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ffs use CCnJ. Tell Keiko she doesn't have to join the Nara to gain their support, as we have the means and ability to find another way to convince them, and/or go around them if need be. Keiko's happiness and well-being is more important.

THEN ask Jiraiya/Mari-sensei/our books about adoption/marriage, and the implications, since OBVIOUSLY we don't have a full picture about what that entails.

THEN ask what Keiko's assessment of the situation is, and what she would want to have happen.
 
If Jiraiya didn't voice his objection to the CUSS on the basis of security problem, he might not have think that was a problem or could be prevented, but we should ask him anyway just in case.
 
Erm okay. It just sounded to me like you were saying that:


But I guess they aren't exactly the same thing. Thanks for clearing that up.

Let me be more clear then. <CCnJ!>

We shouldn't ask if she'd prefer to stay with the team or go to the Naras, because what she'd prefer isn't really in question. We have no reason to assume she'd prefer anything other than staying with us, and asking which she'd prefer would imply Hazou doubts her bonds of love and friendship with the team.

We should ask about how accepting the proposal would make her feel, and how she is weighing that against the objective results of accepting vs declining. We should do this because it shows we care. We should also reassure her that the regardless of what she chooses that she's always going to be one of our precious teammates, so she shouldn't worry about us not backing her decision.
 
I mean, yes, but that's a problem we can deal with when we're closer to having them. It's not a problem I think is impossible to overcome, and it's not something that means we shouldn't pursue something like it.

Please explain to me how you would expect to mitigate the security nightmare that would result with the spread of CUSS.
 
There is a high chance of possibly unsupervised high-stakes social interaction next update. We should dump all XP into Diplomacy if no social-related payoff skill is approved before the window closes. This is a good time to train and Inoue is willing. Using Deception against Shikaku or any other clan heads would be a seriously bad idea, and Hazou can't hide behind his teammates this time. Can someone make a training plan?
 
There is a high chance of possibly unsupervised high-stakes social interaction next update. We should dump all XP into Diplomacy if no social-related payoff skill is approved before the window closes. This is a good time to train and Inoue is willing. Using Deception against Shikaku or any other clan heads would be a seriously bad idea, and Hazou can't hide behind his teammates this time. Can someone make a training plan?
We can get diplomacy to 13. So. Yeah.
 
I agree with previous posters that less than a day to deliberate on what is a critical period for social maximization is a horrible idea and am thus casting:
[X] Lore Update

I also like Steely Presence, because it also usefully explains some of our best actions (Let the Bodies Hit The Floor, Hot Springs Exfiltration, etc.) as a character trait and is totally a Kurosawa thing to do.

In regards to planning in general (not a plan that I want this update!)

[x] Proto-plan: The Second Best Defense
  1. Survive.
  2. If an urgent meeting with Shikaku, Jiraiya, or Hiruzen comes up, delay section 3 and activate section 5 immediately.
    1. Quickly run section 3 by Inoue. If she vetoes it due to her concerns, default to a plan by @Radvic
  3. Have a meeting with everyone ASAP, priority one, you name it. If Jiraiya can make it, better. If he cannot, than we will update him with a predetermined cipher and coded communication.
    1. Find a location about 1 hour travel away.
      1. Notify ANBU and Jiraiya that you intend to have a maximum security conversation, of your location, and a cipher in case he cannot make it to the meeting. Alternatively, have Agent Black or White come along and ready to prepare a report afterwards.
      2. If Jiraiya can join us, activate Section 3.4.5
      3. If we can ask Jiraiya/ANBU about it, ask if getting Akane to the site is possible. If so, activate 3.4.6.1
        1. Otherwise, activate 3.4.6.2
    2. Have Kagome secure the area against surveillance as best as reasonably possible within 4 hours.
      1. We are looking for complete information blackout here - no one else should be able to know what is going on here aside from the clan having a discussion.
        1. If necessary, set up Banshee Seals to drown out noise (some distance away from the conversation)
    3. Ask Mori with CCnJ what her judgement for marriage/adoption into the Nara
      1. Make clear that we will support her regardless of her decision
      2. If she wants to stay a Ryuki clanmember, use Section 3.4.4
      3. If she wants to join the Nara, disregard Section 3.4.4
      4. If she has not decided, use Section 3.4.4
    4. Use CCnJ to ask everyone to reveal any last secrets they might have.
      1. Start first. Hazou needs to show how serious he is by revealing his closest secrets in order for the others to start.
      2. Demand that Mari not force us all to forget (do we know this in character?)
        1. Remind her that she taught us that the second best defense against blackmail is to ensure everyone already knows.
      3. Ask Kagome to as well.
        1. Lupchanzen defense so that everyone in the group can set a baseline in case of being mentally comprised may be a good approach, but it could also trigger his paranoia. Defer to Hazou's judgement here.
      4. Ask Mori, understanding she holds herself to the Mori ideal, to reveal her information to us as an extension of her clan
        1. Make sure to use CCnJ throughout and to always emphasize her worth - we don't want to be insincere and we don't want to damage her self-worth
      5. If Jiraiya can make it, point out that he doesn't have to do this, but we are doing it simply to make our clan united
        1. If he doesn't reveal anything, move on.
      6. Depending on whether Akane can make it to the site unnoticed/ without being disturbed, activate subsection 1. Otherwise, activate subsection 2.
        1. Ask Akane to do the same.
        2. Otherwise, as a code, use the false name from Iron, or some other common place that we all did together.
  4. Once meeting is over, ask Inoue for advice before meeting with Shikaku.
    1. Prepare based on results from Section 3.3
      1. If she wants to join Nara, ask how to maximize mutual benefit
      2. If she does not, prepare for idealism and negotiations
        1. Offer to give them Keiko's time and energy, if she desires.
        2. Offer to share raising Keiko, if that is their concern.
    2. Make clear that our goals to uplift will benefit everyone, including them, and that there should be no points of true contention.
      1. Use CCnJ throughout. Shikaku should have had some exposure already from Shikumaru (-i? am unsure)
      2. Give them some concessions if necessary, but be prepared to reveal all the potential research (except for YOUTHSUITS, mention those if suicide is desired)
        1. This should give them some idea of what we want to do and why we will be a net benefit
    3. Ask Shikaku to tell Shikumaru that we have read his recommended reading list, and would like to know more
      1. Relatively low cost manuveur for decent boost of goodwill
  5. Hopefully end the update. DO NOT ENGAGE HIRUZEN CONVERSATION WITHOUT MINIMUM 48 HOURS TO PLAN. DO NOT ENGAGE ANY OTHER CLAN LEADERS WITHOUT SIMILAR AMOUNT.
Also, @Enjou
>"damn sure" in negotiations
>flashbacks to killbox
>triggered
 
...Yeah, that makes no sense to me. Intellect has no bearing on the ability to recall things from memory? What Attribute would be more relevant than intelligence in a test of memory and recall?

I dunno, Petaflops? Brains don't work that way. You can't just increase Int and have it give you abilities the human brain is wholly unsuited for because you allegorically liken it to memory and recall.

And besides, that is obviously addressing the situation I described; you can't take that to mean I'm addressing something else while also claiming I'm strawmanning.

No one is trying to make tens of thousands of combinations for every single specific situation;

Pedantry maybe, but this is several (dozen?) orders of magnitudes off.

She had a large library of bodily configurations and pulled from them as appropriate to the situation. The primary component is memory (library size, fluid recall), the secondary component is 'strategic/perception'-level evaluation of the social situation, easier than normal Diplo/Decep because of no execution requirement. I can see an argument for INT x 1, MAN x4, WITS x4, or INT x1, Man x3.

Ok, obviously more working memory is going to help, but the same argument applies to existing social skills, which don't use Int in this manner. If we're actually even arguing about anything anymore, it's this.

Do you cede that collating Hazou's "payoff stage" with a socially relevant Skill would have rather large meta-benefits that Technique Hacking lacks?

Sure. I just think it's unlikely to happen, because Int-as-established doesn't really translate well to socials-as-established. Probably not impossible to create something that does this well, but my objection in the first place was predicated on rejecting something that was very obviously an attempt to start from nodes "immensely useful to character" and "using something we have plenty of without any real cost" and then making a passing Nara-like stretch but not expending any great deal of effort towards the "actually makes sense given established mechanics" node.

Chalk it up to ingrained reflexes maybe.

FWIW I think starting out at "actually makes sense given established mechanics" and then sacrificing some on "useful" or "virtually without cost" is very doable and might actually stand a shot at being implemented.

Of course, I could be wrong.
 
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Pedantry maybe, but this is several (dozen?) orders of magnitudes off.

The Kurosawa enovy wasn't referencing Head Nod #235271 in the Lore Update, every movement she made was within a library of dozens or hundreds. If the envoy can do it, then we know it's possible and it's very tractable for someone with a powerful memory like Hazou. The empirical evidence does not agree with your interpretation (which is itself incompatible with an Iron Nerve usable during combat, which is even more chaotic and nuanced that socialization).

If Iron Nerve were vulnerable to combinatorial complexity in the manner you fear, Hazou would find it impossible to use Iron Nerve to enter a fighting stance. A fighting stance at the superhuman levels ninja operate on requires more nuance and precision than a social pose. It is explicitly not the case that a Kurosawa has to memorize an entire full-body configuration for any given movement - I believe @Jello_Raptor had a modular-processing based thesis on Iron Nerve computation which squared with the available evidence.

Ok, obviously more working memory is going to help, but the same argument applies to existing social skills, which don't use Int in this manner. If we're actually even arguing about anything anymore, it's this.

Normal socialization is completely different from "search through a library of expressions, deploy the most appropriate for this situation, execution is guaranteed." Normal socialization is "improvise based on circumstances, with mental resources divided between strategy and physical execution / delivery."

The specialty skill we are talking about refers only to nonverbal communication; word choice remains in the realm of Diplo / Decep. It is a processing layer that facilities extremely consistent and capable nonverbal communication by using the Iron Nerve, primarily by searching through a library of hundreds / thousands of expressions. From what you're saying, you agree that INT is the primary Attribute used in the search but believe it would take hundreds of INT to be practical because the search space would traverse billions of options. But that's already been disproven by the Lore Update, as mentioned above. Hundreds of options is empirically enough to negotiate well on an international level.

So, again, INT to organize and utilize the library, MAN or WITS to strategize and decide which elements to put together when. MAN seems more likely, but it must be easier than normal Decep or Diplo because execution is taken care of. Hence, INT x 2 MAN x3, or INT x2 MAN x4 WITS x4.

Sure. I just think it's unlikely to happen, because Int-as-established doesn't really translate well to socials-as-established. Probably not impossible to create something that does this well, but my objection in the first place was predicated on rejecting something that was very obviously an attempt to start from nodes "immensely useful to character" and "using something we have plenty of without any real cost" and then making a passing Nara-like stretch but not expending any great deal of effort towards the "actually makes sense given established mechanics" node.

Again, I feel like your paradigm is extremely uncharitable to the playerbase. I understand it's your genuine feeling, but I think your particular cluster of intuitions is extremely inappropriate for evaluating my proposal.

To say that the "payoff stage" is simply "getting something without any real cost" is just a complete values clash. Your previous statements clearly indicate you think there should be some kind of payoff stage. It is internally inconsistent to believe the payoff stage should exist and then to immediately turn around and label our actions "attempting to get something without any real cost." The cost was the INT investment, which consumed enormous amounts of XP but had no benefit besides serving as a pre-req.

I do not understand your preoccupation with existing mechanics. While they are a useful guideline, most of the existing mechanics outside the core ruleset were written by the players. I think Dealmaking and parts of the new Med skills are the primary exceptions. Roki, Iron Nerve, Frozen Skein etc were all written by the players. That said, I do not see any part of my original proposal that does not "make sense given established mechanics." An x2 requirement Primary Skill should have a high power level, as both Diplo and Decep are x2 Primaries. And you agree with me that INT is the most logical primary skill for memory & recall, given that petaflops are not required (as I proved above). Not to mention if the power level is too low, players simply won't be interested in spending XP on it.

Given the outcome is good for everyone (Hazou finally gets to the payoff stage, Players have much less fear of voting for social interaction, GMs have much more freedom in writing social scenes), an Attribute x2 (or x1, if the GMs prefer) Skill should be appropriately powerful for its steep requirements, and Intelligence actually is the primary attribute when dealing with memory and recall of large libraries.

"Players have much less fear of voting for social interaction" is probably the most important of those factors. The players have seen what trying to socialize with Hazou's skill levels and plan complications leads to, so without a strong social boost Hazou is going to be confined to extremely awkward or tediously structured interactions forever, which is bad because he's our viewpoint character. Hazou's skill levels are so low partially because he dumped a large fraction of his XP into INT, XP that is currently only supporting one Skill, so to me it makes perfect sense to solve all these problems in one stroke.
 
FWIW I think starting out at "actually makes sense given established mechanics" and then sacrificing some on "useful" or "virtually without cost" is very doable and might actually stand a shot at being implemented.

Sacrificing "priced for the market demand" and "useful" in favor of "tradition" is not an argument I would have expected here. It seems that you'd either rather advocate for a change to the larger system before adding a special technique like this, or you don't like past (scenes? omakes?) where this technique appeared to be in use. Int doesn't translate well to socials for most people because they're using a more instinctive attribute to develop their reactions on the fly, not using a super rare bloodline talent to pre-program something that happens to look like socializing.

You didn't really address Rihaku's point about how picking out taijutsu kata and techniques mid-combat with Iron Nerve would require greater processing power than socializing would, because there tend to be far more conditionals of "move left, move right, move left with right foot forward" than social really involves. And I haven't seen any comment referencing "Interlude: The Backup Heir" where a technique of this general goal (use Iron Nerve for socializing) is in use. You made one attempt to offer a counter design proposal (but went back to making one fit existing systems even if noone would ever be included to use it, because it only ever gives a bonus if you could already win the contest) and then focused on saying we shouldn't be wanting to have it at all because it doesn't make sense and its too cheap.

So could you clarify if you don't agree with the "Iron Nerve Socializing" technique as an idea, or just don't agree that it should use any attributes we're already good at? Or is it purely the preference that socialization only ever relies on Presence and Composure and diplomacy, to where I'm not entirely clear what Iron Nerve Socializing is doing to add anything on top?

Edit: Rihaku's ninja post above me covers the argument better than I managed, probably because it's his idea I'm defending.
 
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@Radvic - here's a condensed/revised version of my earlier alternative for the Keiko block. The current block needs more IMO, and the way it's phrased needs change to prevent miscommunication for reasons I've already explained:

4. Ask Kei if she'd like our help with directed questions from an external perspective to help investigate her options. Regardless of if she says yes or no, just stated that she's a member of the team no matter what she chooses, and that the rest of the team will support her either way. If yes:
  1. Which way is she currently leaning? If she's leaning towards joining the Nara clan, is she thinking adoption or marriage?
  2. The objective benefits of accepting the proposal are fairly obvious, but how does the notion make her feel and how much is she weighing that in the decision?
  3. The Nara want some kind of Mori clan secret. Hazou doesn't need to know the details if she does not want to share it with him, but how does she think doing so with the Nara will affect the Mori clan?
    1. Would sharing the secret of the coins likely make the war end faster, and thus likely cause less Moris to die?
      1. Would it also likely make it harder for Mist to take aggressive action after the war, presuming they lose?
    2. Does she think the Naras may try to keep her (and by extension the rest of the team) happy by using the information in ways that would make it less likely for Moris (and Wakahisas) to die?
    3. Would it be likely that the Mori would believe their secret is compromised once the team's presence in Leaf is made public, and if so would it be difficult for them to change it so her own knowledge becomes out of date?
      1. How likely is it they already made changes given the team became missing-nin, thus making her information already at least somewhat out of date?

This asks what she's leaning towards, asks how she feels about it, and talks about things she cares about (how this affects her clan, namely) - more might be added later, but I think this covers the thing the players need to know about her thought process, and checks on some things she may not have considered.
 
@Rihaku @Racoras

I regret I don't have the cycles to continue the conversation at present but still maintain that I am right on all counts and refuse to cede any points. I will maybe might put together a knockdown rebuttal that puts your combined loquaciousness to shame.

But probably not.

But no, srs, don't even know what we're arguing about or what you guys think I mean, and I probably shouldn't post argumentatively when I can't dedicate enough time to followup. Sorry.
 
So help me Dog, I swear by my hope for the stars that if you people vote in a Lore Update I will ignore it and have someone send an assassin after Hazō.
 
So help me Dog, I swear by my hope for the stars that if you people vote in a Lore Update I will ignore it and have someone send an assassin after Hazō.

Eh. Be a slower end than diplomacy with "damn sure" snuck in there somewhere. A day is not a lot of time to process information and come with a tolerable plan. Have to review a plan for moment (also @Radvic begging you please name plans better plz) so will edit post later.
 
@Radvic

  1. Tell Jiraiya that the Iron Nerve is Uchiha derived. We don't know if that will be an issue. We've been told that People with activated sharingans will be able to tell by looking at our eyes.

I would be more cautious in approaching this kind of question.

We might want to consult with our bloodline teammates about revealing an important clan secret to his new clanhead, noting vaguely and carefully that it might be important, but Hazō doesn't know.

Then we talk to Jiraiya, in private if needed be, about his bloodline secret. If Jiraiya doesn't want to hear a single word about it, then don't press the issue.
 
Agree on the extension request if a lore update is going to be ignored - the update was late and we need a proper cycle to ensure plans are well hashed out.
 
What chance to those who think that Nara clan want to have Keiko a missing ninja from Mist to marry into their clan? I myself only give it a 5% chance that they would do such a thing right now, as it would be to great of a risk to take a missing ninja from Mist into their protection. Even with her bloodline the political capital they would have to burn to get that to happen right now would be to great and they would have a better opportunity to gain the information by getting J to use up his influence and political favors to erase our collective Missing Ninja status for them. Could someone who thinks that this is an outcome we need to prepare for give me their reasons and what sort of chance they think that the Nara clan would take Keiko into their clan right at this moment?

Disregard, I misread the text and missed them asking to adopt or Marry Keiko into their clan. This would be agreeable to me for them to Adopt Keiko so that she could still peruse what ever romantic relationship she wishes.
 
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Can be used to move quickly because you can throw the kunai hard, and the target will be moving at speed. When you swap you're going however fast the target was.

I believe this was nixed - you now only get location when you substitute, not velocity. It was done to prevent us from making a nuke with substitution alone.
 
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