While I appreciate Team Uplift as characters, when reading the thread I've thought I'm glad nobody I know in real life is like this a few times about most of them.
Iron Earth Domes make are really smart if the hardened earth is as tough per density as air domes.(ie, nearly unbreakable). I'm worried that we'll end up with a "mere" durability 12 or whatever, which Essies can use one of their big attacks to punch a hole in, but probably can't afford to cast dozens of times to dig through dozens of meters of earth.Can we have the prep day be on Iron Earth Dome instead of Iron Earth? I think it might make it significantly easier to have the effect only apply to a spherical shell rather than the whole sphere, and even if it's harder it means we could do our own digging projects inside (which might be critical if we want to e.g. bury runes as a trap for Akatsuki). Also, thinking about it, it feels like there might be a risk that Iron Earth would apply to runic substrate and thereby prevent us from making rune blanks, which would be extremely bad.
Re. the three remaining prep days, can I suggest Dragon Roar and PLTR125 for two of them? (Both on your list.) Dragon's Roar I think might be useful because it targets a secondary stat and doesn't destroy terrain; PLTR125 I obviously have personal reasons to argue for, but I do think it's potentially a very useful mass buff rune against Akatsuki (and I think with our current PS we can jump straight to PLTR125, if we can do it at all we should be able to do it at that strength without further veterency).
As an additional rune (series) idea, which is a bit out there in terms of viability but might work:
Life Illuminator Rune
Rune
Creates a halo of light around living things with chakra in the (large) AoE. Should hopefully be easy, but should research it separately to make sure.
Target Painter Rune
Rune
This rune creates a halo of light around living things with chakra in the (large) AoE, except those whose chakra signatures have been input into the rune (ideally at any time after creation, but during creation is fine if that's what makes it doable).
If this works, it would then lead into making a Target Painter Rune with some highly damaging effect (if possible), which we could make our own fighters untargeted by. Might not work, of course, but possibly worth investigation.
Let's do all of them. Just be careful not to create the mother of all sealing failures when we activate something that destroys paper within range of seals."Activate all seals" or "destroy all paper" or "shred all chakra constructs" runes
Also we're in a really bad position for that to be a thing we do unless we wanna send Kei + Tenten + Mari on a capture mission half the continent away.
Iron Earth Domes make are really smart if the hardened earth is as tough per density as air domes.(ie, nearly unbreakable). I'm worried that we'll end up with a "mere" durability 12 or whatever, which Essies can use one of their big attacks to punch a hole in, but probably can't afford to cast dozens of times to dig through dozens of meters of earth.
"Activate all seals" or "destroy all paper" or "shred all chakra constructs" runes
- Seal destruction declaws Konan and Sasori(same with shredding chakra constructs). Paper destruction declaws Sasori and kills Konan outright.
[X] make Corudum goggles.fired its lava straight into Hazō's face. His face, where the armor was thinnest. Where eyes were protected only by thick ridges around the sockets instead of a nice heavy layer of stone. Where, basically, his eyes were set at the bottom of two funnels that would guide the lava right in.
Good point.If they work like air domes, we can nest them, which mitigates this a bit.
Good point.I bet if we make a "destroy all paper" effect it won't work on Konan's chakra-infused paper.
Thought of this, it's just the price we gotta pay.Shredding chakra constructs seems more promising. (Though it would moderately screw over Naruto if he's present, which is a downside)
Given that Mari just gave us all her chakra, I don't want to send her off to do something else and so not be able to use her chakra.Also we're in a really bad position for that to be a thing we do unless we wanna send Kei + Tenten + Mari on a capture mission half the continent away.
I'm pretty sure he doesn't like it. Hasn't he talked to Hazō before about problems with Yuno and being scared she'll murder someone? I'm pretty sure it was right before he summoned the Toad Sages for a counseling session.Yes, precisely. I think this is evidence that he does like it and so all is well.
We could make an Iron Earth Dome that's ten metres thick. (In fact, maybe we could just skip the whole problem and make a rune that allows for a variable internal radius at infusion time, so you could do the sphere version (with internal radius 0) or the dome version using the same rune.) As @OrthernLight points out, we could also nest them.Iron Earth Domes make are really smart if the hardened earth is as tough per density as air domes.(ie, nearly unbreakable). I'm worried that we'll end up with a "mere" durability 12 or whatever, which Essies can use one of their big attacks to punch a hole in, but probably can't afford to cast dozens of times to dig through dozens of meters of earth.
Had forgotten about that one - you have my support there.Based on stratigic nessecity, I'd put forward:
1. Anti-explosion rune
- Stratigicly transformitive enough that Leaf can fight the Akatsuki. We want it done at the same time as Force Dome and Iron Earth, so we should start it at the same time also.
Unconvinced by "destroy all paper"; Sasori has puppets as well as seals and destroying seals hurts us too, so it's really just a countermeasure for Konan, who's probably the Akatsuki member we're least likely to have to fight given that she a. seems to want to stay in Rain and b. seems relatively sane and might back down if we've clearly beaten the others without us needing a dedicated countermeasure. (Edit: as @OrthernLight points out, such a rune also might not work on Konan's chakra-infused paper.) "Activate all seals" does seem worth pursuing, though, because it might actually kill Sasori if he carries explosive seals on his person - on the other hand, we're not really short of ways to kill Sasori if we can get him to stand inside the radius of effect of a rune (see Explosive Rune)2."Activate all seals" or "destroy all paper" or "shred all chakra constructs" runes
- Seal destruction declaws Konan and Sasori(same with shredding chakra constructs). Paper destruction declaws Sasori and kills Konan outright.
This one I'm definitely not convinced by, partly because I'm of the opinion that we should focus on beating Akatsuki before we start thinking about how to backstab Oro, but mostly because I don't think these need a prep day. Oro has to be able to research them and we're almost certainly better than him at PS now that we have DotB; the likelihood of them turning out to be beyond us is IMO low enough that we could just jump in and pivot if they turn out to be hard.3. Orochimaru's rift-moving seals
- We have an outline from Orochimaru of what runes to make, now we just need to make them. We need to invent these if we actually want to win, and there are 3 runes in the chain, so we'll have difficulty rushing it out on short notice. Best to start now.
Chakra construct destruction would be great if we could make it work - though a potential problem is that depending on exactly how Naruto's not-actually-a-seal-may-or-may-not-be-a-Minatoseal works it might unleash the Nine-Tails if Naruto's in the AoE when it goes off. (As @OrthernLight points out, it also breaks SC.)
I have some hope that we might be able to push the radius on a chakra-construct disrupting rune much larger than an explosive, and it'd probably be invisible and work through cover (and thus not dodgeable), both of which could make it a lot easier to line up, but I generally agree with your pointon the other hand, we're not really short of ways to kill Sasori if we can get him to stand inside the radius of effect of a rune
If we go to war with Akatsuki to secure a random patch of nowhere they're aggressively defending, that's gonna get the attention of the other Hidden Villages, and WW6 will be fought over control of the rift site.This one I'm definitely not convinced by, partly because I'm of the opinion that we should focus on beating Akatsuki before we start thinking about how to backstab Oro, but mostly because I don't think these need a prep day. Oro has to be able to research them and we're almost certainly better than him at PS now that we have DotB; the likelihood of them turning out to be beyond us is IMO low enough that we could just jump in and pivot if they turn out to be hard.
You mean traumatised child soldiers whose parental figures are some combination ofWhile I appreciate Team Uplift as characters, when reading the thread I've thought I'm glad nobody I know in real life is like this a few times about most of them.
Sure - I hadn't actually thought of that, but now that you've pointed it out I agree that moving the rift away from the rift site is important to do. The thing is, Oro already has those runes, so the only reasons we need to have them too are 1. Oro dies (which is unlikely) or 2. we don't trust Oro to move the Rift. Oro's Rift runes are:If we go to war with Akatsuki to secure a random patch of nowhere they're aggressively defending, that's gonna get the attention of the other Hidden Villages, and WW6 will be fought over control of the rift site.
Even if we do take down most 85% of the Akatsuki and all of the cultists cleanly and silently, the remaining member can try to rally the other Hidden Villages to counterattack us, and "Leaf/Oro is seizing the means to resurrect their dead and conquer the world with a deathless army of Essies" is the best rallying cry they have.
If we leave the rift scar somewhere it can be verified and fought over, we'll need to fight and win a world war before we can get enough alone time with the rift to resurrect Akane, Jaraiya, ect.
So I think it's mission-critical to yoink the rift as soon as things go hot with the Akatsuki.
So this is not "teleport the Rift anywhere he likes", which makes it moderately difficult to steal; it sounds like the Rift may actually have to physically move through the intervening space. As Naruto says in his original instructions, it's better if we can also move the Rift, but ultimately what matters is that Akatsuki don't control it; and Oro's not going to close the Rift, at least, so even if he does take control of it (which would set him against Naruto+Tsunade) we can deal with that at a later date. (Naruto's instructions below.)Hazō looked up, his face serious, and waved the paper. "He wants a progress report, yes. Because Orochimaru is almost done with the rift runes. He's been working on one that will open it and then a constellation of three others that move it. The first decouples it from its spatial location, the second pushes on it, the third pulls on it. He estimates he'll be able to move it somewhere between five and twenty miles with one set of runes."
If you have research bandwidth, start to develop rift technology in parallel with Orochimaru. I don't trust that he won't take the rift for his own, but it's still better that he selfishly sit on another immortality source than Akatsuki do who-knows-what with it. Still, I'd rather it be in your hands than his.
Those are reasonable examples, yes. However, the entire reason for calling them judgement calls as EJ did is that we aren't going to make definitive rulings in advance. It's possible that such a situation will arise and we will rule that, for one simulationist reason or another, the target was able to dodge the explosion anyway.
Need a rift to work on these. So not really an option for the momentOrochimaru's rift-moving seals
- We have an outline from Orochimaru of what runes to make, now we just need to make them. We need to invent these if we actually want to win, and there are 3 runes in the chain, so we'll have difficulty rushing it out on short notice. Best to start now
Forbidden Lore time with Uncle Kagome!I'd like to sketch the oldest cave-wall marking and show the rest of the team and ask if any of them recognize it.
If we can store it on the 7th path, that would be huge. Make an artificial lake to store it, pop in via reverse-summoning every week, score points with the Toad sages for giving them a super-pool, let us research it on the fly...I guess we're probably not going to prioritize investigating the water further, but:
- If it doesn't work on shadow clones, it *probably* doesn't work on summons, but we could check.
- If it can't be stored, it *probably* can't be taken to the Seventh Path, but we could check.
If it works as described, yeah everything's fine.So this is not "teleport the Rift anywhere he likes", which makes it moderately difficult to steal; it sounds like the Rift may actually have to physically move through the intervening space.
Oh sure, I'm also assuming we have at least 24 hours after attacking the rift site to move the rift and make our getaway.Besides, I was visualizing our attack on the Rift site as "detonate Remote Explosion Runes/Superchillers/equivalent superweapon, kill every non-S-ranker on the site instantly and maybe the S-rankers too, then crush any stragglers with Naruto+Tsunade+Oro" such that it would take at least a day or so for news to get out, by which time we could (hopefully) be gone with the Rift; I wasn't envisageing a protracted battle that would draw attention.
It's pretty likely that Oro muscled through on theory alone, we can prep day to see if we can do the same.Need a rift to work on these. So not really an option for the moment
We already did themIt's pretty likely that Oro muscled through on theory alone, we can prep day to see if we can do the same.
There's a rift in IronAnd if not, where do we even go to get a rift? Do we make a tiny rift-maker rune? Give up?
Did the bladehorror rift leave a rift scar?And if not, where do we even go to get a rift? Do we make a tiny rift-maker rune? Give up?
Same situation here, fwiw, down to not wanting to impose unduly on spoons- I'm not entirely sure how much we accurately saw/understood, how much was IC outside Hazo and co's perception/understanding, and how much was OOC a mess because of IRL spoon purgatory and whatever other factors. I think I have a rough understanding of events but I'm shaky on a lot of the details and whether or not specific things we do/don't understand are important.I'm just trying to grok, I know spoons are at an all time low so sorry if it's coming across as annoying.
If there is a sealing failure, working on seals underground will dramatically lower Kagome's ability to run away. If there is no sealing failure, the extreme vibrations of a banshee fucker might be able to cause a cave in, which Kagome will not be able to escape unless he has Hiding Like a Mole, which he doesn't afaik.
- Ask Kagome to start working on Banshee Fuckers w/ notes
- Don't test them in the open, create a soundproofed section of the caves for him.
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