- Location
- Yes.
Not naming any names here, bro.I was talking about - actually.
Not naming any names here, bro.I was talking about - actually.
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Thank you!Speaking of @eaglejarl, I know I'm a few hours early, but I wanted to catch you before you went to bed and wish you a happy birthday!
It's okay, you'll suffer too as we, literally inevitably, turn this into a time travel quest<throw where="under bus">
Hey, don't look at me! That bit was all @Velorien. I had nothing to do with it, so don't be pointing those assassiny looks my way.
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Oooh, shiny!Hazou has an example to work from. The seal J made while drinking his sorrow away with O.
Please explain for laymen?Hmm, so Closed Timelike Curves seems to be a thing in Marked for Death. This would do wonders for computation if we get it worked reliably. How did that go? "If you give me a way to prove P=NP I would not break cryptographic cyphers. I shall automate the very act of human Insight and become God."
It's nice to know there really are no limits to our growth potential.
Not something we've considered yet. Maybe we just refund the points and she can put them elsewhere? Or I suppose we can do the same as we did in the old system -- add the skills together, but only when they apply. Or something.
That's fair. We generally prefer to talk about it in private first because we try to present a united front -- if one of us publicly says "We'll do X" then there is now social pressure on the other two to go along instead of making the first one look foolish in public. Better if we hash out those disagreements in advance. We can definitely provide more of a summary of the discussion, though.e2: Oooon another note, @eaglejarl @Velorien @OliWhail Myself and other players would like, when it's not about super secret QM stuff, for some of the rules discussions to occur in public; as it is, it's kind of a black box of "that's a cool idea, we'll talk about it" and then we don't really know what's good or bad about it other than that you chose to go with it or didn't.
We haven't talked about this yet, much less done any modeling, so the following should be taken with a grain of salt: my off-the-cuff instinct would be that the average ninja will pump their socials to a multiple of 10 -- probably either 10, 20, or 30 -- and then stop unless they're social spec. Maybe they raise them later on in order to keep the skill tree balanced, but I very much doubt you'll see every chūnin wandering around with 40 Presence. haven't thought about how that interacts with the fact that we've merged the Social and Mental tracks, though. And the others might disagree. Call this a lightweight anchor point.@OliWhail @eaglejarl @Velorien Is there any chance we could get an idea of what skills the other genin have when transferred to the new system? Particularly socials -- it depends on how much the average ninja focuses on Deceit how good Roki is, for instance.
Invented for dramatic purposes. Fire is an oxidation reaction and oxidation is (to the best of my knowledge always) exothermic.Question to the physicists in the audience. Is cold fire a thing that exists in the real world, or was it invented for dramatic purposes?
Most ninja don't more than a couple of elements. The kind of people who do are probably all 99%ers with tons of XP who have a specific reason -- they are completionists, or jutsu hackers, or want to get a particular jutsu set that has synergy between elements, or etc. Keep in mind that the people in canon who have all 5 elements are mostly 50+, meaning they have ~40 years worth of ninja-ing under their belt.@eaglejarl @Velorien @OliWhail Learning new elements seems WAY out of whack as far as XP cost goes -- apparently it costs the same to get 5 elements as it does to get 8 skills to level 80. That seems kind of ridiculous -- why would Jiraiya do that instead of getting his skills higher?
No. You can have up to 1 more skill at level N than at level N-1. It's legit to have 8 skills at 80, 7 skills at 70, 6 skills at 60, etc. We did it that way because otherwise the skill tree was simply too crippling.Does it really? I haven't done the math but don't you also need to have 9+ skills at 70, 10+ skills at 60, and so on?
Invented for dramatic purposes. Fire is an oxidation reaction and oxidation is (to the best of my knowledge always) exothermic.
FWIW, this cold fire was inspired by the "blue flame" in the Labyrinths of Echo fantasy novels, which burns reality as fuel and is essentially a campfire horror story for archmages. (This is one of my favourite series, and heartily recommended as long as you don't read it in English, as I'm given to understand that the translation is appalling.)Spoilsport.
[x] Get staggering drunk and attempt to infuse multiple storage and explosive seals
(Thanks for the idea, @faflec)
I just re-read an earlier chapter--the one where the team addresses Kagome's attempted murder of Minami--and I came across this line.
Question to the physicists in the audience. Is cold fire a thing that exists in the real world, or was it invented for dramatic purposes?
Russian. There are also translations into German, Spanish, Swedish, Ukrainian, Czech, Norwegian and Lithuanian (but I speak none of these, so I can't vouch for their quality either).Thanks, @eaglejarl and @Velorien. I thought it was probably a dramatic invention, but a few months ago I came across a reference in another story to a substance called chlorine triflouride that (among other things) makes water explode. That quite surprised me, and turned out to really exist, so I wasn't quite sure if cold fire might not also be a thing that actually exists.
Velorien, in what language is the Labyrinths of Echo series written?
Russian. There are also translations into German, Spanish, Swedish, Ukrainian, Czech, Norwegian and Lithuanian (but I speak none of these, so I can't vouch for their quality either).
Did you learn of chlorine trifluoride from Dungeon Keeper Ami, by any chance?
As a side note, I just went to the author's website and saw that she has a page indicating where the stress falls in the series' names and other proper nouns. I think I'm in love.
Labyrinths of Echo. I also learned that the titular city's name uses a soft "e", pronounced "yeh" rather than "ae", meaning I've been mispronouncing it since the beginning.
Thanks, @eaglejarl and @Velorien. I thought it was probably a dramatic invention, but a few months ago I came across a reference in another story to a substance called chlorine triflouride that (among other things) makes water explode. That quite surprised me, and turned out to really exist, so I wasn't quite sure if cold fire might not also be a thing that actually exists.
Velorien, in what language is the Labyrinths of Echo series written?
Edit: I see from Wikipedia that it's in Russian. I do not know that language, so will have to pass on reading it.
An impressive substance, to be sure.Making water explode producing cloud of poisonous gas that kills you which contact is not as impressive as other things clf3 does, for example burning things like sand concrete, ashes, metals , and almost everything else.
( I also learnt about it in DKA)
Derek Lowe said:There's a report from the early 1950s of a one-ton spill of the stuff. It burned its way through a foot of concrete floor and chewed up another meter of sand and gravel beneath, completing a day that I'm sure no one involved ever forgot.
a substance called chlorine triflouride that (among other things) makes water explode.
You beat me to it. That series is hilarious. I also recommend the one on FOOF, which contains the following quote:
Derek Lowe said:At seven hundred freaking degrees, fluorine starts to dissociate into monoatomic radicals, thereby losing its gentle and forgiving nature.
Yeah, but wouldn't it still be better to do literally anything else? I mean, yes, it's reasonable to pick up one or two other elements (looking at you here, Pangolin Flash), but even a 50 year old shouldn't readily throw away three-five years of their life (at best, as a 99%er) that could be spent, say, learning sealing, technique hacking, medicine, AND medical ninjutsu to 80. Or higher!Most ninja don't more than a couple of elements. The kind of people who do are probably all 99%ers with tons of XP who have a specific reason -- they are completionists, or jutsu hackers, or want to get a particular jutsu set that has synergy between elements, or etc. Keep in mind that the people in canon who have all 5 elements are mostly 50+, meaning they have ~40 years worth of ninja-ing under their belt.
Yeah, but wouldn't it still be better to do literally anything else? I mean, yes, it's reasonable to pick up one or two other elements (looking at you here, Pangolin Flash), but even a 50 year old shouldn't readily throw away three-five years of their life (at best, as a 99%er) that could be spent, say, learning sealing, technique hacking, medicine, AND medical ninjutsu to 80. Or higher!
No better present than a chair made of the bones of their enemies.At least you can use Basketweaving to make presents for your friends.
Mind you, I don't want anyone to draw the conclusion from my post that there is an issue with the XP costs of elements. 5 elements are supposed to be rare in the setting, and this neatly mechanically backs that up.On top of that - with jutsu purchased as individual skills, buying a new element not only means giving up on the difference between bottom-S-rank and top-S-rank, you then need to spend another (admittedly somewhat less, but with those numbers what isn't) huge pile of XP just to get one or two of your new elemental jutsu up to the point where they're relevant in combat.
Unless you're going for utility/supplemental jutsu which don't depend on level, but if we start comparing those to attack jutsu things are just going to get weird (as they can vastly improve a character for much less XP than attack jutsu, which must be leveled to be comparable to your current attack Skill to be relevant in a level-appropriate combat: ie, the right armour or mobility power leveled to 20 [just over 200 XP] can still potentially make a huge difference even to an S-ranker, but someone with a primary attack Skill of 80 has to spend nearly 3k XP just to get a new attack power within 5 points of their main attack).
When potential force-multipliers cost 1/10th that of redundant attack powers, something in the system needs to have a good, hard look taken at it. And, yes, that's an extreme example at high-level play; however, even where the PCs are (with primary attack Skills between 30 and 40), you're still spending between 600 and 800 XP for each new comparable attack jutsu - new utility/force multiplication powers being 1/3 to 1/4 the cost of new, redundant attack powers is still a problem.
If you've decided against any sort of merged-together Jutsu Skill, then I'll back @Cariyaga's suggestion that utility and defensive Jutsu are treated as Stunts, not Skills, because their lack of rolled interactivity and disproportionate effects for their level don't fit well into that system. Being expensive Stunts instead of Skills that you level from 1 also helps explain why, in-world, armour and advanced utility powers tend to be rare and only possessed by high-level ninja (ie, people who could afford to save up for something big).
In fact, looking at it that way, I think my new favourite setup would be collapsed attack Jutsu skills (Fire Jutsu, Earth Jutsu, etc), with Stunts that have the appropriate elemental skill as a prerequisite for the defensive powers. That would allow for people to have a variety of mostly-redundant attack powers without screwing themselves over, while making the more potent and rare defensive abilities as special as they've been presented to be. Instead of a separate Stunt for learning a new element, you could just make the first level of each element past the first extra-expensive (like how Summoning and Sealing work, but even more so).