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Hey GMs, how does our 'copy jutsu' ability work? Does it grant non-XP advancement in any form or just allow us to spend XP on techniques we observe?
 
Might make an interesting downside of the ability as well. Maybe the bloodline allows the user to drain chakra from water and things in touch with water in order to fill their reserves, but makes it impossible to recharge through any other means. The regen stat would then govern the rate of absorption.

One could even combine it with the chakra battery line, meaning that the user cannot store more than one point of chakra inside his body, with the rest being bound in a reservoir that he has to carry with him. The chakra capacity stat would then govern the energy density of the water.

Other ninja could then be given chakra by the simple means of having them drink part of the reservoir.

That is really cool. I wonder if later on (Chunin/Jounin level) that guy could develop a skill/jutsu that allows him to control his chakra infused water with a similiar sort of finesse to what Gaara uses for his sand. I remember him being able to control the Sand better the more chakra-charged it was, so maybe the water bloodline could work similiar? Once it has dense enough chakra saved within, controlling it with your mind becomes possible?
 
That is really cool. I wonder if later on (Chunin/Jounin level) that guy could develop a skill/jutsu that allows him to control his chakra infused water with a similiar sort of finesse to what Gaara uses for his sand. I remember him being able to control the Sand better the more chakra-charged it was, so maybe the water bloodline could work similiar? Once it has dense enough chakra saved within, controlling it with your mind becomes possible?
Now we're talking. That's the kind of thing I was hoping to see. Something sufficiently weak (but still useful) at the beginning that could turn into something strong in the long run.
 
What were the limitations in regard to water jutsu? We can create it straight up, right?

Could the chakra absorption work through mist? And could mist be used to detect targets within it?
If you go for the chakra absorption and storage through/in water, I'd allow the character to later develop methods of doing it through mist (and yes, detecting targets in the mist would be possible too). It'd not be something a genin could do, but it'd be possible later, certainly.
 
That is really cool. I wonder if later on (Chunin/Jounin level) that guy could develop a skill/jutsu that allows him to control his chakra infused water with a similiar sort of finesse to what Gaara uses for his sand. I remember him being able to control the Sand better the more chakra-charged it was, so maybe the water bloodline could work similiar? Once it has dense enough chakra saved within, controlling it with your mind becomes possible?
Imagine the Water Prison, but in addition to drowning you're being sapped of your chakra as well.
If you go for the chakra absorption and storage through/in water, I'd allow the character to later develop methods of doing it through mist (and yes, detecting targets in the mist would be possible too). It'd not be something a genin could do, but it'd be possible later, certainly.
I think I'll probably vote for this ability.
 
Since we seem to be going that route, in addition to the team discussions, I'm going to go ahead and place a vote on

[X] Explore the swamp and kill stuff for fun and profit XP



Also just to verify, our team seems to be potentially coalescing around a few major concepts:

  1. Anti-Elemental Bloodline, for shutting down all of those pesky ninjas who think having an affinity is just peachy
  2. Some form of Chakra-battery, either Elemental Vampire or otherwise
  3. A balanced team, with different members to take care of various ranged threats
If there are others, it might be good to reintroduce them, so that people who haven't dug through the past 10-20 pages aren't missing other good ideas. Obviously, some of these concepts might be able to be mix-and-matched, as well.
 
Personally prefer the Absorbing Water Bloodline right now. It seems to please the GMs, it is useful right now and it looks to have huge potential in the long run. If we choose it i think that the Anti-Elemental Bloodline is probably out though. Absorbing Water seems to synergize too well with some skill in Suiton ninjutsu.
 
Imagine the Water Prison, but in addition to drowning you're being sapped of your chakra as well.

I think I'll probably vote for this ability.
Just a heads up. This ability (at least the drainage part) will probably count as water ninjutsu. You might want to think about the (lack of) synergy with the elemental technique cancelling one.

Even if it doesn't count as water ninjutsu itself, it will certainly synergise well with them, as Chronic pointed out.
 
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@dwibby: It was stated outright Kiri never had civil war, Yagura's an asshole but mellowed out, and bloodline slaughters never happened.

Thanks for the citation on that.

Annnnd what immediately jumps out at me is that this is information that Hanzou thinks he knows. So, our protag has no IC knowledge of a civil war. This may be the reality of the situation or a "we have never been at war with Eastasia" sort of thing. "What do we know, and how do we know it" might be something worth keeping in mind here.
 
@AugSphere: Given the discussions, is genjutsu all so easy to break out of that any genin who notices can do so with little effort? Similarly, is it actually as easy to notice you're in as many people seem to be thinking?

From a mechanical standpoint, will it be Genjutsu vs Situational Awareness check, potentially with bonuses to coming up with specific details?

I know I suggested a Genjutsu user earlier and was generally shut down by others for Genjutsu being too weak, while this seems to be indicating that the GMs viewed it as too strong, so I'm trying to figure out where it comes down.
 
Thanks for the citation on that.

Annnnd what immediately jumps out at me is that this is information that Hanzou thinks he knows. So, our protag has no IC knowledge of a civil war. This may be the reality of the situation or a "we have never been at war with Eastasia" sort of thing. "What do we know, and how do we know it" might be something worth keeping in mind here.

We know Mei, the leader of the rebellion faction in canon, is an apparently loyal nin of the Mist. Zabuza was also a prominent rebel, now seemingly loyal as well.

GMs, are the mechanics for our jutsu copying creates yet, or is that something still in the works? I'm asking because it is very relevant for designing our teammates, but I totally understand if you're working on it and don't expect to finish before teammates complete. This kind of stuff is notoriously difficult to balance between broken and non-useful.
 
Edit: Also, a note on chakra costs. We decided that some more granularity would be nice for chakra costs. Now every point of Capacity gives 10 point of chakra. The regeneration and skill costs were rescaled to match. You have exactly the same size chakra pool as you did before and can cast as many techniques as you could before, and regenerate it just as quickly. Adding chakra to rolls now only costs half as much, at 5 instead of 10. Apart from that, everything is the same as before, we're just using different numbers, this just gives us a little more freedom when choosing technique costs in the future. For more details, see the rules doc.
Just putting this here for now. It's on the threadmarked post for posterity but I'm also putting it here to make sure people see it.
 
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Hey GMs, how does our 'copy jutsu' ability work? Does it grant non-XP advancement in any form or just allow us to spend XP on techniques we observe?
It just gives the character the ability to learn the techniques themselves after they have observed them. No automatic proficiency.
@AugSphere: Given the discussions, is genjutsu all so easy to break out of that any genin who notices can do so with little effort? Similarly, is it actually as easy to notice you're in as many people seem to be thinking?

From a mechanical standpoint, will it be Genjutsu vs Situational Awareness check, potentially with bonuses to coming up with specific details?

I know I suggested a Genjutsu user earlier and was generally shut down by others for Genjutsu being too weak, while this seems to be indicating that the GMs viewed it as too strong, so I'm trying to figure out where it comes down.
Well, let me put it this way. How often do you notice you're dreaming, while you're dreaming? It's easy to break out of genjustu when you know you're in one. It's the noticing part, that is difficult.
 
Just putting this here for now. It's on the threadmarked post for posterity but I'm also putting it here to make sure people see it.

Is the amount of chakra we can add per roll still tied to our capacity, or can we (and other ninja) now add 8 dice to any physical roll / intimidation?

It strikes me that there should probably be some hard secondary cap on the amount of dice added by chakra so that Naruto doesn't get the ability to throw around 900 dice attacks as a genin... And also so that fight strategy doesn't devolve into "chakra expenditure chicken," where the primary tactical considersation boils down to guessing how much chakra your enemy will spend and spending slightly more than them. Since +3 represents a large bonus in-character, maybe a cap of +5 chakra bonus to any single action? In-character the bonuses represented by each marginal die are exponential, right?
 
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Hm. Thinking of ways to munchkin the approved chakra shell bloodline. You know, the one that is supposed to make clones solid enough not to dispell in one hit. I think it has great potential.

With enough practice, a user might be able to gradually "thicken" the chakra shell. Maybe to the point that it can be said to be more of a "solid" chakra than just a shell. At that point a user could potentially get creative with the technique, and use it to create all kinds of useful chakra constructs. Layer it on your skin to create chakra power armor, maybe graduating at S-Rank into an artificial Biju mode. Create tools and weaponry from pure chakra, which would probably have superior abilities to real ones and would naturally conduct a chakra flow. Maybe the Uzumaki chains. Create shit pre-engraved with seals.

And the bloodline has killer synergy with the Water Syphon. Not only can the Syphon user supply the Solid Chakra guy with the energy they need to use their presumably chakra intensive techniques, the solid chakra guy could pull all kinds of bullshit on the chakra enriched water his partner uses. Like hardening it into an ice dome in response to an attack.

If we start the Chakra Shell guy off with a basic elemental clone technique he'd also be really useful for scouting and would fill the current hole in our roster.
 
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Is the amount of chakra we can add per roll still tied to our capacity, or can we (and other ninja) now add 8 dice to any physical roll / intimidation?

Corrected below, it's now 5 Chakra, not 1, to add a dice to the roll.

My assumption is that it now costs 10 Chakra to add a dice to a roll, rather than 1. That would keep everything the same while allowing for future granularity.
 
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We know Mei, the leader of the rebellion faction in canon, is an apparently loyal nin of the Mist. Zabuza was also a prominent rebel, now seemingly loyal as well

Mmm, delicious. Our IC info conflicts with canon, and is subject to asymmetric information problems. A Mizu-loyal Zabuza could claim that he defected, too, and prey on the hopes of our protag (if only "I hope I don't die") and our OOC knowledge.

And it's exaxtly the sort of trap the hive mind is vulnerable to, even with the players paying attention to the discussion warning that Zabuza has been said to be loyal to Mizu. The large group only watching the QM posts may vote with their knowledge of canon.
 
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Is the amount of chakra we can add per roll still tied to our capacity, or can we (and other ninja) now add 8 dice to any physical roll / intimidation?

It strikes me that there should probably be some hard secondary cap on the amount of dice added by chakra so that Naruto doesn't get the ability to throw around 900 dice attacks as a genin... And also so that fight strategy doesn't devolve into "chakra expenditure chicken," where the primary tactical considersation boils down to guessing how much chakra your enemy will spend and spending slightly more than them. Since +3 represents a large bonus in-character, maybe a cap of +5 chakra bonus to any single action? In-character the bonuses represented by each marginal die are exponential, right?

My assumption is that it now costs 10 Chakra to add a dice to a roll, rather than 1. That would keep everything the same while allowing for future granularity.

Well caught. The chakra costs have been bumped down to 5 points per 1 die of bonus. There is now a cap of (skill level/4) rounded up on the maximum amount of bonus dice.
 
Mmm, delicious. Our IC info conflicts with canon, and is subject to asymmetric information problems. A Mizu-loyal Zabuza could claim that he defected, too, and prey on the hopes of our protag (if only "I hope I don't die") and our OOC knowledge.

However, Mizu-loyal Zabuza has no reason to think that our character would believe a claim of defection any more than we would believe a claim of defection by Naruto, and thus there's no reason he would bother trying that tactic. Seems unlikely that we'd have to worry about something like that.
 
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