@faflec, I'm seconding this, Kei's bloodline is such that she might not think of this and this isn't particularly pushing OPSEC IMO
How does this sound as a compromise: Hazou gives a subtle, private, signal to Kei to ask if Narajutsu could be useful here? Kei's already confided to Hazou this stuff so she's not breaking any more OPSEC to Hazou; it's a Kei-Hazou signal so Noburi and Yuno won't get clued in and therefore OPSEC won't be broken with them, and Kei is free to do something with it, or ignore it if it wouldn't help.
 
How does this sound as a compromise: Hazou gives a subtle, private, signal to Kei to ask if Narajutsu could be useful here? Kei's already confided to Hazou this stuff so she's not breaking any more OPSEC to Hazou; it's a Kei-Hazou signal so Noburi and Yuno won't get clued in and therefore OPSEC won't be broken with them, and Kei is free to do something with it, or ignore it if it wouldn't help.
I'll fork your plan. These people are family and anyone with more than three brain cells could figure out that Lady Nara probably knows some Nara jutsu. Asking a minimal question in a place that literally didn't exist a week ago is 100% OPSEC compatible.
 
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anyone with more than three brain cells could figure out that Lady Nara probably knows some Nara jutsu
Don't the Nara use misdirection to imply Shadow Element is their bloodline? It kind of gives the game away if Kei uses the jutsu in the open or it becomes known she can use it.

Granted, I could be misremembering. And yeah, these people are family. Just a general statement for other circumstances.
 
Don't the Nara use misdirection to imply Shadow Element is their bloodline? It kind of gives the game away if Kei uses the jutsu in the open or it becomes known she can use it.

Granted, I could be misremembering. And yeah, these people are family. Just a general statement for other circumstances.
I don't understand how it is even remotely an OPSEC violation to ask Kei if she has Nara jutsu that could be useful. Not all clan jutsu are "leave no survivors" in fact, most of them are not like that.

There's no way to operate as teams in a Hidden Village if you can't let anyone else even see your jutsu. Nobody is asking her to teach us Nara jutsu.
 
I don't understand how it is even remotely an OPSEC violation to ask Kei if she has Nara jutsu that could be useful. Not all clan jutsu are "leave no survivors" in fact, most of them are not like that.

There's no way to operate as teams in a Hidden Village if you can't let anyone else even see your jutsu. Nobody is asking her to teach us Nara jutsu.
Explicitly not talking about this situation, but rather that "anyone with more than three brain cells could figure out that Lady Nara probably knows some Nara jutsu". The Nara have put in some effort into making the public think that their Shadow Element is a Bloodline Limit, therefore people won't assume that Kei can learn it. If it comes out that she does know it, then it suddenly becomes obvious that it's not a Bloodline Limit and is instead another human element that the Nara are hoarding.

As for not being able to use the jutsu in teams... it's not an issue for born-Nara, just for those who marry in (who probably don't get to learn Shadow Element).
 
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[X] Action Plan: Ghosts of Hazōmas Past
Word Count: 279

We discuss the below with the team.
  • Hazou's immediate thoughts:
    • We're not splitting the party. There's too much of a chance something will attack either weakened group.
    • We're not abandoning Yuma. That's not what we do.
  • Kei: Suggest using ranged Earth Domes/Electrocution Seals, or Pangolins Reach to keep enemies off-balance...or any other offensive ninjutsu that could be effective.
    • Alternatively, summon Pangaya or Pandojuru as defenders/buffers, and we attack/defend them.
    • Don't pry about the Nara clan jutsu. If she thinks they'll be useful, she'll use them.
  • Point out the common link here: Our enemies were humans Hazou's seen die.
    • We're all seeing the same thing, right?
    • We haven't seen: Joutarou, Yami, Arikada's bodyguards, Minami Nikko, Squirrel-nin. Get everyone filled in on them: Skills, appearances, etc..
    • Hazou is uncertain if he should leave/reverse summon:
      • If Hazou continues, would the shades take on the Hyenas he's seen die? The Dragon?
      • Would him leaving make the shades stop coming, xor would they pick someone else to fixate on?
    • Get everyone's thoughts, then proceed.
  • The team keeps going.
    • Approach Yūma carefully, he might be confused or an enemy in disguise.
    • After we get him, Skywalk and Tunneling Excavation out.
      • When we get to the surface, call off the rescue mission. Use Earbusters if necessary to get the attention of reinforcements.
    • If more shades appear, and IFF it doesn't reduce our combat ability, try communicating with them - we just want to get our buddy and leave.
      • If it's a Seventh Path shade - Hyena, Cat, ... - Hazou reverse summons immediately. No way we're risking a Dragonshade.
    • If Hazou (or Kei) think they can't kill shades, they apply Maneuvers to support the others.
I still think you're insufficiently excited by the possibility of sapient ghosts. I might be interested in setting a real-money bet on various ghost-talking related things. (if SV rules and thread norms are agreeable)

But whatever! We'll try talking while we fight, which was my minimum ask!
[X] Action Plan: Ghosts of Hazōmas Past

-----

I appreciate the thoughtfulness and nuance you put into making and editing this plan. It's impressive, and I certainly couldn't do it so well. Thank you.
 
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I still think you're insufficiently excited by the possibility of sapient ghosts. I might be interested in setting a real-money bet on various ghost-talking related things. (if SV rules and thread norms are agreeable)
Personally, I doubt they're really ghosts, in the ways that would matter here. Daizen came back from the dead, and even if he died again later it feels kind of janky to suppose that watching him temporarily die was actually perfectly fine for "bringing back the dead".

Combine that with the way they seem to be pulling from Hazou's history in particular, and how they immediately became violent instead of wandering around in a daze, makes me feel like they're much more likely to just be drawn from Hazou's memory. His memories are of them fighting him, after all, with full intent to kill.

I imagine they don't know anything that Hazou doesn't, and if you managed to sit one down and prod it for information that Hazou doesn't know you'd at best get hallucinatory information like ChatGPT, saying things that would register to Hazou as a reasonable thing for this person to know or believe instead of actual novel information derived from the persistent memory of the soul of the person inhabiting the shade.

Still not impossible, of course, but I'm not getting my hopes up.
 
Personally, I doubt they're really ghosts, in the ways that would matter here. Daizen came back from the dead, and even if he died again later it feels kind of janky to suppose that watching him temporarily die was actually perfectly fine for "bringing back the dead".

Combine that with the way they seem to be pulling from Hazou's history in particular, and how they immediately became violent instead of wandering around in a daze, makes me feel like they're much more likely to just be drawn from Hazou's memory. His memories are of them fighting him, after all, with full intent to kill.

I imagine they don't know anything that Hazou doesn't, and if you managed to sit one down and prod it for information that Hazou doesn't know you'd at best get hallucinatory information like ChatGPT, saying things that would register to Hazou as a reasonable thing for this person to know or believe instead of actual novel information derived from the persistent memory of the soul of the person inhabiting the shade.

Still not impossible, of course, but I'm not getting my hopes up.
I agree with basically all of this.
I think it's quite likely that they are mostly pulling form hazou's mind, or otherwise lack the "backend" of being a person.

I do note that Daizan did demonstrate Jounin-level taijutsu skills that hazou doesn't know.

I also note that they are still seemingly able to make human-level tactical decisions, operate their bodies, ect. Even if they aren't "people", "Nin-GPT" seems like an interesting and potentially exploitable discovery.

---

But at its heart, my argument is "even a 10% chance that shades are sapient people is pretty significant, because shade-people would be a big deal. I think the thread is undervaluing this"

My biggest error(that I've noticed!), has been a focus on shade diplomacy ASAP. This is still a rescue mission, and it's plausible that the key shades will still be around later and we can come back.
 
Thanks.

Also -- Can we have confirmation that Defend The Log (cast by Pandojuru) would function under the same buff as Pantokrator's Hammer? I assume that it does, because the text of the jutsu says that it functions very similarly. @Paperclipped @eaglejarl @Velorien

Additionally, I assume chakra effects generally remain in place for the duration even if its owner perishes/vanishes to the summon plane?

It occurs to me that Defend the Log would, over the course of a fight, probably save more chakra than summoning Pandojuru would use, so.
Reminder post @eaglejarl @Velorien @Paperclipped

Explosives and Goo Bombs risk sealing off routes of egress, both literally and not. Earth Domes have potential since they are a construct, but the amount of time we'd need for them to be effective slows us down for getting Yuno. IMO it's not worth the time to make the mines meaningful.
I don't think Earth Domes take a very substantial amount of time to set up at all, actually. All it needs is to be paired to a MARS, drop one where you're standing, and then launch the other, as Kagome indicated. MARS makes it really easy to use, too, just a single supplemental past that; Kei could do so in a single one of her turns.
 
Explosives and Goo Bombs risk sealing off routes of egress, both literally and not. Earth Domes have potential since they are a construct, but the amount of time we'd need for them to be effective slows us down for getting Yuno. IMO it's not worth the time to make the mines meaningful.

IMO direct-combat Summons are extremely vulnerable and any such Summon Kei brings out would have to be defended by the rest of us. I'm not fully certain it would be better to have Kei use her limited arsenal, or even function as a sensor/chakra battery. Long-range/buff Summons, however, I have added.

I've declined to make more Substitution targets since we already have them (Yuno nearly died because she didn't have the time, not because there were no targets).

I would like to point out that while we're equipped with Skywalkers or Rocket Boots(Or even just Storage seals to put something above the Goo, like Honoka did with the mud pit) Goo Bombs cannot meaningfully be an obstacle for us, Explosives....i admit they could create damage, even if they are directional explosives, the solution would be using small range(1 meters) Directional explosive angled towards the ceiling, but we can simply use Goo Bombs only.

I didn't mean Substution targets, i meant "create a line of substitution targets towards the exit for fast escape" like we did in the Honey cave(Example, a sub target every 100 meters so you can use Substitution to escape).
 
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