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I honestly don't recall. I've asked in QM chat and we'll let you know.



In other news, I finally had time to sit down and fiddle with character sheets. Everything is set for Hazō, but the equipment is throwing me for a bit of a loop. I'd rather not go back and fiddle through all the updates to figure out exactly what the totals should be for everything, so I've eyeballed it; does this look about right for Hazō?


   
Equipment #
Pangolin Gauntlets 1
Explosive Seals (A) 80
Explosive Seals (B) 100
Explosive Seals (C) 100
Storage Seals (Empty) 10
Storage Seals (Food) 3
Storage Seals (Water) 3
Storage Seals (Camping/Misc.) 3
Storage Seals (Clothing) 2
Poor Man's Yellow Flash v1 10
Macerators (Sawdust) 5
Macerators (Burning Log) 5
Macerators (Pangolin Pepper) 5
Usamatsu's Glorious Life-Saving Purifiers 10
Air Dome Seals 15
Earth Dome Seals 4
Alarm Seals 5
Banshee Slayers 10
Banshee Seals (150dB) 5
Silence Mines 5
Party Trick (Red)  
Party Trick (Green)  
Party Trick (Yellow)  
Banshee Fucker (175dB) 1
Goo Bombs (Kagome) 8
Goo Bombs (Jiraiya) 2
Implosion Seals 10
Force Wall Seals 10
Lesser Barrier Formation 10
Five-Seal Barrier 5
Directional Explosives (Wide-Cone) 10
Directional Explosives (1m, flat) 10
Directional Explosives (6m, flat) 5
I think we may have made a couple tunneler's friends. I know we made a couple when scouting away from the proctors during first event, and the thread has mentioned wanting them several time. Don't know if we've technically passed an action plan where we made them or not though. Other than that, seems like a reasonable eyeball check to me (though I haven't looked too closely).
 
I honestly don't recall. I've asked in QM chat and we'll let you know.



In other news, I finally had time to sit down and fiddle with character sheets. Everything is set for Hazō, but the equipment is throwing me for a bit of a loop. I'd rather not go back and fiddle through all the updates to figure out exactly what the totals should be for everything, so I've eyeballed it; does this look about right for Hazō?


   
Equipment #
Pangolin Gauntlets 1
Explosive Seals (A) 80
Explosive Seals (B) 100
Explosive Seals (C) 100
Storage Seals (Empty) 10
Storage Seals (Food) 3
Storage Seals (Water) 3
Storage Seals (Camping/Misc.) 3
Storage Seals (Clothing) 2
Poor Man's Yellow Flash v1 10
Macerators (Sawdust) 5
Macerators (Burning Log) 5
Macerators (Pangolin Pepper) 5
Usamatsu's Glorious Life-Saving Purifiers 10
Air Dome Seals 15
Earth Dome Seals 4
Alarm Seals 5
Banshee Slayers 10
Banshee Seals (150dB) 5
Silence Mines 5
Party Trick (Red)  
Party Trick (Green)  
Party Trick (Yellow)  
Banshee Fucker (175dB) 1
Goo Bombs (Kagome) 8
Goo Bombs (Jiraiya) 2
Implosion Seals 10
Force Wall Seals 10
Lesser Barrier Formation 10
Five-Seal Barrier 5
Directional Explosives (Wide-Cone) 10
Directional Explosives (1m, flat) 10
Directional Explosives (6m, flat) 5
Was that from my sheet? Because I copied it from the Exam Seal Loadout @OliWhail posted earlier.

Edit: No wait, you're changing this so it's up-to-date. Give me a sec, let me check some things.
 
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@eaglejarl @Velorien @OliWhail
Alright, here's what I could find. Note that this is a collective amount, which means it includes Team Goketsu and Akane.
  • Before the Widdle Swamp Event we were reported to be down (collectively) ~1.5 Earth Dome seals, which I will interpret as us having lost 1 Earth Dome seal and having one half-dead Earth Dome seal.
  • Chapter 159 has us using a fuckton of explosive tags to attract people to our location. Dunno how many, but it's probably a lot. I'd guess about 1 explosive for every 5 minutes, so about 72 explosives. Round to 75 because I like neat numbers.
  • The deleted scenes from Chapter 159 say we used 20 LBF and 40 Explosive traps (presumably they're training tags); I don't know if that's still canon or not but I do know we made traps and didn't take them back...probably use these numbers.
  • Chapter 163v2 lost us 12 Silence Mines and 4 Kagome Goo Bombs.
  • Chapter 164v2 Jiraiya got us 3 of his Goo Bombs.
  • Chapter 165 has us using another 2 of Kagome's Goo Bombs. We also donated 6 Kagome Goo Bombs and 6 Silence Mines (collectively) to the other teams, which they may or may not have used (QM judgement).
Therefore, based on the graph you have, @eaglejarl, here are the changes I would make:
  • Hazou should have 70-72 Grade A Explosives, since Team Goketsu and Akane presumably contributed the same # of explosives. We used 105, there's 4 of us...28.75 each. Hazou should have less since he can make more, so I'd just go with 70. Happy numbers.
  • Hazou should have 10 Misterators, which are on the Exam Seal Loadout (unless something changed?).
  • I think Hazou should have 20 Air Domes, not 15. He replenished his used stock before the Second Event, and I don't recall Air Domes being used after then (?).
  • Wasn't sure if we'd used Alarm Seals.
  • We lost 3 Silence Mines during the Second Event, and I don't think we've had the time to replenish our stock (correct me if I'm wrong). We should have at most 2 Silence Mines now, for each of Team Goketsu & Akane. If the other Rookies used Silence Mines we may well be down to 0-1, depending (we kept 2, and didn't seem to use ours...).
  • Not sure how many of Kagome's Goo Bombs the other Rookies've used but assuming they didn't we're looking at 8-9 Goo Bombs each, max. At worst we'd have 7.
  • Jiraiya gave us 3 Goo Bombs, presumably Team Goketsu got one each. So we should have 3 Jiraiya Goo Bombs.
  • I have no idea how many LBFs we've used. My calculations say we used ~5 per person, and we'd have 5 left. But that's based on a deleted scene, and its validity is questionable. IDK.
 
@eaglejarl @Velorien @OliWhail
Alright, here's what I could find. Note that this is a collective amount, which means it includes Team Goketsu and Akane.
  • Before the Widdle Swamp Event we were reported to be down (collectively) ~1.5 Earth Dome seals, which I will interpret as us having lost 1 Earth Dome seal and having one half-dead Earth Dome seal.
  • Chapter 159 has us using a fuckton of explosive tags to attract people to our location. Dunno how many, but it's probably a lot. I'd guess about 1 explosive for every 5 minutes, so about 72 explosives. Round to 75 because I like neat numbers.
  • The deleted scenes from Chapter 159 say we used 20 LBF and 40 Explosive traps (presumably they're training tags); I don't know if that's still canon or not but I do know we made traps and didn't take them back...probably use these numbers.
  • Chapter 163v2 lost us 12 Silence Mines and 4 Kagome Goo Bombs.
  • Chapter 164v2 Jiraiya got us 3 of his Goo Bombs.
  • Chapter 165 has us using another 2 of Kagome's Goo Bombs. We also donated 6 Kagome Goo Bombs and 6 Silence Mines (collectively) to the other teams, which they may or may not have used (QM judgement).
Therefore, based on the graph you have, @eaglejarl, here are the changes I would make:
  • Hazou should have 70-72 Grade A Explosives, since Team Goketsu and Akane presumably contributed the same # of explosives. We used 105, there's 4 of us...28.75 each. Hazou should have less since he can make more, so I'd just go with 70. Happy numbers.
  • Hazou should have 10 Misterators, which are on the Exam Seal Loadout (unless something changed?).
  • I think Hazou should have 20 Air Domes, not 15. He replenished his used stock before the Second Event, and I don't recall Air Domes being used after then (?).
  • Wasn't sure if we'd used Alarm Seals.
  • We lost 3 Silence Mines during the Second Event, and I don't think we've had the time to replenish our stock (correct me if I'm wrong). We should have at most 2 Silence Mines now, for each of Team Goketsu & Akane. If the other Rookies used Silence Mines we may well be down to 0-1, depending (we kept 2, and didn't seem to use ours...).
  • Not sure how many of Kagome's Goo Bombs the other Rookies've used but assuming they didn't we're looking at 8-9 Goo Bombs each, max. At worst we'd have 7.
  • Jiraiya gave us 3 Goo Bombs, presumably Team Goketsu got one each. So we should have 3 Jiraiya Goo Bombs.
  • I have no idea how many LBFs we've used. My calculations say we used ~5 per person, and we'd have 5 left. But that's based on a deleted scene, and its validity is questionable. IDK.
Brilliant. Thank you, @faflec

For now I'm going to subtract everything from Hazō's sheet, meaning that some entries will end up negative. We'll balance it out from the other characters' inventories once the other QMs sign off on Hazō's sheet and we use the template to build the other teammates. That leaves me with the following:

   
Equipment #
Pangolin Gauntlets 1
Explosive Seals (A) 60
Explosive Seals (B) 25
Explosive Seals (C) 100
Storage Seals (Empty) 10
Storage Seals (Food) 3
Storage Seals (Water) 3
Storage Seals (Camping/Misc.) 3
Storage Seals (Clothing) 2
Poor Man's Yellow Flash v1 10
Macerators (Sawdust) 5
Macerators (Burning Log) 5
Macerators (Pangolin Pepper) 5
Macerators (Mist) 10
Usamatsu's Glorious Life-Saving Purifiers 10
Air Dome Seals 20
Earth Dome Seals 3
Alarm Seals 10
Banshee Slayers 10
Banshee Seals (150dB) 5
Silence Mines -13
Party Trick (Red)  
Party Trick (Green)  
Party Trick (Yellow)  
Banshee Fucker (175dB) 1
Goo Bombs (Kagome) -2
Goo Bombs (Jiraiya) 5
Implosion Seals 10
Force Wall Seals 10
Lesser Barrier Formation -10
Five-Seal Barrier 5
Directional Explosives (Wide-Cone) 10
Directional Explosives (1m, flat) 10
Directional Explosives (6m, flat)
5
Also:

Ding! +1 XP!
Ding! +1 XP!
Ding! +1 XP!
Ding! +1 XP!
Ding! +1 XP!

EDIT: My mistake. The Party Trick seals shouldn't have been there. Fixed.
 
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In fact, you can safely assume the bundle itself was an explosive.

Scratch that, never assume anything- blow it up to be safe. Kagome giving away seals that can potentially be stolen and used against them? He's been infected, the package was infected, Noburi is suspect now, we need to enter defcon zeta.
 
Hey, you know what taijutsu/aoe/genjutsu team can't do? Escape a bunch of poison macerators going off everywhere. Inside their hotel room. While they're asleep. That we've already taken the antidote to.

Noburi has the MedKnow to mix up poisons, right @OliWhail?
 
As opposed to any other "hidden" village? *quirks single eyebrow*



Okey dokey! We've got Nega Team Uplift, starring
  • Mori Anna, the Emma Barnes expy
  • Kurosawa Shin, the designated straightman
  • Wakahisa Kiri, the laid back clique-member-trope
Let's go over their dialogue and behaviors in a bit more detail. If we ever interact with them (as would be narratively compelling given Anna's backstory, and likely given their stated intention to let us mess with their heads talk to us) then we want a good picture of how they think (and how to exploit how they think).

The following is written from the premise of treating these characters as enemies who we are trying to stress to the point of quitting the exam, as previously discussed.



I was originally planning to write up a profile on all three genin, but this took longer than expected, so here's a vivisection of Mori Anna, the most interesting of the three and the easiest to destroy:



  • Similar speech patterns to Kei, this might be a common trait of Mori.
  • Confidence in her own intellect, especially in regards to "prediction" (?) as opposed to analysis. Could potentially make her feel vulnerable by forcing her into a chaotic situation that robs her of that strength.
  • Possibly derisive of people who aren't as smart as she is. Would need further examples to establish a pattern of thinking rather than a one-off frustration.


  • Please tell me Kei knows the story behind that nickname. Please.


  • Something scary happened to team Kanon (do we know who they are?) and it's shaken Anna. If we can evoke similarities, even superficial ones, then that will help us get under her skin.


  • Further evidence that she prides herself on her ability to predict outcomes. What actually happened doesn't match what she thought would happen. That scared her and she latched onto it, refusing to let the subject drop.


  • A degree of social awareness that beats Shin's. We don't know Shin's social skill-level, but it's implied to be a lot smoother than Hazou's was before he started training with Mari.


  • Notices that the evidence doesn't fit the narrative. Yeah, yeah, we know you're smart.


  • Traps are beaten by Awareness, so at the time of that exercise, Anna's Awareness was low. The question is, did she continue with a low-Awareness build? If so, we need to sic Sakura on her in ground prepared by Akane.
  • Weirdly dissmissive of Hazou and Noburi. If you eliminate Kei as the reason for our success, then shouldn't her teammates be the first thing you look at? What bias causes Anna to suspect Hazou and Noburi must also be incompetent? Can we use it?


  • Deeply ashamed of her past self. Oh this is too good. Such a wonderful button to press. And so many ways we could press it! We could have two of our team members roleplay the personalities of young!Anna and young!Kei while we talk to them, we could have Kei act out the role of young!Anna treating present!Anna the way young!Anna treated young!Kei, we could mockingly refer to things as "supercool". All these options!


  • So, now we know what she hates about her past self, we just flip them around to find the traits she values in her present self: Maturity. Realism/Cynicism. Vocabulary, and an ability to hold her tongue. If we want to damage her self-image then we should either poison these concepts somehow (for example, putting her into a situation where being jaded causes her to miss opportunities that a naive person spots), or set things up so that she comes to believe that she hasn't changed, hasn't grown, that she's still an idiot child who can't keep her mouth shut. That the fact she thought she'd improved only means that she's incapable of self-awareness.
  • It would be really funny if we had Kei affect the air of the most enthusiastic extrovert ever. Just... imagine: Anna is expecting social-turtle withdrawn as deeply as possible into her shell, but gets "HEEEYAAA GUUUUYS! NO TIME LONG SEE! Oops? Hehe. Soooooooooooooooo! Whad't you gals been up to, huh? Huh? Did Minori and Joutarou hook up yet? OMIGOSH those two would just be ADORABLE!!!!1!"


  • Maybe there's a way we could play on that? Display Kei as an actual lone wolf badass (as opposed to terrified introvert) and rekindle that old admiration? Might be hard at this point, but Mari believes in us!


  • Oh hey, a nerve we can touch! Neat!


  • Yeaaaah... You shouldn'ta did that. To the Summoner daughter of the hokage and teammate of Yog-sothoth.


  • Dial it back, Emma.
  • Point of fact: Kei's social skills are vastly better than Nega Team Uplift believes ("can't cooperate with others"? what?). We can use that.
  • So, um, NTU believes Hazou to be the mastermind. If we can present him as totally incompetent then Anna is back in a position of not knowing who the mastermind is. That will set her on edge and make her not want to move against us.


  • Kei, break out your acting skills. Don the mantle of alpha-bitch. And rub your betrothal in Anna's face.


  • There's probably nothing useful here, but it's a good thing to notice in case we ever need to play up that angle somehow for whatever reason.


  • Ooh! A reaction! I wonder what would happen if Kei kissed her full on the mouth unexpectedly. Followed by "Meh. Last one was better."


  • I wouldn't say helpless, but they would be down a team leader with a hivemind in his brain. Hmn. We should probably try to improve Noburi's abilities as a lieutenant in case of unexpected Hazoucide.
  • Also, eliminate Hazou? Ominous. Could we trick people into thinking that there never was a Hazou? Just Noburi's been walking around with a henged Water Clone and making it say his ideas? And also there never was a Noburi. Or a Kei. The Pangolins have just been slowly infiltrating our reality using human disguises and-- Nah. Easier to just make people think we're lupchanzed.


  • Cling to that shred of empathy, Anna. For your own sake.
  • If we want to play up the "you almost got Kei deaded" angle and beat her over the head with guilt we could just tell the truth about some of the things that we went through. Or put Hazou's "make shit up" skill to good use. The latter preserves OPSEC. It would be hard to open that scar up, but if we could do it, we could pretty easily start pouring venom into the wound.


  • Nervous about meeting Kei again? Good. Let's make it really obvious where we are to speed up the meeting. Having Anna off-balance and in a state where we can wind her up into a public meltdown would be excellent.
I just wish to note that all of this is metagaming and would not fly in an actual plan made by Hazō who probably knows these people by sight at best.

A few grammatical mistakes here.





Two possible corrections; dialogue interrupted by action is written with em dashes placed outside the quotation marks, not commas. If you need commas, then you need a said-equivalent verb, as demonstrated in the second possible correction.





Narrowing one's eyes is not a verbal verb, so the comma needs to be a period.
Thank you very much!
 
@eaglejarl @Velorien @OliWhail did you guys finish deciding if you where going to let pangolin gauntlets and macerators stack or not? If not hope you'lol let us know your reasoning. Thanks a bunch for all your hard work and great writing
 
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@eaglejarl @Velorien @OliWhail did you guys finish deciding if you where going to let pangolin gauntlets and macerators stack or not? If not hope you'lol let us know your reasoning. Thanks a bunch for all your hard work and great writing
We haven't yet, sorry. Thanks for the reminder.

Personally, my take is that they probably shouldn't. First, the claws require a closed hand while the macerators require an open hand; transitioning between those two states in the middle of an attack seems dubious from a simulationist perspective. Second, given the flexibility of macerators payloads, allowing them to stack with claws effectively allows two attacks on one roll -- one to inflict damage, the other to lay an Aspect. From a mechanical perspective that seems wrong.
 
We haven't yet, sorry. Thanks for the reminder.

Personally, my take is that they probably shouldn't. First, the claws require a closed hand while the macerators require an open hand; transitioning between those two states in the middle of an attack seems dubious from a simulationist perspective. Second, given the flexibility of macerators payloads, allowing them to stack with claws effectively allows two attacks on one roll -- one to inflict damage, the other to lay an Aspect. From a mechanical perspective that seems wrong.

Well fair enough if you decide to go done that route. Just seems sad that Kei would give us a birthday present that doesn't work with our combat seals after she had seen them

Edit: though I was actually hoping we could get more explanation on why you changed it in the system switch. Seeing the current pulled back is always super insightful. Thanks again
 
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We haven't yet, sorry. Thanks for the reminder.

Personally, my take is that they probably shouldn't. First, the claws require a closed hand while the macerators require an open hand; transitioning between those two states in the middle of an attack seems dubious from a simulationist perspective. Second, given the flexibility of macerators payloads, allowing them to stack with claws effectively allows two attacks on one roll -- one to inflict damage, the other to lay an Aspect. From a mechanical perspective that seems wrong.

In response to the first point: Hazou has two hands. One can be open, the other can be closed. That way he gets the opportunities to attack that he would get from claws and macerators that he wouldn't without them and that don't overlap with each other.

In response to the second point: if I were being the QM of such a fight, I would rule that the numbers stack but Hazou can either do damage or impose an aspect with one attack, but not both (Hazou has additional opportunities to make an attack -> higher numbers, but can only actually use one of those opportunities).
 
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