Edit: 1/29/16 5 AM PST added and removed parts of plan
Edit: 1/29/16 3:30 PM PST added identification protocal to plan
Edit: 1/29/16 6:30 PM PST added asking village about caravan
Analysis of update: So, science is hard and requires safety precautions in MfD universe. Seems accurate.
On being evil: can we not be evil? I will crusade against doing evil actions, especially if they're stupid. So far, I've only seen evil plans which seem evil for the express purpose of being evil. Also, when making joke votes, we should use [jk] instead of an actual vote. There's no reason to risk someone misunderstanding us.
On actual plans: We need more XP. Remember when we agreed we want substantially higher deception before we go to places relying on deception? Going with the caravan puts us in places where we need deception. In particular, I'm curious how exactly we hope to explain to our fellow guards our combat abilities without everyone having high deception in our group. Also, we'll need to reroll deception each town we enter, this is all avoiding the fact that we will likely be discovered by Aya (she has more awareness than we have deception). For this reason, I don't think we should join the caravan as guards, at least, not in the traditional sense (if we wanted to follow them, we could probably manage that).
This means there's a few options I see us having, any plan could use a fair number of them (mostly, I just want us to be able to discuss valid options):
- We stay with the village and do stuff. Unfortunately, we've done all the easy things at this village, so it'll be harder to do stuff. Here are potential things we could do
- Invest in the traders for the town
Replace Kanda: This would likely mean selling monster bits, it seems like that might be what Kanda was doing (after all, he was apparently alone in a body of water with monsters and was killed by monsters and was known by name by a random group of merchants)
- Train town members in ninja arts
Offer to train the town members in the basics of ninja training (whatever they can do). This may mean just improving their awareness, but that's likely to help them as well.
This would let us find out more about what ninja arts can be taught to civilians and which require large chakra coils. For example, can civilians get awareness as high as ninja?
- Make a private caravan run with just the townspeople
This has the advantage of not needing to hide our ninja status, and not introducing new variables.
- Figure out a way to build more meaningful defenses or irrigation for the village
We had some decent ideas on irrigation which may or may not be helpful. It might be worth trying them.
The primary problem with making a good wall was just time. If we think it's safe to stay in the village, we can actually spend the weeks/months to build a wall the hard way (cut down trees, bury in ground, lash together).
- Solve the Black Hunter Problem
Talk to the townspeople about the Black Hunter more, figure out what he wants, see if they can have a better coexistence
- Do something with the Black Hunter
- Get in contact with the Black Hunter
Might see again just by staying around
Maybe leave a note at the explosion site?
- Have a beneficial exchange with the Black Hunter - hopefully our interests align
- Fight the black Hunter - hopefully we're stronger
- Strike out again
- We got something like 30-ish XP from going to one village. This village is not unique. Let's find another.
- Go to another small village
- Go to a larger village
- Go to the large town
- Follow the caravan to the next village, talk with village a couple days after the caravan leaves.
- Trade for a map from the caravan
I think that we are not quite ready to join a caravan. As I believe I've mentioned previously, I'd like to have awareness around 10ish and deception at least around 5ish before doing so. 8 and 2 are not 10 and 5. We need 57 more XP to get there (39 if we're ok with just Awareness 9). So if we repeated this process one or two times, we should be able to do something like a caravan.
Given that, the question becomes what we should do. I think contacting the Black Hunter is not net worth it, given the likelihood of us just trying to kill each other. That said, we could leave a note at the explosion site or something, assume they'll eventually see it, and leave and later (when we're stronger) return. Hopefully that won't cause them to track us once we leave.
To me, there are a three main questions to answer in this vote. First, is there good information/materials we can get from the caravan? Second, is there more XP we can get from the village? Third, what is our next play?
I think the best information we can get from this caravan is a map of the surrounding area, and a synopsis of the local villages. This would help immensely in finding other villages to help/get free XP. Other than that, if there's some easy stuff we can get from them, it might be worth it. However, we probably want to minimize our interaction with them just to minimize our chance of revealing ourselves. We should have a good cover for why we want the maps.
On XP from the village: I don't think there's too much danger to staying in the village. If the Black Hunter didn't act on us thus far, they're unlikely to act on us if we stay an additional month. Nobody else is looking for us, and we haven't tipped off the caravan to our ninja-ness yet (though they'll find out once they trade with the town). That said, I honestly don't want to spend a ton of time here. If it all could get covered in one update, I'm fine. But I'd rather not spend more than another one or two updates in the village unless we're trying to change this quest into a "lead the village" quest (which I'm not particularly inclined to do). We could just provide the village with a bunch of logs (to build walls on their own time) and meat and then leave. If someone can figure out a good long-range communication system available to us, we could try to get that set up (make like, a bat-signal for them in exchange for answering future questions we have, building an information network).
For out next play, I think we should try to repeat what we've done here. Especially if we have a map from the caravan, it shouldn't be risky to find another village (aside from death-monsters), and I find it unlikely the Black Hunter will try to stop us doing this.
With all that in mind, here's my protoplan for future improvement.
[X] Finish up and move out
We've done all the easy stuff at this village. Lets take our quest rewards, lay some contingencies for the future and head out. Here's the bare bones.
- Trade for a map from the caravan
- Trade for a barrel from the caravan (for Wakahisa)
- Trade for a weapon for Mori from the caravan
- Preferably a quality bow and rapier
Leave a message for the Black Hunter (probably expressing desire for cooperation, potentially by leaving a note at the explosion, or something for the villagers to carry and abandon when they see BH)
- Leave a way for the townspeople to get in contact with us, or recognize "our associates" (us henged once we're better at deception)
- Leave an identification drawing (of a waterbug) with the villagers, and tell them to not show it to anyone.
- Tell them we or friends we send to them will have an exactly identical drawing to verify it is them, which they can and should compare to at their leisure.
- Have Hazou memorize the drawing to reproduce if we return here.
- Leave the villagers with a surplus of logs and meat and suggestions for how to build a wall if they have the time (we can give them the materials)
- Ask the villagers if the caravan which just came is odd in any way (e.g. timing, guards, supplies, mannerisms etc.)
- Go to another village of comparable size to this one and help them out
- Finally tell Inoue about our seal abilities, because there's very little reason for us to hold out on her anymore