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Don't worry, that was just me typoing away.

Why can't we just have Kagome not be around, like when we did Hot Springs infiltration?

Leaving anyone alone while in hostile territory is bad protocol in my opinion. Mari gets an exception because she is a jounin and specializes in this sort of stuff.

It would also be kinda weird to send Kagome away immediately after we brought him to town. But maybe that's just me.

Note that he probably has Awareness comparable (or even higher?) than Mari, making him an excellent asset for eyeballing stuff.
 
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If you are not having him set up the ambush point or covering our escape route with traps, what would be the point of having him come into town with us? Sure we could have him get a feel for the route through the town and where our starting point would be, but his skill set is not the most ideal for social subterfuge. Kagome knows this, and while we would like for him to overcome this weakness in his skill-set as a ninja, could we not have this very important mission have more untested variables that Kagome would add. His focus is such that he would be better suited for setting up ambush zones and egress routes and we should take full advantage of that. We are a team of specialists and we need to work together to cover for each others weak points.
 
If you are not having him set up the ambush point or covering our escape route with traps, what would be the point of having him come into town with us?

I'm not having him come with us into to town, he already came with us. I'm just working off from what @eaglejarl told us about the world state earlier. Here's the relevant exchange quoted again:

@eaglejarl I hate to throw more questions at you right now, but I'll forget these if I don't:
what day is it relative to the timeline J gave us,

have we entered the town with an established cover story, and

is anyone manning the fort?

Respectively: You have two days left.

You didn't specify one in your plan, so I'm going with "you came in as regular civilian travelers as three groups of different sizes."

So currently the whole party is in town. Now we can either make use of Kagome's expertise inside the town for the next update (planned length: half a day) or just send him packing alone into the wilderness.

We will most likely send Team Stalky outside the town to cover our exit while Team Talky talks to the mayor later in the evening. After talking to the mayor, the whole party will probably exit the town and try to ambush Arikada in the wilderness.

But that's kinda beyond the scope of this update plan (EDIT: unless people want to go talk to the mayor in the next update).
 
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I don't understand the logic of talking with the people in town about this job. Why even give them a heads up at all? Just what are we going to accomplish by doing this action and what are we expecting to gain? What is the price of talking to them, and why even risk them finding out our missing ninja status?

I really think our best option should be to just do a basic kidnapping without telling anyone why we are here. I would rather them not remark on our presence to begin with, as we will be the first sought after shouldwhen things go bad during the mission if we show our faces to much and make waves.
 
I am working on the more specific combat roles for our team to take should we get into a fight and not more than half our group is tied up doing other things(or in fact literally tied up). Feel free to add to it or tell me that I am wrong and what we should be doing instead.

Hazou: Frontline Assassin, high mobility with decent stealth and deception. Second in command within the squad and tactician. With his PMYF seals he is able to increase his mobility even further to attack from angles most opponents would not expect, as well as extend that ability to his group. Role in combat is to counter Ninjutsu specialists by quickly closing the distance on long and mid range attackers then fade back and assist the defence of team's own ninjutsu/genjutsu specialists. Can also attempt to fade out from the main conflict and provide surgical strikes to enemy leadership caught by Mari's Genjutsu or pinned in by either Keiko's long range barrage of weapons or Noburi's mid range water whip. With the low amount of chakra reserves most of the fight will be holding that chara in reserve for boosting unless a refill mid combat is avilable then MEW is used to pen in and reduce the mobility and situational awareness of enemy.

Akane: Frontline Tank, Should do her best to draw as much aggro as she can by opening with her Firefly jutsu to draw in opponents expecting to take out a ninjutsu user with taijutsu. By tieing up the opponents taijutsu fighters who are expecting to counter ninjutsu in a very tough fight she will be able to free up the rest of the team to more freely use their ninjutsu that takes longer to cast.

Keiko: Mid/Long range support. She will identify and mark priority targets for Hazou to take out while providing support to Akane and defending Noburi and Mari as they use their riskier skills in combat. With summons, Keiko can quickly fill gaps in our skill set by summoning Pangolins to bulk up our team and fulfill roles as needed so long as we have a proper slot filled and prepared.

This is as far as I have gotten, and lots of work needs to be done to refine things but I only have so many hours in the day to spend on this.
 
I don't understand the logic of talking with the people in town about this job. Why even give them a heads up at all?
We're not talking with "people" about this job, we're specifically targeting a person in power who has been stated to be against civilian exploitation by ninja, and we aren't even going to talk to her unless our investigation into the rumor mill makes us more confident that she'll be on our side.

Just what are we going to accomplish by doing this action and what are we expecting to gain?
We obtain access to whatever intelligence network Emiya already has, which I expect would be enormously helpful in identifying the people Arikada is coming to meet.

What is the price of talking to them, and why even risk them finding out our missing ninja status?
The price is the risk that Emiya immidately calls enemy ninja down on us, or goes against us in some other way. Missing nin-status is supposedly not such a big deal in Rice, so long as you aren't opposing any of the clans.

I really think our best option should be to just do a basic kidnapping without telling anyone why we are here. I would rather them not remark on our presence to begin with, as we will be the first sought after shouldwhen things go bad during the mission if we show our faces to much and make waves.
That would be a great plan if we knew where to kidnap her from, which is something Emiya's intel will probably help with.
 
I don't understand the logic of talking with the people in town about this job. Why even give them a heads up at all? Just what are we going to accomplish by doing this action and what are we expecting to gain? What is the price of talking to them, and why even risk them finding out our missing ninja status?

I'm trying to figure out a short way to answer this but I just can't. Here's the long version.

Option 1: Catch Arikada in before she makes it to town

If we want to catch Arikada in the wilderness, we need a way to check if she has made it past us into the town. Otherwise she might make it to town and already leave before we even realize we missed her. This is especially crucial since the chances of us finding her in the wilderness are low.

The other option would be to have part of the team stationed in town, effectively not having a full team for the fight. I could see us sending Hazou alone into town for this since he is wounded, but I get a feeling people might not vote for this option.

The best way to check if Arikada has made it to town is to have someone on our side in town keeping an eye on things. This is why we are hooking up with the mayor. She will know how to keep tabs on newcomers and can feed us information of their location etc.

Option 2: Catch Arikada in town

Alright, so we didn't catch her in the wilderness and she made it into town.

To find and ambush her we are going to need information. Talking to people is going to get us some of it, but if Arikada has someone looking out for her inside the town standard rumors and observations are probably not going to cut it. At that point, we are going to need allies that can operate inside the town.

Currently we are looking at the mayor as the ally of choice, mostly because she seems sensible and has a lot of power inside the village. This is a risky move because we don't really know her or what she wants but if we can make a deal with her, catching Arikada inside the town becomes way easier.

I really think our best option should be to just do a basic kidnapping without telling anyone why we are here.

It sounds really easy when you say it like that, but how would you actually go on about it? How are we going to find Arikada and take her out? If you have a good solution I'm all for it.
 
@Twofold What's your opinion on locating Arikada and catching her when she leaves?

My opinion? It will be harder since she will have a beefed up guard and the people trying to make her disappear have the home ground advantage and get the benefit of prep time.

In practice it is pretty much rolled into the same problem as finding her inside the town. We would need a lot of information about her and the people she is working with before we could reliably set up an ambush outside the town.

A more likely option would be to either lure or scare her out of the town into our ambush zone, but that also requires to solve the problem of finding her first.


So here's a little problem from the plan that requires your creative attention.

Currently the plan calls for the party to gather the info in separate teams. How are they going to share that info with each other and have a proper planning session without being overheard or seeming suspicious?

I feel like we should actually decide how to do that on some level instead of just relying on the QMs to come up with something. (EDIT: What I mean to say is: XP CHANCE!!)
 
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So here's a little problem from the plan that requires your creative attention.

Currently the plan calls for the party to gather the info in separate teams. How are they going to share that info with each other and have a proper planning session without being overheard or seeming suspicious?

I feel like we should actually decide how to do that on some level instead of just relying on the QMs to come up with something.
You are back in Rice, staying at the Firefly Inn in Sarubetsu.
It can't possibly be that hard for us to sneak into the same room.
 
Hey, does anyone know where Keiko got 5 goddamn points in Thousand Year Stare? 1 from the Swamp of Death, one from Pig-Slaying (which is honestly a little underwhelming), 1 from confronting the Polemarch. Where did the other two come from?
 
Write instead of talk?

This seems excessively paranoid and I have added it to the plan.

New stuff in green, want more of this in red.
[X] Action Plan: Lifting the Monkey's Tail

Gather basic information inside the town and prepare to meet the mayor.

Goals:
  1. Keep our cover
  2. Gather information about the mayor
  3. Gather information about the town
  4. Finish intel gathering during the day so we have time to approach the mayor during the evening/night
Method:
  1. Split into three groups and gather general information about the town
    • Everything about the mayor
      • Character assessment
      • What is her workday like?
      • How could a petitioner approach her?
      • Where does she work?
      • Where does she sleep?
      • Security?
      • Where could we meet with her in private
    • Confirm the information Mari got from the merchant she met on the road
    • How many and how skilled ninjas are in town
    • Anything else the teams feel is relevant
  2. Mari gathers information about the Firefly Inn
    • Get close to Emi the Younger and work some Mari Magic
    • See if there's an angle there to manipulate her to give us info and access to her customers
  3. Hazou and Nobby visit Haruo the Stickler
    • Buy something innocuous that travelers would need
    • Try and see if Nobby can get him talking about local rumors
    • A SPECIFIC APPROACH TO GET MORE OUT OF THIS CONVERSATION WOULD BE APPRECIATED
  4. Keiko, Akane, and Kagome map out the town
    1. Exit and entry routes
    2. Good ambush points
    3. Locations that seem better guarded than others
    4. Storage areas
    5. Water sources
  5. Meet back at the inn and collate the information and assess our next move
    1. Is the mayor still a viable target?
    2. Are there better options available?
    3. Use pen and paper for the conversation to throw off anyone spying on us
    4. Remember to burn the papers
Contingencies:
  1. If things turn fighty, run to the hills
  2. INSERT 'A PROTECT THE MAGE' PROTOCOL HERE
  3. ACTUAL CONTINGENCIES APPRECIATED


Hey, does anyone know where Keiko got 5 goddamn points in Thousand Year Stare? 1 from the Swamp of Death, one from Pig-Slaying (which is honestly a little underwhelming), 1 from confronting the Polemarch. Where did the other two come from?

Hey! That pig was really big!

She got one from the Joutaro fight but I'm not sure about the last one.
 
[X] Action Plan: Lifting the Monkey's Tail

@Twofold Is there any particular reason why we need to ally ourselves with the Mayor specifically, instead of one of the town guards or the innkeeper or the local friendly drunk? Yes, having the Mayor on our side gives us more freedom to move but it's much more risky since she's more likely to have us killed because missing-nin.
 
@Twofold Is there any particular reason why we need to ally ourselves with the Mayor specifically, instead of one of the town guards or the innkeeper or the local friendly drunk? Yes, having the Mayor on our side gives us more freedom to move but it's much more risky since she's more likely to have us killed because missing-nin.

We don't need to ally with the mayor specifically. It's just that she would be very useful and our long term goals sorta align with hers if you squint a little.

The risk is definitely there though and it's not like we've had a lot of thread discussion about this. Luckily the plan doesn't really commit us to allying with her so we still have time to come up with better ideas.
 
Is there any particular reason why we need to ally ourselves with the Mayor specifically
Higher payoff per time due to her connections / intel, and we have some indication that she's the kind of person who would be opposed to Arikada coming to town (in that she supports civilians against ninja, and has worked to keep the peace between the local ninja clans)
 
I'm against interacting with the mayor at all. We are missing nin who ARE acting against one of the local players, and I expect her to have at least jounin level social skills.
 
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