But also, I would like to point your attention to the fact that Noburi's MedNin/MedKnow are level twelve each, and he's not going to get better unless we buckle down and spend XP on it.
That's true, but I'm not really sure that having Noburi have high medical skills is going to become a thing unless we spend significantly more focus on it than we have or otherwise find some way to work this into our plots. On the flipside, social skills are always useful, particularly so for him in the current situation.

I'm a bit leery of this thing we try to do with the combat skills in the build where we try to make every character spend points on this cadre of skills when something more spikey might suffice on the skill level that can be mitigated on the tactical level. For example, yeah, we could have Noburi spend XP on Athletics so he can dodge round one stuff and then summon the big hulking Toad. This lessens the need for Alertness.

(Likewise, so does sticking Haru or an ANBU next to Noburi at all times in field missions with orders to kill anything that tries to fuck with him (Narrativium: Noburi is a priceless field asset so long as he is sufficiently protected!) or otherwise yeet him away from attacks.[1])

Otherwise, I fear we're just wasting XP trying to fill everything out at once without making the builds super specialized. For Akane and Hazou this isn't likely to matter after Shadow Clone, but we do have to be quite careful with Noburi for a while IMO.

[1] As an aside, I feel like we focus almost exclusively on "Character X in a 1v1 in a void" type scenarios when we build combat stuff. This seems like a large potential failure mode to me, since it misses out on a lot of general potential synergies that enable one to engage in a variety of situations more effectively. As an example: It seems to me like the overwhelmingly likely optimal tactic for Nobs in a fight would be "Summon Toads on turn 1, use high level WDB on turn 2 to wreck multiple people. Turn 3: Roflstomp and mop up after numbers advantage gained." and that this is unlikely to change for a decent while. I don't quite view optimizing for the black room scenarios as capitalizing on that effectively, and while it covers more edge cases, it makes one less effective in what I would expect to be the average case. That carries with it its own costs, comparatively.
 
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That's true, but I'm not really sure that having Noburi have high medical skills is going to become a thing unless we spend significantly more focus on it than we have or otherwise find some way to work this into our plots. On the flipside, social skills are always useful, particularly so for him in the current situation.

I'm a bit leery of this thing we try to do with the combat skills in the build where we try to make every character spend points on this cadre of skills when something more spikey might suffice on the skill level that can be mitigated on the tactical level. For example, yeah, we could have Noburi spend XP on Athletics so he can dodge round one stuff and then summon the big hulking Toad. This lessens the need for Alertness.

(Likewise, so does sticking Haru or an ANBU next to Noburi at all times in field missions with orders to kill anything that tries to fuck with him (Narrativium: Noburi is a priceless field asset so long as he is sufficiently protected!) or otherwise yeet him away from attacks.[1])

Otherwise, I fear we're just wasting XP trying to fill everything out at once without making the builds super specialized. For Akane and Hazou this isn't likely to matter after Shadow Clone, but we do have to be quite careful with Noburi for a while IMO.

[1] As an aside, I feel like we focus almost exclusively on "Character X in a 1v1 in a void" type scenarios when we build combat stuff. This seems like a large potential failure mode to me, since it misses out on a lot of general potential synergies that enable one to engage in a variety situations more effectively. As an example: It seems to me like the overwhelmingly likely optimal tactic for Nobs in a fight would be "Summon Toads on turn 1, use high level WDB on turn 2 to wreck multiple people. Turn 3: Roflstomp and mop up after numbers advantage gained." and that this is unlikely to change for a decent while. I don't quite view optimizing for the black room scenarios as capitalizing on that effectively, and while it covers more edge cases, it makes one less effective in what I would expect to be the average case. That carries with it its own costs, comparatively.

Don't forget that the secret of VD is now out in the open (or at least known to Asuma, with the understanding that he'll be using it on combat missions). I forget the exact mexhanics, but isn't it super broken?
 
Don't forget that the secret of VD is now out in the open (or at least known to Asuma, with the understanding that he'll be using it on combat missions). I forget the exact mexhanics, but isn't it super broken?
I think VD rolls vs Resolve and the most you can drain is 2*VD score and the min is (1/2?) VD score IIRC. [1] I don't recall if using it is a standard action or not. If its a supplemental, thats great and it should be something we lean towards heavily. If not, then its significantly less useful than trying to shift action economy with summoning or by targeting swathes of enemies with WDB.

Theoretically, I suppose Noburi could transfer chakra *to* someone to hurt them by inflicting consequences (the only way this becomes super duper broken on the same scale, I think), but I'm not sure we've ever tested the viability of that. I don't think 2* VD clears the bar for Moderate consequences in either case even if you're focusing on one opponent.

[1] The pros here are"It always works, at least a little bit" unless I'm misremembering. The cons are that its not effective to the point where you would want to do this unless you're actively running low on chakra[2], since trying to kill the other person(s) real fast is better if you have the choice..

[2]Which, I guess could be the case, so you can fit that in in Turn 3.
 
I think VD rolls vs Resolve and the most you can drain is 2*VD score and the min is (1/2?) VD score IIRC. [1] I don't recall if using it is a standard action or not. If its a supplemental, thats great and it should be something we lean towards heavily. If not, then its significantly less useful than trying to shift action economy with summoning or by targeting swathes of enemies with WDB.

Theoretically, I suppose Noburi could transfer chakra *to* someone to hurt them by inflicting consequences (the only way this becomes super duper broken on the same scale, I think), but I'm not sure we've ever tested the viability of that. I don't think 2* VD clears the bar for Moderate consequences in either case even if you're focusing on one opponent.

[1] The pros here are"It always works, at least a little bit" unless I'm misremembering. The cons are that its not effective to the point where you would want to do this unless you're actively running low on chakra[2], since trying to kill the other person(s) real fast is better if you have the choice..

[2]Which, I guess could be the case, so you can fit that in in Turn 3.

I found it. It's a standard action.

Roll VD vs Resolve, then if you win, drain the amount you won by + your VD level.

E: and mist drain imposes a -5 penalty to the roll, apparently.
 
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Mari should teach Noburi Hiding in Mist. It's a jutsu she knows, and it probably will do better to conceal Noburi than the Misterators we have ATM.

Of course, we could also just improve our Misterators.
 
Then why do I recall QMs asking whether he actually got training in it instead of it being just put in?

Hm. Maybe I was confusing that with us just not knowing the specs?
 

Revised! I got help from Jarl of Eagles himself! Whee!

What do people want to see more?

{X} From Russia with Love! Everyone seems to be in love with this "new" Russia. Except China. China's agitated.
{X} Hazo in wartorn nowherestan. A fictional middle east proxy.
{X} Japan. As a sealmaster, Hazo is keenly interested in the master of electronics. Plus, it's not China.
 
Then why do I recall QMs asking whether he actually got training in it instead of it being just put in?

Hm. Maybe I was confusing that with us just not knowing the specs?

TBF, I have no idea what HitM does mechanically and it seems like the sort of utility thing that really would just be better as a stunt unless its more complicated than "Spend X chakra for Y zones of dense mist coverage." or something.
 
Remind me who team Nakano is?

"Older Leaf Guy" from the Chunin exam event and his team. We had a couple scenes with them, notably the campfire scene right before/after Battle of the Gods and then inviting them to dinner a dozen chapters afterwards with Secret Agent Snek.
 
"Older Leaf Guy" from the Chunin exam event and his team. We had a couple scenes with them, notably the campfire scene right before/after Battle of the Gods and then inviting them to dinner a dozen chapters afterwards with Secret Agent Snek.

Well, if they were competing in the Chunin exams I suppose they'd be skilled enough for the purposes of this mission. I suppose we can hire them instead of Atomu and Reo. I will change that too.

If someone gets a better idea I will update it further
 
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Revised! I got help from Jarl of Eagles himself! Whee!

What do people want to see more?

{X} From Russia with Love! Everyone seems to be in love with this "new" Russia. Except China. China's agitated.
{X} Hazo in wartorn nowherestan. A fictional middle east proxy.
{X} Japan. As a sealmaster, Hazo is keenly interested in the master of electronics. Plus, it's not China.

{X} Hazo in wartorn nowherestan. A fictional middle east proxy.

Save the civvies, Hazou
 
Send Haru and Team Nakano to scout the Iron Mine and report threats
  • Do not engage anything, leave if it is unsafe to continue
I actually strongly suggest removing this. We all ready know what the dangers are there and have the tools to handle it once we send in actual team Gōketsu. Also do not send Haru on this. We need him for any potential chocolate related mission
 
I actually strongly suggest removing this. We all ready know what the dangers are there and have the tools to handle it once we send in actual team Gōketsu. Also do not send Haru on this. We need him for any potential chocolate related mission

We already know what chakra beasts are there? Also, this is just a scouting mission, Haru wouldn't be gone that long.
 
We already know what chakra beasts are there? Also, this is just a scouting mission, Haru wouldn't be gone that long.
Yes we already know what chakra beast are there. We don't need to spend time and resources on it except have the 3 summoners roll up on it
My Lord...I mean no disrespect, My Lord, and of course it's no issue for you yourself, but I would be remiss not to say that the area you mention is very dangerous for anyone you might want to have work the land. The lake water is toxic from all the sickweed growing on the bottom, and it's full of horrorfish and water bugs. The mine has become infested with rockworm, so it's not safe for any civilian, meaning that there's no way to earn on it. The valley is waist-deep with sickvine, tanglethorn, and bloodbriar. Not to mention the varmints that live in it. No one's farmed it since my grandfather's day, My Lord. It's not good for anything
 
We could just pay Nakano + Co to do more than kill things in our Iron Mine, they could also take a look at the uncultivated grape land we want to buy.

Basically this. Just make sure we are getting combat Summons for Hazou and Noburi so that when we do go there we can test land-clearing.

Most of this summons do seem to want something in exchange, like Panchiampa(?) who wanted Keiko to build a gang on our Plane of existence.

Besides investigating possible contracts who fight chakra beasts, we could just hire ninja to do jobs.
 
Also keep in mind that the iron mine is supposed to be a secret hideaway (at least I'm pretty sure we haven't given up on that use case), and that means we can't share its location freely. Haru maybe isn't a problem because he's a full Goketsu, but Team Nakano is a bit more removed from us and I'm not sure I'd trust them with the knowledge of where we'd go to hide if we had to flee Leaf.

imo it's actually probably safest to not even let the rest of the Goketsu know of its location, since we only need one person around who knows where it is to lead the rest there in case of emergency.
 
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