Voting is open
Semantics question: Do Water Clones need to breathe? I know they're clones and all that but would attempting to suffocate a Water Clone result in it popping, or would the clone just look confused?
 
Earth Wall makes our lives more convenient but doesn't give us a better chance of survival. Tactical Movement is what we want to use against ninjas/strong chakra monsters, which is going to save our life. Which would you choose?

Look, I'm not saying it's a bad skill to have. But right now our focus should be improving our survival skills: Awareness, Stealth, Tactical Movement.
I'd choose to save the XP for more awareness.

Also, note that it not only makes our lives more convenient, but may open up otherwise inaccessible options (e.g. quality walls for a traveling caravan), which can increase our survival chances (if we do the escort mission, or wind up somewhere without good natural defenses). That said, I'll concede that we can (and should) just ask Inoue to make the walls if we want them instead, at which point getting a point in it is more of a redundancy thing and not very important. Too bad we don't have basically infinite chakra with the swamp around anymore. Though, that would also be pretty much the definition of unstealthy travel :p

Side note: I don't think we've rolled tactical movement yet, so am not sure we will given the nature of the engagements we'll be participating in. I think it might be for more large scale engagements? I note that we rolled taijutsu instead of tactical movement to, for instance, get out of the combat range of the voles (and murder them).
 
@Radvic I think Tactical Movement would come into play if we end up fighting an actual ninja, or an especially fast chakra monster. Or if one of our allies does and we want to help them.
 
I don't think Earth Walls are that useful for a close-ranged stealth/taijutsu fighter.

Earth walls are great for tactical stealth because they break line of sight.

That means, behind them, we can send out some clones, henge into something else, substitute to a flanking position, mole underground (once we learn that), or some combination of them all. Not to mention using them to break the tempo of a hand to hand fight.
 
There are easier ways to break line of sight that does not cost Chakra to use, smoke bombs for one, pocket sand or just simply ducking behind any natural obstruction.
 
There are easier ways to break line of sight that does not cost Chakra to use, smoke bombs for one, pocket sand or just simply ducking behind any natural obstruction.
Enemies can disperse smoke much more easily than a wall, pocket sand only works up close, and natural obstructions are not always available.
 
The only situation in which blocking LOS to use Henge/Kawarimi (since Hazou doesn't know clones, or underground-jutsu) is if we're in a situation where ninjas are fighting us. And in this kind of fight the ability to not get horribly murderized by enemy ninjas is significantly more important than actually killing those ninjas.

Seriously, you guys are looking at an earth wall we can at (reasonably) best max to level 2 and assuming we'll make a wall big enough to block a Water Dragon. WE ARE NOT HIRUZEN SARUTOBI THANK YOU
 
[X] Constant Vigilance + Movement
[X] Plan Lake Irrigation

Constant Vigilance + Movement: Twofold, Chronic, Solace, Skelm, MadScientist, faflec, dwibby, scooterboo, Sigil, Traiden, ChronOblivion, Orisha91
Constant Vigilance: Radvic, Ridiculously Average Guy, racnor
Shallow Well + Water Wheel: scooterboo
Plan Lake Irrigation: faflec
 
The only situation in which blocking LOS to use Henge/Kawarimi (since Hazou doesn't know clones, or underground-jutsu) is if we're in a situation where ninjas are fighting us. And in this kind of fight the ability to not get horribly murderized by enemy ninjas is significantly more important than actually killing those ninjas.

Seriously, you guys are looking at an earth wall we can at (reasonably) best max to level 2 and assuming we'll make a wall big enough to block a Water Dragon. WE ARE NOT HIRUZEN SARUTOBI THANK YOU
Even if it just gives one bonus die in that situation from the attack flowing around/punching through the wall, that's still worth the 3 xp.
 
@racnor I think we're talking about different things. The part you quoted refers to the use of Earth Release: Earth Wall as a LOS-blocker. I still disagree with the reasoning that it would help against attacks like you describe (as an example, Wind Release: Great Breakthrough) because the alternative to what you're suggesting we level is getting us to level 3 in Tactical Movement. Which is designed to keep us away from a ranged enemy chasing us/firing stuff at us, or close on them while they run away. Ranged jutsu that we are fast enough to safely block with an Earth Release: Earth Wall means we are fast enough to dodge with using our Tactical Movement. Ranged jutsu too fast for us to dodge generally suggest we're already fucked, since ninjas capable of using such AOE are gonna be waaaay beyond our pay grade. Name one genin-level shinobi capable of AOE that fits that description in canon.
 
@racnor I think we're talking about different things. The part you quoted refers to the use of Earth Release: Earth Wall as a LOS-blocker. I still disagree with the reasoning that it would help against attacks like you describe (as an example, Wind Release: Great Breakthrough) because the alternative to what you're suggesting we level is getting us to level 3 in Tactical Movement. Which is designed to keep us away from a ranged enemy chasing us/firing stuff at us, or close on them while they run away. Ranged jutsu that we are fast enough to safely block with an Earth Release: Earth Wall means we are fast enough to dodge with using our Tactical Movement. Ranged jutsu too fast for us to dodge generally suggest we're already fucked, since ninjas capable of using such AOE are gonna be waaaay beyond our pay grade. Name one genin-level shinobi capable of AOE that fits that description in canon.
That estimation was actually based on us buying tactical movement 3, since it's obviously going to win here.

And I meant that we should use the wall to complement our tactical movement, by shrinking the area of AoE's and impeding pursuit. If adding an earth wall to a dodge allows us to gain even one bonus die, it is worth the exp cost of the next level of tactical movement to get that die (not to mention it might also grant our teammates that bonus if they have to dodge it too).

Also, for that example, Temari's wind techniques.
 
Using Earth Wall can complement Tactical Movement but a Level 2 Earth Wall is not going to be good enough IMO to shrink AOE or impede pursuit to any notable degree. As an example, the Allied Shinobi Forces had to mass combine the basic Earth Release wall (which I'm assuming would be our lvl2 skill level) to block an assault from the Jubi. Some 40,000 shinobi had to do that.

Temari's Futon, excluding KiriKiri Mai, wasn't able to do shit to Shikamaru, despite him being in plain sight. KiriKiri Mai is really strong, mind you, but I'm fairly certain at that point Temari should not be considered a genin. At all.
 
Using Earth Wall can complement Tactical Movement but a Level 2 Earth Wall is not going to be good enough IMO to shrink AOE or impede pursuit to any notable degree. As an example, the Allied Shinobi Forces had to mass combine the basic Earth Release wall (which I'm assuming would be our lvl2 skill level) to block an assault from the Jubi. Some 40,000 shinobi had to do that.

Temari's Futon, excluding KiriKiri Mai, wasn't able to do shit to Shikamaru, despite him being in plain sight. KiriKiri Mai is really strong, mind you, but I'm fairly certain at that point Temari should not be considered a genin. At all.
"Can it stop the Ten-Tail's attacks" isn't really a fair bar to judge defensive jutsu by. Still, I guess we'll just have to wait for a QM answer on how big the wall is.
 
Better to focus on agility than brute defensive power anyway. Ninjas are glass cannons.

I do desperately want us to learn some kind of ninjutsu, though, especially anything that give us more tactical options. I'm uncomfortable following the path of the noble bowl cut and green spandex.

Why do these exist
 
@racnor I think we're talking about different things. The part you quoted refers to the use of Earth Release: Earth Wall as a LOS-blocker. I still disagree with the reasoning that it would help against attacks like you describe (as an example, Wind Release: Great Breakthrough) because the alternative to what you're suggesting we level is getting us to level 3 in Tactical Movement. Which is designed to keep us away from a ranged enemy chasing us/firing stuff at us, or close on them while they run away. Ranged jutsu that we are fast enough to safely block with an Earth Release: Earth Wall means we are fast enough to dodge with using our Tactical Movement. Ranged jutsu too fast for us to dodge generally suggest we're already fucked, since ninjas capable of using such AOE are gonna be waaaay beyond our pay grade. Name one genin-level shinobi capable of AOE that fits that description in canon.
Sasuke used the grand fireball jutsu in this very first fight for the bell test. It has also been used many other time destroying countless trees and ground. Never hits anyone because if would be too lethal and anti-climatic in cannon.
 
People seem to keep bandwagoning on there being one true skill, that if we max, we will optimize our existence. If there was one obvious skill of win, everyone would focus on that, and we would really just have a level stat.

High skills are useful. Different high skills are useful. However, a diversity of lower level skills gives us more options, and options let us create plans that use them in more interesting and complex ways. So far it seems that most non-ninjas have social and awareness in the 2-3 die range. Monsters so far seem to be in the 2-5 die range.

Once people get enough awareness to satisfy their short term paranoia, we should encourage our entire team to get basic social, combat, and stealth to be comfortable against these numbers.

I expect most things with stealth 8+ have some other effective skills too...
 
Voting is open
Back
Top