Emstar
The Shining One
- Location
- Trapped in an extradimensional rift.
- Pronouns
- She/They
That's true, but I'm not really sure that having Noburi have high medical skills is going to become a thing unless we spend significantly more focus on it than we have or otherwise find some way to work this into our plots. On the flipside, social skills are always useful, particularly so for him in the current situation.But also, I would like to point your attention to the fact that Noburi's MedNin/MedKnow are level twelve each, and he's not going to get better unless we buckle down and spend XP on it.
I'm a bit leery of this thing we try to do with the combat skills in the build where we try to make every character spend points on this cadre of skills when something more spikey might suffice on the skill level that can be mitigated on the tactical level. For example, yeah, we could have Noburi spend XP on Athletics so he can dodge round one stuff and then summon the big hulking Toad. This lessens the need for Alertness.
(Likewise, so does sticking Haru or an ANBU next to Noburi at all times in field missions with orders to kill anything that tries to fuck with him (Narrativium: Noburi is a priceless field asset so long as he is sufficiently protected!) or otherwise yeet him away from attacks.[1])
Otherwise, I fear we're just wasting XP trying to fill everything out at once without making the builds super specialized. For Akane and Hazou this isn't likely to matter after Shadow Clone, but we do have to be quite careful with Noburi for a while IMO.
[1] As an aside, I feel like we focus almost exclusively on "Character X in a 1v1 in a void" type scenarios when we build combat stuff. This seems like a large potential failure mode to me, since it misses out on a lot of general potential synergies that enable one to engage in a variety of situations more effectively. As an example: It seems to me like the overwhelmingly likely optimal tactic for Nobs in a fight would be "Summon Toads on turn 1, use high level WDB on turn 2 to wreck multiple people. Turn 3: Roflstomp and mop up after numbers advantage gained." and that this is unlikely to change for a decent while. I don't quite view optimizing for the black room scenarios as capitalizing on that effectively, and while it covers more edge cases, it makes one less effective in what I would expect to be the average case. That carries with it its own costs, comparatively.
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