- I'm not making Party Tricks at all because I don't think those 15 or however many minutes can be spared to gain a few points for the group as a whole; I think that taking other teams down with three more seals is going to be more cost-effective.
- Team Shikamaru and Team Akane/Sakura are the left and right flanks of the diamond formation; if any team in the diamond formation is attacked, the team retreats to the center of the formation while the other three teams surround the offending team.
- Neji has superior "I can see through solid objects" senses. Living Roots is a poor substitute for Neji's Byakugan, and while it's true that Neji will need a tunneler Pangolin to get him behind the other team, in the meanwhile Neji can't be seen from a distance while Neji can see everything in return. Throwing Hazou into the mix is a good idea though; but I am slightly concerned about chakra usage here. Using HLaM and Living Roots more than half a minute is going to burn through a good quarter of his reserves before combat even begins once.
- What happens if more than two teams attack us at once is that we split and move to fight with an eye towards ensuring that any teamfight we get into is 2v1. I'll add a point to disperse and regroup elsewhere if we are completely overrun; we're not obligated to win every fight, no matter the odds.
I mean, you're partially right about the strategic goal of "luring the ambushers out", but at the same time, this is an attempt to aggressively play the objective and make clear to the Ring teams that fighting isn't worth the effort, even outside of our fortifications. We could play it as a stealth level, but I also want to secure our team's leads; our teams are anywhere from safely at the top to dangerously average, and taking down the Ring teams, who are likely to be more sealheavy than not, is likely to drastically boost our scores while eliminating the competition.
Judicious amounts of draining should help out with chakra reserves, of course, so I should probably mention that.
I'm not really sure that we can determine a path of least resistance; the thought that occurs to me is that our potential ambushers have to have the capability to ambush us, period, and that means being able to attack us no matter which way we run. From this perspective, it really doesn't matter which way you go, because you
will get attacked by Ring teams and then we
will be attacked by the ambushers. Either way, trying to run and dragging a wake of follower hostile ninja behind you into an ambush sounds like a terrible idea; I'd rather deal with the attackers one-by-one rather than have the numerical advantage flip.