Unhandled errors don't come with a plan B. Maybe the programmer didn't bother to make one, or more often the programmer didn't foresee the error occurring. This results in a crash to desktop because the program has no instructions to deal with the issue.
Crashes aren't caused by 100% of uncaught errors.
I can think of overflow/underflow errors, at least. (Probably? Only got half a year of formal CS training)
If Sealing really is about abusing bugs in the chakraOS, then it makes perfect sense that jutsu would interact strangely with seals. The latter would, after all, be doing unintended things that the jutsu logic wouldn't be equipped to handle.
I wonder if there are any experiments we can perform to test this further.
Here's a decent wiki with useful information that might help refine your understanding of "crashing" and "shut down." Also useful is the more general concept of interrupts.
Crashes aren't caused by 100% of uncaught errors.
I can think of overflow/underflow errors, at least. (Probably? Only got half a year of formal CS training)
Yeah, there's lots and lots of details. I was trying to oversimplify. Errors that the programmer sees coming and prepares for are generally survivable. (Like thinking about the possibility of overflows and putting in a way to handle them.) Errors the programmer doesn't see coming are a problem, though.
Does anyone happen to recall if our explosives need to all be connected to LBF's to explode in concert or if just one explosive tag going off sets off any more that are in the blast radius?
Okay, in all seriousness, if Henge is really gone than it needs to be made more explicit than some lines buried in the middle of a Kagome Journal Entry lore update.
Not so much for the people reading the thread right now, but for the people a month from now who might stumble across the quest and binge through the archives without reading the discussion posts in-between. This probably happens reasonably often, and such a person would almost certainly miss the relatively subtle way it was done here and be left wondering what the hell happened.
Does anyone happen to recall if our explosives need to all be conncected to LBF's to explode in concert or if just one explosive tag going off sets off any more that are in the blast radius?
Inside the ED they set up a lot of explosives connected to LBFs, plus a chest-high MEW to take cover behind. Hazō used Hiding Like A Mole to tunnel under the Earth Dome and destroy one of each seal-pair anchoring the Domes.
Team Kurenai was not in sight, so Noburi popped a misterator, disguising it as Hiding In The Mist. His chakra sensing let him detect where the enemy was hiding. He pointed, Keiko threw an explosive kunai at the location in order to drive Shino et al into the open, and then Noburi tripped all the LBFs. That activated some small tags against the MEW which functioned like a claymore, sending dozens more time-delayed tags out across the field. Shino, Hinata, and Kiba went down like an express elevator and Team Uplift got their moment to gloat.
Yeah, given how many explosive tags the group carries around we really don't want those things to be set off by nearby explosions. Also, it'd mean you couldn't effectively make a minefield with them, because one mine going off could set off the whole field.
...maybe. It would have to assume that the explosives wouldn't be damaged by the propelling explosive. Which, given that the team was able to do it during its debut, should be possible.
It would still be an extravagant use of Goo Bombs given that many would be firing in the same Zone...but we'll see. The optimal tactic against a sealmaster IMO is to spread out to limit use of their AOE and close the distance as quickly as possible.
It would still be an extravagant use of Goo Bombs given that many would be firing in the same Zone...but we'll see. The optimal tactic against a sealmaster IMO is to spread out to limit use of their AOE and close the distance as quickly as possible.
Unfortunately, the sealmaster in question is a terror in close range. Additionally, closing to close range does in fact require clumping up for AoE if you're dealing with a bunch of people. Just have him substitute with a clone carrying the Kagome Maneuver.
I think Radvic came up with a way to make that into nukes too, but it relied on the curvature of the earth and so wasn't really possible given the other rules of substitution.
During the recent chapter (200) Hazou didn't actually burn his tag (Can't Punch For Toffee) for the Aspect Bonus, and so he shouldn't have been spotted unless he gets into another fight and burns it.
During the recent chapter (200) Hazou didn't actually burn his tag (Can't Punch For Toffee) for the Aspect Bonus, and so he shouldn't have been spotted unless he gets into another fight and burns it.
Aspects are things that are true (from a given perspective): Consequently, things that make aspects NOT true, get rid of them. Even if he doesn't use the aspect (he doesn't have a tag on it, btw, I made that mistake too; it's a fragile aspect, not a fragile tag), if it becomes apparent that it isn't true, it won't be available.
...maybe. It would have to assume that the explosives wouldn't be damaged by the propelling explosive. Which, given that the team was able to do it during its debut, should be possible.
It would still be an extravagant use of Goo Bombs given that many would be firing in the same Zone...but we'll see. The optimal tactic against a sealmaster IMO is to spread out to limit use of their AOE and close the distance as quickly as possible.
I was thinking we channel them all down a "safe path" that we have rigged to explode goo everywhere.
I think a dozen or so Goo Bombs would suffice. Keep in mind, we DONT have to spend time on 5SB sealing. So assuming we have at worst the rest day to prepare, we can make sufficient ammo for whatever skulduggery we get up to.
Taking into account some of the previous discussion on defensive strats, as well as EJ's comment regarding us totally being able to warn the encroaching horde of any weak explosive minefields we set up, I have updated my previous image:
Key additions:
1) We have multiple fall back points :two walls/barricades of trees/shrubs/nonsense now in addition to the facility.
2) To give Pandamonium and Keiko LOS on things over the wall, I propose we construct dirt ramps leading up to the wallicades. He gets to peak over and throw Logbuses of clones/Logs full of seals into or around the enemy horde. Either of them can quickly dive down the ramp to avoid Pikachu strikes or return fire, if need be.
2a) The wallicades will be spaced enough so that one can't just substitute from the top of one to the inner one.
3) There is a very clear safe path.
3a) There is a wall in the middle so that we split any incoming hordes up into more manageable groups
3b) Also, I propose we trap the middle wall with Goo Bombs a la the Kagome Maneuver so that this becomes a makeshift killzone if we want it to be.
Things we should also do:
1) Panteru should optimize this as well as work on some anti-tunneling defenses (+Aspect Bonus?).
2) Keiko should run this through the Frozen Skein (really overwhelming odds against us, this should give +2 x (Frozen Skein Aspect Bonus) )
3) Maybe do some other underground stuff as well? Might need more Pangolins to dig.
Other stuff or Misc. thoughts:
- Obviously need to fortify the heck out of the facility itself. 5SB everything. Maybe some Force Walls too. Suggestions?
- Is there any way we can weaponize Vampiric Dew to take out a group of people, and in a way that doesn't expose Mist Drain?
Comments + Criticism desire, plox and ty
EDIT:
Another thing that might be very important: It would be ideal to create some sort of ambush situation to thin the herd at the start of combat.
Don't worry. If it were me designing this system, there'd be a separate group of daemons assigned to each volume of space, so at most you'd be able to disable chakra in a given area for a moment.
... actually, that sounds really useful. And likely very achievable with a seal. Hm.