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To demonstrate what I was saying earlier about each tenet being simple, I'll translate them from game-rules-legalese to plain english:

Tenet 1) Unlock a new special move (taijutsu equivalent of a ninjutsu technique, is its own skill that needs mastering, rolls taijutsu to hit).

Tenet 2) If you level deception twice and RFPS once, you get an effective level in taijutsu.

Tenet 3) If you level intelligence twice and RFPS once, you get an effective level in tacmove.

Tenet 4) Unlock a new special move.

Tenet 5) If you level RFPS twice, you get an effective level in taijutsu that only applies when doing a special move.

Tenet 6) If you level RFPS twice, the amount of intimidation dice that killing intent buys increases by 1.

Tenet 7) Unlock a new special move.

Tenet 8) If you level RFPS twice, you get an effective level in taijutsu that only applies when defending.

Tenet 9) If you level taijutsu twice and RFPS once, you get an effective level in stealth.

Tenet 10) Unlock a new special move.

There. I cannot point to a single one that I think looks even remotely complicated.
 
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Hell, I can make it even simpler by grouping the tenets:

Tenets 1, 4, 7, and 10 unlock a new special move.

Tenets 2, 3, and 9 give an effective level to one thing if you level up a different thing twice and RFPS once.

Tenets 5, 6, and 8 give a bonus dice in very specific situations if you level RFPS twice.
 
Can you clarify what sort of techniques you're thinking of here?

I was thinking thing that work as Atomic (as in one action, not nuke) Attack Techniques: like weapons throws, attack Jutsus, a possible future I punch you and claw a seal into you strike.

I'm fine with this being weak mechanically and an excuse for GM bonuses to justify writing combat that mixes over the top hand to hand moves with other skills we develop.
 
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I like how RFPS works out IC. It starts out as a bit of BS Hazou and Mari-sensei came up with to disguise our investigation but in the course of punching people Hazou finds out it actually works out pretty well (at least off-screen) and then Akane shows up and he keeps up at it and then suddenly it's a legit style Hazou is [somewhat] proficient in, and when did that happen.

It's neat.
 
@Twofold: I've updated the sheets with your build, but there wasn't enough XP to get Tac Move 9, so you're at 8. Everything else (including the other two characters) was fine.

Err...TacMov 8 (effective 9) was the thing I wanted originally. Here's the part from the plan:

XP Spending (DELUXED)

Strength 3 [6]
Stamina 3 [12]
Taijutsu 8 [20]

Tac Move 7 [27]
Tac Move 8 [35]

Presence 3 [41]
Composure 3 [47]
Manipulation 4 [55]
Deception 7 [62]
Deception 8 [70]

Or did you mean something else...?
 
Okay, I've done some calculations to see how much XP we'd need to get RFPS to level 10 (without levelling the special moves or any other skills, just the style).

At new level x2: 110XP
At new level x3: 165XP
At new level x4: 220XP
At new level x5: 275XP

"New level x5" seems very expensive for what we'd get in return, but since it's like an attribute with added perks, "new level x3" looks totally reasonable and I could understand "new level x4".

(Obviously this doesn't mean anything until @eaglejarl, @Velorien, and @Jackercracks get back to us on their dicussions.)
 
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Here's what I'm seeing:


Noburi:

Noburi keeps an ear to the ground, he's got a fangirl based information network, keep using it for any new leads (how often have new ninja shown up? Do any of these civilians have contact with outside? Is there a connection to the Yakuza?). Try to figure out where all the funds are coming from. Once he's got some better diplomating ability, sympathize with other ninja about Punchy McPuncherson, and talk them into talking about their companions, especially Samurai and higher-ups in The Liberator, maybe ask if many of the Samurai have the same punchy disease Hazou has.

XP spending:

Dexterity 3 [6]
Tac Move 7 [13]
Tac Move 8 [21]
Tac Move 9 [30]

Presence 4 [38]
Manipulation 3 [44]
Composure 3 [50]
Diplomacy 7 [57]
Diplomacy 8 [65]
Presence 5 [75]
Diplomacy 9 [84]

EDIT: The plan I'm looking at is here.
 
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@eaglejarl Oh you were talking about Noburi? I though you meant Hazou so I quoted his XP plan for you. So what you meant to say is that Noburi doesn't have enough XP for Diplomacy 9 and you left it at 8?

If you did that could we have the XP back from Presence 5 in case we want to spend it somewhere else next update?

Noburi's XP plan came straight from @Radvic but I thought I checked that he had 85xp to spend this vote.

EDIT: I think I've identified the confusion. It seems (unless I'm wrong) that Noburi had TacMov 5 before our latest plan. The training plan however assumed that he had TacMov 6 and that means the plan is 5 XP short.

Eaglejarl fixed (according to the character sheets) this by giving Noburi TacMov 9 but took the extra XP from Diplomacy, leaving it at 8.

Since he didn't mention Noburi in his original post and talked about TacMov 9 instead of Diplomacy 9 I got confused and then I made him confused.

Or then something else is wrong and I'm supremely confused. :confused:
 
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@eaglejarl Oh you were talking about Noburi? I though you meant Hazou so I quoted his XP plan for you. So what you meant to say is that Noburi doesn't have enough XP for Diplomacy 9 and you left it at 8?

If you did that could we have the XP back from Presence 5 in case we want to spend it somewhere else next update?

Noburi's XP plan came straight from @Radvic but I thought I checked that he had 85xp to spend this vote.

EDIT: I think I've identified the confusion. It seems (unless I'm wrong) that Noburi had TacMov 5 before our latest plan. The training plan however assumed that he had TacMov 6 and that means the plan is 5 XP short.

Eaglejarl fixed (according to the character sheets) this by giving Noburi TacMov 9 but took the extra XP from Diplomacy, leaving it at 8.

Since he didn't mention Noburi in his original post and talked about TacMov 9 instead of Diplomacy 9 I got confused and then I made him confused.

Or then something else is wrong and I'm supremely confused. :confused:
Sorry about that, I think I looked at the wrong character when making that part of my plan initially. On the bright side, we've now got much more competent ninjas! Also, we should definitely go though with the separate plan and XP voting system. That should make things much much better in the future.
 
I guess I should type out some VERY UNBIASED opinions on the current styles to organize my own thoughts if for nothing else:

Shogi-Master, Face-Puncher

I like the style of the fluff but it seems too much like a >insert magical thinking powers< solution. It's hard to see what are the limitations of this style and how we as players could use it most effectively, beyond going: "Hazou! THINK your way through!". I think this is fixable with some extra details.

Stat costs are pretty high but it's hard to say are they too high since there are no other mechanics parts to compare them to.

Punch Smarter, Not Harder! (aka totes-not-gun-kata-rip-off)

Gun-kata like statistics seem like a perfect fit thematically for a rational fighting style. I like how you are specializing the thing on mass-combat, where statistics might plausibly prove to be an useful tool for split-second decision making. Maybe we could later, once Hazou has more experience, develop more of that through additional stratagems/techniques.

Strategic Application of Force

Nice stats and the fluff makes sense! I like the idea of Hazou that wins fights through gathering information. I'm not sure how many times we will get to fight the same guy in a row before one of us ends up dead though. Unless we are doing infiltration work or expecting the inevitable betrayals from our teammates.

Iron Nerve Taijutsu: One in a Million Punch Style

I like the fluff and the fact that it tries to abuse Hazou's bloodline to the hilt. I wouldn't really mind if we got something like this.

I think the mechanics could use a major overhaul though. Too much messing around with effective dice and chakra boosts. Not to mention the arm long list of attribute requirements. The "where did that come from" bonus seems nice except Hazou currently has no Weapons or Ninjutsu to back it up.

Veiled Fist Style

I really like this style. It makes sense, feels interesting and gives us a reason to level Taijutsu instead of flashier skills. Only thing it needs is some mechanics around it to give it form. Perfect fit for an infiltrator Hazou.

I almost feel like some of the Masks from Veiled Fist could be incorporated as new Veins in Heart of The Swamp. Which is of course the premiere option of the ones listed and the choice of every discerning missing-nin looking to add some style to their Taijutsu.


Generally I feel like we could use more options. I'm sure there are various problems that a missing-nin might face that could be solved through a specialized punching style. Maybe getting some initial feedback from QMs will spark some additional creative efforts and help us fine-tune the current ones.
 
A developing taijutsu style ought to take advantage of our non-combat skills to give us a 'buff'. This will allow us to level our social skills while still being a combat presence, and overall would allow us to be combat monsters without needing to specialize in them. So I'm leaning towards one of MadScientist's skills as its own taijutsu style:
"In a world of pure deception, outright honesty is the only lie that cannot be seen through."
- The Second Tenet of the Righteous Face Puncher

Starting at RFPS level 2, Hazou spices up the usual feints and bluffs with moves telegraphed so obviously that no one could possibly believe they were real. Hazou adds dice equal to half his deception level rounded down to his taijutsu rolls (to a maximum of one extra dice per level in RFPS).
And yes, if we get MadScientist's entire plan approved it's much better than just having the one skill. BUT if it doesn't happen I would much rather have a style that buffs us by our noncombat skills.
 
Generally I feel like we could use more options. I'm sure there are various problems that a missing-nin might face that could be solved through a specialized punching style. Maybe getting some initial feedback from QMs will spark some additional creative efforts and help us fine-tune the current ones.

This right here. It is very difficult to make a new style if we don't have some parameters. Do the QM's want:
  1. A new skill to replace tai jutsu?
  2. A new layer to combat and bonus stats with special, chakra cost moves, etc. like @MadScientist 's RFP?
  3. A technique that augments/boosts our current tai jutsu with or without chakra?
  4. All of the above?
  5. Some of the above?
  6. None of the above?
Shogi-Master, Face-Puncher

Level Caps: Int*3, Stamina*1, Wits*2 (these stats may need to be changed for balance reasons, QM's feel free)

All you need is one good punch to end a fight, but getting to that point is the hard part. This fighting style involves controlling the field of battle in order to position one's enemy (or enemies) for the coup de grâce. Followers of this philosophy forego raw strength in favor of premeditated (or in Hazou's case, sometimes pre-programmed) actions. By thinking ahead to where the enemy will be rather than aiming where the enemy currently is, the practitioner of this path can cut off escape routes or attacks by the enemy in addition to the user being able to attack the opponent's next location. The user can also add in other techniques, weapons, etc. from his repertoire to bolster this fighting style; after all, each tool, each movement has a purpose. True masters of this art can re-evaluate and re-invent their plan as it unfolds to account for unknown enemy abilities; true grand masters can employ multiple changing stratagems simultaneously. Every action, like a proper shogi strategy, leads to the opponent's inevitable, inescapable defeat.

Basically, think Shikamaru and Rock Lee had a green-spandex-wearing love-child who uses seals instead of shadows to add to his punches.
Shogi-Master, Face-Puncher

I like the style of the fluff but it seems too much like a >insert magical thinking powers< solution. It's hard to see what are the limitations of this style and how we as players could use it most effectively, beyond going: "Hazou! THINK your way through!". I think this is fixable with some extra details.

Stat costs are pretty high but it's hard to say are they too high since there are no other mechanics parts to compare them to.

Number-crunching and game-balance non-withstanding, I'd like to have this style give bonuses for choosing our battles. As a strategist you want to know as much about your opponent as you can to make the best plan possible. To fully utilize this style to its maximum, one would have done some research on his opponent; the more detailed (without false information), the better. Let's say we are about to fight a group of Leaf Shinobi. Hazou has already read up/heard about Leaf attacks from some other missing nin in samurai town. By correctly (read, rolling well) identifying the strategies the average Leaf squad uses, the next time he fights a similar squad he gains bonus dice to, say, tactical movement, tai jutsu, or more. Critical successes would lead to 2+ bonus dice while critical failures would lead to losing at least 1 die. Now if he has more detailed information on a particular squad, like Ino-Shika-Cho, he can gain even more bonus dice.

During (and before) a fight he would analyze his opponents as often as possible; making awareness rolls, deception vs deception rolls, or something similar. Using code words or hand signals he could boost his allies' tactical movement temporarily after learning about what his opponents' are trying to do. Like the scene with the traitorous client from Yuni, before a fight gets fully underway Hazou could make educated guesses about his opponents' abilities in order to figure out the best plan of attack.

Setting up a trap could also boost this ability; if you know where the explosive tags are and your opponents don't you can control the field of battle with impunity. Enemies would suffer penalties to their tactical movement rolls in addition to the other positive bonuses the style would provide to Hazou and friends.

Now if we get ambushed there could be, probably at later levels of the skill, a fail-safe to stave off the enemy so that we could start planning in earnest. Hazou would activate a chakra boost to push back the nearest enemy and then fall back with his friends. After that, he could try to open up negotiations or demand to know why we are being attacked in the first place. Naturally, this wouldn't work against opponents like Hunter-nin, but by using Hazou's prowess to draw the enemies' attention his allies should be able to assume a fighting stance. The simplest way to implement this would be to have Hazou ask himself: "If I were an enemy ninja who wanted to murder these people, what would I do? Who would I target first? What angle would I attack from?" and then have him plan accordingly.

For balance, Hazou would only be able to plan for a set number of enemies at a time; no one can research and remember every possible threat. The more general the research, the broader the amount of times he could apply it (basic tactics and you). However, the more focused the research, the greater the chance of bonus dice appearing with higher amounts of said dice (like for assassination missions).

To summarize: Preparation pays off. The more (correct) planning Hazou does, the more bonus dice he will have in the appropriate scenario. Rolls for this skill roll against the overall combat potential of the enemy he wants to best; one can try to prepare for an S-rank, but they have so many tricks up their sleeves it is hard to account for everything. Hazou only finds out if he did his homework correctly during the fight (we, as players, do not get a notification until Hazou rolls. Yes, he gets bonus dice, or no, something went terribly wrong and he loses some base dice). This keeps combat simple while promoting information gathering. We get to play an intrigue character who then precisely punches things for the maximum effect; it's what we are doing already, but now we get bonus dice for doing it.
 
Chapter 26: Bug out!

"Higher! You can do it!" Hazō shouted, leaping into another tuck-jump. "Feel the springtime of your youth burning within you! It is a fire that lifts you up!"

"Yes, senpai!" Ishihara shouted. It was actually more of a gasp; the girl was in excellent condition for a civilian, meaning mediocre condition for a ninja, and was having trouble keeping up.

"Rejoice, for we have completed one hundred and ninety-two tuck jumps!" Hazō shouted, leaping again. "There are only three hundred and eight to go, and then we shall practice our Youthful Punching!"

Ishihara groaned and pushed herself to continue, even though every muscle in her body was surely about to go on strike.

o-o-o-o​

"Hey there," said the young genin, sliding onto the bench next to her. "Mind if I join you?"

Kei's heart hammered in her chest. She had acted in exact accordance with Inoue-sensei's instructions: 'settle on the bench with your book, read for a minute or two, then peek up under your bangs to make eye contact with your target. Quickly look down at your book again and hunch slightly as though you were embarrassed'. (That last part had been easy.)

Boys are simple creatures, Inoue-sensei had said. You're still a little too young to go for sexy, but you're rocking the 'shy and vulnerable' thing. Show a tiny bit of interest, let them come to you. Look uncomfortable but interested, encourage them to talk about themselves. Here, let's practice. She had then transformed into a teenaged boy and engaged in the most absolutely horrific three hours of ninja training Kei had ever endured. Physical training until she vomited? Pah. Being beaten unconscious in sparring? Child's play. Practicing flirting with her beautiful twenty-something incredibly talented and skilled sensei on whom, yes, she was forced to admit, she had the tiniest fraction of a crush? Oh ancestors, kill me now.

Sadly, the earth had stubbornly refused to open up and swallow her.

"I'm Iseki," the boy said. "I'm a ninja." The last was said proudly, with a thumb to his chest.

Kei swallowed and forced herself to raise her eyes, remembering at the last moment to keep her chin slightly down and widen her eyes just a touch. "I know," she said softly. "I have...been watching you practice. You are very skilled."

Other boys were starting to drift over, breaking off their taijutsu or weapons practice.

"Hey, is this guy bothering you?" one of the boys asked. "Geez, Iseki, don't crowd the poor girl."

"Shut your face, Ichikawa," Iseki said. "I wasn't bothering her." He turned to Kei. "I wasn't, right?"

Kei peeked up at him again, then shook her head and visibly forced herself to look up at the other boys. "He is not bothering me," she said quietly. "Thank you for your concern, though. You are all very kind, as well as strong."

The boys—all thirteen- or fourteen-year-olds—were visibly impacted by the praise. "Well, sure," one of them said, crouching down with one knee to the ground and his arms leaning comfortably on his bent leg. He was not quite subtle enough about pushing his shoulders back and flexing his pectorals. "After all, we're ninja—like the Liberator says, it's our job to protect people. What's your name?"

Kei ignored the faint wisps of killing intent rising from where Iseki sat to her left. "Kobayashi Aimi," she said. "It is a great honor to meet you." She forced herself to smile, meanwhile doing everything she could to conceal her desire to melt into a puddle of embarrassment. "Are you from the village originally?"

"Nah," Ichikawa said. "Me and my sensei came here about four months ago. Before this loser showed up." He jabbed a dismissive finger at Iseki.

"Hey!" Iseki said, jumping to his feet.

"Please do not be cruel," Kei said. "It is unbefitting of such a powerful ninja. And...." She paused deliberately, swallowed visibly and twined her fingers together. "I do not think that Iseki is a loser," she said quietly. "He is very kind, and very strong."

Iseki executed a perfect Grin of Smugness Technique while Ichikawa glowered.

"There seem to be so many ninja here," Kei said. "I must have seen at least ten."

"Nah," one of the other boys said. "Way more than that. Thirty-seven, I think? And most of us are strong, too."

Don't give more attention to any specific one, Inoue-sensei had said. Give all of them just a little so they keep competing for more. "You all seem strong to me," Kei said, looking around the circle with soulful eyes. "Even in practice. I feel very safe, knowing that there are such strong men protecting me."

The boys were dancing in the palm of her hand after that. Kei maintained the mask that Inoue had so humiliatingly drilled her on, but all the while her Mori brain was taking mental notes as perfect as any scribe could take on paper.

o-o-o-o​

"Not bad," Inoue-sensei said. "Thirty-seven ninja, none more recently arrived than five months ago, who found the place already mostly built and ninja in place. That's a long-term presence, but it's only recently that they started going out recruiting. They must think they've passed some threshold and are ready to spread out."

"Yes, sensei," Keiko said. "Also, their finances are inconsistent. There is too much money—all of them are being lavishly paid. Even the least skilled among them is earning five thousand ryō a month. This place has no trade, no source of income that I have been able to identify, yet I estimate they are spending nearly a million ryō a month. Who has that kind of money?"

Inoue-sensei frowned, then turned to the boys. "Well?" she asked. "Pop quiz: answer the lady's question."

"Uh," Hazō said, mentally scrambling. "It's too much for any individual. Maybe a trade consortium that wants to develop their own guards?"

"What's their motivation?" Noburi asked. "They could hire ninja escorts for every caravan for a fraction of that price. And they have to realize that setting up a non-ninja military force is going to attract attention from the villages." He shook his head. "That would be true of any civilian force."

"Very good," Inoue-sensei said. "So, if it's not civilian, what does that leave?"

"One of the villages?" Noburi said. "That doesn't make sense, though. Why would a ninja village be developing an army intended to fight ninja?"

"Why indeed?" Inoue-sensei said. "When we know the answer to that, we'll have the whole mystery. Noburi, what did you get from your fanbase?"

The genin reached into his pocket and pulled out his notepad, flipping to a heavily be-scrawled page. Before he could say a word, Inoue yanked it out of his hands. "Ninja can't afford written notes," she said. "What, you're just going to leave all your intel lying around for someone to find? C'mon, tell me what you got."

Noburi blushed but forced himself to answer. "There's twelve blacksmiths, and the other trades appear to be in proportion to that. There's swordsmiths, papermakers, tailors, everything you'd expect from a town this size. A lot of the people are runaways from somewhere else, but no one I talked to had been here for more than six months, and they all said that the place was pretty well established when they showed up."

"Interesting," Inoue-sensei said. "Hazō, what about you?"

Hazō rubbed his bruised ribs. "There are a surprising number of ninja for a civilian settlement, and they skew more towards chūnin than I would have expected. The only genin are students of a chūnin or jōnin, not lone actors. None of them want to talk about where they got their training, but I recognized the fighting style of three of them. They're from Mist, and they studied under Shiomi-sensei in the Academy. He trains the gifted students, and he favors a style with much heavier emphasis on CQC than the other instructors. His favorite combination leads with a kick-feint, then follows with a sweeping elbow to the face and a stamp to the knee. The elbow is intended to cut the forehead so that blood drips into the eyes in case they avoid the stamp finisher. I had three different chūnin try it on me."

"Interesting," Inoue-sensei said. "Any of them likely to recognize you?"

Hazō shook his head. "I don't think so. They're all older, late thirties maybe. They would have graduated before any of us entered the Academy, and I don't remember ever seeing them around."

"Okay," Inoue said. "If there's a Mist presence we'll need to be careful. Let's talk contingency plans."

o-o-o-o
Mari slipped effortlessly past the guards, running up the wall of the fortress and dropping down into the courtyard on the inside of the gate. After three days of poking around the village it was time to get a look inside the sanctum sanctorum and find out what this samurai business was all about.

She could hear kiais and the thud of synchronized movement from inside the main building. Carefully, she slipped inside, closing the massive door softly behind her. It was late and the building was only lightly lit with paper lanterns hung at intervals on the walls. The sound was coming from down the hall to her right, so she padded towards it, passing several closed doors that held nothing more interesting than offices or supply cabinets. Her soft leather sandals made not a whisper on the polished wooden floor.

After three doors the hall turned ninety degrees left. She paused and extended a mirror just enough that she could see what was on the far side.

Thirty feet down the hall was an arched doorway eight feet high made of heavy oak. The sounds of the training hall—clashing bokken, kiais, the thump of bodies hitting the mat—were coming from inside. Unfortunately, there was a guard at the door.

She studied him in silence for a minute, then pulled the mirror back and thought. His musculature, general build, and the way he stood suggested that he had some ninja training, but no jōnin would be guarding a door. She could undoubtedly beat him in a fight, but that would blow her cover. She could trap him in Truth Lost in the Fog, make him believe that she was someone who was allowed to be there. She'd need to be careful; her kinjutsu was powerful, but it couldn't erase anything that happened more than a few seconds before the genjutsu started—basically, just enough time to blank the memory of being caught in the genjutsu. Plus, there was the price. She shook her head. No, it wasn't worth it. She straightened up and retreated the way she'd come.

She'd gone barely ten steps before she heard footsteps coming towards her. She cursed silently; she was trapped between the guard and this new person.

She glanced around; the area was too well-lit to be able to cling to the ceiling without being seen, and there was nothing she could transform into that would plausibly be found in this empty stretch of hall. She ducked into an office, pulling the door shut softly behind her. Just in case, she shifted into the form of Ukiyo Jun, an early-twenties girl with a serious rack and laughing green eyes that had literally charmed the pants off more guys than she could remember. Hopefully, whomever was coming wasn't going to this particular office, but it wasn't all that unlikely.

And, of course he was. The footsteps—male, young, not too heavy, some corner of her brain automatically cataloged—stopped right outside the door. Inoue turned quickly and leaned back on the edge of the desk, her hands behind her and one foot up.

The door opened and in came a sandy-haired young man, about her own age. Not bad looking, with callouses on his hands that indicated taijutsu and weapons training. Left-handed, body language quiet and maybe a bit shy—

He stopped and stared at her, dumbfounded. "Mari?" he asked.

She blinked, straightening up from her carefully posed position. "Hello," she said. "My name is Ukiyo Jun. I—"

"No it's not," he said. "It's Inoue Mari. Don't you remember me, Mari? I'm Eiji. Kō Eiji. I was in your year at the Academy." He smiled shyly. "I remember all of your disguises, and the way you like to eat pickled ginger one delicate nibble at a time. And the way you brush your hair back when you're frustrated. And the way you fight, like poetry. I...I never had the nerve to talk to you, and I was only there for a year, but I remember you. Have you come to join? That's wonderful!"

Mari sighed. Lovely. Who was this little weasel, anyway? She flipped through her memories, trying to identify him, but came up blank. Very vaguely, she thought she remembered some creepy kid making eyes at her on the training ground, but she couldn't have brought his face to mind for all the tea in the Elemental Nations. What was he doing here...? He said he'd only done a year at the Academy; did he drop out or get expelled? He'd addressed her with her first name, an incredible presumption that suggested some kind of fixation. Oh, this just got better and better.

"I'm so happy to see you," he burbled. "I knew we'd meet again, I knew it. It has always been fated for us to be together. Have you been assigned a place to live? I know most of the houses are full, so you can stay with me. I'll talk to the Liberator about it—"

She stopped the babble of increasingly creepifying words with a straight-fingered jab to his throat, crushing his trachea and preventing him from calling out. She followed up with a knee to the groin, doubling him over to present his neck for an elbow-drop that shattered the spine at C-4, paralyzing him instantly. He'd suffocate in minutes.

Quickly, she stuffed his body under the desk and slipped out into the hall. She and the kids were the newest ninja in town; a murder coming right on the heels of their arrival, in a secure area that no civilian could have accessed? She and her team would be the very first suspects. It was time to get out of town.



XP AWARD: 3 8 (<== everyone say "Thank you, Jackercracks!")

Vote time! Inoue-sensei is about to come tearing in and drag you out of town. When she asks, what ops plan will you suggest?

Voting ends on Wednesday, 16, 2016, at 12pm UTC.
 
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Quickly, she stuffed his body under the desk and slipped out into the hall. She and the kids were the newest ninja in town; a murder coming right on the heels of their arrival, in a secure area that no civilian could have accessed? She and her team would be the very first suspects. It was time to get out of town.
The bad news: Our cover is partially blown, and we have to abort the mission before having learned anything that would be of interest to us (e.g., just how does the "samurai training" work).
The good news: For once, it's not our fault.
 
I doubt we'd use this but can we make timed explosive seals without blowing ourselves up right now?

Also if we could get some sealing scrolls to dispose of bodies, some time in the future, that'd be a good idea. Just realized people could have seals on them that make this a terrible idea.
 
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Inoue's creepy crush from Mist ninja grade school finds her, while she is disguised, in a secured compound in Iron Country. He didn't put up a fight whatsoever even though she suspected he had had tai jutsu training; she just straight up murdered him.

'Heartbreaker' indeed.
 
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