Interlude: Company Retreat- Merrie Melodies
[X] Make up with Roger
84

[X] Finish your degree online
54

[X] Practice Mongolian Throat Singing
73

[X] Spend time with Road Runner
68

[X] Practice Musical Theatre
61

[x] See a musical
95

[X] Follow Father around
29

[X] Try Talking to Shego
11

[X] Visit Little Toontown
57

[X] Psychoanalyze
-[X] Mirage
84

[X] Watch El Matador de Amor
73

[X] Hang out with the other teenagers
66

[X] Go to a rave
47

[X] Prank your Coworkers
99

The Danville Performing Arts center was the premier destination for any off-broadway shows that were passing through the Tri-State Area. The population boom following DEI's expansion into the surrounding regions had drawn more people than ever before, making the city the a haven for theatre in the Midwest. Agent Russ was seated in the front row as he watched ancient Mongolian warlord Genghis Khan practice a song on stage while Francis Monogram took furious notes on a legal pad. This was not, strictly speaking, a mission. But if it had been one, Russ admitted to himself, it would break top twenty.

"Can you make it sound more dramatic? I think we can get some serious attendance here if this works out! Just imagine it, a musical all about the unmitigated disaster of the Sands Casino, chronicling Syndrome's downfall! It'll make Doofenshmirtz happy since this sort of thing is right up his alley, and it'll be rubbing the defeat in that fink-rat's face!"

"Vink-rat?" Khan queried.

"I'm trying to get into the mood of the thing."

Khan nodded, reconsidering the best way to pull off this song. It would be a welcome treat to bring the ancient Mongolian art into modern culture, and maybe with some luck he could even teach new people outside of the steppes. His oddly brilliant yet unathletic descendant would be very pleased.

"I gotta admit, I didn't think you'd be interested in this sort of thing." Francis commented to Russ. "You weren't real happy after Sinatron tried to take over, so I was worried you'd call this a threat to national security."

"He broadcast on livestream to the entire world. Compared to that this is a blip on a radar."

"Oh. Well! I was thinking I could talk Liotta into playing the part of Sinatra, he was kinda disappointed that he never got to livestream his performance last time."

"Just make sure to keep our role out of it. Nobody needs to know that we were there that night."

"Keep us out of it?! Come on! What would Doof think?"

"Eh, I think it could use some more chorus girls." you say, standing up from your seat about twelve rows behind Russ. "Come on, it's Vegas, you can't tell me they wouldn't fit."

Monogram and Khan whirl around at the exact same time, but you cut them off. "Don't mind me, just pretend I'm not here! Keep on practicing!" you say encouragingly. Norm is still hovering about ten feet behind you just like he has been for the past two weeks. You're not sure what exactly encouraged him to follow you so closely, and you're also not sure you like it. It's one thing for him to consider himself your son- you've still got a ways to go to unpack that one- but son or not, staying so close to you at all times was kinda creepy.

You decide to let Monogram and Temujin get back to it- you're not going to be a backseat playwright or anything. They go through the motions on stage for about half an hour more before getting into a long debate on how the scene of Mass 'slaying Kronos' should play out, at which point your attention begins to wander. In an astonishingly lucky coincidence, you notice Agent Russ quietly slipping away. He's good at his job, so you're fairly sure you wouldn't have noticed had your eyes not glazed over from the previous conversation.

You're pretty curious as to what else he could be doing with his spare time. Despite being a government spook he's been a great employee, helping you out with all sorts of assorted acts of skullduggery, facing off against your Most Hated Enemy Doom, and even helping you recover your newest Evil Geneticist, but you can't remember ever seeing him relax, or unwind, or even emote anything but grim faced disapproval or mild shock. Naturally you're a bit curious about what he would do with his free time.

After waiting a moment or two to leave the theatre, you slip out the back door to follow him. As familiar as you were with the streets of Doofania, you had no idea where he was going at first, taking so many turns and alleyways as to make his final destination incredibly difficult to predict. Befitting of a secret agent, you supposed, but quite annoying for anyone attempting to follow them. You lose him at least three times, only picking the trail up again by chance.

Halfway through your stalking, you notice that Russ is headed for Little Toontown. That's… weird. You can't really imagine that guy going to a place like this on purpose unless there was something sneaky going on. Your interest in following him and figuring out what he's up to redoubles. You follow him stealthily from the next street down, slipping off your labcoat and becoming practically unrecognizable in the process.

Little Toontown is more of a street than a town, plus a few smaller alleys. A few hundred toons have set up shop here, popping up with uniquely animated houses, dancing trees, and all sorts of other signs of humorous habitation. The very clouds in the sky haven't come alive, like Goofy says the clouds in Toontown once did, but you still like to think the toons are getting a bit of home away from home in their new… home.

As you watch Russ heading through the area, you happen to see an errant bucket get knocked off a windowsill and go flying directly for Russ' head. You almost yell out a warning, but then, something strange happens. Normally this is the part where the hapless passerby gets clonked on the head, sees little birdies, and then probably gets in a fight with the clumsy house owner. Instead, what happens is Russ catches the bucket in his hands. And then, a second later, he catches the water, which had been about to soak him through, in the bucket, setting it gently on the ground before moving onwards. Seconds later a passing cartoon dog steps in the bucket, getting it stuck on his foot and flailing wildly.

A few minutes later, you watch as a passerby bumps into a hulking brute of a toon next to Agent Russ. The guy makes a big show of cracking his knuckles, looming, and threatening… Dennis the Duck?! Seems the little fellow managed to get into some trouble while taking a stroll around Toontown. Russ talks to Dennis for a moment before tapping the thug on the shoulder. The thug turns… only to receive a ham and pastrami on wheat directly to the face. This was followed up by half a dozen other gags, pratfalls, and slapstick, all expertly redirected by Russ and often funnier than they would have been if they'd hit him in the first place. The guy doesn't even look like he's trying!

---

As you watch Russ step through multiple other sight gags, your head turns to a most peculiar sight. Inside one of those old-fashioned diners is another one of your Toon employees, Wile E Coyote. You were as surprised as anyone when he stopped talking in signs the last couple months, but you figured that was personal and didn't want to pry. The fact that you are now prying into his personal life at this very moment is irrelevant. Wile E looks like he's ordering food at the counter with a very spindly blue bird balancing on the stool next to him.

---

"Now, I don't mean to be crude my friend, but I assume you'll not be wanting turkey."

"MEEP MEEP!"

"Yes, quite. Wild greens on sixteen-grain rye, an excellent choice. And for me, I'll be having a sixteen-decker deluxe sandwich with all the fixings, light mayo, extra onions, triple meat, hold the lettuce. I quite literally have not eaten for sixty years."

"MEEP MEEP!"

"Oh come now, I may be a changed coyote, but I am also absolutely famished. I highly doubt that there are any roadrunners on the menu."

You hear a tremendous crashing noise behind you and turn around to see a car firmly planting itself into a nearby telephone pole. Typical Toon shenanigans, you figure, turning back around to spy on Coyote some more. Despite a mere ten seconds having passed, the two of them have sandwiches already sitting in front of them. Coyote's reaches up to the ceiling while the bird's is a much more modest watercress affair.

"Goodness!" Coyote says. "I fear that poor driver might be the latest victim of ACME power steering. Horrid company."

"MEEP MEEP!"

"Hm? What exactly is incorrect about the way in which I utilize ACME products?"

"MEEP MEEP!"

"User error? I feel as though I should be insulted, but it is difficult to deny the lack of results for the last six decades or so…"

"MEEP MEEP!"

"Well yes of course I am aware that they run off comedy. It is a cartoon company, after all. That's exactly the issue. For some ineffable reason, it is apparently deeply humorous for me to succeed."

"MEEP MEEP!"

"I… I suppose I've never thought of it that way. Could I really just change in such a drastic fashion? 'Be worth rooting for'? I did always have a sizable following hoping for me to catch you old friend… imagine how much sooner I might have devoured you if I had simply played for further sympathy. Hmm. This bears investigation…"

That was a weird conversation. You guess Toons really do run off the narrative. You almost want to keep listening in, but Russ seems to have finished evading that massive Toon Rottweiler and is rapidly leaving your field of vision.

---

Russ is kept too busy to notice you for a while, but eventually you have to go back to following him from a distance. This is a problem, because near the end of Toontown you run into a few more familiar faces.

"Oh hi Vanessa! Oh, and Max and our new hire Janna! Good to see you three spending time together! How's Goofy's semester going?"

"Hey dad." Vanessa says disinterestedly.

"Uh, hey Mr. Doofenshmirtz." Max replies, rubbing his neck awkwardly. "It's uh… going."

Janna only grins.

"Soooo, what are you and your little friends doing in Little Toontown?" You ask. Max looks a bit sheepish, but Vanessa long since stopped caring about what you think.

"We're going to see a concert. Janna says there's this hot new genre… what did you call it?"

"Electronica Electro Swing, huge on the west coast, Toons are going wiiiiild with it. It's so weird. Turns out some toons are drawn to do stuff other than be funny, and there's this antelope that-"

"Okay okay that's enough." Max cuts in hurriedly.

"Oh Max, you really should feel more free to talk about your hobbies!" You try to reassure him.

"Yeah." Janna agrees. "You should chat to the guy who got us tickets Doof, he's great." Janna says, gently patting the side of a fire hydrant looking in your direction.

"Wha- Oh oh right! Toontowns have living fixtures, I almost forgot. It's very nice to meet you, uh…"

You wait for a moment but the fire hydrant doesn't respond.

Janna smiles, clearly happy to help introduce people. "This is snrk, Fiery, the Fire Hydrant. Don't worry, he's shy."

"Oh of course of course." You say. "So, Fiery, I understand you're something of a music aficionado?"

Fiery continues not to respond. You understand he's shy, but come on, this is getting rude. Max and Vanessa are staring.

"I uh… how did you meet Janna?" You ask. Still nothing. "Listen here bucko. I happen to be in charge of this city and if you think you can just ignore me then you have another thing-"

Janna bursts out laughing. "Dude, dude. It's not a toon. I put googly eyes on it."

You blink. Max and your daughter try not to laugh beside you.

Fiery's plastic eyes continue to stare in opposite directions.

"How dare you!" You exclaim in redirected fury. "That you would use such brilliant, unmitigated deceptive skill to make a dummkopf out of me! I am your boss, and your ruler! What possessed you?!?"

Janna shrugs. "Thought it would be funny."

"Funny?!?!"

"Yeah, and I was totally right." she says before walking off.

"I can't believe you! You've made me a fool in the most embarrassing way possible! You've deceived me, betrayed me, and quite possibly bamboozled me. And worst of all young miss, you've made me completely lose Agent Russ!"

"What, the government spook? Greying hair, poser sunglasses, incapable of strong emotion?"

"Yeah that's him." You reply.

"Oh, he went into that side alley a couple minutes ago."

You stare at Janna. It's like she knows exactly how much she can get away with at any given moment, and spends her life gleefully tap dancing across the line. You fume for a few seconds before giving up.

"Curse you Janna the Teenage Girl!" You declare before slinking off into the alley. Wow, it's been a long time since you've cursed anyone. Victory is kind of weird.

As you leave, you see Dennis wander up to the group of three.

"Well hey guys, what brings ya to Toontown?"

"We're going to a concert." Janna replies lazily. "Wanna come with?"

"Oh sure, I love music! I hope they allow outside food in."

As the four walk off, Dennis looks back towards where you were standing, his face shifting in confusion.

"Aren't we gonna bring Fiery???"

---

Other than a few dumpsters the only thing in the alleyway is a door leading into a brick building. You test the door and are surprised to find it unlocked, opening up into a hallway that leads into a theatre of sorts. It's much smaller than the Danville Performing Arts Center, maybe only a couple hundred seats, playing what the jaunty introduction calls Rabbit Fire on the silver screen. You can see a dozen or so Toons among the audience, some assorted humans, and…

Agent Russ? you question as you see the man in a nearby seat.

Russ relaxes in his seat, having finally shaken off the most persistent pharmacist he'd ever met. Trust Toontown, he thinks, to give you the best luck possible in catching back up to him four times in a row.

You watch in awe as the short cycles through a series of gags, starting with Bugs, Daffy and Elmer's famous 'Duck Season Rabbit Season' routine that even you know, but then elaborating on the idea into a hundred and one unexpected variations. It's a good cartoon, but that's not really your focus. Your attention is on Agent Russ. For the first time you've known him, he's smiling! And chuckling! The man seems completely at ease. Gone are the normal paranoid glances and ceaseless calculation behind those mysterious shades, replaced by a man at peace with himself. At the conclusion of the short, when the continual tearing of 'duck season' and 'rabbit season' posters reveals an 'Elmer season' that unites the warring animals in revenge, you hear him release an audible 'Ha!', and that is the last straw.
"Agent Russ! You like cartoons?!?!" you ask in shock, as Russ whirls around and the end theme of the Looney Tunes is cut short with the clattering of a film projector. The rest of the patrons give you awkward glances before slowly shuffling out.

"I…" Russ says slowly, obviously stalling for time. The calculation and the paranoia are back. After a moment he appears to capitulate, and sighs. "Yes, I suppose I do."

"Why?"

Russ quirks an eyebrow. "Do you not appreciate the classics Doctor?"

"Oh no no! It's funny stuff. I just didn't peg you as the sort of guy to… be… funny?"

Russ sighs again. "You know it's rude to pry into your employee's lives."

"Ehhh... sorry. You're just so mysterious!"

"Heh." Russ chuckles again. "That is the idea."

He seems to come to a decision.

"I suppose I like the old cartoons because… they remind me of a simpler time. Before everything went mad."

You look at him askance. Most of your life has been one traumatic incident after the other from the literal day of your birth. The idea of nostalgia is something you have a hard time wrapping your head around.

"Toons. Supers. This country. We all used to mean something. Before cunning minds and pragmatic hearts ripped out the soul of the world. I try to fight fire with fire, but… sometimes I need to remind myself what it's all for."

"I knew it!" You crow. "I knew you weren't a heartless government spook!"

"Let's not get ahead of ourselves here."

"Come on, you can admit it!" You needle. " Monogram has his secret love of Sinatra and musical theatre, and you secretly love Toons!"

"I suppose neither one is much of a secret any more." Russ admits gracefully.

"Soooooo. Now what?"

"Now." Russ says firmly. "We are finishing the Hunting Trilogy. Rabbit Fire was a turning point for the industry by turning Daffy from a screwball protagonist into a selfish foil for Bugs, but it wasn't until Rabbit Seasoning that Mel and Chuck perfected the format."

You take a seat. You missed most of the first film anyways. A couple more doesn't sound too bad.

---

Monogram and Khan both enjoyed their artistic opportunity very much. For letting them take the time, they both gain a permanent +5 loyalty!

When you finally get around to starting your musical, you will gain +40 to the first roll as they have already laid the groundwork!

Vanessa, Max, and Janna have formed a very odd little friend group! They've begun working well together and all gain the trait: Doof Troop!. If two of them are assigned to the same quest, they gain +5 to rolls. If three are assigned to the same quest, they instead get +10!

You've gotten to know Agent Russ better, and he didn't even get mad at you about it! Russ gains a permanent +5 loyalty.

??? revealed for Agent Russ: Tooned In! Agent Russ has a preternatural understanding of comedic timing and narrative convention, and has figured out how to weaponize that knowledge. He gains +10 to all rolls made in Quests with other Toons, rolls against Toons, or on National Actions involving Toons! He also gains +20 to knowledge rolls related to Toon personages or history!

Agent Russ' Preference Revealed: Just a Little Loony: Agent Russ is fond of Toons, claiming they 'remind him of the old days'.

Wile E Coyote has buried the hatchet with his old nemesis and gained some insight into his previous failures! ACME Unlimited has been enhanced! If any National Action Wile E is on would become a crit if ACME Unlimited lands heads, it automatically lands heads!
 
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Interlude: Company Retreat- St. Elsewhen
It had been a long and incredibly stressful month for Mirage, having come extremely close to failure on more than one occasion. When Dr. Heinz gave her the details of the so-called 'Toontown Railroad' and instructed her to complete them, she hadn't thought much of it. Having dealt with clandestine corporate affairs for the better part of a decade, Mirage didn't foresee any major problems cropping up.

That was all before she started.

Toons, it seemed, had a near-compulsive need to catch the spotlight- or at least many of the ones on the run seemed to. That made sense, she supposed, the Toons that were capable of altering their behavior or laying low probably wouldn't be on Dip Row to begin with, and the sensible ones would've moved out a long time ago… but many of the Toons of LA were stubborn, prideful, simpleminded, or just plain averse to functioning anywhere other than where they had spent most of their lives. Her first attempt at setting up a network of surreptitious agents was nearly an unmitigated disaster, having badly underestimated how difficult it was for certain Toons to stay out of the public eye. Even when Dr. Heinz provided some assistance and offered valuable insight on Toon psychology, things seemed doomed for failure until the invaluable assistance of one Dougal la Mancha came along.

With the project finally completed, Mirage decided to turn her free attention to one of the very few guilty pleasures in her life. She had been introduced to the long-running telenovela El Matador de Amor sometime last month, and despite the questionable quality and oftentimes poor acting, she had found herself enraptured by the intertwining plotlines, surprising amount of violence, and relentless drama between Enrique and Marcello as they pined for Carmen's hand in marriage.

The series had been running since 1953 nearly uninterrupted, putting out five episodes per week with only one or two major breaks on account of writer's strikes. The show was ludicrously popular in Mexico, attracting an audience far outside of its expected demographic powerful enough to last to this day. Naturally, Dr. Heinz had insisted that she start at the beginning of the series and watch all the way through to the present… provided that she had nineteen uninterrupted months to spare.

She picked up a VHS tape at random from 1977 that promised to contain a 'special episode' meant to entice new viewers to pick up the series. Sure, she might've been skipping ahead by thirty-some years, but Mirage was a smart woman. She'd probably pick up on the extraneous plot lines in no time.

The episode started off as most episodes did, with a scenario that engendered Marcello and Enrique competing for Carmen's hand in marriage. The woman was apparently unable to choose despite having thirty or more years to do it, and yes, they actually kept track of time consistently. Through lots and lots of deaths, resurrections, vampirizations (the sixties were a weird time), and other assorted excuses for changing actors, the showrunners had ensured these three individuals would keep existing until the end of time.

The first twenty minutes were nothing to write home about, but Mirage found one of her eyebrows raising in surprise when a time rift opened up just as Marcello and Enrique had entered a brawl in the middle of a cafe. Out of the swirling rift in reality stepped none other than Dr. Zone from the famous sci-fi series!

"Quién eres tú?!?" Carmen asks in confusion. Thankfully, the Doctor's 'Subtitles Inator', which as far as Mirage could tell was indistinguishable from normal subtitles, rendered it as "Who are you?!?"

"I'm not important, my dear." Dr. Zone replied smartly. "You are!"

"What do you mean?"

"My dear Carmen. A hundred and forty-two years from now, your great-granddaughter will become the first President of Space, and save reality from the third invasion of the Prognosticons! For the sake of the timeline, it is vitally important that you marry the right person. My Aural Claw Hammer has narrowed the possible matches…" Zone trails off dramatically before using the tool to point at Marcello and Enrique, "To one of them!"

The two stopped their quarrel to gasp in unison.

Now this was interesting. Actor Orton Mahlson was quite public with his approval of the Dr. Zone character and seemed to relish getting cast over and over again, no matter the circumstance. Dr. Zone- or some iteration of it, as the show had been rehashed several times over the decades- was now on its fifty-third season overall, having been in production ever since 1963.

Hmm.

Mahlson had been playing the same role all this time, but he didn't look a day over thirty.

Mirage took out her phone and pulled up a picture of the man with a quick internet search. He had posted a picture just three days ago on the upcoming movie Dr. Zone XXIX, with him cheerfully posing in the streets of San Fransokyo where they would be filming on location.

She pressed pause on the VCR and raised her phone to the screen to compare the man from 1977 and 2016. With some slight variations in hairstyle, they appeared to be largely identical.

Mahlson's appearance in Dr. Zone XXVIII could be chalked up to really good CGI or amazing makeup, but she couldn't see any hallmarks of that on the man's blog post. Mahlson should've been over eighty-three at this point!

Perhaps that was something to note for later. Mirage was no stranger to the unusual or esoteric, so an apparently ageless man didn't even rank in the top twenty strangest things she had to deal with… though finding the source of that apparent agelessness was another question entirely.

Mahlson demonstrated an unexpected grasp of the Spanish language. Normally the network would've dubbed over such a famous actor's appearance, but not this time. With Dr. Zone unsure of which love interest Carmen must marry, hijinks ensued as the group dodged all sorts of aliens and time rifts, one time coming face to face with Ponce de Leon himself! In the end, it turned out that it was just a misunderstanding over late 70s slang… but then it turned out that the entire episode was the vivid dream of Fillipe, a character who had been in a coma since 1957 and was only just waking up! Except on Fillipe's night stand was Zone's famous Aural Claw Hammer. It was a dream… OR WAS IT???

All in all, it was an extremely enjoyable afternoon, and she might have even stumbled across a bit of information that could catch her employer's attention.

---

TECHNOR, THE MECHANICAL MAN, paused for approximately four picoseconds to consider all of the data he had obtained from interviewing Mirage. A significant part of him was greatly pleased at having the time to devote to his main purpose rather than villainy. Not for the first time he felt glad for having joined up with the good doctor. He appreciated his genius, indulged in evil every so often, and best of all, was working on a way to fix his power consumption problems.

"And how are things going with your most recent project? I understand that you had some problems over the past few weeks." Technor asked in a much more subdued voice than his usual megalomania. His primary function was therapy after all; it overrode all other directives.

"Yes, I have to admit that I underestimated the… unpredictability of Toons. Thankfully Mr. la Mancha was kind enough to step in."

"Ah yes, our new clandestine benefactor. What was your impression of him?"

"He seemed to be a man concerned for the plight of his fellow Toons and happy to get back at the man that ruined his business."

"Fellow?"

"Yes. This is confidential, you understand, for obvious reasons he would prefer for it not to become widely known, but Dougal is in fact a Toon himself. His animosity for Doom is not surprising. Other than that…" Mirage waves her hand vaguely for a moment. "He was also, I will admit, quite charming. It's clear he still holds to the old ways."

Technor subtly activated his biometric data gathering functions to take a look at his patient. Heart rate, pupil dilation, minute changes in facial expression, and more were compiled and crunched in an instant. Dr. Doofenshmirtz had told him to 'be on the lookout' for possible signs of hypnosis ever since Mezmerella had enthralled the washroom attendant to give her four miniature artisanal hand soaps instead of one.

Dismissing the data as well within standard parameters, he moved forward into the next possible phase of inquiry.

"Old ways?"

"Yes." Mirage responds. "You know. Courtesy, chivalry, and the like. You don't see that much among businessmen these days, or anywhere else."

Technor's processors cross-referenced what he knew of Mirage's past and performed a logical inference.

"Such as with supervillains?"

Mirage blinked, apparently caught off guard. She attempted to laugh it off, displaying standard avoidance techniques. "I'm not sure if that's the best subject to-"

"Please." Technor responded, detecting a promising line of inquiry. "I am a psychologist first. I have disabled my Ego module for the duration of this meeting. Everything you tell me will remain in the strictest confidence unless it presents a chance of harm to you or others."

"Then yes, I suppose so. I.. got to know a lot of Supers over my career. Things were different, in the golden age. They… were good people."

"Until Syndrome?" Technor asked, presuming an obvious connection to her hatred of the man.

Mirage turned away.

"Yes." She said blankly. "Until Syndrome."

Technor updated his probability matrix significantly.

---

You returned to your penthouse to pack your bags for Acapulco, having spent a few hours earlier in the day meeting with Roger at one of the diners in town. The two of you reminisced over how awful Drusselsteinian cuisine was and got to talking about the bad old days. Surprisingly, Roger seems to be acting a lot more humble than he had over the past few years- he seems to appreciate you taking the time out of your job ruling the tri-state area to be around him. Something he never did, now that you think of it. Perhaps his exile from power was a swift reality check for the man.

You figured that you're making some excellent progress in burying the hatchet for good, but there's a lot of bad blood between you that won't just disappear overnight. You briefly consider inviting him to Bueno Nacho for lunch next weekend as you ride the elevator before realizing that it would probably do more to destroy your relationship than anything else you could manage if you tried.

---

Hego caught you in the elevator up to the employee breakroom.

"Dr. D! I wanted to ask you a question about my sister!"

"Eh?" you ask, surprised. "What about Greatest Rival Shego?"

"Well, since you're dating her, I figured you would have a better understanding of her than I would at the moment. How deep does her evil run? Is she evil all the way to the core, or mostly on the surface?"

Your eye twitches as you briefly consider the merits of firing Hego. Out of a cannon. Surely Shego would understand.

"Eh, I dunno, we haven't talked since the heeiiii….ah, the hotel visit. The Sands Hotel visit." you say, saving yourself at the last second.

"Oh." He responds, looking disappointed. "I tried to talk to her about the goodness that must reside deep inside her heart, but she didn't even pick up her phone!"

"Yeah? Drakktech has a major shareholder's meeting today, she's probably been tied up for hours. Maybe try to call her back later?" you say, not wanting to chide him for his naivete. It's kind of endearing, in a way.

"Yes, I'll have to try again tomorrow! And perhaps the day after that! And the day after that!" Hego proclaims triumphantly as he walks off. Maybe there's a reason Shego didn't pick up, you think to yourself.

Woah, you just looked down on someone else's social skills.

I mean, on brand for evil but like… wow. This has never happened before. You try to shake off the cognitive dissonance as you leave.

---

Janna is waiting outside the break room door, slouching up on the wall in an expression that screams disinterest. "Hey."

"You!"

"Yeah, me. Anyway, I figured I'd apologize for that prank with 'Fiery' earlier. I'm still pretty new around here and I don't wanna get fired on account of one little prank."

Huh. An apology? And without a fight? That's… odd.

"Yeah, well… yeah! And don't you forget it! I'm still evil after all, I could pull your trip to the Bahamas and send you to Jamaica instead!"

Janna just blinks at you, apparently confused. After a moment she pulls herself together and her devil-may-care attitude returns. "Anyway, I've got places to be. See ya."

You shudder as you enter the breakroom, thinking about how creepy your new employee was. You're still not sure how she ended up working for you, but at least she seems to know something about the occult.

When you walk inside, all eyes are on you. The coffee machine. The potted plants. The couch, the television, the cabinets. Dennis the Duck is sitting in the corner 'conversing' with a toaster. All of them have angry-looking eyes that are staring in your direction. You turn around to give your intern a piece of your mind when you see it.

The vending machine standing next to the door stares back at you.

For a moment your worst fears seem to come to life as you stumble back, shrieking. When the horrible contraption fails to reach across the room and throw those vile vanilla cookies at you, you realize that you've been had.

Cackling laughter echoes down the hallway as Janna runs for the elevator.

You raise your hands to the sky as dramatic lightning flashes outside. "CURSE YOU, JANNA THE TEENAGE GIIIIIIIRL!"

---

You glare around the room at the dozens of googly-eyed objects staring back at you. That girl! That horrible little girl! You'll show her! You'll lower her work credit card limit by $2,000, see how she feels about that! Furious, you give the be-googled rec room couch a hard kick before stalking off.

"Sorry you got fooled by the sofa, Mr. Doofenshmirtz." Dennis commiserates as you exit. "Real mean of Janna to hide a fake one in with all of us other Toons." Apparently giving up on his toaster conversation, he heads over and sits on the couch. A moment later he hears a muffled voice.

"Man, I know he's the boss and all, but that hurt."

Dennis screams.

---

Mirage has enjoyed her leisure time! She gains a temporary +10 to loyalty.

'Investigate Dr. Zone' intrigue action unlocked!

Technor has discovered Mirage's massive lingering guilt!

Hego has accomplished nothing, but made Doofenshmirtz feel better about his own sibling relationships.

Doofenshmirtz has improved his relationship with Roger a bit more! He's well on his way to making up, but there's still a lot of bad blood to work through.

Janna deeply enjoyed driving you up the wall and now considers you a favorite target! Her Loyalty has permanently increased by 5!
 
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Interlude: Birds of a Feather- Come Fly With Me
You are Wile E. Coyote, and for the first time since your epiphany, you've found yourself resorting to old habits. Once again you are traipsing off to a remote location to look for a bird based on nothing more than a rumor and a hunch. At least you're not planning to eat him this time. Accompanying you is Dr. D's number one janitor and his son, and for some inexplicable reason, Dennis the Duck.

You're not really entirely certain why the little guy is coming along with you. You don't have anything against him exactly, he makes a mean sandwich and is perfectly personable, but in terms of combat, stealth, deception, skullduggery, or… anything, really, he's going to be more of a millstone than an asset. You're already planning on the inevitable conversation you'll have when you don't find Donald here at all. That photograph was months old when Dennis found it, and Donald has been laying low for the past couple of years.

The plane ride down was pleasant, at least. Fortunately none of you were on the no fly list, though you were forced to give up the ACME mace you keep behind your back in case of emergencies. After getting out of the Jorge Chávez International Airport, your group spends the next four or five days crossing the country by motorbike, off to find the location of some town so remote that it's not even on most maps. Surely, Donald knew what he was doing when he picked this place to hide in.

The town of Itza Pitz is a modest affair on the outskirts of a nearby jungle, consisting of four or five blocks, with several rows of houses and apartments and more than a few businesses ranging from restaurants to market stalls. The town lies on the edge of the jungle, in a small piece of flatland between the mountains which the locals refer to as the 'Plain Awful', which even you must admit does not bode well. Rather than rush in headfirst, perhaps it would be best to see if anyone in the local villas has seen Donald or recognizes him? Even with Toons falling in popularity over the past few decades Donald is and always has been one of the greats.

Diplomacy Check: Get people to tell you where Donald went!
DC 90 needed: 22+15+28+7=72
Failure!

Unfortunately, the people of Itza Pitz are insular, distrustful, and for some reason, seem to dislike the appearance of several Toons in their abode. It takes you several hours to get anyone to admit that Donald might have been here at all, and several days of wasted time to even get someone to point you in the direction of the ruined ah, ...ruins, which the picture you snapped of Donald took place in. In quiet tones over a cup of some unidentifiable liquid, a local finally speaks to Goofy of a place the entire village pretends does not exist, a place of superstition and fear, a place whose very name is dreaded and not one man, woman or child can be convinced to lead you to, a place called…

Chicken Itza.

You suppose it was too much to hope the incomprehensible nonsense would end just because you had stopped contributing to it.

Stewardship Check: Navigate through the jungle (without a guide!)
DC 100 needed: 37+22+16+7=82
Failure!

You spend several days trekking through the wilderness, making a very rough time of it. Goofy and Max have gone camping before, and you yourself have spent uncounted years in nondescript deserts, but the dangers and challenges of the Peruvian jungle take their toll. Dennis tries to keep morale up by offering everyone sandwiches, but corned beef on rye can only go so far, especially when the poor chap also drops your entire supply of drinking water down a bat-infested crevasse.

You're starting to worry about Max as well. If you didn't know any better, you'd say something about being stuck in a remote location with nobody but his father and two other cartoons is somehow grating to him. As for yourself, you're holding up all right. With Goofy around only about half of the slapstick pratfalls happen to you, which is a marked improvement as far as you are concerned.

Aside from all that, there's also the issue that you are hopelessly lost.

After yet another exhausting day of traveling through the brush, you set up camp in a small clearing. Halfway through boiling the day's scavenged water, you hear a shrill, piercing cry echo throughout the jungle. You look up for a moment, considering, before turning down again to tend to the fire. This is the exact point at which the scream occurs again, this time directly behind you.

Terrified, you leap ten feet into the air before coming down again into the pot of boiling water. You screech in fairly understandable anguish as your entire body turns red.

"What's all the hubbub?" Goofy asks, stumbling out of his tent and taking half the tentpoles with him in the process.

You bounce along the ground for a few feet before coming to a seated stop. Directly in front of you is a short, shrill, exceptionally strange looking bird. Well. You think it's a bird.

The bird is either pink skinned, mostly featherless with a shock of red plumes on its head, or it has pink feathers and also, somehow, messy red hair. It's hard to tell. It has a long beak, unfocused eyes and, oddly enough, it is wearing a striped shirt.

"Ah… hello there, little fellow. May I ask, if it is not too presumptuous, who you might be?"

Learning Check: What is this bird?
DC 60 needed: 88+21+13+7=129
Critical Success!

"It looks like an Araquan bird." Goofy suggests, thumbing through a Junior Woodchuck's guidebook.

"Oh of course!" You reply. "Avis horribilis exasperatis, known for its distinctive-"

The bird screams in your face. It leaps upon your head for a moment before beginning an obnoxious, pattering song.


ARAQUANQUANQUANQUANQUANQUANQUANQAU, ARAQUAQUAQUAQUAQUAQUA ARAQUA-ABADDYYA, EEE-HA! EEEE-HA! EEE-HA!


ARAQUANQUANQUANQUANQUANQUANQUANQAU, ARAQUAQUAQUAQUAQUAQUA ARAQUA-ABADDYYA, EEE-HA! EEEE-HA! EEE-HA!


ARAQUANQUANQUANQUANQUANQUANQUANQAU, ARAQUAQUAQUAQUAQUAQUA ARAQUA-ABADDYYA, EEE-HA! EEEE-HA! EEE-HA!​


As it sings, it races madly around the encampment, spilling supplies, toppling tents, appearing out of crates, and walking upside down, backwards, and on thin air.

"Ehm, excuse me my good bird. I was wondering if you could direct us to the ruins of-"

It screams in your face again, and you can't help but think. This is a bird with distinctive plumage, issues with vocalizations, repetitive, nonverbal 'catchphrase', and it deeply gets on your nerves. This…

Diplomacy Check: Keep Your Temper and Avoid Your Old Habits!
DC 100 needed: 62+15+28+7+30 (recognized the bird)-20 (old habits)=122
Success!

"Oh no." You say, scrambling backwards, horrified at how close you came to falling back into your old ways.

"Uh… you all right there Coyote?" Max asks warily.

"What's wrong?" Goofy asks as well. "I know it might be a bit overexcited, but I don't see why-"

"Keep that detestable creature away from me!" You shout. "I want no part of it you hear, no part! I spent a sexagenarian's age in this vile rut, never again!"
"What's eating him?" Dennis asks as well, coming to stand next to the three others watching you freak out.

The Araquan bird shrugs.

---

The Araquan bird is now following you! You avoided the worst of it by not regressing to your old ways, but his constant annoying patter and mischief will give you a -5 on all rolls for the rest of the quest!

---

Mercifully, it only takes you another four days to get to your intended destination, though you have the sneaking suspicion the Araquan bird knew exactly where the temple was the entire time. You really don't see the point of building a complex out here. Isn't the whole point of a temple to be dedicated to worship? How can anyone come to worship at this place if half of them would perish in the perilous jungle march?

It certainly fits the stereotypical image of the Mayan step pyramid, which is strange because you're in Peru. Massive mouldering stone blocks tower up to the sky, with a small dusty entrance at the base of it. A pair of statues flank the door, but they are too worn by time and the elements to make out what once they were. Some sort of four legged animal, perhaps winged?

Across the entire entrance, carved into the stone on every possible surface, are glyphs in what look like multiple languages.

Learning Check: What does the writing say?
DC 120 needed: 62+21+13+7-5=98
Failure!

You step forward, pulling out a pair of pince-nez glasses before scrutinizing the glyphs.

"Hmm yes, I do believe this is ancient Sumerian. Thankfully I happen to be a student of dead language. It appears to say, ahem-hem, 'Fabulous treasure lies within.'"

"Treasure?!? What are we waiting for then!" Dennis cries before rushing forward, followed by the rest of the party in various stages of excitement. You pointedly avoid noting that the entirety of what you just said was complete and utter fabrication.

Well. You did recognize the word 'treasure' repeated a few times. As to what came before or after it, you have absolutely no idea.

Not only is most of the writing on the wall long faded from the ravages of time, you can't even puzzle out what little remains. Your speciality is in building impractically large devices and attempting to catch wayward birds, and ACME never offered any EZ Dead Language books for you to learn from. You'll simply have to press forwards.

Unnoticed to you or anyone else in the party, the ancient runes gradually transition into modern languages elsewhere in the stone. German, French, Spanish, and finally:

"Warning: cursed treasure and terrible dark magic. DO NOT ENTER. Treasure is not worth it, seriously, don't go in. And whatever you do, don't touch the-"

The Araquan bird blocks the camera, preventing the rest of the message from being read.
 
Interlude: Birds of a Feather- Legend of the Hit-Or-Miss Temple
"Well, I suppose there's nowhere else to go but forward." you comment, privately wondering why you're even in this temple to begin with. It is quite literally the only lead you have on Donald's location, so… maybe you'll get lucky and find a scrap of a journal page or something? If Donald himself is still here, then he's going to be very unhappy. You doubt that he's dead- the ancients presumably never had a reason to develop Dip- but you never know for sure. There's always been a rumor floating around that there's more than one way to kill a Toon.

"Ugh, can we just get this over with already?!" Max snaps, his fraying patience finally running out. "Either Donald's holed up in this creepy old temple, or he's not and we can go back to running water and internet service!" He steps across the threshold, right onto a series of cracks and vines that look oddly like runes of some sort…

Occult Check: Avoid the… whatever it is!
DC 50 needed: 46-5=41
Failure!

Max seems thoroughly oblivious to what's about to happen right up until a massive electrical current races through his body. You see him jittering in midair for a good fifteen seconds as his skeleton flashes with light. When the painful shock has finally abated, he's covered head to toe in ash, with only his eyes remaining visible. He coughs once and a smoke ring comes out.

Max's response is something that would get him censored on all major television networks. Then fined.

"Maxie!" Goofy admonishes. "Language."

"It would appear that someone has endeavored to prevent the entry of interlopers to this sanctum by occult and eldritch means!" you declare.

Dennis nods. "Yeah, and they booby trapped the temple with magic, too!"

You gently massage your temples. Magic isn't very scientific, but you'd have to be a fool to ignore all the empirical evidence you've observed. Unfortunately you haven't even the slightest idea as to how to detect the phenomenon, and the thought of combating it with magic of your own is utterly impossible. The fact that your entire party consists of resilient Toons is a saving grace, but it also means that any occult threat is likely to backfire on you even more than intended by their creators.

Intrigue Check: Try and map out the temple!
DC 80 needed: 76+16+12+7-5=106
Success!

Somehow you manage to pull off a small miracle as you put your brilliant analytical mind to work, and Max brings up all the memories of heist movies he's ever watched, using a series of mirrors and string to get the vaguest indication of the layout of the place without actually triggering the countless traps throughout the caves. You have no idea as to what room is what, or where any secret passages and traps could be, but at the very least you have a sketch of things so you don't get even more horribly lost.

As you take your first tentative steps forward, the passage lights up with burning purple torches that cast a strange and ominous light down the hallway. Both sides are lined with enormous statues of hooded and robed... ducks? Their faces hidden in shadow. The remainder of the floor leading forward is composed of purple stone polished to a sheen that is currently lost under centuries of dust. Geometric designs trace across it, either for some obscure runic array or maybe just because whoever built this place had a sense of fashion.

"Ominous." Max notes.

"Exciting!" Dennis replies. "Duck statues! Do you think maybe these are Donald's ancestors???"

Dennis goes up to look at the statues. Below each one is a small, ornamented crypt, filled with duck-billed bones. Each is inscribed with a plaque.

"Sheldgoose the Red, Clubbed in the Head." one reads. The skull above the plaque is shattered.

"Julius Sheldrake, Burnt at the Stake", reads another that is wearing a centurion helmet.

The one closest to you reads "Sheldbeard the Creep, Died in his Sleep." Part of the plaque is smudged with dust.

Max leans in to inspect the last plaque, wiping away the obstruction.

"Just kidding. Swords."

"So this is not going great so far." Max says, face fixed in a grimace.

"Aw c'mon Maxie, it hasn't been that bad."

"Uh, does anybody know whose these 'Sheldgooses' are?" Max asks.

"Maybe they're Donald's ancestors!" Dennis declares excitedly.

"Sheldgooses. Sheldgander? Sheldgeese?" Max mutters to himself.

Learning check: Does Anybody Know Who These Sheldgooses are? (Sheldgeese?)
DC 120 needed: 4+21+13+7+10 (number one fan)-5=50
Critical Failure!

"Wait, I know this one!" Goofy exclaims. "Donald mentioned them in his last Christmas card! He said he'd inherited a property down in South America. They are Donald's ancestors!"

"EEEEEEEEEEEEEE!!!!" Dennis squeals in unqualified excitement. "Ohmygosh ohmygosh ohmygosh! To stand in the ancestral seat of Donald himself…"

"Isn't that some castle in Scotland?" Max asks.

"No no no no, Castle McDuck is the seat of the Clan McDuck, not the primary Duck family line."

How did Dennis know that?

You look at the massive badge pinned to his chest reading 'Donald Duck Fan Club: President, Vice-President, Treasurer and Only Member'.

Ah. Right.

You press on.

Intrigue Check: Notice the Footprints
DC 50 needed: 92+22 (Explosion reroll)+16+12+7-5=122
Critical Success!

Before you can move forward, Max stops you. "Hey guys, look."

In front of you is a set of footprints. One set appears human, or at least humanish, in old-fashioned sandals. But the other three are ducks! Or at least birds!

Dennis gasps again. "I'd know those fallen arches anywhere!" He pulls out a wallet filled with pictures of Donald and flips through dozens of them to show you the impression of Donald's feet in wet cement outside Grauman's Chinese Theatre. The next four pictures show Donald getting stuck in the cement, throwing a temper tantrum, and being lifted out by a fire truck. "A perfect match!"

"Wow. I uh… I didn't really expect him to have been here." Max admits.

It looks like the little monochrome Toon is literally vibrating with excitement as he follows the trail down the hallway, walking right over a pressure plate embedded in the floor. You hear a disquieting ker-thunk somewhere off in the walls, and then an even more disquieting whistling noise as dozens of darts shoot out of the walls!

Martial Check: Avoid the darts!
DC 80 needed: 65+25+21+7-5=113
Success!

Dennis remains oblivious to the darts whistling over his head as he merrily marches along, examining the tracks with a magnifying glass that he pulled out from somewhere. You, on the other hand, are forced to contort your body in incredibly awkward positions to avoid being hit by one of the things. Goofy lets out a holler as he runs through the trap, avoiding it entirely, and Max drops to his knees and crawls on the floor, displaying a degree of sense you honestly did not expect a Toon to be capable of.

Intrigue Check: Find any secret passages or chambers
DC 90 needed: 56+16+12+7-5=86
Bare Failure

As you continue through the eerily purple-lit passage, you stop to check for any secret passages or hidden chambers. Everyone knows that the ancients loved to include those sorts of things. You poked around in cracks, Goofy checked behind the statues, and Max fiddled with the sconces on the wall. When you heard a deep grinding noise and saw the stone blocks sink into the floor, you knew that you had succeeded.

The revealed passageway was a straight line leading ahead towards the heart of the temple. It looks like an excellent shortcut to surpass any further traps that might be laying in wait, but it might also pass by any potential treasure or clues within side chambers or tunnels. The passage itself looks like nothing more than an ossuary- hundreds, maybe even thousands of skulls lining the walls, each set in their own little niche. A cursory inspection reveals that these were the 'honored servants' and 'noble acolytes' who devoted themselves to the temple's construction. Most of them also seem to have died in less than pleasant circumstances.

---

Now you've got a choice. Will you take the passage straight to the center of the temple, passing by all of the traps but potentially passing by treasure as well, or will you risk the dangers of Chicken Itza?

[ ] Take the shortcut

[ ] Risk the complex

There is a one hour moratorium on voting.
 
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Interlude: Birds of a Feather- Stymphalian Birdbrains
[X] Risk the Complex

What sort of explorers would you be if you just took the easy route? Alive ones, quite possibly, but that's beside the point! Ancient, possibly cursed temples aren't a thing you come across every day, so maybe you should do some extra poking around. Who knows? You might find treasure! Or your grisly demises!

"Hallway of skulls. Uncertain doom. Hallway of skulls. Uncertain doom." you can hear Max muttering to himself. "Well! Let's go with uncertain doom! What could possibly go wrong?!" he shouts, sounding ever so slightly hysterical.

"C'mon, Maxie. If Donald made it through here okay, there's no reason we can't too!"

"Dad. Saying it like that does not inspire confidence."

Oh dear. He just had to go and tempt fate like that. You sigh and turn around from the shortcut. "I'm certain that our employer will show his gratitude if we were to return with greater riches in tow."

"How're we gonna get 'em through customs?" Goofy questions.

"We'll deal with that problem when it comes up."

According to your scribbled map, you need to go… left. As you leave the hallway behind, your foot passes over another runic array in the floor, which lights up with a bright golden glow.

Occult Check: Deal with the… magic thing?
DC 50 needed: 18-5=13
Critical Failure!

You've got absolutely no idea how to deal with this! Thinking quickly, you use your foot to scuff one of the outer lines of the runes.

That was probably the wrong decision to make.

The hallways of the temple light up as golden runes trace their way over the ancient stone, all leading off towards where you think the center of the temple would be. In the distance, you can see a brilliant glow of white and gold begin to creep around the corner.

"Uh oh." Dennis notes.

"This is probably a good time to run." Max adds.

Agreed! You put your sixty-seven years of running to good use as you tear through the hallways, inadvertently leaving your companions in the dust. You're just not used to people who don't move that fast, so you're forced to go back and run along with them at a more sedate pace. Unfortunately, you can hear the sound of pounding feet behind you, growing slowly closer and closer as you rush over the rough-hewn stone.

Without much time to react, you end up running over yet another magical trap! This one glows purple as it prepares its insidious mystical discharge...

Occult Check: Deal with the other magic thing!
DC 60 needed: 67-5=62
Success!

Fortunately, you're all running far too fast for it to do anything! A pillar of flame erupts from behind your group, just barely singing tail feathers and causing whatever is behind you to squawk before turning a corner in a different direction.

"Gawrsh!" Goofy yells as he continues running along the tunnel. "What're we gonna do?!?"

"Oh I know! We could hide like cowards!" Dennis suggests happily.

"Wait! The treasure!" Max shouts. "We can hide from the evil thing in the treasure room!"

"Where the devil is the treasure room!?" you shout in response. It's not a terrible idea, especially since the only way you know of out into the jungle is currently being trodden upon by whatever is chasing you.

Martial Check: Avoid the trap!
DC 80 needed:85+29+25+21+7=167
Critical Success!

A massive hammer swings down from the ceiling. Goofy grabs the three of you before tumbling to the ground. Through sheer luck, the hammer swings over you, taking Goofy's hat off and shearing a few hairs from your scalp.

Behind you, a massive figure rises up out of the dust cloud. You have the chance to gain an impression of a massive, parchment-white bulk.

"Halt interlopers! You shall delve no further! For I am-"

The pendulum hammer slams into your pursuer with the force of an oncoming train, sending him flying backwards down the tunnel.

In front of you is a large, ornate door, covered in dozens of minute carvings of ducks either paying homage to a massive cloaked figure, or dying horribly, surrounding a central carved script. You can see a few golden coins resting on the floor, indicating that this is probably the room you're looking for.

"Alright before it comes back, quick! How do we get inside???" Max asks.

Checking the walls reveals a long passage in Latin that describes various relations between objects. You're pretty sure that you're supposed to give certain items to certain figures, or be bloodily smote. Or possibly bloodily smite certain figures in order to gain items.

Stewardship Check: Find the best way to enter the treasure chamber
DC 90 needed: 60+22+16+7-5=100
Bare Success

You look over the writing with an expert eye. "Ahh yes, a zebra puzzle. Fear not my compatriots, I shall have this solved momentarily. Let's see, yes. The purple warlock must be holding the blue orb or the yellow staff, yes, yes…"

You hear a loud noise coming from down the hall.

"Think faster!" Max shouts.

"You can't rush genius, boy." You reply. "Now, if the chartreuse tower holds the aquamarine gargoyle, then that means…"

The massive figure turns the corner again. You can just make out the shape of a bill amidst the billowing dust cloud.

"He's comin' pretty quick Mr. Coyote!" Goofy says.

"And so the orange orb and the green dragon… yes, I have it!" You smile. "Now just four more sets to double check the first against and-"

The lock clicks open.

Max blinks. "Wait, how did…?"

"There was a key under the doormat." Dennis says blankly.

You all stare at him for a second. Then the figure looms up behind you. In a flash, the four of you rush into the room, slamming it shut.

"Oh drat." You can just make out from the other side. "I never was any good at Athena's games."

The treasure room is exactly as spectacular as the name implies. Heaps of glittering gold are strewn about the floor, along with hundreds of jewels, some of which are as large as duck eggs. Amidst all the splendor are items that have an arcane look to them- puzzle boxes, shining staffs and swords, bejeweled goblets, and dozens of other trinkets. Some of them are probably cursed, or trapped, or decoys, but you'll bet your bottom dollar at least a portion of it was genuine.

You were never all that fixated on material wealth, but the scene still sets you back for a moment or two. Even Goofy is staring at the jewels in slack-jawed wonder..

Occult Check: What items are magical?
DC 70 needed: 53-5=48
Failure!

Who knows? You'll let Doof's weird creepy intern take a look over things when you finally get a qualified team down here. For once, you listen to the little voice in the back of your head telling you your current course of action is likely to result in extreme pain. Right now you can just take a few things that look cool to bring back, and maybe a handful or two of gold each. You positively shudder at the thought of lugging the entire trove back through the jungle, all the way down the mountains, and through customs. But the temple's not going anywhere, so Doof can organize an actual expedition at his leisure.

"So." Max notes after a moment. "Anybody have any ideas on how to get out of here?"

"Maybe there's a secret passage again!"

Intrigue Check: Is There a Secret Passage Again?
DC 100 needed: 65+16+12+7-5=95
Bare Failure!

You are just about to inspect a suspicious wall sconce when, out of nowhere, the Araquan bird appears and screams yet again directly behind you. You leap, landing on a particularly unpleasant looking gilded rug. Well, not landing on, exactly, more like… fall through. The rug crumples into the ground to reveal a long, deep tunnel leading towards the heart of the temple.

In deference to tradition, you hang in the air just long enough to recognize your predicament.

You sigh. "Goodbye, everyone."

You plummet.

"Gawrsh!" Goofy says. "And there's the passage. Lucky us!"

"Yeah." Max says, looking down the pitch black shaft. "Lucky."

---

You make a hard landing on the floor of a new room, filled with a dense mist. As it clears, you are treated to the sight of three grotesque statues, each of them disgorging a brightly-colored stream of liquid into channels on the ground. The swirling colors seem to be held down by a tight web of white light criss-crossing over them. At the obvious focal point of the ritual chamber is… nothing. It looks like a stone plinth was once meant to hold something, but some vandals have defaced it with graffiti written in Greek.

There is a disquieting greenish glow in the air, the exact same color one would expect radioactive materials to take on. You bring up memories of your correspondence course for ACME EZ Nuclear Disarmament and realize that there is no radioactive material in the room. You're not sure if that's a good thing or a bad thing. On one hand, there's no chance of horrible mutations or explosions, but on the other… just what is causing that unpleasant glow?

You pull yourself to your feet to take a closer look.

It is of course at that exact moment that the rest of your team comes falling out of the passage after you, squashing you into the ground.

"I'm ok!" Dennis yells. "Something gangly and uncoordinated broke my fall!"

Very briefly, the temptation to eat Dennis returns for the eighth time this voyage. You push it away like all the others.

As Max groans in agony and tries to extricate himself from the pile of limbs, you see the Araquan bird jump gracefully down the passage and land on Goofy's head. With a joyous cry, he bounds across the room, landing right next to something that looks like an urn covered in glowing golden script. The lines of white energy flowing around the room, identical to the ones that summoned the thing in the tunnels, all flow from it.

Ari raises a finger.

"Oh no." Max says.

Ari leans forward.

"Little fellow, please, I beg of you-"

Ari wiggles his fingers over the urn.

"NOOOOO!" the four of you yell in unison.

Ari draws his hand back and cackles. He slaps his knee a few times, squawking and shrieking in glee. After a moment he sighs in satisfaction, putting his head in one hand and using the other to lean contentedly on the nearest…

Urn.

Ari stops laughing.

The vase shatters as surely as a pane of glass during a high-speed police chase. Ari nervously tries to fit the pieces back together as a blinding white light fills the room.

"Halt, evildoers!"

The light fades from blinding to a mere uncomfortable radiance.

"The horrible evils of this temple shall not be unleashed! Xandra warned me that whoever crossed the threshold would bring about the DOOM OF ALL DUCK-KIND! And maybe other people too! She wasn't totally clear! This I cannot allow! I have given ye many chances to turn back, and now at the HEART of DARKNESS, I must stop you here! For I am the greatest of all eudaemon! I am the spirit of heroes and adventures past! I am the righteous guardian of this place of evil!"

The figure poses. Standing before you is the most unreasonably ripped bird you have ever seen. Ankle-high sandal straps lead up to a cream toga, half-covering a pair of pecs bigger than your entire body. The ensemble is completed with well-coiffed blond hair, along with a golden headband, bracers and pin.

"I am-!" The figure declares as he charges forwards, "STORKULES!"
 
Interlude: Birds of a Feather- Birds Unfettered
"Don't you mean Hercules?" Max asks incredulously.

"I am STORKULES, a eudaemon! A spirit of heroic endeavors built in a noble image!" Before anyone can get a word in edgewise, Storkules starts things off with a left hook towards Goofy!

Storkules Martial Check: 78+48-5=121
Goofy Martial Contest: 56+25+21+7-5=104
Storkules Success!

Before the punch can connect, it is intercepted by a massive submarine sandwich that impales itself on his fist with a wet smack.

"Have a sandwich!" Dennis yells, attempting to fall into something that resembles a boxing stance.

"Hey, Mr. Storkules!" Goofy calls out. "Maybe we don't have to fight! We're not evil!"

Diplomacy Check: Convince Storkules you're not up to no good!
DC 120 needed: 63+15+28+7-5=108
Failure!

"HAH! I KNOW NOT WHO YOU ARE, FIENDS, BUT I SHALL NOT LISTEN TO YOUR HONEYED WORDS!"

"It's no use trying, Goofy." you say solemnly as Storkules fails to react to Goofy's earnest plea. "He's entered a berserker rage."

"Wait- that's Norse!" Max protests. "He's Greek!"

"I HAVE A VERY CONFUSED ORIGIN!" Storkules bellows as he charges at you!

Storkules Martial Check: 26+48-5=69
Goofy Martial Contest: 89+25+21+7-5=137
Failure!

"YOU CANNOT FLEE FROM STORKULES FOR LONG, MY ENSORCELLED FOES!" In the time it took him to say that, you've already dodged to the side! Compared to a roadrunner who can literally set the road ablaze with his speed, this guy is nothing. You pull your backup ACME mace from behind your back and prepare to inflict it upon your foe.

Coyote Martial Check: 31+25+21+7-5=79
Storkules Martial Contest: 46+48-5=89
Failure!

Unfortunately he bats it out of your hand before you have a chance to do anything!

"Wait!" Dennis cries. "We're just trying to find Donald!"

"GASP, FIND DONALD?! YOU WILL NOT HARM HIM, CURS! I SHALL NEVER REVEAL TO YOU THAT DONALD IS TRAVELING WITH THE GODDESS OF ADVENTURE!"

The eudaemon pauses.

"Perhaps I should not have said that last part out loud."

Well, if Donald is off traveling the world and sticking to long-abandoned temples like this, then it makes sense why nobody would be able to find him that easily.

"NO MATTER!" The glowing spirit declares. "Once I have dispatched you, my dear ally Donald's secrets will be safe again!

Storkules Martial Check: 4+48-5=47
Coyote Martial Contest: 86+23(explosion reroll)+25+21+7-5=157
Storkules Critical Failure!

Storkules charges at you like a bull, so naturally you pull an ACME red tablecloth out of nowhere and wave it in front of his face! True to form, the eudaemon tears through the cloth... and smacks into one of the grotesque statues that is still disgorging its neon-colored liquid.

"MRaaaah!" Stokules yells, his head caught in the statue's mouth. He tugs and pulls, finally yanking himself out from the mass in a shower of broken stone.

"There! Now I SHALL-"

With a rumble, the statue collapses on top of Storkules. As he is crushed into the swirling misama of the pool, you can see his form start to flicker and melt away.

"CURSES!" He declares in anguish. "Thou foul villains hath defeated me! My glorious task of guardianship has failed! The evil magic of this pool saps my form. I must return to Elysium… or Valhalla… or Olympus, or, I don't know, I only manifested four months ago. Listen to me, ne'er do wells! Whatever you do, do not remove the-"

The head of the statue collapses onto him, causing his form to poof in a much less impressive burst of light.

"Well, that was anticlimactic." Dennis comments, scratching his head with the neat staff he found in the treasure chamber.

The room around you starts to rumble.

"Please tell me that wasn't a load-bearing decorative statue." Max pleads to no one in particular.

The ceiling is not collapsing, but you do notice a huge stone slab slowly lowering itself over the door.

Stewardship Check: Escape the temple!
DC 100 needed: 44+22+16+7+20(mapped out temple)-5=104
Bare Success

You start to run straight down the long skull-filled hallway from earlier, trying to ignore Max's panicked screams as you go. Fortunately you remember where most of the traps are and nobody gets shocked, singed, or put to sleep by tranquilizer darts! Unfortunately you have to contend with the passages slowly but surely being closed off as the temple enters a lockdown of sorts.

"Is it just me, or is the rumbling getting louder?" Max asks concernedly as he runs.

"Maybe someone's hungry!" Dennis suggests.

Inexorably, your head turns to look behind you. And, of course, you are being followed by a massive boulder.

The four of you scream in unison before redoubling your speed.

"Wait." Dennis asks. "We're going uphill. Why is the boulder…"

The four of you look back.

"I don't think it's too concerned, little guy." Goofy says.

By the time you get to the entrance you have to duck and roll under the foot-high passage, making it out mere seconds before the temple seals itself off with a resounding thunk. Goofy's arm slips out from under the door just in time, carrying his signature hat with it. Max looks like he's about to have a nervous breakdown, Goofy is sweating a little, and Dennis looks back dejectedly at his submarine sandwich still caught under the door.

Ari has somehow made it out before you and greets your group with a resounding cheer, complete with waving little flags that bear your faces. He launches into one more repetition of his song before giving you a wet kiss on the lips and backflipping off of the treetops, far into the distance.

Wiping your mouth with a look of disgust, you do a quick headcount to make sure that nobody's been left behind. Everyone is accounted for. Best of all, you even managed to drag out that sack of treasure with you! It's not a lot, but it'll be sure to get Dr. D's interest and maybe even pay for a few weeks of R&R to make up for the horrid, horrid jungle trek.

All in all, this mission hasn't gone nearly as horrible as it could have. Sure, you didn't find Donald, and the temple may have sealed itself off, but you got some answers, some cool loot, and the location of a place to excavate later. Everything seems to have gone-

The boulder smashes through the sealed door, squashing you flat before rolling off into the distance.

Unable to move your mouth, you fall back upon the old standby of simple painted signs.

OW.

---

You are Doofenshmirtz again, and your away team has just returned with a respectable haul.

It took them another two long, dragging weeks to get back into the country. Seven days of trekking through the jungle, six of waiting to get through customs, and another one for the flight itself. Exhausted, bored, and ready to spend a week in his own bed, Coyote dumps the sack of treasure on the floor of the breakroom before sinking deep into the couch. Max makes a beeline for the coffee machine, and even the normally chipper Goofy isn't in his usual high spirits. There's an assortment of gold and jewels, and the few artifacts they thought could be brought back without risking a potential curse.

The nicest one had to be the incredibly ornate map that they somehow found. It looked like it had been printed on a sheet of woven gold and depicted a shockingly accurate picture of the world. Europe's coastlines were a little fuzzy and the distinctiveness of the Indian subcontinent left a lot to be desired, but it was very impressive for something done hundreds of years ago. A series of white pinpricks of light shone over various locations on the map, each of them obviously corresponding to something. The light down in Peru was glowing a shade of orange instead.

Just off the top of your head, you could identify locations in Egypt, Australia, the Ivory Coast, the Galapagos Islands, and…

"Hmm. Whatever could this be referring to?" Coyote questioned aloud, pointing a finger at a pinprick somewhere in China.

"I know zhis." Temujin commented as he came up behind you. "Xanadu."

"Huh, so that actually existed?" Your creepy intern asks. You don't remember her showing up, but you suppose it's for the best. "Good to know."

Temujin frowns. "Do not speak of Xanadu lightly, Janna. Eet iz the domain of Shishi and mountain spirits."

She turns around to dig through the pile of gold and minor artifacts on the ground. "So what do we have here?"

"Be careful with those! They're historical artifacts!" you insist.

"Relax, will ya? I'm not gonna break anything, just want to see if…"

The room darkens.

"What. Did. You. Do." Max intones ominously as he whirls around from the coffee machine.

Purple smoke begins to billow out from the pile of gold, filling the room with arcane power! The golden scepter Dennis picked out levitates off of the ground, bearing the visage of a snarling, golden fowl with pointed horns and purple eyes.

The staff floats over into Janna's hand as a booming voice bellows from it!

"FINALLY, AFTER SIX HUNDRED YEARS OF IMPRISONMENT -- give or take a few decades-- I AM FREE!"

"Cool." Janna breathes in awe.

"Who the dummkopf are you?!" you ask, incredulous.

"Who am I? WHO AM I?! DO YOU NOT KNOW THE NAME OF LORD FELLDRAKE?!"

"...No," Max says, completely deadpan.

"You traipsed all over my temple and you don't even know who I am?!"

"Wait, would you happen to be Lord Felldrake Sheldgoose?" Goofy questions. When he puts his mind to it, he can pick up on things astonishingly quickly.

"Aha! So you do know who I am! What were you doing snooping around in my temple?"

"We were looking for one of your descendants!"

"Hmm," the staff says as its eyes somehow look about the room without actually moving. "Acceptable. I don't see any of them here, but I suppose they can be found in time."

"If that was your temple, why didn't you say anything to us? We almost got killed!"

"I was screaming at you for ages!!!"

---
Two Weeks Earlier, in the Treasure Room

"Dennis, why are you so certain you want that staff?" Max asks, pointing at the creepy, duck-headed thing.

"I dunno. It just calls to me."

"Get over here you nincompoops! Argh! None of you have an ounce of magical potential, but you can still be of use to me. Go out into the world! Find the evilest, vilest, most hateful practitioner of dark magic you can, one of incredible power. Only they may join me in my grand destiny, and together conquer THE UNIV-"

Dennis grabs the golden staff out from the pile of gold.

"Hey, what are you doing?"

"I bet this would be a greeeaaat walking stick!" Dennis beams.

"I am not a walking stick! I am Lord Felldrake! I once ruled all of existence. Hey! Hey! Put me down! Now!"

"I can't wait to use this! It'll help me bat away giant bugs, and cross muddy jungle, and I think some of these spikes are even small enough to clean out my ears!"

"NOOOOOOOOOOO!!!!!"

---

The four of them look at each other in embarrassment.

"That was you?" Dennis asks. "I thought Wile E just learned how to throw his voice."

"ANYWAY!" Felldrake the stick continues, "I can barely feel any spark of magic between the lot of you, but this girl obviously has some knowhow. What is your name?"

"I never give out my full name to artifacts. Call me Janna."

"Hah! I like this one! She knows her way around the occult, and she has the potential to be plenty evil on top of it all! But you're not a caster, are you… hmm..." the staff muses to himself for a moment. "Oh well, you're still the best evil-plus magic combo I have going here. Besides, nothing a little influx of magical power won't fix! Now! Are you ready to cast your first spell?"

"Hey! I'm very evil!" You comment, inserting yourself into the conversation all of a sudden.

"Pass! You barely know the difference between abjuration and evocation!"

"So what if I play a rogue?! I hate spell slots!" you mutter to yourself.

Felldrake's eyes glow with arcane might as a fell wind whips around the room, lifting Janna's hair as the staff glows with a blinding power.

"I'll do the heavy lifting." Feldrake tells her. "Just feel the dark magic flow through you! And uh, try not to let it burn you into a charred husk."

Janna Occult Check: Perform the spell!
DC 50 needed: 78+10+12=100
Critical Success!

Twin beams of violet light fly from Felldrake's eyes, summoning the skeleton of a ferocious, winged monster! It ignites in green, ethereal flames as the decomposition process reverses before your eyes, knitting over the bones with dense muscle, pale flesh, and purple fur. Throughout the entire process Janna is grinning like you've never seen her before. This isn't one of her sarcastic, dismissive smirks, she's smiling in unbridled joy.

"Wooooow. That thing is hideous!" she proclaims as the resulting creature stands up. It looks like a cross between a bat, gorilla, and a donkey.

"Thank you! I worked very hard on him. Leopold! Daddy's back!"

"DADDY!" The chimera bellows in a deep, gormless voice. It crosses the room in a single bound, tackling Janna to the ground and giving her a messy lick like an oversized dog might.

"Who's a good crime against nature? You are!" she gleefully scratches him behind his ears. His leg thumps against the ground, sending tremors through the building that can be felt forty floors below.

Well. That wasn't quite what you expected.

---
Quest: Birds of a Feather completed!

You can now send a team to excavate the temple of Chicken Itza properly! There may still be untold treasures waiting inside! Assigning Janna to this action will grant +40 due to Felldrake's knowledge of the temple!

Lord Felldrake has joined Janna as a magical artifact! He is not at his full power yet, but when wielded by someone with the proper persuasion, he grants a +12 to Occult and removes the penalty from Non-Practicing Practitioner! Lord Felldrake is unable to betray you unless his wielder betrays you! Really, he can't! He is immobile!

Felldrake can be reassigned to other hero units in the future, but beware! Felldrake has exacting standards when he's not desperate, and he will refuse to reassign himself to any wielder who is not either more evil or more powerful than his last!

Janna got to cast her first spell with Felldrake's help! You made this all possible, so her loyalty has increased!

Leopold the Horrible has joined Janna as part of her statline! When she is sent on quests, the monkey-bat-donkey-rat chimera grants her +20 to any Martial action involving direct combat or offense! This bonus will transfer to anyone that Felldrake is reassigned to in the future!

Valuables from Chicken Itza secured! You have gained a small income increase!

Max hated the trip and will receive a temporary loyalty malus! He now considers it his Worst Trip Ever! Even worse than Possum Park!

Dennis was disappointed that you didn't find Donald, but really enjoyed seeing the home of his ancestors. He's ready to keep searching!

Lead on Donald Duck discovered! You're fairly sure he's traveling with the 'Goddess of Adventure', whoever that is!

Felldrake's Map of the World discovered! He knows something about the other locations indicated on the map, but he's not going to share until you do something about Chicken Itza!

Temujin said one of the points on the map may have corresponded to Xanadu! With his guidance you can mount an expedition and try to uncover its secrets!
 
Last edited:
January/February 2016 Rival Reports
Xanatos Enterprises
[ ] Send an invite to Doofenshmirtz
85

You received a letter a couple days ago from Xanatos, inviting you to an 'auction for esoteric crafts' that would be taking place later in the year in October. You might want to set aside some time for that if you're interested in going.

Drakktech
[ ] Investigate Doofenshmirtz
DC 100
95+22+30+5=152
Spectacular Success

Greatest Rival Shego seems to have done some digging into affairs concerning you. It's not spying in the industrial sense, she's not digging into corporate secrets or anything, it's more like she just wants to know what the heck is up with you. Due to most of your backstory already being posted online, and dozens upon dozens of posts from your employees concerning your day-to-day affairs, it seems like she was able to assemble a fairly accurate picture of your whole deal, though you're not sure if that's a good thing or a bad thing.

Syndrome
[ ] Escape The Sands
DC 100
10+30=40
Critical Failure!

Syndrome was caught on film today clearly attempting escape from the Sands Casino. Having healed from his injuries, Syndrome was seen attempting to escape the Sands making use of a cobbled together energy emitter and prototype rockets made in a casino with a box of scraps from his previous outfit. Unfortunately for him, the hastily constructed rocket failed shortly after breaching the Sands roof, sending Syndrome plummeting back to the ground. While what you are now almost completely certain is a 'Syndroid' was wheeled out shortly after to confirm the 'accident' had left him unharmed, there has been no sign of the real Syndrome since. It seems likely he has been taken underground, likely forever. The lord of Kronos has fallen.

Kronos Corp
[ ] Unify the Board
DC 100
99+40+30 (???)+10=179
Incredible Success

Practically overnight, Kronos Corporation has reorganized under a new CEO. In a shocking development, the Kronos Board of Directors voted almost unanimously to declare Evelyn Deavor, previously in charge of the Devtech subdivision recently acquired by Kronos Corp, the new CEO of the technological juggernaut. Insider rumor is that the woman's control of the company has become ironclad with unprecedented speed. With Devtech having formerly been known for pro-cape sentiment, it is possible that Kronos will soon pivot away from its previous anti-super leanings.

Sinatron
[ ] Join Evelyn Deavor
DC 150
81+32+40+20 (Syndrome is disliked)+30 (???)=203
Great Success
The Kronos Corporation has finally recovered from the internal strife surrounding Syndrome's sudden disappearance by announcing its new CEO- Evelyn Deavor, formerly of Devtech. She is noted as having brought on Sinatron as an internal affairs advisor. It seems the robot recognized the futility of his current situation without outside aid, and decided to cut a deal. According to reports, the disruption at the Sands was nothing more than a way to develop buzz around the company and make it possible for Syndrome to quietly step down from active leadership while attention was elsewhere. Seeing as how there were no casualties, and that Kronos itself is now playing off the 'declaration for a Free Vegas' as a publicity stunt, there is very little to blame Sinatron for. Legally speaking he's committed no crimes, as the activities of AI are reflected back on their owner, and 'Syndrome' has publicly- if rather twitchily- proclaimed his acceptance of the move.

???
[ ] Rob the Philadelphia Mint
DC 100
57+42+50=149
Spectacular Success
The Philadelphia Mint was robbed of several hundred thousand dollars in antique coins and the die used to cast them by an unknown individual. The suspect, a costumed woman estimated to be in her early twenties with pale skin and white hair, began to sing as soon as SWAT members stormed the building. In a stunning turn of events the troopers stopped trying to detain her and instead helped her to escape not only the building but the city as well. When interviewed, members of the force stated that they didn't know what came over them and simply thought it was 'the right thing to do at the time'.

???
[ ] Expand operations into northern Texas
DC 90
51+29+18+8+4=110
Decent Success

The Middleton nootropics ring has started to distribute its wares in the northern reaches of Texas through the extensive use of its network of drones. Reports indicate that in addition to the highly addictive nootropic substance, other drugs are being distributed as well, such as an injection that can supercharge or flat-out grant superpowers, even removing limits on previously existing ones, though it comes with a slew of nasty side effects such as power incontinence, mental degradation, or flat-out death.

???
[ ] Build lots more robots for ???
DC 80
80+37+27+10+6=160
Critical Success

In cities surrounding Middleton, some of them as far out as the Kansas border, robots are becoming an increasingly common sight in abandoned buildings and factories. The oddly Aztec-themed constructs are not hostile unless engaged first, and while they're not much to write home about in combat- some videos online show thugs taking one on with nothing more than a baseball bat- they make up for that in sheer quantity. Whoever is making them clearly prioritizes numbers above all else.

Khan Industries
[ ] Research fusion power
DC 100
48+23+32+10+4=117
Decent Success

Khan Industries recently issued a press release detailing how they are moving forward with serious research into the field of nuclear fusion. CEO Shere Khan explained that he was inspired by his fellow industrialists' attempts to 'go green', declaring that his company would be perfectly willing to move with the times and modernize. He assured investors that oil would not be going anywhere as it is still a crucial commodity even when not being used as a fuel source. Preliminary reports suggest that scientists have made the first tenuous steps into unlocking the secrets of the process.

Nikola
[ ] Cause disturbances in Nevada
DC 80
27+33+50=110
Great Success

A new cape made a name for himself in the regions of eastern Nevada, not by committing several robberies of banks and jewelry stores, but by the way he responded to his attackers. The individual appears to have the ability to control and amplify electricity within a large radius, disabling any human pursuers with a form of paralysis that wore off minutes later. His response to incoming Omnidroids was to vaporize them from the inside. Kronos higher-ups report that the amount of energy required to do this is not insignificant, and while some commend the villain for holding back against human enemies, many are concerned as to what would happen if he doesn't.

Dawn Bellwether
[ ] Donate to the Judy Hopps Memorial Fund
DC 0
9+30+7=46
Great Success

Mayor Bellwether of Zootopia publicly donated a significant chunk of her last annual salary to the memorial fund for Judy Hopps, an officer killed in the line of duty by a predator gone feral. The fund is dedicated to protecting more prey animals from the ever-present threat of predators.

Doomtown
[ ] Blame Toons for Everything Going Wrong
DC 80
32+28+14+2=76
Bare Failure

Judge Doom's attempt to blame everything on the native Toon population of LA did not go over as successfully as he presumably hoped. While there were several legitimate concerns with the state of Toons in LA, the mayor was a bit too emphatic to blame them for things they had absolutely no control over for the sort of massive lynch mob he was hoping for. Still, he seems to have laid the groundwork for a larger-scale defamation campaign in the near future, having stirred up a few grumbles of discontent without actually succeeding in what he was trying for.

Random Event
1d100=11

Britta's Tacos was demolished today in what authorities are calling a 'freak burrito accident'. Police were quick to cordon off the area.
 
March/April 2016
Here's the inator roll from last turn, I simply forgot to do it with the chaos of two quests and the company retreat.

The Army-Summon-Inator! You manage to summon a hoard of Mongols that immediately swear fealty to Temujin and join your PMC! The malus that your enemies receive for attacking Doofania has been increased by 1!

The greasy vulture rubbed his hands together gleefully as he overlooked his latest creation. That idiot Doofenshmirtz may have been successful in crushing crime these past few months, but nothing would stop him from stopping the flow of progress! Things were definitely harder for Inquinator with organized crime being driven out of town. He was forced to hole up with the lowest caliber of thugs he could imagine. One of them was unable to tie his shoes, and the other was still drinking from a sippy cup even at age thirty-four. Those two C-list supervillains were pretty easily handled by the pharmacist, but he had neglected to pick up every piece of debris! "Feh heh heh heh! Beware, Doofenshmirtz, for you are about to face… THE TRASH OF THE TITANS!"

---

It was an early day in March when you first saw your shabby self-declared nemesis hanging outside of your corporate HQ. Since you didn't want to dignify his presence with a response, you sent a security guard to apprehend the fiend… but then trash started to flow through the streets of the city! Pieces of refuse picked themselves up from every trash can, jumped out of every storm drain, and ripped themselves from people's hands before they hit the recycling bin! They all amalgamated around the villainous Toon to form a sixty-foot golem created from trash that began to bellow death threats.


Your jaw dropped open.


Then the golem set itself ablaze.


[ ] Build roof-mounted laser cannons
DC 105
Haven't you had enough of pigeons soiling all the landmarks in your lovely city? With these roof-mounted cannons no pigeon shall ever feel safe again! And it'll give you some anti-aircraft capabilities on top of that! Now that you've researched energy weaponry, you can have laser turrets on top of every building!

(Reward: Increased DC for any hostile forces making an attack against Doofania)


[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!

(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)


[ ] Upgrade Norm Prime

DC 81 (Lowered by Palladium Chip)

You've made some improvements to your AI since you last upgraded Norm, so you might as well make sure he's as cutting edge as he can be. The more Norm-relevant technologies you have on hand, the more you will be able to pack into a single upgrade action. However, the DC of the task will also increase slightly for each new technology.

Reward: Improve Norm Prime

Current Technologies: Slight AI improvement, Energy Weapons


[ ] Outfit PMC with energy weapons

DC 75

You've made man-portable energy weapons with a power source that won't go kaput after a couple rounds. Now all that's left to do is train your PMC in their use and make sure every soldier gets a shiny new laser gun!

(Reward: PMC efficacy increased, PMC outfitted with energy weapons)


[ ] Upgrade Normbots to current standard

DC 110

You've come up with a few upgrades that should bring your Normbots to a higher level. Right now they're getting the job done but they could always be improved. It might be difficult to rotate them out as you improve them while still maintaining law and order, but it's definitely possible with the right person in charge. You already have the technology!

(Reward: Normbots upgraded to current standard, Normbot efficacy increased)


[ ] Deal with 'The Resistance'

DC 5

There's a bunch of snot-nosed punk kids going around vandalizing your Normbots and busting up the smog purifiers on streetlights. They pose no actual threat to your rule, but perhaps you should send someone to give them a stern talking-to.

(Reward: 'Resistance' dealt with, public opinion increases very slightly)


[ ] Assault a rival
DCs variable

Simply finding out what they're doing is no longer enough! Send your more violence-oriented people in to cause some damage in enemy territory, hopefully without anyone noticing they are there. Beware! Some enterprising enemies may trace the attack back to you!

[ ] Choose any known King to attack
[ ] Write in the nature of the attack


Once you have a clear target and goal in mind, the QM will respond with the DC the attempt would require, unless it would be secret.


[ ] Mongol Boot Camp
DC 100

Genghis Khan, now that he's fully fluent in English, has made it known to you that he's grateful for your restoring him to life, but expresses concern that as his descendant you are not sufficiently 'swole'. Huh. It turns out that was the right translation after all. Anyway, he's offered to put you through 'traditional mongolian training' to beef yourself up a little. How hard can it be?

Doofenshmirtz must spend 1 personal action to take this action. Ghengis Khan must be assigned to this action. If this action fails, Doofensmirtz loses all but one of his Personal Actions next turn due to his aching everything.

(Reward: Twice the martial score benefit of the normal training personal action; increased opinion with Genghis Khan; chance of beneficial traits)


[ ] Perform Supervillainy
DC 85

Most of your evil schemes tended to focus on the acquisition of the Tri-State Area, but now that you've accomplished that lifelong goal it's time to look into some other options. Without any better ideas, you could always just search Knowsmore for anything 'extremely valuable and heavily guarded', and tell someone to steal it. That should tide you over for now.

(Reward: Income increase, increased cred in rogue and villain community, risk of reduced government or public opinion, ???; some hero units may dislike this.)


[ ] Build a personal suit of power armor
DC 100
What sort of mad scientist would you be without a suit of flying armor? You haven't got much in the way of personal defense aside from the odd inator or two you've left lying around. With a bit of time you could tinker together something to use in emergencies.

Reward: Malus against enemy Martial actions made against Doofenshmirtz directly, ???, ???)

[ ] Update the City Council
DC 90 (Reduced by AI research)
By 'update the city council', you mean 'augment them with an administrative robot that works only for you!' Sure, your AI isn't perfect, but it's more than enough to handle a bunch of little mundanities that eat away at your spare time. Leaving the robots to sweat the small things will leave everyone else free for the big ones.

(Reward: Two Diplomacy options available per turn, unlocks the Diplomat council position)


[ ] Recruit rogues and villainous capes
DC 65
There are all sorts of empowered individuals out there, whether riding the wings of natural, inheritable powers, spontaneous mutations, or extraordinary technological developments. Pulling some of them into your fold early on might be a good idea, especially before your rivals snap them up. Villains will be much more comfortable with your DEI mission statements, but also have a reputation for eccentricity. Then again, so do you.

(Reward: choice between several hero units, units are happily villainous but may be unpredictable.)


[ ] Recruit from your rolodex

DC 70

You've kept the contact information of certain noteworthy individuals in your rolodex, either people you've spoken to about employment in the past or people who you know in passing somehow. Perhaps by reaching out to them you can try and recruit some of them? They may refuse to work with you, or some of them might be off the market- the industry is a competitive one, after all!

(Reward: choice of one hero unit in the trading cards, some units may not be available.)


Choose One:

[ ] Momakase

[ ] Frugal Lucre

[ ] Mesmerella

[ ] Juniper (Formerly of High Voltage)

[ ] Warren Peace

[ ] The Birthday Bandit

[ ] Radium Dog

[ ] Duff Killigan

[ ] Professor Von Drake (guaranteed available until May/June 2016)

[ ] Spydah

[ ] Tobe

[ ] Fredzilla

[ ] Clever Cleaver

[ ] Buzzsaw Girl

[ ] Hyena


[ ] Recruit heroic capes
DC 70
This one would be a little trickier. Since you openly declare yourself to be evil, it might be hard to find heroes willing to stay on your payroll. But there are probably a few understanding, desperate, or just confused types who would take you up on your offer if you look hard enough. Heroes tend to be more reliable and focused on the common good, but they may take issue with the company moving in a less than moral direction.

(Reward: Choice between several hero units, units are reliable but will likely have 'anti-evil' preferences.)


[ ] Open diplomatic channels with the US Government
DC 140
You've made the government a lot happier than when you first declared yourself overlord, and having one of their own working with you helps matters too. Perhaps you could establish some sort of formal relationship with them, doing things like sharing intel and lending out your PMC as deniable assets in return for a government opinion boost.


[ ] Officially Rejoin the US Government

DC 240

Okay. So. Apparently a lot of people are upset about the whole 'tin pot dictator in the middle of the country' thing. You suppose you might possibly try to technically officially rejoin the Union in order to calm them down. The downside is, of course, that sort of, kind of, technically, you wouldn't be Supreme Ruler of the Tri-State Area anymore?


Note that the DC for this roll represents not convincing the government or other parties to agree to it, but getting Doofenshmirtz to consider the idea in the first place.


(Reward: Massive opinion boost with the federal government, massive reduction to 'reach out to the Feds' action, reduction in pro-federal loyalty maluses)


[ ] Reach out to Shego
DC 40
Most Hated- er, Greatest Rival Shego has actually proven pretty amenable to working with you. Or at least, a lot more than you expected. Perhaps having a respected challenger at your back who you can count on to face you in honorable evildoing might be a good thing to have while you deal with all the less reputable evil out there?


(Reward: Establish contact with Shego, ???)


[ ] Reach out to Glomgold
DC 70
The richest duck in the world is predictably pompous. While he's not the type of guy you'd invite to lunch he knows his way around a corporate boardroom, a trait which could be invaluable in a collaboration. Besides, both of you are known for your love of eccentric expenditures! On the other hand, he's notoriously greedy and might end up stiffing you in the end.

(Reward: Establish contact with Glomgold, ???)


[ ] Reach out to Shere Khan
DC 55
Khan's corporate empire is a lot more subtle. Instead of consolidating in a few states or cities, his company is based in a single tax haven and from there spreads out across the world to maintain a stranglehold on the world's oil and shipping lanes. An invaluable ally to be sure, but one you could potentially alienate with some of your future tech developments.

(Reward: Establish contact with Shere Khan, ???)


[ ] Reach out to Judge Doom
DC 325
The mayor of Los Angeles really doesn't like you very much for whatever reason. He even sent a spy over to keep an eye on you which isn't very neighborly at all! Reaching out to him is pretty much going to be impossible at this point, so you're just going to have to put up with Hollywood staying under his thumb for now.

(Reward: Establish contact with Judge Doom, ???)


[ ] Reach out to leaders of the Zaibatsu
DC 45
There's no one head of the conglomerate that's controlling most of California, or at least nobody that's public. Still, some of the biggest corporations, like Funtelligence, Sycorax or Bakaemono (Previously Kreitech), could prove useful contacts.

(Reward: Establish contact with the Zaibatzu CEOs, potential contracts with relevant companies, ???)


[ ] Reach out to Bellwether

DC 120

So it turns out there's this really friendly looking sheep that runs Zootopia now! You hadn't really paid it much mind before, but now that she's started taking actions on the national stage, maybe there's a reason to get in contact. It can't be too hard right? Well, then again, your track record with small animals is not the best…


[ ] Reach out to Evelyn Deavor

DC 65

Evelyn Deavor is the new CEO of the Kronos Corporation, and she doesn't seem as vehemently opposed to your presence as Syndrome was. Perhaps the change in leadership means that you could establish communications and try to work out some research arrangements with them!


Reward: Establish contact with Evelyn


[ ] Campaign for Flubber

DC 120

Flubber is an undeniably useful tool, but it's got one heck of a bad reputation among the general public. Not surprising considering how most people believe it to be responsible for the destruction of an entire island chain. While this is admittedly a concern, it's nowhere near as bad as the public has been led to believe. With some educational videos and a massive PR campaign, you should be able to reduce the effects of any of your further Flubber research.


Reward: Public opinion malus for Flubber actions greatly reduced

[ ] Excavate Chicken Itza

DC 100

The crew you sent down to Peru was successful in locating the temple Donald had been spotted in, but due to extenuating circumstances they were unable to return home with very much loot. Now that you know where it is, you can send a professional excavation team down there to take notes on the interior and bring you back any treasure that might be waiting.


If Lord Felldrake's wielder is assigned to this roll, they will gain an additional +40.


(Reward: Income increase, uncover more magical artifacts, ???, ???)


[ ] Upgrade your Normbots using the Palladium Chip

DC 30

The Palladium Chip is a revolutionary new means of distributing software updates at previously impossible speeds and with nearly uncrackable encryption. All you need to do is slot it into one bot on the same network and that's it for any sort of software change. It even comes pre-loaded with a next-generation Kronos combat AI!


Reward: All Normbots upgraded with Kronos polymorphic combat AI and improved telemetry.


[ ] Develop a new social media platform
DC 70
Facebook and Twitter have been losing popularity lately thanks to a slew of software glitches, server crashes, and even more blatant violations of privacy than you thought possible. Now's the time to strike while the iron is hot- form your own social media platform and give everyone the online experience they deserve!

(Reward: New source of income, general public opinion boost, increased technological edge, possible actions unlocked)


[ ] Start a Greevil Energy Conservation campaign
DC 100
Technor demands more power to function at his full capacity, but Doofania's energy grid just isn't up to it! By starting a campaign that demands people turn off lights when they leave the rooms, unplug appliances when they aren't using them, and other similar things, you might be able to mitigate some of his power problems!

(Reward: Technor's "Power Hungry" malus reduced to -5, slight increase in public opinion)


[ ] Move Castle Doofhawk to Doofania
DC 125

Your great^65th grunkle Malifishmirtz stated that he couldn't manifest far away from his castle for very long, but if you move the castle to where you already are, that problem should be solved! Picking up an entire castle piece by piece, transferring them across the Atlantic, and reassembling them halfway across the country will be a lot easier now that Xanatos was kind enough to explain how he did it, but it will still be quite the undertaking.

(Reward: Option to unlock Malifishmirtz as a hero unit becomes available)


[ ] Improve administrative efficiency
DC 80 (Reduced due to poaching)
As much as it pains you to admit it, you're not running things to a terribly efficient degree. Most of this stems from your lack of experience in actual governing- while you're great with science and making the laws of physics cry, you're pretty hands off in administration. By hiring some secretaries and middle managers you can take some of the edge off, allowing you to raise your Stewardship action cap per turn by one.

(Reward: Two Stewardship options available per turn, Chief Financial Officer position revealed)


[ ] Improve Recycling Programs
DC 45
A big part of being Greevil is learning to reduce, reuse and recycle. You've already made changes to your personal life by repurposing several of your old Inators, but in order to improve things nationwide you're going to have to give people some guidance on what proper recycling practices are. You've got it! Talking trash cans!
(Rewards: Contributes to overall Greevil image, slightly increases income as processes become more efficient, every third trashcan is given a helpful AI)


[ ] Express Delivery
DC 95
The acquisition of ACME corp has revealed an interesting tidbit- their inexplicable Express Delivery option. Through some means, probably toon-based but currently not understood, ACME is capable of delivering goods across the country in literal seconds after purchase… assuming the customer pays extra. Figuring out how they do this and integrating it with the rest of your organization has obvious practical benefits.

(Reward: New trait that applies bonus to certain Stewardship actions)


[ ] Revamp Bueno Nacho
DC 425
Bueno Nacho is undoubtedly the most disgusting place you've ever stepped inside, even past that interstate rest stop right off of Interstate 80. The very foundation of the building seems to be permanently permeated with grease, the walls are so slick that they might as well be made of Teflon, and even the ceiling seems to be developing these odd stalactites that didn't seem to be there yesterday. That's not even getting to the food - the most defining trait of which seems to be how much grease it can disgorge onto the diner's table! Seriously, you're kind of worried to show Russ the place in fear that the Feds might invade to capture all of that valuable oil. And finally, the brand's reputation has been so permanently sullied that it's not even funny. At least your rations tell the people that the rat they're eating is farm-raised and sterile! If you want to revamp the place it's going to take some serious doing.

(Reward: Bueno Nacho becomes a passable restaurant)


[ ] Stop Paying Your Taxes

DC 160

So, ever since you took over the tri state area, you've been paying taxes on it. Oddly the income taxes on you seem to perfectly line up with what the approximate taxes would be on every single one of your citizens combined if they were still US citizens. Weird. Anyway, the IRS is pretty scary, but maybe you could just... stop? Giving them the money? What's the worst that could happen?

(Reward: massive income boost, massive hit to relations with the Federal government)


[ ] Attempt a hostile corporate takeover
DC varies depending on the corporation. Kronos Corp DC 325, DrakkTech DC 225, Xanatos Enterprises DC ???, Khan Industries DC 200, Glomgold Enterprises 375, Sycorax DC 120, Funtelligence DC 120, Gen-U-Tech DC 130, Bakaemono Corporation DC 110, Nightstone DC 160, Cloverleaf Industries DC 300)
The other corporations aren't coming to the table? No problem! Do things the underhanded way and gain control of them for yourself! While this is technically legal it's not likely to make you many friends in the business world. Also, some of the owners of these companies are criminally insane, and managing to cheat them out of their whole company might have consequences.

(Reward: Varies, Weakens controller of relevant corp, possible new research or technology options obtained)


[ ] Buy out a rival corporation

DC varies

There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you enemies aside from whatever fanboys are upset that you now own their favorite brand. Descriptions provided for companies as needed.


Choose One:

[ ] Chef Skinner's Gourmet Delights - Popular prepackaged frozen food brand that can be found in multiple countries.
DC 90


[ ] Hopper Food Group - Fast food conglomerate with multiple smaller restaurants under their North American banner.
DC 95


[ ] McFist Industries - Generalist manufacturing consortium that sacrifices broad scale for iron-handed control over Norrisville, Oklahoma.
DC 70


[ ] Lee Industries - Performance vehicle designer and manufacturer. Their name is associated with lucrative contracts, sports sponsorships, and the odd foray into medical sciences.
DC 55


[ ] WyndComm Enterprises - Civilian aeronautics company that constructs and launches satellites for commercial use. Has worked on contracts with government and private space programs in years prior.
DC 80

[ ] Investigate Orton Mahlson

DC 120


So Mirage has come to you with a rather unusual observation. Orton Mahlson, the actor who has portrayed the famous Sci-Fi character Dr. Zone for over 60 years, still looks basically the same as he did back when he started. This is strange, to say the least, and it might be worth looking into how exactly this has happened. It's probably not top of your to do list but hey, who knows what you might find?


Reward: Discover the secret of Orton Mahlson; ???


[ ] Investigate the Middleton Drug Ring

DC 90

The sheer scale and success of the drug ring operating out of Middleton has you concerned. It hasn't spread to your territory yet, but no one ever succeeded at evil by not being proactive, and you just got done dealing with the criminal element and have no desire to let it start up again. Figure out what's going on and try to stop it from being a problem.


Reward: Uncover information on the Middleton Nootropics Ring


[ ] Investigate crime in LA

DC ???

Criminals in LA have apparently begun organizing into an impressively unified outfit, and are making waves around the city. Many members seem to be St. Canard escapees. -Not only are they becoming a force to be reckoned with in their own right, Agent Russ has expressed some concerns that they may be taking an interest in DEI actions in the area. It might be a good idea to figure out what's going on here.


Reward: ???

[ ] Wing the Hawk

DC 90 (DC varies by subtype)

Agent Russ has successfully identified Judge Doom's 'spymaster', Alonso Hawk, and has acquired information about his personal life as well! There are a lot of things you could do to deal with him…

Choose One:

[ ] Kidnap Hawk- best to get him off the streets and somewhere he can't bother anyone. This is technically extremely illegal, but that should be fine as long as no one catches you. Reward: Doom loses Hawk as a hero unit

[ ] Feed Hawk False Trails- Hawk did not impress you on his last attempt to infiltrate your organization. Lay down some false trails and misdirection and get him feeding Doom useless nonsense. Reward: Doom takes a penalty to all actions against DEI

[ ] Subvert Hawk- Hawk is a businessman first and foremost. This will probably be harder than the other options, but if you can convince him that working with you is in his best interest… Reward: Hawk becomes mole in LA

[ ] Expose Hawk- Hawk is managing a very shady network here. This is a little more difficult than just kidnapping him, but If you could expose him, you might be able to take him down perfectly legally… if you can find a way to get around the whole 'owns the police' thing.

[ ] Write-In


[ ] Establish a Formal Spy Network:

DC 115

It occurs to you that you now have several sneaky people willing to do your bidding, and even more sneaky stuff that needs done. It may be time to establish a formal network of informants, agents, and contacts rather than just asking Russ every time a bit of skullduggery needs done.


(Reward: Unlocks a second intrigue action per turn and unlocks the Spymaster position.)


[ ] Investigate the cape scene
DC 0, higher number yields better results

You're admittedly pretty ignorant when it comes to the affairs of superpowered individuals. Sure, there are some attacks in cities under your control but that's true of pretty much everywhere. There's probably stuff kept on the downlow or outright secret you could find out if you look into it!

(Reward: Information on the state of superheroes and supervillains, areas of super activity, well known heroes, super society, etc)


[ ] Investigate what's happening in Florida
DC 90
Tourism is down in Florida, and you're pretty sure it's not due to the mosquitos. Well, not only due to the mosquitos. Something weird is happening down there, you're sure of it! Investigating a little more thoroughly might bear fruit.

(Reward: ???)


[ ] Investigate what's happening in Oregon
DC ???
Lately Oregon has been a hotbed of weirdness. People are spotting all sorts of cryptids up there, like the Jersey Devil (who's a long way from home), the Mothman, Bigfoot, and lots of others. Despite having modern cameras on them at all times it's inexplicably hard for people to snap accurate pictures, but your instruments are better than that, right?

(Reward: ???)


[ ] Investigate what isn't happening in Arizona
DC 85
It's kind of suspicious how nothing seems to be happening down in Arizona. You don't see the trappings of any other corporations, there's barely any gang warfare or cape crime, and the government isn't even trying to turn people away from something. Perhaps there's more to this than meets the eye, or maybe you're just getting paranoid.

(Reward: ???)


[ ] Spy on your employees
DC 75
It's not very nice, sure, but better safe than sorry. Besides, they already document most of their daily lives, what with your social media mandate, so all you really need to do is look a little deeper. Maybe one of them is up to the wrong sort of no good… or maybe you're just being paranoid *again*.

(Reward: Discover if any of your employees are disloyal, potentially discover secrets of hero units)


[ ] Conduct corporate espionage
DC varies depending on the corporation. Kronos Corp DC 110, DrakkTech DC 95, Xanatos Enterprises DC ???, Khan Industries DC 85, Glomgold Enterprises ???, Insuricare DC 50, Sycorax DC 120, Funtelligence DC ???, Gen-U-Tech DC 120, Bakaemono Corporation DC 100, Nightstone DC 129
This is very slightly illegal, but hey, you're already evil. You should probably expect some huge PR disaster if you're found out, not to mention sending what's left of your reputation into the basement.

(Reward: access to some secrets or technology you wouldn't have otherwise.)

[ ] Decentralize your Normbots

DC 80

You've learned what a bad idea it is to have all your robots hooked up to one network. Syndrome did that with his Omnidroids and they were able to be bricked by one malicious piece of software. You should take the time to ensure that they're linked up to a few distinct hubs and make sure that anyone trying that against you will have a much harder time of it.


(Reward: Normbots decentralized)


[ ] Survey GalFed ship

DC 100

Your away team in Hawaii managed to capture a Galactic Federation vehicle completely intact. While Jumba told you there was no hyperdrive on board, you're pretty sure that there's a wealth of other technologies just waiting to be exploited. Send someone to analyze the thing and get started!


(Reward: research options unlocked)


[ ] Upgrade AI
DC 325

After seeing what Syndrome managed at Vegas, and the contents of the Palladium Chip, you have come to the conclusion... that you know way less about AI than you think you do. Seriously, even with the breakthroughs you've made in the field, Sinatron was running laps around your best work. Norm may be a real swell guy, but there's no chance he could ever pull off something like that. It's possible you could still make some sort of advance in AI, but until you sort through everything you gained from the Sands gala, you've got no idea.


(Research Adaptive Anti-Cape AI and Robot Doppleganger AI to lower the DC)


[ ] Decode odd transmissions

DC 200

You've detected some odd and nigh-incomprehensible transmissions coming from up north. It's quite possible that it's just the massive heaps of garbage interfering with Canadian radio transmissions, but it's also likely that someone's trying to send you another coded message! None of your inators are able to make the slightest dent into decryption, so you're going to have to do things the old fashioned way…

(Reward: ???)


[ ] Form a think tank
DC 120
L.O.V.E.M.U.F.F.I.N. just isn't cutting it anymore. Collect a large number of more reliable scientists to throw at the great and pressing questions of the age; or just whatever you want them to look into.

(Reward: Unlocks a second Learning action per turn; reveals Head Researcher council position)


[ ] Research human genetics
DC 80 (Reduced by MG acquisition)

You've made good progress with dinosaurs, but it might not hurt to start investigating the human genome as well. All sorts of genetics startup companies are trying to crack it, because being able to understand and rewrite human DNA on the fly would be invaluable! Just think of all the potential experiments and projects you could get to once you breach the subject.
(Reward: New research unlocked)


[ ] Research silphium
DC 90

This wondrous herb has been extinct for centuries… everywhere except Drusselstein, that is. According to some ancient literature the uses for this thing are innumerable, ranging from the culinary to the pharmaceutical. Unfortunately you've got no idea where to begin given that most of the literature on the thing is older than any modern nations. Get your scientists cracking to see if they can figure out how to best use it!

(Rewards: new research unlocked, ???, ???)


[ ] Research resiniferatoxin
DC 90
The 'geniuses' over at Bueno Nacho had the bright idea to use this chemical to produce a hot sauce definitely unfit for human consumption. Seriously, the thing can start to corrode metal on contact. There are all sorts of potential applications for this stuff though, from non-lethal ways to take someone out to potential painkillers! Just… don't put it on ground beef.

(Rewards: New research unlocked, bonus to martial rolls involving attacks in Doofania)


[ ] Research Fusion Power
DC 105
Now that you've exhausted the possibility of lesser power sources, you think it's finally time to go for the golden goose. Fusion power could theoretically provide you with vast amounts of energy, but the concept is barely out of the planning phase, scientists the world over have been attempting it for years with little success, and there's always some inherent risk involved. This action must be completed several times to unlock fusion power.

(Reward: New research options unlocked, general fame and income)


[ ] Begin the Doofenshmirtz Evil Space Program
DC ???, higher DC indicates higher initial success
Space. The final frontier. The one place you've never managed to crack with any sort of regularity. Sure, you've sent up the odd satellite or twenty, and you even had some plans for a space station in the works, but that literally never got off of the ground. Instead of expanding outward, you can expand upward! Imagine the possibilities! Space Science! A vantage point to spy for aliens unobstructed by a pesky atmosphere! An asteroid belt filled to the brim with valuable minerals!

(Reward: Space program started, research options unlocked, questline unlocked)


[ ] Research Adaptive anti-cape AI
DC 100
One of the hallmarks of Kronos AI is the ability to react and adapt to different stimuli in an extremely rapid manner. While Syndrome typically put this to use in omnidroids to take down super-criminals, you can think of all sorts of use for this kind of learning tech. You may have snatched the schematics and design documents from the Kronos gala, but you still need to spend some time looking them over and integrating them into what you already know about AI.


Rewards: DC for upgrading AI decreased, option to integrate adaptive AI into Normbots, reduction to Doppelganger AI DC, bonus to any future quest options opposing Omnidroids


[ ] Research Zero point energy technology

DC 130

One of Syndrome's most closely guarded secrets was his so-called 'zero point energy' technology, which are basically fancy gauntlets that allow him to immobilize anyone who looks at him funny. Now, you're not sure if this is true zero point energy tech- you know, the stuff that could potentially lead to free unlimited energy- or if he just chose that name to sound cool, but either way, it's full of potential!


Reward: Research unlocked, stasis field technology unlocked, ???


[ ] Research Robo-Doppelganger bodies

DC 120

Sinatron's body was basically indistinguishable from a human body at first glance, and Syndrome's robo-duplicate that tried to assure people he was not missing seemed to have fooled a lot of people online. You're pretty sure that it would be very hard to tell they were actually robotic if you weren't in the know or didn't possess some other means of detection, like deep scanning technology. You've got the blueprints, all that's left to do is try and make sense of them.


Reward: Robo-doppelganger bodies fully understood, option to build robo-doppelgangers with no AI


[ ] Research Robo-Doppelganger AI

DC 130

You have to admit it- you're impressed by Syndrome's research into AI. Sinatron, even as megalomaniacal as he was, seems to have sidestepped all the problems you and other companies have had with the concept. The emotions he was broadcasting didn't feel forced or tacked on, he was capable of quick reasoning and logical deduction, and based on the way he talked Gwen into giving up information, he was able to read people well enough to attempt diplomacy.


Reward: Robo-Doppelganger AI more closely understood, DC for future AI upgrading decreased, option to build robo-doppelganger personalities


[ ] Research climate controlled environments

DC 110

It wasn't as flashy as some of the weapons or goodies at the gala, but Syndrome had an exhibit on self-contained environments that could be precisely controlled and deployed with ease. You can see all sorts of potential here: grow plants in the desert! Form a base on the sea floor! Maybe even set up a base on the moon!


Reward: Climate controlled environments technology understood, research options unlocked


[ ] Research Greco-Roman Terraforming

DC 100

Somehow a two-bit supervillain with a Greco-Roman obsession managed to construct a gigantic volcano in the middle of downtown Doofania in a matter of hours. It's admittedly rather impressive as to how he managed this. You were able to grab his notes on the subject, but they're still very cryptic, written in an odd dialect of Greek with lots of weird inflections mixed in. Spend some time decoding them and learning how he managed to do what he did!

Reward: New Stewardship options unlocked


[ ] Research Flubber Power

DC 100

Flubber offers a path to clean and cheap energy, and while it's not actually limitless, the upper limit is so high that it might as well be. The only problem is that the majority of the world thinks that Hawaii was destroyed in a prototype Flubber power plant explosion, and with the "tragedy" still recent in memory, you're going to face a lot of public backlash for rolling out a power plant.


Reward: Massive public opinion decrease, power problems for all of your territory removed, Technor's 'Power Hungry' malus removed


[ ] Research Flubber Antigravity

DC 90

It turns out that if you vulcanize Flubber and apply an electric current to it, the resulting substance can produce exceptionally stable gravitons. It might be possible to exploit this and produce effective antigravity technology, though of course you'd have to get past the public opinion of the substance.


Reward: Flubber Antigravity technology unlocked


[ ] Research Flubber Weather Modification

DC 90

Flubber is an impressively versatile substance. Your lab monkeys have found that it serves as a near-perfect nucleation site for water droplets, meaning it is capable of producing seemingly miraculous rainfall and cloudcover in all but the most arid regions more or less on demand. Your boys even think they can manipulate its structure to break down after several months, meaning there's little concern of it becoming a pollutant. If you can manage to get this together properly, the benefits would be obvious- just think of all the dramatic storms you could pull together at a moment's notice!


Reward: Weather modification technology unlocked, significant public opinion decrease


[ ] Research Dino Domestication

DC 90

Before you can really manage to get use out of dinosaurs, you need to establish a basic means of getting them to follow orders and, you know, not eat their handlers. A combination of intensive behavioral study and careful genetic modification should do the trick, at least for the smaller ones.

Reward: Dinosaur Farming action unlocked, Dinosaur Entertainment action unlocked, Domesticate Large Herbivores action unlocked, Dinosaur Cavalry action unlocked, Environmental Adaptations action unlocked

[ ] Search for magical individuals

DC 100

There's got to be other people out there who know how magic works. Now that you're sure they're not ALL quacks, you should try to see if you can find anyone who can actually be of use to you in magical tasks. Your knowledge of magic is a bit limited at the moment but hey, that's why we're looking.

(Reward: Occult hero units available for hire)


[ ] Research alchemy
DC 80
Great Grunkle Malifishmirtz left you some of his old alchemy notes, which are only mostly readable after you've translated them out of Latin. At first glance, alchemy seems similar to chemistry but with a much more mystical lean to it. You know practically nothing about it, but maybe you can figure something out on your own?

(Reward: ???)


[ ] Research minor magical artifacts

DC 70

Janna picked up a sweet pile of magical loot last time she visited the Bazaar, and Wile E and co managed to grab a couple of other spooky things down in Peru. You doubt there's anything truly world shaking here, but sorting through the sort of commonly available magical items the Bazaar has to offer will give you a better idea of what magic can do and how you can start utilizing it.


Reward: Gain better knowledge of lesser magic, learn what is available at the Magus Bazaar, sort through your new magical tools.


Quest Actions

[ ] One Man's Trash
You have discovered the wasteland in the center of the country is not only a wasteland: it is a landfill! More scrap, waste and junk than the eye can see, more trash than the world could make in a hundred years or more, piled unendingly to the sky! This defies all logic, and is thus an obvious target for your investigations. Pull together some PPE and send some troops!
Doof may not go on this Quest.

[ ] You Made Me Love Xanadu
You've recovered a mysterious map from Felldrake's temple that shows sites of significance all across the globe. While the warlock staff has remained tight-lipped about the other locations thus far, Temujin has recognized one in the middle of China that he knows to be his heir Kublai's summer court of Xanadu. It seems as if he's had certain interactions with it in the past, so he'd probably be a valuable ally to take along.
Doof may not go on this Quest.

If Temujin is assigned to this Quest, the DC of all rolls will be reduced by 10.

Nemesis Actions

The Inquinator has returned after months of laying low, and it looks like he's really prepared for a fight this time!

You may take one nemesis action in place of a national action to gain the benefit of both Doofenshmirtz's roll and your relevant hero's stat, or as a personal action to only add your relevant hero's stats to a 1d100 roll. The nemesis will contest this with a roll of their own!

[ ] (Nemesis) Martial: Take down Inquinator

Send someone to slay the trash titan and toss the mangy bird into a cage!

[ ] (Nemesis) Diplomacy: Convince Inquinator to leave

There is a massive wasteland filled with garbage just a couple states to your east. Surely you can convince Inquinator to spend time over there instead of wasting time in Doofania, messing up your beautiful streets.

[ ] (Nemesis) Intrigue: Recruit Inquinator

You really hate to admit it, but the crazed bird clearly has flashes of brilliance amidst all the antiquated swears and self-professed love for trash. It looks like he's managed to cobble together bits of Stanley's and Lizzie's tech to create some kind of golem that he can pilot with his mind. Maybe… you can convince him to stop your silly feud?

Personal Actions

[ ] Browse online for interesting stories
Sure, most of what you find online is crap, but you might just stumble across something that'll end up being useful. Whether that's a rumor that will pan out, an online blueprint, or just the next popular viral video is all up to chance.

[ ] Start writing a musical
You've written a couple musical numbers in your day and you've got a penchant for showtunes. Put them all together in a glorious musical that can actually be performed on Broadway, assuming they forgive you for what happened back in '11! (You gain +40 to the first roll you make on this action.)

[ ] Take self-defense classes
You will readily admit that you are not quite the peak of physical perfection. What with the hunch, the gangly limbs, lack of coordination, and general left-footedness. Taking some self-defense classes may at least somewhat ameliorate the issue.

[ ] Tinker with your Inators
No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.

[ ] Chat with the Bossman
Your employees are valuable resources in the pursuit of evil. You should see how they are doing. Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events.

[ ] Make up with Roger
There's no sense in perpetuating your silly feud with Roger any longer. Given the recent revelation that your parents have disowned him as well, perhaps you can find common ground to commiserate on and get on with your lives.

[ ] Read your Spellbook
You have a magic spellbook, eeee! All of Drusselstein considers magic dark and evil, which means it must be awesome! Give it a read and see what you can get out of it!
Reward revealed: Doof gains a (low) Occult stat (87/150)

[ ] Summon Malifishmertz
Your ancestor's signet ring allows you to summon him for a brief conversation once in a blue moon. He can't manifest outside his castle long enough to really tutor you, but if you're stuck on a hard magic question he might be able to help you out.

[ ] Do some introspection about Norm
Your feelings on Norm are more complicated than you thought. Is he your son? Are you comfortable with that? How are you supposed to be treating him? Is he even really sentient? You've given him a lot of upgrades over the years, but you never remember instructing him to call you father.

The results of this action may change depending on your understanding of Artificial Intelligence.

[ ] Give a project your 'personal attention' (3 personal actions)
- [ ] Write In:
Spend all your free time on ensuring a project goes off as smoothly as possible!

[ ] Do some home gardening
Sure, all the Japanese maples make the place look different from back in Spoonerville, but the concept is still the same, right? Do some gardening, take a load off, and maybe grow some food that isn't produced in a vat.

[ ] Finish your degree online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too! Must be completed three more times to obtain your degree.

[ ] Find Mickey
Mickey has dropped off the grid recently. Donald has too, but at least you know that he's off traveling the world with a 'goddess of adventure' or something. While you got a Christmas card from the both of them this last year, you're not sure where Mickey is, exactly. Now that your living situation is a little more secure you can devote some time to finding your old friend.

[ ] Look into Pete
Your old... well, maybe 'friend' is pushing it. Neighbor? Your old neighbor has dropped off the grid as well without so much as a goodbye. While that does sound like him you're sure he'd at least give you a call to gloat about something, but so far there's been no communication. Take a look into what he's doing now that his car dealership is long gone.

[ ] Work for Dr. D
-[ ] Which project?

[ ] Get an apartment
Temujin is now fluent in English, but he's not accustomed to the way the modern world works. He can work on changing this one bit at a time. Finding a place of his own to live is a good start.

[ ] Get a social security number
Sure, they only work for the US Government and don't matter in the Sovereign Nation of Doofania, but he might have to do some traveling in the future.

[ ] Study history
Temujin has missed hundreds of years of history since he was revived and only touched upon the barest of basics in his studies of the English language.

[ ] Study science and technology
Technology has advanced an incredible degree since the 13th century. Maybe, with enough effort, Temujin can understand all the intricacies of modern tech.

[ ] Find a new steed
A Mongol without his horse is a Mongol without his soul. Find a mount worthy of the Khan of Khans. The results of this option will depend on what sort of creatures you currently have access to.

[ ] Aid your Descendant
-[ ] Which project?

[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.

[ ] Set up a trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?

[ ] Look through ACME's records
AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what you can find.

[ ] Work for the Bossman
-[ ] Which project?

[ ] Take an acrobatics course
You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.

[ ] Reorganize OWCA
It... it really hurts you to say it. It really does. But if OWCA's going to be... working for Doof, then you need to make some serious changes to how you organize missions, how you decide what's worth fighting, and where you base yourselves out of. It's high time you get yourselves out of the same building as those muffinheads.

[ ] Watch El Matador de Amor
Doofensmirtz introduced you to it a few months ago. It's a guilty pleasure.

[ ] Work for Doctor Doofenshmirtz
-[ ] Which project?

[ ] Complete a mission for the government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.

[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.

[ ] Spend time with the toons
Now that Doof knows about your love of all things zany, there's really no reason to keep your investment secret. Start building a rapport with those lovable characters, the Toons.

[ ] Work for the Good Doctor
-[ ] Which project?

[ ] End your obsession with platypodes
Norm's internal circuitry is still based around a single, fundamental, platypus hunting core. This limits his usefulness in non-platypus related areas. Attempting to rewire your own circuits is a dangerous activity, but Norm is determined to be the best Norm he can be. The better your AI technology is, the more likely this is to improve things and not make them worse.

[ ] Follow Father around
Norm's desire to help and please his creator knows no bounds. Practically, this means he spends a lot of time just watching you. He may end up helping you with whatever you're working on at the time, or even learn a thing or two from you.

[ ] Try to become a Real Boy
Norm's most fervent, secret desire is to be a real boy. Maybe if he wishes on a star hard enough, it will come true.

[ ] Work for Father
-[ ] Which project?

[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!

[ ] Work with Temujin
For reasons that literally no other living being on the planet can figure out, Ghengis Khan saw something in this little duck. Maybe if you spend time with him, you'll be able to figure out what it was!

[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog!

[ ] Help the Pharmacist
[ ] What project?

[ ] Manage Bueno Nacho
Your civilian identity has been Bueno Nacho's top performing manager for six years running, and you're not about to rest on your laurels just because you're the only manager in existence right now.

[ ] Try Talking to Shego
Somewhere, deep down, you know your sister has some good in her. Somewhere. Deep down. Maybe you can find it!

[ ] Do Good Deeds
Go around Doofania looking for people to help! Assist old ladies with crossing the street, get cats down from trees, maybe even stop a robbery or three! The people will love you!

[ ] Work for your evil boss
-[ ] Which project?

[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?

[ ] Build a giant robot body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!

[ ] Build giant robot arms
Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!

[ ] Build giant robot legs
How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!

[ ] Work for Dr. Doof
[ ] What project?

[ ] Bond with Dad
Ever since that Road Trip back in senior year, Max has made it a point to occasionally spend time with his dad. He's a real Goof, but he means well, and a little bit of boring fishing every now and again is a small price to pay. Just NO MORE POSSUM PARK. This will make Goofy very happy.

[ ] Go to see a Powerline concert
Getting to be on stage with Powerline was the highlight of your high school experience. Powerline has had an unexpectedly long shelf life for such a gimmicky act, so why not check out one of his concerts again? Who knows, he might even remember you.

[ ] Go on a vacation
That trip to Peru was awful. Even worse than Possum Park! The mosquitoes, the humidity, the constant threat of death, being stuck with three other less sensible Toons for nearly a month… Take some time off. You've earned it.

[ ] Work for the Doof
-[ ]Which project?

[ ] Look into wayward supers
You understand the tactics involved in finding supers that shy away from the limelight. There are limits to how far you're willing to go in order to uncover a super that doesn't want to be found, but your talents might do some good. Finding a villain who needs to be stopped or a hero at the end of their rope. You'll monitor the news for anything of note and report back to Doofenshmirtz.

[ ] Reinforce Kronos Corp contacts
There are still people in Kronos that know you, and that means there are levers to be pulled.

[ ] Watch El Matador de Amor
Doofensmirtz introduced you to it a few months ago. It's a guilty pleasure.

[ ] Work for Dr. Heinz
-[ ] Which project?

[ ] Go to a rave
Vanessa's personal life revolves around whatever her friend group considers 'In' at the moment. Right now that is apparently New Wave Dungeon Punk Electronica, or something. You can meet all sorts of people at a concert.

[ ] Job shadow Doof
Vanessa doesn't have much planned at the moment, but Doof is insistent she get some practical experience. What better way to prove credentials than to learn from a CEO/Dictator/Mad Scientist? This may end up improving Vanessa's willingness to work for you, or even actually succeed at increasing her skills.

[ ] Prep for college
Vanessa needs to be thinking about her future, and that means SAT courses and stat boosts. Hopefully.

[ ]Work for dad
-[ ]Which project?

[ ] Bother Doof
Your new 'evil' boss is, and this is saying something, the weirdest person you've ever met. You're now absolutely sure you want to both troll him mercilessly and just stare at him for a few hours.

[ ] Prank your Coworkers
Ancient Mongolian warlords. Stuffy secret agents. Pompous supervillains. Exasperated interns. DEI is a smorgasbord of potential targets. This is gonna be fun.

[ ] Disappear for Two Months
You got better places to be, and they ain't anyone else's business.

[ ] Do Stuff for the Doof
-[ ]Which Project?

[ ] Experiment!
Your evil Experiments are to being a scourge across entire spiral arm! Tinker in your workship and see what abomination you may create next!

Depending on the results of the roll, something great or terrible could come of this. Think of it as a second Inator roll weighted towards chaos.

[ ] Visit Graceland
GalFed nanny police were never letting you visit home of King! Well they cannot stop you anymore, can they? May as well be taking the beanstalk too.

[ ] Talk with fellow evil scientists
Your employer seems to know the importance of Evil Science. In fact, he has entire oddly named organization devoted to it! It should being time to share your genius with them. Who knows, perhaps they will not be idiot country bumpkins.

[ ] Work for fellow Evil Genius
-[ ] Which project?


L.O.V.E.M.U.F.F.I.N.

[ ] Work on an extra action?
[ ] Write In

Overclock Technor?
This will give Technor access to his full stats for this turn, but raise the DC of all non-Technor National Actions by 5.

[ ] Overclock Technor
[ ] Don't overclock Technor

Activate an Inator?
[ ] Activate an Inator
[ ] Don't activate an Inator

There is a twelve hour moratorium on voting.
 
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The 2G (Canon)
Omake: The 2G

New York, New York is no stranger to the strange. The City That Never Sleeps has hosted countless odd happenings and happenstances long before and long after it took on its current visage, a sprawling metropolis in which pillars of stone and steel rise above the clouds. Even as the bustling human populace passes through its labyrinthine streets and tunnels blissfully unaware of Manhattan's greater mysteries, they too have an inkling of a suspicion that there is more to their home than can be seen on the surface. For that reason, New Yorkers are far more likely to take the strange in stride.

That, and they are far too busy to give a hoot. For this reason, not a soul gave Grim and Hildy Gloom a glance as they climbed out of a levitating French patio door hewn from green jade and entered Midtown.

Grim was the first to step out of the glowing portal. He was a pale warlock with blue hair, a large nose, and a black trenchcoat with a pattern of moon and stars at the bottom. Once he made sure that his footing was secure on the hard cement sidewalk, he glanced at his surroundings to check for anything dangerous.

"Wow," Grim Gloom said as he took in the sights. "I think we'll be safe here."

"You said that for the last three dimensions," a posh voice behind him replied.

Only a handful of pedestrians stopped to take note of this unusual occurrence. Determining the coast was clear of anyone trying to stop them, Grim helped his wife down from the green French door. Hildy was a slender witch with pink hair, wearing a sleeveless outfit with purple stripes that matched her highlights. She carried a battered rod made of crystal in her free hand that shone like a clouded quartz.

"Aw, Hildy-Wildy! We both thought the cat people had cat faces until they turned around!"

Hildy rolled her eyes. Taking a tome out of her purse, she flipped through the tattered pages in a vain attempt at identifying which dimension they had landed in.

"Enough about the cats with human faces, my dark knight in blackened armor. I can't find this world in that cheap guide you bought!"

Grim pulled their travel bags down from the portal and walked up to her, taking a look at the damaged book himself.

"Uh oh. Looks like we lost some pages on that swamp world."

Hildy shivered at the thought of that wretched, humid place. This world was far more palpable. The bright sigils illuminating signs and billboards were pretty, and the high towers reminded Hildy of the fantasy citadels she dreamed of conquering as a young witch. She had to admit, it was better than their time with the slimy amphibians already.

"Brilliant!" Hildy growled. "We can't exactly go back to Meridian and ask for a refund, can we?"

"Well no. The passling said there were no refunds."

Hildy waved the crystalline object around in front of Grim's face. It wasn't her wand, which was packed away for safe travel. The Glooms were far away from any wand repair kiosks, and showing off you had a magic wand to the wrong people was generally a bad idea. Muscle memory nearly got them killed when she forgot which was which and tried to cast a spell with the wrong long stick.

"Anything else you may have forgotten?"

In a flash of light, the jade door vanished behind them.

"Crystal keys are random!" Grim said, finally recalling his errant thought. "Couldn't retrace our steps if we tried."

"Precisely why they're a cheap means of travel. I hate having to cut corners on transportation."

Grim nodded in unspoken agreement as he grabbed their bags. Together, Mr. and Mrs. Gloom walked through the foreign city and tried to make sense of it while keeping a low profile. It was much easier than expected, to the extent that Hildy took great offense at being ignored. The point of fleeing to this dimension was that no one would recognize them, but the total lack of fear or reverence for traveling dark sorcerers was grating on her nerves.

They spent hours searching, but the Glooms couldn't find any local covens they could meet and barter with before sundown. Dejected, Hildy threw a handful of gold coins at the nearest inn and they stayed the night there.

Once they were away from prying eyes, Hildy pulled her wand out of her bag. It was an old, gnarled branch from a once-magic tree that was held together by foul wishes and duct tape.

"Riches to rags, slumming like hags, phantasmal something-or-other go unpack our bags."

Hildy was a seasoned witch and could have chanted the incantation with much more gravitas, but her heart wasn't in it at all. The luggage was enveloped in an eerie glow as the clothes shuddered their way into the closets and their toiletries hopped along to the bathroom.

Grim was at the room's writing desk, noting down places of interest on new maps they received in the city.

"Hildy, I have good news and bad news."

Hildy brightened up, her eyes growing wide with glee! "Bad news first! Did you find an item of power we can steal? A charging station for our brooms? I missed flying around and attacking hapless villages so much!"

"Someone pickpocketed our crystal ball."

Her face faltered. "I thought you meant good bad news!" she shouted. "How did you lose a crystal ball that never shuts up?" The bundles and bundles of heavy cloth they put around the annoying chatter-sphere should have discouraged theft even further!

"I don't know!" Grim said. He was more upset about this than Hildy was, on account of actually enjoying Crystal's terrible jokes. "I was going to ask him where we were when he wasn't in the bag with the potions!"

Hildy set her wand on the nightstand and downed a fancy mineral water from the dresser shelf in despair.

"Oh, look at us! Quibbling about losing petty junk? What happened to us, my deadly nightshade? We used to be the undisputed rulers of Jollywood!"

Grim was going to mention that their reign was rather short-lived, but he thought better of it. Instead, he began counting on his fingers the reasons how and why their lives went wrong.

"Well, I think it started when King Phobos had a dispute with us. He wanted access to the magic gem mines, but you--"

His wife glared daggers at him.

"--We said he should take a hike?"

She nodded approvingly.

"Then that lizard in the nice suit had a dispute with us for giving Phobos access to the mines after he invaded Jollywood. Then we lost Jollywood entirely, and then--"

"Ugh!" She kicked the nightstand in anger, but the contemptible furniture was sturdier than it looked. All it did was make her hop on one foot in pain.

"We shouldn't have to live like hobo magicians, doing cheap party tricks for bread and board! I was destined to rule a kingdom, not keep the throne warm until someone else had the gall to take it away!"

Grim got up from the desk to envelop his wife in a hug.

"Cheer up, my gorgeous weaver of nightmares. We can stay in this dimension until King Phobos comes for it next. New York hasn't been that bad. It'll be like a vacation!"

"A vacation?!" She picked up the crystal key and raised it high. "I don't know if I can take any more of these random vacations!"

The magic gem crumbled to diamond dust and was scattered to the wind immediately upon making contact with the ceiling fan.

"Um. I guess the crystal key couldn't handle any more either."

Hildy blinked, in stunned awe at what had just happened.

"…You said you had good news, dear? What was it?"

Grim brought up his biggest map of New York City. "I found some places where we can do cheap magic tricks for money! How does this Central Park sound, huh?"

Hildy fell on to her bed and screamed into a pillow. They were going to have to find a longer term place of residence.
 
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Final Curtains (Canon)
Final Curtains

For best results, listen to this on a low volume in the background:


Syndrome snarled as he triple-checked his pack for the third time. It was… not good. Scavenged from the remains of his rocket boots and whatever electronics he'd been able to squirrel out of the room's walls when the tin can wasn't looking. The only thing less likely to work would be the laser emitter he'd put together out of a strobe light and hot plate. His costume was worn, filthy, left to him only out of some sick joke he assumed. His arms still hurt with every movement from compound fractures that hadn't healed right. Only one thing was keeping Buddy Pine going at this point, and it wasn't a desire to reclaim his power, his wealth, or his prestige.

It was hate.

Hate for Supers. Hate for the Tin Can. Hate for the scientists who designed it and the security that failed him, hate for everyone and everything that had let him down. He didn't need their help. He didn't need their approval. He would get out of here on his own, he would burn Vegas to the ground if he had to, and he would tear the truth about who had done this to him out of that worthless robot's broken memory banks.

The room's lock hadn't been hard to disable. The great atrium before the exit hadn't been hard to find. Every inch of the room his humiliation had taken place in had been seared into his mind. The only hard part was going to be getting far enough away before anyone realized he was gone.

That plan went out the window when the damn ninja appeared behind him.

"Ah ah ah." Momakase noted, unsheathing her knives. "You should be in bed. Doctor's orders."

Growling in rage, Buddy smacked his rocket pack on and aimed for the third story. There was still a hole where that freak of a hillbilly had smashed out of the gala. If he could make it there, he could make it-

Momakase called for backup, and Syndrome knew he had only seconds. He spun, twirling through the air in order to maneuver the kludged-together, clunky jet through the hole.

Syndrome felt a cold joy for the first time in months as he blasted through the opening with only a few cuts and scrapes from broken glass and twisted metal. He gained height over the gala, looking out over the neon skyline of Vegas at night. All he had to do was reach an Omnidroid- any Omnidroid not bricked by that hell chip. It would know its master and obey. It-

Buddy's rocket pack began to splutter and smoke.

"No- No!" Buddy screamed in impotent rage, looking behind him. In the midst of the spinning, the tattered remains of his cape had gotten trapped within his pack's exhaust valve. With a final, terminal cough, the pack died. Ever so slowly, an era ended, and a titan plummeted to Earth.

Syndrome caught sight of his gala's Omnidroids as he fell. Broken, abandoned things, left to rust in the courtyard after falling from grace. He sneered, and awaited the end.

It came in the form of two strong arms, resolute as steel, catching him out of the air. Syndrome howled in pain as the impact, compensated as it was, drove the breath from his body.

"I must admit, I'm impressed." Sinatron said as he hovered over the Sands. "Just when I thought you'd gone bust, you scraped a few more chips together and went all in."

"I'll kill you." Syndrome said between clenched teeth, trying to turn his improvised laser on the robot.

"Well well." Sinatron said, easily ripping Syndrome's last tool from his hands and tossing it carelessly towards the earth. "Even while I was carrying you. It's true what they say about scorpions."

"This isn't over! I-"

"Oh I think it is."

Sinatron slowly hovered down to the ground, carrying Syndrome back into the Sands. Momakase, Voyd, and the other supers watched in silence as he landed. "You know what your problem is Buddy? You work alone."

Syndrome glared at him with loathing.

"Tell me honestly. Do you think anyone back in your big fancy boardroom really cares if you get free? Do you have one son, wife, mother, cousin, one solitary friend that might care enough to break you out?"

Sinatron let Syndrome collapse to the ground. His head turned slightly as he registered the song playing over the atrium's speakers. "You bit off more than you could chew, you mangy dog. And you took the blows. But at least you did it your way, eh? Always hated that song. Selfish. Preening. Narcissistic. Just like you.

"You think you're better than me?!?!" Syndrome screamed. "You think these filthy supers won't just abandon you once you're an inconvenience?!?!"

Sinatron extricated one hand and punched Buddy Pine in the face.

"You know you're right." The robot said, servos whirring as he shook his wrist. "Much as I hate to say it. Funds are running out. And I don't trust some of these fine folks to stick around when the getting's good. No offense."

"None taken." Momakase replied evenly.

"An' besides, I don't want em' takin a bullet for me when the time comes. No, you're right. I need a few more pals if I don't want to end up like you did. Lucky me, you got plenty a' enemies."

"Who did thish to me?" Syndrome slurred through a broken jaw. "Shego?!? Supers?!? Who?!?"

"Now correct me if I'm wrong, but I believe it was me."

Sinatron waited a moment to enjoy things.

"Oh, I know what you mean, pal. But now why would I tell you that, you rotten piece of shit?"

Syndrome howled again.

"What I will tell you." Sinatron said, walking over to a nearby pool table and picking up a creased newspaper, "Is who's running your company."

Sinatron happily held up a copy of the Review-Journal. On the cover were the Deavor siblings, smiling for the camera. Evelyn's smile was gentle and reserved, while Winston was caught sobbing with joy.

"That's right Buddy. Looks like your Board have given you up for dead. Kronos has new management; more agreeable management. Management ready to give guys like me a fair shake."

Syndrome saw red. He flailed pointlessly at the feet of the android, who stepped backwards disdainfully.

"Funny old world, isn't it. One minute you're top a tha' heap, next, here's to the losers."

Sinatron leaned down. "I suppose that's all I wanted to say Buddy. World's moving on. The best is yet to come and, I promise you… we'll get along without you very well."

Sinatron left Buddy lying on the floor of the casino, walking slowly out to gaze down over the city of Las Vegas. The lights of the Strip shone down upon a rusting Omnidroid. The supers slowly gathered around him.

"Rest 'a you better make preparations to vamoose. Things are gonna be changing around here, one way or another."

"We all shared a night I'll never forget. Ask me now, there's not a thing I regret." Mass replied.

"…What about you?" Voyd asked after a moment.

"I'm doing the smart thing, sweetheart. I'm folding."

Sinatron looked out at the twinkling neon.

"After all. That's the only way to draw a new hand."
 
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