I am dubious of, from a mechanics design PoV, the idea of creating an ability to fit exactly the purpose you intend while also giving it nonsensical (or at the very least, highly questionable) stat requirements that are tailored to the character.
I do get that the system is flawed in that it punishes certain types of builds. But this can probably be, if not remedied, at least ameliorated in our case by learning Technique Hacking and/or getting a summoning scroll. In general though, trying to "patch" the problem may introduce more issues than it solves, and it probably isn't so bad that it requires another mechanics overhaul.
I have a proposal that basically just alleviates some of the pain of needing both Diplomacy and Deception by leveraging IN in a manner similar to Roki, except with the bonus applied to Diplomacy like Deal Making. This takes the lower of the stat requirements of both Diplomacy and Deception and also requires some Wits to maintain the charade in real-time. This, IMO, is a pretty straightforward application of the Iron Nerve to Diplomacy (as for instance was borne out by Hazou's aunt) and does not deviate strongly from established mechanics.
I think you are being... a bit less than charitable with the spin you're trying to put on events. The application of Iron Nerve to social graces consists explicitly of the steps I outlined:
1) Create a large library of well-executed social configurations, ideally with the assistance of a socially skilled teacher
2) Be able to recall the appropriate configuration for the situation
It does not have anything to do with the character's natural charisma or manipulativeness. The primary relevant characteristics are 1) the ability to pose one's body with enough precision to convey social nuance and 2) a memory strong enough to hold, categorize, and quickly recall the configuration library. Execution (the part that CHA or MAN would normally govern) is automatically taken care of by the character reverting to an anatomically perfect template. Note that this only perfects body language, the Kurosawa has to think up dialogue by themselves.
I can see an argument for Wits, but memory seems to be more the purview of Intelligence.
The current mechanical situation is this: the players will not vote for Hazou to voluntarily engage in any social interaction he doesn't have to, and even then everything must be triple-checked by Inoue if there are any stakes whatsoever.
It is also the case, mechanically, that Hazou has dumped a lot of XP into Intelligence without entering the 'payoff' phase of XP efficiency where he leverages multiple Skills with one primary Attribute factor. You can kill two birds with one stone if the social Skill keys off INT, which is also exactly congruent with the actual process of Iron Nerve-mediated socialization.
You can say the current situation is 'inefficient' or 'not so bad that anything should change,' those are subjective value judgements. But given the voting pattern when anything social comes up I do not find the latter compelling.
Take 3:
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Skill Proposal: Duplicity
Restrictions:
- Presencex2, Manipulationx2, Composurex3, Witsx3
- Requires Iron Nerve
- Cannot be leveled higher than Diplomacy or Deception
Hazou integrates his understanding of manipulation and deception techniques with his bloodline ability to always present exactly the image that would be best received by his audience, including precisely controlling his body language and micro-expressions.
When making a Diplomacy check, you may first roll Deception + Duplicity against the target's Deception.
If successful, the target buys the act, and you may add half your Deception skill to Diplomacy, rounded down, for the remainder of the conversation.
If unsuccessful, the target may be put off slightly by the attempt, or in extreme cases take offense.
Class A failure on the initial check prevents the substitution.
Class B failure also adds a penalty of -3 dice to any further Diplomacy against the target for the duration of the conversation.
Class C failure adds a penalty of -5 dice.
Any skill that operates off the "beat them in a check to get a bonus for the next check" + "penalty for failing badly" is not useful in Hazou's situation. He needs competent-level social stats to not drop his spaghetti when dealing with the likes of Shikaku. I would advocate against spending any XP on a Skill with those features, they are only useful against genin. Better to have something like Deal-Making if one must use existing Skills as examples.
Moreover, what is the Skill actually addressing? Regardless of whether a Kurosawa has a Deception of 1 or 100, when he tells his face to make a stored expression it will perfectly replicate that expression every time. You can try thousands of times to get the exact expression you want and then use it every time. Any Skill that uses Iron Nerve to socialize is not about the object-level execution, but about 1) developing a large expression library and 2) recalling the specific expression to use from that library in a given situation.
*sees Lore Update votes*
*triggered*
Ok, so I'm going to write a plan. Things I expect to include in my plan are:
- Continue reading
- Comments on Condor mission
- Advice for Keiko
- Brainstorm ideas for interactions with team (with suggestions for actions)
- Prepare speech outlines for use when Jiraiya shows us off to people
- Loyalty speech
- Civilian prosperity speech
- Useful invention speech
- Non-lethality speech
- Read Books
Suggestions and details are welcome as I write it up.
I'm not really sure what Hazou is supposed to be doing right now. Akane's dad is a civilian with reasonably high social skills, but he doesn't strike me as actually able to stop her and Hazou from doing anything, especially if Hazou employs even a bit of lateral thinking. Did I miss a part where it said Akane's dad is a ninja?
I suppose Hazou should be taking action to smoothe over ruffled feathers with the clans, but Jiraiya's on that. The Nara and Keiko thing is mostly Keiko's decision. Since Jiraiya wants everyone to stay inconspicuous, the only thing Hazou can really do is train and gather information.
So I guess Hazou should study Yumehara's histories and train his social skills. Since we don't know which Clan will call him up first, we should hold off on any overly detailed Clan strategies until they actually schedule a summons.
Alternatively, he could level Sealing and do some more Sealing research with Kagome.