So if the ice melts does the whole 5SB shut down or do we end up with a -shape- of water?

What about burning, if we set a 5SB tree on fire would we get a 5SB pile of ash or...?
I'm glad someone else thought of this stuff, I'd be sad if we didn't abuse a throwaway line about how 5SB ice still melts by burning our enemies alive while they're utterly unable to do anything in response.
 
My mind immediately jumped to invulnerable solar panels for our space station that still collect light. We'll have to settle for a geostationary orbit unless we do some seal research though.

This division seems spot on. Things I agree on: everybody should get decent tac move, everybody should be able to swing for 30 dice(except maybe Hazou), 1 diplomacy and 1 deception expert.

I'm torn on whether everybody should get high awareness. It's a very important skill, but maybe we start by raising it disproportionately for one team member first and reevaluate later based on how it works out? I'd also like to wait on raising stealth higher than around 15(depending on efficient attributes) and Transformation 20 until we have technique hacking. The basic 3 are some of the most refined techniques out there, but they're primarily designed so anybody can learn them. I'd like to see what else we can come up with before committing huge amounts of xp. In the meantime, we can purposely avoid situations that require stealth.

If anybody in the party does gets stealth, it should be Noburi. We don't know how the mist jutsu functions yet, but I suspect it synergizes with stealth beautifully. Hazou would get the high awareness first. I like Noburi or Keiko as the diplomacy specialist since it incidentally qualifies them for genjutsu. No one else has a high control requirement, both of them have decent INT, and diplomacy raises the rest. Genjutsu 12 would be in easy reach, hitting for 18 dice with a genjutsu that grants a 1.5 multiplier.
I kind of want to see Keiko become a genjutsu specialist as she overcomes the downsides of her bloodline...
 
This might be the arc that kills us.

We're wounded, on a strict time limit, about to fight a sealmistress and her bodyguards of unknown ability and number, about to be rushed by Zabuza and a squad of hunter nin, about to be captured by Orochimaru (who is apparently a drug dealer in his spare time), about to be pressed-ganged into the mayor's service, and the prom's tomorrow.
 
Last edited:
This might be the arc that kills us.

We're wounded, on a strict time limit, about to fight a sealmistress and her bodyguards of unknown ability and number, about to be rushed by Zabuza and a squad of hunter nin, about to be captured by Orochimaru (who is apparently a drug dealer in his spare time), about to be pressed-ganged into the mayor's service, and the prom's tomorrow.
Well, I know which of those I'd be the most terrified about.
 
I'm glad someone else thought of this stuff, I'd be sad if we didn't abuse a throwaway line about how 5SB ice still melts by burning our enemies alive while they're utterly unable to do anything in response.

For the research list:

- does the 5sb hold living things?
- we already know the 5sb holds wood, wood takes a long time to die1​, and what we use is probably pretty freshly cut.
- 1sb bullets, that will 1sb things they hit. Providing a nice root for enemies and allow us to burn them to death.

[1]: This is pretty generally true of plants. That salad you ate recently? Most of the greens were probably still happily photosynthesizing. I've done the experiments, and salads are the optimistic example. I've had lettuce in a stew still photosynthesizing at 60% efficiency in a stew that's been cooking for hours. Mind, you can hurt enough of a plant to ensure it will die pretty quickly, but even then it usually takes a long time to die at a cellular level, or even disrupt most internal processes.
 
Yes, which is why we don't 1sb the bullets. We put the 1sb on the bullet, allowing them to kindly deliver the seal to our target before activating.
So how does that help, exactly? I'm not sure why you'd want an immobile object in front of a person's body. Or do you mean activate the 1SB after it's penetrated the enemy (I'd then argue an explosive tag would work better)?
 
This might be the arc that kills us.

We're wounded, on a strict time limit, about to fight a sealmistress and her bodyguards of unknown ability and number, about to be rushed by Zabuza and a squad of hunter nin, about to be captured by Orochimaru (who is apparently a drug dealer in his spare time), about to be pressed-ganged into the mayor's service, and the prom's tomorrow.
You know, at the start of this arc, I was worried about our team being wounded. ...that's the least of our worries, really.
 
Mari sketch, cleaned up. Didn't quite work out as I'd hoped for, but at least hands are marginally less terrifying now.
Muer'ci does stuff : Photo
Really nice. You exactly nailed the way I picture her hair.

I'm glad someone else thought of this stuff, I'd be sad if we didn't abuse a throwaway line about how 5SB ice still melts by burning our enemies alive while they're utterly unable to do anything in response.
:facepalm:
@Velorien: This right here? This is why we can't have nice things. (Except for Muer'ci's arts, fortunately. We can have that.)
 
Really nice. You exactly nailed the way I picture her hair.


:facepalm:
@Velorien: This right here? This is why we can't have nice things. (Except for Muer'ci's arts, fortunately. We can have that.)
Hey, if the world is conspiring to kill us, we just have to conspire to kill the world right back.

e: I mean, on the plus side, we have the Keiko nuclear option, but that's pretty much going to result in... very, very bad things for her.
 
Last edited:
So how does that help, exactly? I'm not sure why you'd want an immobile object in front of a person's body. Or do you mean activate the 1SB after it's penetrated the enemy (I'd then argue an explosive tag would work better)?

Either penetrated or just when it first connects.

It's an immobilization option that doesn't, you know, turn our target into a pile of chunky giblets. Engagements with asymmetrical lethality are going to be a big problem for us in the future.

Also, it can be used as part of traps that attempt to capture rather than salsa trespassers. Not to mention, when combined with PMYF, and a high weapons skill could rapidly generate tacmove options.

Also I asked to put it on the list and not to dropping everything to design it immediately. It's an interesting possibility to consider later.
 
This might be the arc that kills us.

We're wounded, on a strict time limit, about to fight a sealmistress and her bodyguards of unknown ability and number, about to be rushed by Zabuza and a squad of hunter nin, about to be captured by Orochimaru (who is apparently a drug dealer in his spare time), about to be pressed-ganged into the mayor's service, and the prom's tomorrow.

Ugh, I've had that feeling since this mission began. I am so terrified of fighting a sealmaster.
 
Back
Top