Okay, finally stamped that problem out. Any suggestions on my plan, or no?
Hm.
  • I'm wondering why you don't make any more Party Trick seals, for points. I get that you want to make Tunneler's Friend/Banshees/etc. but not mentioning Party Trick seals is a bit strange.
  • What is Team Shikamaru/most of Team Akane doing? You don't mention this.
  • What's the point of Neji staying underground? FMPOV he's a Taijutsu god but has no way of breaking aboveground without Pangolin aid. Hazou would be much better for this role since he can "see" via Living Roots, can maneuver underground, and get topside.
  • What happens if >2 teams come at us? What happens if we're being overwhelmed? These are important contingencies that should be addressed.
These are specific concerns with your plan. The overarching plan...I don't like it. I don't understand what the point of your attack is, other than to draw out the enemy. Which, given the method you utilize, is more likely to wear us down by fighting other teams. To be clear: I am reading your plan as an aggressive attack to take out our enemies (i.e., the ones that tried to blow Noburi up) before getting to the rendezvous; but the method you utilize suggests an aggressive assault on teams that may well not be related. Please be aware that I could totally be wrong about your goal for this plan, and if so please correct me on that front.

With that being said...might I suggest that you instead have the team attempt to escape through the path of least resistance (as in my plan), and if/when our would-be assassins approach to engage on us spring your counterattack then? That seems a better way to get your goal (take down assassins) without taking unnecessary risks (fighting neutral teams). If you're worried about the assassins deciding to fight another day, you could always skirt the edge of the swamp and hope they decide to attack you, or something of that nature.
 
Is summoning a pangolin then draining it of some of its chakra game-able at all? If so it should be considered (or patched out) for a last second top-up?
 
Is summoning a pangolin then draining it of some of its chakra game-able at all? If so it should be considered (or patched out) for a last second top-up?
...

...

Yeah, that sounds broken, but let's ask.

@eaglejarl @Velorien @OliWhail If Keiko summoned -insert super-high Chakra Capacity Pangolin here-, Noburi drained it of nearly all its chakra before it then desummoned itself, and then gave that chakra to Keiko, would Keiko have more chakra than when she started? And would this have any negative effects on the pangolin itself, whether short- or long-term?
 
Maybe the first two can be attempted while Hazou is making seals? Does your plan have him do that? As for the 3rd, we can set the Mist up before time runs out or not quite outside of the swamp. I would only expect it to hit bad teams. The last point would be a blockade, which doesn't work if there's nothing to burn, but we could try a declaration to say the area is how we want it to be.
  • I still disagree additionally because of incompatibility issues with my plan: the goals of Suggestion 1 is to get intel through Diplomacy, but I cannot think of intel that can't be collected through scouting. Yes, we could get the information that X team has been here for longest or something similar, but I feel that this information isn't worth the risk of going out and/or impersonating a proctor. Also the information can't be verified easily without multiple trips. As for Suggestion 2, we don't know where any exam Wakahisa (besides Noburi) are and don't have the time to hunt them down.
    • My plan calls for GTFO ASAP, so leaving early to find a proctor early is incompatible for that reason as well.
  • Yes, Hazou is told to make Party Trick seals.
  • This is viable if we exit the Swamp close to the rendezvous point, which is not the case in my plan. I want us to take the closest possible exit OUT of the Swamp, even if it's farther away; that gets us "safe" which means we just have to get to the rendezvous without...I won't say expecting but it's kinda like that. We also want to avoid showing that we have Misterators, since that's a minor trump card we haven't yet played.
  • Alright, so it's a blockade? Yeah...I'm rather hesitant to figure out how a swamp can burn, and feel that Panashe (the Stealth Pangolin) would be better served working with us to scout, or for Keiko to conserve the chakra of resummoning her a second time/keeping her around. I also do not know if spending a Fate Point to make it a declaration will work.
    • Note: I am aware that we could have Panashe do this Suggestion right after she finishes scouting; however, if this is done at this point then the targeted team would have an hour or two to figure out a solution, which I do buy them doing. It's not like we can surround them, and they can leave the Swamp at any point along its circumference and just walk around it to reach the rendezvous.
 
  • This is viable if we exit the Swamp close to the rendezvous point, which is not the case in my plan. I want us to take the closest possible exit OUT of the Swamp, even if it's farther away; that gets us "safe" which means we just have to get to the rendezvous without...I won't say expecting but it's kinda like that. We also want to avoid showing that we have Misterators, since that's a minor trump card we haven't yet played.
Are you under the impression there is a finite number of exits? Or am I misunderstanding you?

e: Also, I'd rather we take one of these routes:
There is no blockade. You can exit anywhere, as far as I know.

Am I wrong @eaglejarl @Velorien @OliWhail?

On another note:



Seems most likely that they'll have a spot ambushing us directly behind the fort. Or, I'd say that if they hadn't already attacked with the explosive seals, thus giving away that they're watching.

I note that we can leverage our experience as missing nin here. This is pretty much exactly the kind of position we were in doing border crossing between nations.
 
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Hm.
  • I'm wondering why you don't make any more Party Trick seals, for points. I get that you want to make Tunneler's Friend/Banshees/etc. but not mentioning Party Trick seals is a bit strange.
  • What is Team Shikamaru/most of Team Akane doing? You don't mention this.
  • What's the point of Neji staying underground? FMPOV he's a Taijutsu god but has no way of breaking aboveground without Pangolin aid. Hazou would be much better for this role since he can "see" via Living Roots, can maneuver underground, and get topside.
  • What happens if >2 teams come at us? What happens if we're being overwhelmed? These are important contingencies that should be addressed.
These are specific concerns with your plan. The overarching plan...I don't like it. I don't understand what the point of your attack is, other than to draw out the enemy. Which, given the method you utilize, is more likely to wear us down by fighting other teams. To be clear: I am reading your plan as an aggressive attack to take out our enemies (i.e., the ones that tried to blow Noburi up) before getting to the rendezvous; but the method you utilize suggests an aggressive assault on teams that may well not be related. Please be aware that I could totally be wrong about your goal for this plan, and if so please correct me on that front.

With that being said...might I suggest that you instead have the team attempt to escape through the path of least resistance (as in my plan), and if/when our would-be assassins approach to engage on us spring your counterattack then? That seems a better way to get your goal (take down assassins) without taking unnecessary risks (fighting neutral teams). If you're worried about the assassins deciding to fight another day, you could always skirt the edge of the swamp and hope they decide to attack you, or something of that nature.
  • I'm not making Party Tricks at all because I don't think those 15 or however many minutes can be spared to gain a few points for the group as a whole; I think that taking other teams down with three more seals is going to be more cost-effective.
  • Team Shikamaru and Team Akane/Sakura are the left and right flanks of the diamond formation; if any team in the diamond formation is attacked, the team retreats to the center of the formation while the other three teams surround the offending team.
  • Neji has superior "I can see through solid objects" senses. Living Roots is a poor substitute for Neji's Byakugan, and while it's true that Neji will need a tunneler Pangolin to get him behind the other team, in the meanwhile Neji can't be seen from a distance while Neji can see everything in return. Throwing Hazou into the mix is a good idea though; but I am slightly concerned about chakra usage here. Using HLaM and Living Roots more than half a minute is going to burn through a good quarter of his reserves before combat even begins once.
  • What happens if more than two teams attack us at once is that we split and move to fight with an eye towards ensuring that any teamfight we get into is 2v1. I'll add a point to disperse and regroup elsewhere if we are completely overrun; we're not obligated to win every fight, no matter the odds.
I mean, you're partially right about the strategic goal of "luring the ambushers out", but at the same time, this is an attempt to aggressively play the objective and make clear to the Ring teams that fighting isn't worth the effort, even outside of our fortifications. We could play it as a stealth level, but I also want to secure our team's leads; our teams are anywhere from safely at the top to dangerously average, and taking down the Ring teams, who are likely to be more sealheavy than not, is likely to drastically boost our scores while eliminating the competition.

Judicious amounts of draining should help out with chakra reserves, of course, so I should probably mention that.

I'm not really sure that we can determine a path of least resistance; the thought that occurs to me is that our potential ambushers have to have the capability to ambush us, period, and that means being able to attack us no matter which way we run. From this perspective, it really doesn't matter which way you go, because you will get attacked by Ring teams and then we will be attacked by the ambushers. Either way, trying to run and dragging a wake of follower hostile ninja behind you into an ambush sounds like a terrible idea; I'd rather deal with the attackers one-by-one rather than have the numerical advantage flip.
 
Are you under the impression there is a finite number of exits? Or am I misunderstanding you?

e: Also, I'd rather we take one of these routes:
Kinda. I am arguing that we want to take the path of least resistance OUT of the swamp, which means we leave in a direction where we would minimize meeting enemy teams/combat. Which is technically a finite number of directions.

And I'm kinda-sorta in agreement with your graph, but feel it's better to leave this part to the scouting.
Doesn't have to be misterators. Doesn't Noburi know Hiding in the Mist jutsu?

Them leaving is a win condition for us, since it lets us leave the swamp unaccosted.

edit: Also, I'm very dubious about using wood planks to reinforce the tunnel. Putting myself in the mindset of a qm, I would be unlikely to just accept that and go with it. Maybe the pangolins have some sort of storage building full of tunnel reinforcing detritus that we could borrow?
  • Hiding in Mist is another trump card IMO for team combat in the mist (and Mist drain, to a veeeeeery lesser extent), Misterators is another version of that (and it's one of great import to everyone else because they don't have a Suiton affinity and so nobody would expect them to actually be able to use the technique).
  • True, but...not entirely. Them leaving only frees up a blank area we can't pass because the fire is still there and I'm pretty sure we don't wanna get near there since nearby teams are gonna go WTF HIGH ALERT WEE WOO WEE WOO.
  • I really hope they do. I'm running a lot of assumptions due to unanswered questions, and am terrified that a wrongly-assumed assumption brings the entire plan down in flames. Literally, in some cases.
 
Right, I'm going to sleep now. I will wake before voting ends and read posts. Please make suggestions, and debate them in the thread so I can get a general sense of opinions. Current plan is below:
Alright, here's a plan that:
  • Avoids fighting if at all possible.
  • Limits possible fighting from spilling over into "neutral" teams (i.e., teams that are nearby but aren't gunning for us specifically).
  • Maximizes Party Trick seal production.
[X] Action Plan: Last-Minute Escape
  • General:
    • BE AWARE OF OPSEC. DO NOT DISCLOSE CLAN SECRETS UNLESS APPROVED BY NOBURI/KEIKO.
      • THIS MEANS THE COMMUNICATIONS PANGOLIN TOO. MAKE SURE WE'RE ALLOWED TO TALK ABOUT IT.
    • Discuss everything with Team Goketsu, then with the group as a whole.
    • Make sure everyone is in agreement. Fix errors in plan.
  • Preparations:
    • Hazou continues to make Party Trick seals for personal use/trade.
    • Teams collectively decide now who gets how many Party Trick seals.
      • Every individual gets 33 seals.
      • New seals made:
        • Gets added to the 9 remaining seals, and distributed evenly among the 12 people here.
      • Any remaining seals:
        • Divide them evenly among the 4 teams, and let individual teams decide who gets the extra seal(s).
        • If any seals remain after that (e.g., we have 3 seals remaining), have the team leaders draw straws or something similar.
    • Keiko summons Panashe, who goes underground to scout the Ring of Death. As possible Neji and other high-Awareness individuals with underground sensing go with her (e.g., as Panashe uses her version of Tunnel Excavation).
      • Location/clustering of enemies (Where are enemy teams densely packed? Where are they really spread out? Are some teams allied based on how close they are?).
      • Alertness level (Are they able to spot Panashe/her squad?).
      • Security/traps (Are they using non-standard seals, like Force Walls? Do they have traps set up? How well-hidden are they? How much would they slow us down given our plan?).
      • Combat styles (Do they have characteristic signs of Taijutsu/Weapons? Do they appear to be ninjutsu users?).
      • Other (Chakra levels? Have they taken any Consequences/injuries?).
    • Prepare to scuttle our traps and seals. Take the ones we can afford to do stealthily (e.g., 5SBs in the base) but plant timed explosives around the perimeter (from underground, if possible) with the intention that they will detonate after we've left.
      • This includes the tunnel we make.
    • Hazou (or Panashe/other allies, if they have an more efficient technique) uses Doton: Tunneling Excavation to make a tunnel under our Ring of Death, eliminating the need to slowly go through them.
      • Make the tunnel before we escape to give added chakra regeneration.
      • Direction of our escape is determined from the results of our scouting. We want to go through the path of least resistance, and then move towards the rendezvous point once we've escaped the Ring of Death.
      • Try to reinforce the underground tunnels with wood beams + 5SB, quietly.
      • If possible apply Silence Mines and other Stealth/Athletics-boosting stuff to the tunnel, with the intention of using them to support our escape.
    • Everyone prepares relevant seals and (as appropriate) jutsu before we leave.
      • We distribute and prepare Banshee Slayers, training explosives, and any other possibly useful seals among the teams.
  • The Escape:
    • After 1.5-2.5 hours (exact time determined during discussion) we make our escape through the escape tunnel we made.
      • Time of our escape is determined by how long we're expected to take to get to the rendezvous point, plus ~30 minutes. We want to arrive just after ~4:45PM.
    • Neji should have his Byakugan active to check enemies/traps. Other allies with similar skills (e.g., Living Roots) should do the same.
    • Ultimate goal of escape is to evade threats and arrive at the rally point at most 30min before the end time (5:15PM).
    • Depending on the situation we may want to surface (e.g., the tunnel is collapsing). If so:
      • We are running at 100% normal speed and using chakra as appropriate to boost Athletics.
      • If/when we are chased engage only if necessary. Leave behind training explosives as shitty traps to slow them down.
      • We use explosive seals to clear the path in front of us. Neji/high-Awareness individuals should direct specifics (training explosives or stronger explosives), as relevant.
      • As appropriate Keiko may summon Pangolins (e.g., Panchipaama) to help us (carry us?).
    • Discuss if we should have other Pangolins with us (e.g., Panashe) for extra help. It is the final push.
  • Contingency: Combat time!
    • This only matters if we're in a position where we have to fight, and not, say...run while throwing Banshees/training explosives behind us.
    • Our goal is to KO immediate threats and GTFO as soon as we can possibly can. Basically turn "combat" into "running away".
      • And if possible, keep pushing towards the exit point. No reason to stop moving towards our goal if we can't help it.
    • Leader should direct the overall combat plan (e.g., who fights who). Teams focus on carrying out said plan.
    • People who need little prep to fight (e.g., Hazou, Neji...) should engage and buy time for people who need actual prep time (e.g., Keiko using Summoning).
    • We take full advantage of our seal loadouts. This means:
      • Banshee Slayers + Banshee combos.
      • Training explosives.
      • Pangolin pepper macerators.

  • I'm not making Party Tricks at all because I don't think those 15 or however many minutes can be spared to gain a few points for the group as a whole; I think that taking other teams down with three more seals is going to be more cost-effective.
  • Team Shikamaru and Team Akane/Sakura are the left and right flanks of the diamond formation; if any team in the diamond formation is attacked, the team retreats to the center of the formation while the other three teams surround the offending team.
  • Neji has superior "I can see through solid objects" senses. Living Roots is a poor substitute for Neji's Byakugan, and while it's true that Neji will need a tunneler Pangolin to get him behind the other team, in the meanwhile Neji can't be seen from a distance while Neji can see everything in return. Throwing Hazou into the mix is a good idea though; but I am slightly concerned about chakra usage here. Using HLaM and Living Roots more than half a minute is going to burn through a good quarter of his reserves before combat even begins once.
  • What happens if more than two teams attack us at once is that we split and move to fight with an eye towards ensuring that any teamfight we get into is 2v1. I'll add a point to disperse and regroup elsewhere if we are completely overrun; we're not obligated to win every fight, no matter the odds.
I mean, you're partially right about the strategic goal of "luring the ambushers out", but at the same time, this is an attempt to aggressively play the objective and make clear to the Ring teams that fighting isn't worth the effort, even outside of our fortifications. We could play it as a stealth level, but I also want to secure our team's leads; our teams are anywhere from safely at the top to dangerously average, and taking down the Ring teams, who are likely to be more sealheavy than not, is likely to drastically boost our scores while eliminating the competition.

Judicious amounts of draining should help out with chakra reserves, of course, so I should probably mention that.

I'm not really sure that we can determine a path of least resistance; the thought that occurs to me is that our potential ambushers have to have the capability to ambush us, period, and that means being able to attack us no matter which way we run. From this perspective, it really doesn't matter which way you go, because you will get attacked by Ring teams and then we will be attacked by the ambushers. Either way, trying to run and dragging a wake of follower hostile ninja behind you into an ambush sounds like a terrible idea; I'd rather deal with the attackers one-by-one rather than have the numerical advantage flip.
  • Party Trick seals cost 5min per seal. But if your plan is aggro + steal then yes make aggro seals.
  • Please make sure to clarify that Teams Shikamaru/Sakura are on the flanks. I see your plan and it just says "Sakura/Shikamaru", make sure to emphasize that it's the teams.
  • Point to that, I'd forgotten how much Living Roots cost. Am still a bit confused why you need Neji to flank instead of just having Paneru do it and have Neji guide us with his Byakugan.
  • Great, thanks for adding that.
  • Alright, this is a "king of the mountain" type plan? Then I would still play it smart and punch through the point of least resistance, and then leave. Nothing is stopping you from punching out the enemies that come after you, and if you aren't done then double back. Basically make sure victory is plausible by getting out of the Ring of Death quickly, then focus on the secondary objectives (Leaf is badass).
  • A good idea to drain.
  • You are having Paneru/Neji scout, yes? That is the purpose of them scouting. To determine the location and capabilities of enemies. And I understand that if you are gonna punch your way out you are going to encounter ambush-type enemies, and then our personal assassins...but if you scout properly your "ambush-type enemies" won't necessarily be all that competent.
  • As for dragging hostiles with us, the intention of my statement was for us to face minimal resistance, and have the option to a) engage whatever hostiles chase us; or b) just...leave the Swamp. If we believe the combat is too risky we just leave, and they can't attack us without violating the rules (we're SAFE if we leave the Swamp). In cases where we'd fight a team on our way out of the Ring of Death we'd KO them near-instantly, and then most teams would just fuck off since they don't have the coordination to make a solid alliance and fight us that quickly; and we'd still be able to leave whenever we wanted. Basically I wanted to make sure our exit path was safe before we did secondary objectives.
Patpat* there, there faflec. Character creation is a wonderful time in a quest's life and there's no need to be scared of it. If you're still bothered, here are some things to take your mind off it.
  • Keiko can be prepared to jump into the midst of a group of enemies and do the Kagome Maneuver, read several seal dispersing claymores, before teleporting to the summon realm.
  • Depending on how awful our weakest opponents' stealth is, Paneru could take us out of the swamp one by one as henged backpacks. For extra safety, have prepared, out of the way way points to be dropped off at and gather instead of going straight out.
  • Capture a member of the Kozu clan and strap one of their limbs to each member of our team as AoE deterrence.

As for Hidden Mist, how will anyone know we were the ones to cast it?
It would be very easy and entirely in character for Mist proctors to talk about how Noburi learned Hidden Mist, given how they acted at the start of this Exam.
 
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Explosive seals by default have timers- I assume one with a longer timer isn't much harder to make than the default. Good point on the timing, though.

It's important to consider that they might have thought that they had a good enough grasp to make the attempt, or even that they are playing at the Nth level necessary to predict our conclusion and response. There is probably at least one Mori participating after all.

Either way, the delay at least suggests that a sealmaster is involved.



Addendum to the above: If we detonated a stupid box/fire-log macerator could we expect death and/or permanent injury to result; and if so, what are the odds of that happening?

How high can Akane throw it, and how much would it light up?
 
[X] Action Plan: Last-Minute Escape

The biggest concern I have at this point is the risk that Hazou, in sharing his plan with the rest of the Leaf teams, will prick the pride of people like Neji (well, pretty much just Neji) and add unnecessary conflict. Most notably, the second main bullet of 'The Escape' directly asks Neji to look out for threats, which is practically an invitation for a 'wow you're dumb if you think you need to tell me that' and can be mitigated by being phrased similar to the times the plan refers to "Neji and other high Awareness individuals".

The second is that when you say to discuss the plan with the other Leaf teams, I worry that with no qualifiers the QMs will see that as 'Hazou describes his plan to the Leaf teams in his usual manner of describing plans' when the other teams do not yet have the same level of trust in his plans that Team Uplift does. As such, I feel like adding a qualifier to 'Discuss everything with Team Goketsu, then with the group as a whole.' to make it perfectly clear that we are collaborating on the plan and not having Hazou dictate a plan to them.
 
Actually, wait a second. I think our attackers may have had a different motive here; they might have assumed that since the four Leaf teams have joined together, if any of the four have injured all of the four will travel at the pace of the injured group. From that perspective, sending in an explosive makes sense; you want to weaken the Leaf teams enough that you can track them down.

This is probably wishful thinking, though.

edit: The next time I come on is probably going to be after the deadline, so don't vote for Crane
Wings if you aren't comfortable with it.
 
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Outside of the swamp is safe
Hmmm. Did we say that?

...

...

Yeah, that sounds broken, but let's ask.

@eaglejarl @Velorien @OliWhail If Keiko summoned -insert super-high Chakra Capacity Pangolin here-, Noburi drained it of nearly all its chakra before it then desummoned itself, and then gave that chakra to Keiko, would Keiko have more chakra than when she started? And would this have any negative effects on the pangolin itself, whether short- or long-term?
IIRC Noburi has not yet attempted to drain a summoned pangolin, something about not being sure it was safe, so I'm not sure you'd know this?
 
[X] Action Plan: Last-Minute Escape

I like it - focuses on achieving our objectives with as little risk as we can reasonably manage. Only comment that comes to mind is that, in a wide-open swamp, it seems unlikely we'd need full-lethal explosives to clear a path, and if we did it would probably be in response to enemy ninjutsu, which will probably be close to enemies.
 
Could we build a few seals that would only last until just before the proctors start their judgment that we could throw out in an effort to distract the weak willed portion of the ambush forces?
 
@faflec reading your plan, it's not clear to me whether you only want to tunnel under our trap field, and then surface and run, or continue tunneling for as long as we can. I'm pretty sure our teammates will veto the latter.

That aside, the escape section seems inconsistent in what our ETA should be, and in the combat section, you reference a leader we haven't chosen.

I'd also remove pepper macerators from the combat seals list, and instead let Tenten and Keiko use Goo Bombs against larger enemy groups. Actually, I think you can just copy the contingencies and secrets sections from Briefvoice's last winning plan, it should all still apply.

EDIT: Also, what happens if we find the big ambush outside the swamp? If we attack, we'll be disqualified. If not, they'll have an advantage engaging. I guess we try to go around them, and pelt them with explosives if they pursue? This seems like a very smart thing for them to do if they have proctors on their side.
 
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Alright, current plan last version. I didn't add @Roomba's note about combat outside the swamp because a) there's not enough time to write a section; and b) the current plan would cover things sufficiently.
Alright, here's a plan that:
  • Avoids fighting if at all possible.
  • Limits possible fighting from spilling over into "neutral" teams (i.e., teams that are nearby but aren't gunning for us specifically).
  • Maximizes Party Trick seal production.
[X] Action Plan: Last-Minute Escape
  • General:
    • BE AWARE OF OPSEC. DO NOT DISCLOSE CLAN SECRETS UNLESS APPROVED BY NOBURI/KEIKO.
      • THIS MEANS THE COMMUNICATIONS PANGOLIN TOO. MAKE SURE WE'RE ALLOWED TO TALK ABOUT IT.
    • Discuss everything with Team Goketsu, then with the group as a whole.
    • Make sure everyone is in agreement. Fix errors in plan.
  • Preparations:
    • Hazou continues to make Party Trick seals for personal use/trade.
    • Teams collectively decide now who gets how many Party Trick seals (also make sure everyone knows how to use them, I'm not sure it was explained).
      • Every individual gets 33 seals.
      • New seals made:
        • Gets added to the 9 remaining seals, and distributed evenly among the 12 people here.
      • Any remaining seals:
        • Divide them evenly among the 4 teams, and let individual teams decide who gets the extra seal(s).
        • If any seals remain after that (e.g., we have 3 seals remaining), have the team leaders draw straws or something similar.
    • Keiko summons Panashe, who goes underground to scout the Ring of Death. As possible Neji and other high-Awareness individuals with underground sensing go with her (e.g., as Panashe uses her version of Tunnel Excavation).
      • Location/clustering of enemies (Where are enemy teams densely packed? Where are they really spread out? Are some teams allied based on how close they are?).
      • Alertness level (Are they able to spot Panashe/her squad?).
      • Security/traps (Are they using non-standard seals, like Force Walls? Do they have traps set up? How well-hidden are they? How much would they slow us down given our plan?).
      • Combat styles (Do they have characteristic signs of Taijutsu/Weapons? Do they appear to be ninjutsu users?).
      • Other (Chakra levels? Have they taken any Consequences/injuries?).
    • Prepare to scuttle our traps and seals. Take the ones we can afford to do stealthily (e.g., 5SBs in the base) but plant timed explosives around the perimeter (from underground, if possible) with the intention that they will detonate after we've left.
      • This includes the tunnel we make.
    • Hazou (or Panashe/other allies, if they have an more efficient technique) uses Doton: Tunneling Excavation to make a tunnel to escape.
      • Make the tunnel before we escape to give added chakra regeneration.
      • Direction of our escape is determined from the results of our scouting. We want to go through the path of least resistance, and then move towards the rendezvous point once we've escaped the Ring of Death.
      • Try to reinforce the underground tunnels with wood beams + 5SB, quietly.
      • If possible apply Silence Mines and other Stealth/Athletics-boosting stuff to the tunnel, with the intention of using them to support our escape.
    • Everyone prepares relevant seals and (as appropriate) jutsu before we leave.
      • We distribute and prepare Banshee Slayers, training explosives, and any other possibly useful seals among the teams.
  • The Escape:
    • Ultimate goal of escape is to evade threats and arrive at the rendezvous point.
    • After 1.5-2.5 hours (exact time determined during discussion) we make our escape through the escape tunnel we made.
      • Time of our escape is determined by how long we're expected to take to get to the rendezvous point, plus ~30 minutes. We want to arrive just after 4:45PM.
    • Neji/high-Awareness individuals should focus on checking enemies/traps.
    • Depending on the situation we may want to surface (e.g., the tunnel is collapsing, team veto). If so:
      • We are running at 100% our normal (not chakra boost) speed and using chakra as appropriate to boost Athletics.
      • If/when we are chased engage only if necessary. Leave behind timed training explosives as shitty traps to slow them down.
      • We use explosive seals to clear the path in front of us. Neji/high-Awareness individuals should direct specifics (training explosives or stronger explosives), as relevant.
      • As appropriate Keiko may summon Pangolins (e.g., Panchipaama) to help us (carry us?).
    • Discuss if we should have other Pangolins with us (e.g., Panashe) for extra help. It is the final push.
      • Note: Make sure Keiko/Noburi are in agreement with discussing this.
  • Contingency: Combat time!
    • This only matters if we're in a position where we have to fight, and not, say...run while throwing Banshees/training explosives behind us.
    • Our goal is to KO immediate threats and GTFO as soon as we can possibly can. Basically turn "combat" into "running away".
      • And if possible, keep pushing towards the exit point. No reason to stop moving towards our goal if we can't help it.
    • Overall leader should direct the overall combat plan (e.g., who fights who). Teams focus on carrying out said plan.
      • This person should have been chosen in the last plan, but if not we decide one here, and quickly.
    • People who need little prep to fight (e.g., Hazou, Neji...) should engage and buy time for people who need actual prep time (e.g., Keiko using Summoning).
    • We take advantage of our seal loadouts. This means:
      • Banshee Slayers + Banshee combos.
      • Training explosives.
      • Pangolin pepper macerators.
      • Goo bombs (only if we absolutely have to).
 
Voting is closed.
Adhoc vote count started by eaglejarl on Feb 3, 2018 at 9:06 AM, finished with 256 posts and 8 votes.
 
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