Interlude: The Inspector's Report
Las Vegas has always attracted a variety of eccentric and extreme personalities, but one particularly eventful night was all it took to set off a volatile powder keg of criminal activity across the state of Nevada. The National Guard had been activated in various cities to respond to the spikes in super crime caused by the St. Canard breakout and a string of copycat takeovers started in the wake of the mechanical Sinatron's violent declaration of "Free Vegas" sovereignty.

The intended event, by itself, didn't make a blip on Penelope's radar. She had a practical interest in engineering and technology, but the veteran detective was far too busy with the cases she received from INTERPOL to take a break and see the gala. That was before her superiors cleared every other case off her desk and insisted she make a visit to determine what the American agencies were having trouble with: What went wrong, and why?

Now that it was spiralling in the directions it was, she regretted not looking into the people involved with the gala sooner. The signs were all present that something would go wrong, if you knew what to look for. There are always signs, even if nobody found them at the time.

"This is Las Vegas?" one of the robots in the backseat of her police car asked in a nasally tone. He was a squat humanoid encased in an orange shell shaped like a bell crossed with a trenchcoat. The robot had an orange fedora and boots to match his shiny peach complexion. "We really picked the best place to take a vacation!"

"This isn't a vacation, Fidget." The identical, but blue robot next to him replied, shaking his head. "We're robots, we don't take vacations."

"Oh. Good catch, Digit!"

Fidget stared at the pretty lights as the blonde woman driving took the long way around another traffic jam. Several roads were rendered inaccessible or impossible to drive over due to property damage caused by the sudden storm of super attacks on Vegas.

Mass, formerly a professional wrestler with the legal name of Vincenzo Rossi, was the greatest perpetrator. He was huge, strong, and leaked corrosive substances when injured. He spread waste where he walked, but seemed ignorant to health effects since his transformation.

"You really picked a great place to go on a vacation, Penelope!"

Inspector Penelope groaned. She pressed a button on the car's dashboard, maximizing the suspension on the wheels so she could drive over and around the vehicles blocking her.

"This isn't a vacation for me either, Fidget. We're on a case. Digit, have you found anything new from the livestream footage?"

Digit presses keys on Penelope's digital booklet with his big mechanical fingers. Several images flash on the screen at a rapid pace as Digit skims through them.

"Nothing new. There's a lot of wanted criminals and wealthy people that would want to take Syndrome down a peg, but they all look as guilty as each other."

The Inspector drove the car as close as she could to the once refurbished, now fortified Sands Casino. Sinatra's doppelganger made quick work of turning around the damage he caused and making the resort a castle he could protect from invaders. The police were expecting it to turn into a siege as "Sinatron" bought time to negotiate or further shore up his defenses.

Syndrome being his hostage made him a bargaining chip worth a lot of coin. Regardless of the money he was willing to throw around before, Sinatron had to cash that chip in sooner rather than later if he was going to avoid his house of cards falling to pieces.

Fidget extended his neck over to where Digit was working on the computer book. "You gotta admit, this Sinatra guy has style! I don't even know where he was hiding that machine gun!"

Penelope hit the brakes, shaking her twin robots out of their seats in surprise. Fidget's neck flies over the passenger seat, leaving his body behind as it got caught in the glove compartment.

"Was it something I said?"

She nods. "Digit, hand me my computer book." The blue robot passes it to her from the back seat. Penelope skips between timestamps until she reaches the scene in question. Sinatron was pleasantries and niceties in one moment, but armed and dangerous in the next.

"The gun was in his body!" Inspector Penelope declares. Pausing the video and staring at the scene intently, she watches miniscule movements in his suit give away the location of his concealed weapon "Sinatron was an android doppelganger with compartmentalized equipment. That sort of technology is restricted because of how dangerous it is in the wrong hands."

Fidget's hand becomes a crank. "That means we can arrest him, right?"

Digit reeled his counterpart's head back into place with his collar. "We already need to arrest him. The question is whether we can arrest Syndrome for making a robot like that."

Penelope considered it, but shook her head. She then parked the car and exited it with her two robot assistants in tow. The inspector flashed her badge and was allowed to walk past the police barricades as she continued her conversation with them. Her own hat and trench coat protected her from the Winter wind chill, as well as the odd plume of dust from debris.

"I don't think so. Syndrome's a slippery businessman, and he had to have covered all of his bases except for his own robot betraying him. But the technology Syndrome used was unmistakably taken from the Gadget Program!"

"The Gadget Program?" the twin Gadgetinis said in unison.

The trio had stopped within eyesight of the Sands Casino, where Sinatron was holed up and still accepting gambling patrons. Trying to sneak in would be a risky proposition, but it wasn't completely out of the question. Especially if it meant getting answers.

"That's right. The same technology that I used to make you two. Used to make… I'm getting off topic. Someone, somewhere, let the secrets of the technology slip, allowing Syndrome to abuse them for his own ends."

"Wooow." There was a pause. "I didn't know we were related to Frank Sinatra!"

"We aren't, Fidget. We're second cousins to his android double. No relation to the real thing!"

Inspector Penelope double-checked the contents of her forensic kit and loaded her service weapon. There was a high chance Sinatron's villains were still on his payroll. She didn't stand a chance against any of them in a straight fight, so she had to play this smart.

"Come on, you two. We're going to ask the next people who come out of there some questions."

"Do you think they'll give us what we need to take them down?" asked Fidget.

"I don't know," Penelope responded sincerely.

She had a feeling this was all meant to play lip service to INTERPOL trying to solve the case or deal with the issue on behalf of America, but that she'll be recalled to continue her other cases before any progress can be made on this one. Leaving it to the FBI or CIA to clean up.

Inspector Penelope hated to see a case go cold. This one felt like it would get personal, which made her all the more resolved to see it through.

"But if we don't get the bad guys here, then we'll get them next time. Next time…"
 
Last edited:
Interlude: Skin Deep
Random Event
1d100=31 (Cape scene heats up in San Fransokyo)

Armstrong opened his eyes to harsh greenish light. He wasn't sure where this last mission had gone so wrong- it was supposed to be a smash and grab on an armored truck, and somehow he had found himself strapped to a cold metal table in a room that looked like it belonged to Dr. Frankenstein. He tried to make a mental list of all the villains in 'Sokyo the Banzai Bros had bad blood with and had the resources to kidnap all five of them.

Von Steamer? No, the acid green lighting wasn't his style, and he'd probably be making some big dramatic monologue right now anyway. Momakase was sneaky enough to do the actual grabbing, but she was busy in Vegas. The Mad Jacks would've shot him in the head (bad blood over sharing a gimmick) and that would've been that. Tomokiri wouldn't have bothered, that creep was only interested in the Triads, and he was on decent enough terms with Yama to make a hit unlikely. This was way too big a coup to have been pulled off by a minor actor. That meant it was someone new in town, or someone deeply unknown to him. He didn't know what was worse, getting jumped by some brat fresh out of SFIT who thought technology made them the top dog in the cape scene, or by one of those genuine psychos filtering down from Calisota. Half of those guys had an actual body count, which was something he had always done his best to avoid. Most capes knew that as soon as they had blood on their hands, the kid gloves came off.

The door at the opposite end of the room hissed open as a man who looked about as far from a supervillain as one could get walked through. He was young and thin with an oddly symmetrical face, looking like he couldn't be more than twenty-five at the most. He was grinning, but it wasn't a sadistic grin- for some reason, the man's smile looked completely genuine. "Hi, guys! Wow, it sure looks like you're in a pickle."

Lockheed's response wasn't repeatable in polite company. Armstrong was pretty sure that it would get him thrown out of more than a couple of Yakuza bars, in fact. The man frowned.

"That wasn't very nice! Really, you should mind your manners when you're in this deep!" the man says cheerily. "Y'see, Liv isn't too happy about that attack you made on our HQ a couple months back."

"What the f- we never went after Sycorax!" Vought shouted as he tried in vain to break the metal bands holding him down to the table.

"We know you weren't really responsible, silly! You're just a convenient target!"

Armstrong could feel cold sweat running down his neck as the door slid open again. A thin woman walking through with her face framed in shadow. She had an oddly predatory air to her, looking down on the captured mercenaries like specimens under glass.

"Healthy, physically fit, used to combat. Flight training, excellent, oh, and the ones who got the rap pinned on them for the break-in." The woman said, a smile passing across her face. "No one will miss them; and if they do, well, who could blame us? Well done, Chris." She pat the man on the head.

"Wha- Sycorax… are you Li-"

The woman stopped mid-stride, the mere pause enough to make Armstrong silence himself.

"I wouldn't bother asking questions." She said after a lengthy pause. "You're not going to remember the answers anyway."

The woman walked over to a large rack containing dozens upon dozens of vials. She glanced over them appraisingly. "Hmm. Something with wings, I think."

Armstrong whimpered. He felt a stab of pain in his jugular.

The last thing he saw was his teammates watching him in horror.
 
January/February 2016
Last year was exceptionally successful for you. Not only did you manage to completely ruin Syndrome's entire life, but you also accomplished quite a lot for yourself. You made some new friends, gained some new employees, and solidified your grasp on the Two-And-A-Half-State Area. With the recent crime wave all across the west coast, it is now more important than ever to make the right decisions moving forward…
[ ] Build roof-mounted laser cannons
DC 105
Haven't you had enough of pigeons soiling all the landmarks in your lovely city? With these roof-mounted cannons no pigeon shall ever feel safe again! And it'll give you some anti-aircraft capabilities on top of that! Now that you've researched energy weaponry, you can have laser turrets on top of every building!

(Reward: Increased DC for any hostile forces making an attack against Doofania)


[ ] Combat organized crime in Doofania
DC 45

With the defeat of Lizzie and Stanley organized crime lies in shambles. It should be fairly trivial to crush it into the ground and ensure your home city remains mostly free of crime. There is, of course, always the possibility that something could start up again, but taking this action should see professional crime eliminated for the foreseeable future.

(Rewards: slight public approval, slight government approval, organized crime effectively neutered, organized crime may crop up again but will take a significant malus in doing so)


[ ] Assimilate organized crime in Doofania
DC 30

It might be better to place what little criminal holdings remain under your control, so if anyone gets a smart idea to try something you can very swiftly put a stop to it.

(Rewards: underworld contacts, potential hero units, occasional positive and negative events)


[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!

(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)


[ ] Upgrade Norm Prime
DC 96

You've made some improvements to your AI since you last upgraded Norm, so you might as well make sure he's as cutting edge as he can be. The more Norm-relevant technologies you have on hand, the more you will be able to pack into a single upgrade action. However, the DC of the task will also increase slightly for each new technology.

Reward: Improve Norm Prime

Current Technologies: Slight AI improvement, Energy Weapons


[ ] Outfit PMC with energy weapons
DC 75

You've made man-portable energy weapons with a power source that won't go kaput after a couple rounds. Now all that's left to do is train your PMC in their use and make sure every soldier gets a shiny new laser gun!

(Reward: PMC efficacy increased, PMC outfitted with energy weapons)


[ ] Upgrade Normbots to current standard
DC 110

You've come up with a few upgrades that should bring your Normbots to a higher level. Right now they're getting the job done but they could always be improved. It might be difficult to rotate them out as you improve them while still maintaining law and order, but it's definitely possible with the right person in charge. You already have the technology!

(Reward: Normbots upgraded to current standard, Normbot efficacy increased)


[ ] Deal with 'The Resistance'
DC 5

There's a bunch of snot-nosed punk kids going around vandalizing your Normbots and busting up the smog purifiers on streetlights. They pose no actual threat to your rule, but perhaps you should send someone to give them a stern talking-to.

(Reward: 'Resistance' dealt with, public opinion increases very slightly)


[ ] Assault a rival
DCs variable

Simply finding out what they're doing is no longer enough! Send your more violence-oriented people in to cause some damage in enemy territory, hopefully without anyone noticing they are there. Beware! Some enterprising enemies may trace the attack back to you!

[ ] Choose any known King to attack
[ ] Write in the nature of the attack


Once you have a clear target and goal in mind, the QM will respond with the DC the attempt would require, unless it would be secret.


[ ] Mongol Boot Camp
DC 100

Genghis Khan, now that he's fully fluent in English, has made it known to you that he's grateful for your restoring him to life, but expresses concern that as his descendant you are not sufficiently 'swole'. Huh. It turns out that was the right translation after all. Anyway, he's offered to put you through 'traditional mongolian training' to beef yourself up a little. How hard can it be?

Doofenshmirtz must spend 1 personal action to take this action. Ghengis Khan must be assigned to this action. If this action fails, Doofensmirtz loses all but one of his Personal Actions next turn due to his aching everything.

(Reward: Twice the martial score benefit of the normal training personal action; increased opinion with Genghis Khan; chance of beneficial traits)


[ ] Perform Supervillainy
DC 85

Most of your evil schemes tended to focus on the acquisition of the Tri-State Area, but now that you've accomplished that lifelong goal it's time to look into some other options. Without any better ideas, you could always just search Knowsmore for anything 'extremely valuable and heavily guarded', and tell someone to steal it. That should tide you over for now.

(Reward: Income increase, increased cred in rogue and villain community, risk of reduced government or public opinion, ???; some hero units may dislike this.)


[ ] Build a personal suit of power armor
DC 100
What sort of mad scientist would you be without a suit of flying armor? You haven't got much in the way of personal defense aside from the odd inator or two you've left lying around. With a bit of time you could tinker together something to use in emergencies.

Reward: Malus against enemy Martial actions made against Doofenshmirtz directly, ???, ???)


[ ] Crush Sinatron
DC ???

Sinatron's position right now is unlikely to last long. He represents a wildcard and a faction hated by a lot of people and liked by basically no one. If you can manage to take him down before someone else does or he figures a way out of this, you'll be eliminating a volatile element and earning some goodwill from pretty much everybody who likes the status quo.


Rewards: improved relations with various factions, Sinatron removed as an active agent.
[ ]Poach people from Syndrome
DC 75

Kronos is bleeding resources right now, so why not grab your own slice? There could be some useful scientists or managers or who knows else to snap up.

Reward: Potential Hero Units, improvements to your own bureaucracy

[ ] Update the City Council
DC 95 (Reduced by AI research)
By 'update the city council', you mean 'augment them with an administrative robot that works only for you!' Sure, your AI isn't perfect, but it's more than enough to handle a bunch of little mundanities that eat away at your spare time. Leaving the robots to sweat the small things will leave everyone else free for the big ones.

(Reward: Two Diplomacy options available per turn, unlocks the Diplomat council position)

[ ] Recruit rogues and villainous capes
DC 65
There are all sorts of empowered individuals out there, whether riding the wings of natural, inheritable powers, spontaneous mutations, or extraordinary technological developments. Pulling some of them into your fold early on might be a good idea, especially before your rivals snap them up. Villains will be much more comfortable with your DEI mission statements, but also have a reputation for eccentricity. Then again, so do you.

(Reward: choice between several hero units, units are happily villainous but may be unpredictable.)


[ ] Recruit from your rolodex

DC 70

You've kept the contact information of certain noteworthy individuals in your rolodex, either people you've spoken to about employment in the past or people who you know in passing somehow. Perhaps by reaching out to them you can try and recruit some of them? They may refuse to work with you, or some of them might be off the market- the industry is a competitive one, after all!

(Reward: choice of one hero unit in the trading cards, some units may not be available.)


Choose One:

[ ] Momokase (Currently unavailable)

[ ] Frugal Lucre

[ ] Mesmerella

[ ] Juniper (Formerly of High Voltage)

[ ] Warren Peace

[ ] The Birthday Bandit

[ ] Radium Dog

[ ] Duff Killigan

[ ] Professor Von Drake (guaranteed available until May/June 2016)

[ ] Spydah

[ ] Tobe

[ ] Fredzilla


[ ] Recruit heroic capes
DC 70
This one would be a little trickier. Since you openly declare yourself to be evil, it might be hard to find heroes willing to stay on your payroll. But there are probably a few understanding, desperate, or just confused types who would take you up on your offer if you look hard enough. Heroes tend to be more reliable and focused on the common good, but they may take issue with the company moving in a less than moral direction.

(Reward: Choice between several hero units, units are reliable but will likely have 'anti-evil' preferences.)


[ ] Open diplomatic channels with the US Government
DC 150
You've made the government a lot happier than when you first declared yourself overlord, and having one of their own working with you helps matters too. Perhaps you could establish some sort of formal relationship with them, doing things like sharing intel and lending out your PMC as deniable assets in return for a government opinion boost.


[ ] Officially Rejoin the US Government
DC 250

Okay. So. Apparently a lot of people are upset about the whole 'tin pot dictator in the middle of the country' thing. You suppose you might possibly try to technically officially rejoin the Union in order to calm them down. The downside is, of course, that sort of, kind of, technically, you wouldn't be Supreme Ruler of the Tri-State Area anymore?

Note that the DC for this roll represents not convincing the government or other parties to agree to it, but getting Doofenshmirtz to consider the idea in the first place.

(Reward: Massive opinion boost with the federal government, massive reduction to 'reach out to the Feds' action, reduction in pro-federal loyalty maluses)


[ ] Reach out to Shego
DC 45
Most Hated- er, Greatest Rival Shego has actually proven pretty amenable to working with you. Or at least, a lot more than you expected. Perhaps having a respected challenger at your back who you can count on to face you in honorable evildoing might be a good thing to have while you deal with all the less reputable evil out there?


(Reward: Establish contact with Shego, ???)


[ ] Reach out to Glomgold
DC 70
The richest duck in the world is predictably pompous. While he's not the type of guy you'd invite to lunch he knows his way around a corporate boardroom, a trait which could be invaluable in a collaboration. Besides, both of you are known for your love of eccentric expenditures! On the other hand, he's notoriously greedy and might end up stiffing you in the end.

(Reward: Establish contact with Glomgold, ???)


[ ] Reach out to Shere Khan
DC 55
Khan's corporate empire is a lot more subtle. Instead of consolidating in a few states or cities, his company is based in a single tax haven and from there spreads out across the world to maintain a stranglehold on the world's oil and shipping lanes. An invaluable ally to be sure, but one you could potentially alienate with some of your future tech developments.

(Reward: Establish contact with Shere Khan, ???)


[ ] Reach out to Judge Doom
DC 325
The mayor of Los Angeles really doesn't like you very much for whatever reason. He even sent a spy over to keep an eye on you which isn't very neighborly at all! Reaching out to him is pretty much going to be impossible at this point, so you're just going to have to put up with Hollywood staying under his thumb for now.

(Reward: Establish contact with Judge Doom, ???)


[ ] Reach out to leaders of the Zaibatsu
DC 45
There's no one head of the conglomerate that's controlling most of California, or at least nobody that's public. Still, some of the biggest corporations, like Funtelligence, Sycorax or Bakaemono (Previously Kreitech), could prove useful contacts.

(Reward: Establish contact with the Zaibatzu CEOs, potential contracts with relevant companies, ???)


[ ] Reach out to Bellwether
DC 120

So it turns out there's this really friendly looking sheep that runs Zootopia now! You hadn't really paid it much mind before, but now that she's started taking actions on the national stage, maybe there's a reason to get in contact. It can't be too hard right? Well, then again, your track record with small animals is not the best…


[ ] Reach out to Sinatron
DC ???

Sinatron is in a nasty spot right now, and his current position is unlikely to last long. You know he wants that chip desperately, and he doesn't have many better options. It might be worth reaching out to see if he could be of use to you.

Reward: Can engage in negotiations with Sinatron


[ ] Campaign for Flubber
DC 120

Flubber is an undeniably useful tool, but it's got one heck of a bad reputation among the general public. Not surprising considering how most people believe it to be responsible for the destruction of an entire island chain. While this is admittedly a concern, it's nowhere near as bad as the public has been led to believe. With some educational videos and a massive PR campaign, you should be able to reduce the effects of any of your further Flubber research.

Reward: Public opinion malus for Flubber actions greatly reduced
[ ] Host a company retreat
DC 75

You've had a big year, a long year, and a successful year, and you think it is time you celebrate everyone who helped, not just whoever happens to be in your line of sight. Throw a big company retreat to reward everyone and grow closer as an evil team.


There will be a vote later if this is chosen, you don't need to put every single character's extra action on your turn plan.


Reward: Small loyalty boost for all heroes for the next 6 turns, EVERY hero (excluding Doofenshmirtz) assigned to a National Action or Quest this turn gets a free personal action that cannot be spent on other quests or national actions.


[ ] Upgrade your Normbots using the Palladium Chip
DC 50

The Palladium Chip is a revolutionary new means of distributing software updates at previously impossible speeds and with nearly uncrackable encryption. All you need to do is slot it into one bot on the same network and that's it. It even comes pre-loaded with a next-generation Kronos combat AI!


[ ] Develop a new social media platform
DC 70
Facebook and Twitter have been losing popularity lately thanks to a slew of software glitches, server crashes, and even more blatant violations of privacy than you thought possible. Now's the time to strike while the iron is hot- form your own social media platform and give everyone the online experience they deserve!

(Reward: New source of income, general public opinion boost, increased technological edge, possible actions unlocked)


[ ] Start a Greevil Energy Conservation campaign
DC 100
Technor demands more power to function at his full capacity, but Doofania's energy grid just isn't up to it! By starting a campaign that demands people turn off lights when they leave the rooms, unplug appliances when they aren't using them, and other similar things, you might be able to mitigate some of his power problems!

(Reward: Technor's "Power Hungry" malus reduced to -5, slight increase in public opinion)


[ ] Move Castle Doofhawk to Doofania
DC 125

Your great^65th grunkle Malifishmirtz stated that he couldn't manifest far away from his castle for very long, but if you move the castle to where you already are, that problem should be solved! Picking up an entire castle piece by piece, transferring them across the Atlantic, and reassembling them halfway across the country will be a lot easier now that Xanatos was kind enough to explain how he did it, but it will still be quite the undertaking.

(Reward: Option to unlock Malifishmirtz as a hero unit becomes available)


[ ] Improve administrative efficiency
DC 110
As much as it pains you to admit it, you're not running things to a terribly efficient degree. Most of this stems from your lack of experience in actual governing- while you're great with science and making the laws of physics cry, you're pretty hands off in administration. By hiring some secretaries and middle managers you can take some of the edge off, allowing you to raise your Stewardship action cap per turn by one.

(Reward: Two Stewardship options available per turn, Chief Financial Officer position revealed)


[ ] Improve Recycling Programs
DC 45
A big part of being Greevil is learning to reduce, reuse and recycle. You've already made changes to your personal life by repurposing several of your old Inators, but in order to improve things nationwide you're going to have to give people some guidance on what proper recycling practices are. You've got it! Talking trash cans!
(Rewards: Contributes to overall Greevil image, slightly increases income as processes become more efficient, every third trashcan is given a helpful AI)


[ ] Express Delivery
DC 95
The acquisition of ACME corp has revealed an interesting tidbit- their inexplicable Express Delivery option. Through some means, probably toon-based but currently not understood, ACME is capable of delivering goods across the country in literal seconds after purchase… assuming the customer pays extra. Figuring out how they do this and integrating it with the rest of your organization has obvious practical benefits.

(Reward: New trait that applies bonus to certain Stewardship actions)


[ ] Revamp Bueno Nacho
DC 425
Bueno Nacho is undoubtedly the most disgusting place you've ever stepped inside, even past that interstate rest stop right off of Interstate 80. The very foundation of the building seems to be permanently permeated with grease, the walls are so slick that they might as well be made of Teflon, and even the ceiling seems to be developing these odd stalactites that didn't seem to be there yesterday. That's not even getting to the food - the most defining trait of which seems to be how much grease it can disgorge onto the diner's table! Seriously, you're kind of worried to show Russ the place in fear that the Feds might invade to capture all of that valuable oil. And finally, the brand's reputation has been so permanently sullied that it's not even funny. At least your rations tell the people that the rat they're eating is farm-raised and sterile! If you want to revamp the place it's going to take some serious doing.

(Reward: Bueno Nacho becomes a passable restaurant)


[ ] Stop Paying Your Taxes
DC 160

So, ever since you took over the tri state area, you've been paying taxes on it. Oddly the income taxes on you seem to perfectly line up with what the approximate taxes would be on every single one of your citizens combined if they were still US citizens. Weird. Anyway, the IRS is pretty scary, but maybe you could just... stop? Giving them the money? What's the worst that could happen?

(Reward: massive income boost, massive hit to relations with the Federal government)

[ ] Attempt a hostile corporate takeover
DC varies depending on the corporation. Kronos Corp DC 325, DrakkTech DC 225, Xanatos Enterprises DC ???, Khan Industries DC 200, Glomgold Enterprises 375, Sycorax DC 120, Funtelligence DC 120, Gen-U-Tech DC 130, Bakaemono Corporation DC 110, Nightstone DC 160, Cloverleaf Industries DC 300)
The other corporations aren't coming to the table? No problem! Do things the underhanded way and gain control of them for yourself! While this is technically legal it's not likely to make you many friends in the business world. Also, some of the owners of these companies are criminally insane, and managing to cheat them out of their whole company might have consequences.

(Reward: Varies, Weakens controller of relevant corp, possible new research or technology options obtained)

[ ] Buy out a rival corporation

DC varies

There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you enemies aside from whatever fanboys are upset that you now own their favorite brand. Descriptions provided for companies as needed.


Choose One:

[ ] Chef Skinner's Gourmet Delights - Popular prepackaged frozen food brand that can be found in multiple countries.
DC 90


[ ] Hopper Food Group - Fast food conglomerate with multiple smaller restaurants under their North American banner.
DC 95


[ ] McFist Industries - Generalist manufacturing consortium that sacrifices broad scale for iron-handed control over Norrisville, Oklahoma.
DC 70


[ ] Lee Industries - Performance vehicle designer and manufacturer. Their name is associated with lucrative contracts, sports sponsorships, and the odd foray into medical sciences.
DC 55


[ ] WyndComm Enterprises - Civilian aeronautics company that constructs and launches satellites for commercial use. Has worked on contracts with government and private space programs in years prior.
DC 80
[ ] Investigate the Middleton Drug Ring

DC 90

The sheer scale and success of the drug ring operating out of Middleton has you concerned. It hasn't spread to your territory yet, but no one ever succeeded at evil by not being proactive, and you just got done dealing with the criminal element and have no desire to let it start up again. Figure out what's going on and try to stop it from being a problem.


Reward: Uncover information on the Middleton Nootropics Ring


[ ] Investigate crime in LA
DC ???

Criminals in LA have apparently begun organizing into an impressively unified outfit, and are making waves around the city. Not only are they becoming a force to be reckoned with in their own right, Agent Russ has expressed some concerns that they may be taking an interest in DEI actions in the area. It might be a good idea to figure out what's going on here.

Reward: ???


[ ] Build the Toontown Railroad
DC 95

The path is now clear to begin directly aiding the Red Car in helping Toons flee from Doomtown. Set up a series of agents, safehouses, and transport to get Toons out of LA and into Doofania. It couldn't come at a better time, with routes into Calistota being disrupted by mass crime waves.

Reward: Increased relations with the Red Car, reduction in recruitment for LA crime groups


[ ] Wing the Hawk
DC 90 (DC varies by subtype)

Agent Russ has successfully identified Judge Doom's 'spymaster', Alonso Hawk, and has acquired information about his personal life as well! There are a lot of things you could do to deal with him…

Choose One:

[ ] Kidnap Hawk- best to get him off the streets and somewhere he can't bother anyone. This is technically extremely illegal, but that should be fine as long as no one catches you. Reward: Doom loses Hawk as a hero unit

[ ] Feed Hawk False Trails- Hawk did not impress you on his last attempt to infiltrate your organization. Lay down some false trails and misdirection and get him feeding Doom useless nonsense. Reward: Doom takes a penalty to all actions against DEI

[ ] Subvert Hawk- Hawk is a businessman first and foremost. This will probably be harder than the other options, but if you can convince him that working with you is in his best interest… Reward: Hawk becomes mole in LA

[ ] Expose Hawk- Hawk is managing a very shady network here. This is a little more difficult than just kidnapping him, but If you could expose him, you might be able to take him down perfectly legally… if you can find a way to get around the whole 'owns the police' thing.

[ ] Write-In


[ ] Establish a Formal Spy Network:
DC 115

It occurs to you that you now have several sneaky people willing to do your bidding, and even more sneaky stuff that needs done. It may be time to establish a formal network of informants, agents, and contacts rather than just asking Russ every time a bit of skullduggery needs done.


(Reward: Unlocks a second intrigue action per turn and unlocks the Spymaster position.)


[ ] Investigate the cape scene
DC 0, higher number yields better results

You're admittedly pretty ignorant when it comes to the affairs of superpowered individuals. Sure, there are some attacks in cities under your control but that's true of pretty much everywhere. There's probably stuff kept on the downlow or outright secret you could find out if you look into it!

(Reward: Information on the state of superheroes, areas of super activity, well known heroes, super society, etc)


[ ] Investigate what's happening in Florida
DC 90
Tourism is down in Florida, and you're pretty sure it's not due to the mosquitos. Well, not only due to the mosquitos. Something weird is happening down there, you're sure of it! Investigating a little more thoroughly might bear fruit.

(Reward: ???)


[ ] Investigate what's happening in Oregon
DC ???
Lately Oregon has been a hotbed of weirdness. People are spotting all sorts of cryptids up there, like the Jersey Devil (who's a long way from home), the Mothman, Bigfoot, and lots of others. Despite having modern cameras on them at all times it's inexplicably hard for people to snap accurate pictures, but your instruments are better than that, right?

(Reward: ???)


[ ] Investigate what isn't happening in Arizona
DC 85
It's kind of suspicious how nothing seems to be happening down in Arizona. You don't see the trappings of any other corporations, there's barely any gang warfare or cape crime, and the government isn't even trying to turn people away from something. Perhaps there's more to this than meets the eye, or maybe you're just getting paranoid.

(Reward: ???)


[ ] Spy on your employees
DC 75
It's not very nice, sure, but better safe than sorry. Besides, they already document most of their daily lives, what with your social media mandate, so all you really need to do is look a little deeper. Maybe one of them is up to the wrong sort of no good… or maybe you're just being paranoid *again*.

(Reward: Discover if any of your employees are disloyal, potentially discover secrets of hero units)


[ ] Conduct corporate espionage
DC varies depending on the corporation. Kronos Corp DC 110, DrakkTech DC 95, Xanatos Enterprises DC ???, Khan Industries DC 85, Glomgold Enterprises ???, Insuricare DC 50, Sycorax DC 120, Funtelligence DC ???, Gen-U-Tech DC 120, Bakaemono Corporation DC 100, Nightstone DC 129
This is very slightly illegal, but hey, you're already evil. You should probably expect some huge PR disaster if you're found out, not to mention sending what's left of your reputation into the basement.

(Reward: access to some secrets or technology you wouldn't have otherwise.)
[ ] Upgrade AI
DC 325

After seeing what Syndrome managed at Vegas, and the contents of the Palladium Chip, you have come to the conclusion... that you know way less about AI than you think you do. Seriously, even with the breakthroughs you've made in the field, Sinatron was running laps around your best work. Norm may be a real swell guy, but there's no chance he could ever pull off something like that. It's possible you could still make some sort of advance in AI, but until you sort through everything you gained from the Sands gala, you've got no idea.


[ ] Decode odd transmissions

DC 200

You've detected some odd and nigh-incomprehensible transmissions coming from up north. It's quite possible that it's just the massive heaps of garbage interfering with Canadian radio transmissions, but it's also likely that someone's trying to send you another coded message! None of your inators are able to make the slightest dent into decryption, so you're going to have to do things the old fashioned way…

(Reward: ???)


[ ] Develop a flying car
DC 50 (decreased by Flubber)
Flying cars have been mankind's dream ever since The Jetsons aired! You'll need to update the designs a little so they don't look like they crawled out of a Kronos factory, and probably bribe a few senators to pass legislation allowing the things. Oh, and since you didn't grab it from Kronos, you'll still have to develop the technology.

(Reward: General fame and income, slight government disapproval, ???)


[ ] Form a think tank
DC 120
L.O.V.E.M.U.F.F.I.N. just isn't cutting it anymore. Collect a large number of more reliable scientists to throw at the great and pressing questions of the age; or just whatever you want them to look into.

(Reward: Unlocks a second Learning action per turn; reveals Head Researcher council position)


[ ] Research human genetics
DC 80 (Reduced by MG acquisition)

You've made good progress with dinosaurs, but it might not hurt to start investigating the human genome as well. All sorts of genetics startup companies are trying to crack it, because being able to understand and rewrite human DNA on the fly would be invaluable! Just think of all the potential experiments and projects you could get to once you breach the subject.
(Reward: New research unlocked)


[ ] Research silphium
DC 90

This wondrous herb has been extinct for centuries… everywhere except Drusselstein, that is. According to some ancient literature the uses for this thing are innumerable, ranging from the culinary to the pharmaceutical. Unfortunately you've got no idea where to begin given that most of the literature on the thing is older than many modern nations. Get your scientists cracking to see if they can figure out how to best use it!

(Rewards: new research unlocked, ???, ???)


[ ] Research resiniferatoxin
DC 90
The 'geniuses' over at Bueno Nacho had the bright idea to use this chemical to produce a hot sauce definitely unfit for human consumption. Seriously, the thing can start to corrode metal on contact. There are all sorts of potential applications for this stuff though, from non-lethal ways to take someone out to potential painkillers! Just… don't put it on ground beef.

(Rewards: New research unlocked, bonus to martial rolls involving attacks in Doofania)


[ ] Research Fusion Power
DC 105
Now that you've exhausted the possibility of lesser power sources, you think it's finally time to go for the golden goose. Fusion power could theoretically provide you with vast amounts of energy, but the concept is barely out of the planning phase, scientists the world over have been attempting it for years with little success, and there's always some inherent risk involved. This action must be completed several times to unlock fusion power.

(Reward: New research options unlocked, general fame and income)


[ ] Begin the Doofenshmirtz Evil Space Program
DC ???, higher DC indicates higher initial success
Space. The final frontier. The one place you've never managed to crack with any sort of regularity. Sure, you've sent up the odd satellite or twenty, and you even had some plans for a space station in the works, but that literally never got off of the ground. Instead of expanding outward, you can expand upward! Imagine the possibilities! Space Science! A vantage point to spy for aliens unobstructed by a pesky atmosphere! An asteroid belt filled to the brim with valuable minerals!

(Reward: Space program started, research options unlocked, questline unlocked)


[ ] Research Adaptive anti-cape AI
DC 100
One of the hallmarks of Kronos AI is the ability to react and adapt to different stimuli in an extremely rapid manner. While Syndrome typically put this to use in omnidroids to take down super-criminals, you can think of all sorts of use for this kind of learning tech. You may have snatched the schematics and design documents from the Kronos gala, but you still need to spend some time looking them over and integrating them into what you already know about AI.


Rewards: DC for upgrading AI decreased, option to integrate adaptive AI into Normbots, reduction to Doppelganger AI DC, bonus to any future quest options opposing Omnidroids


[ ] Research Zero point energy technology

DC 130

One of Syndrome's most closely guarded secrets was his so-called 'zero point energy' technology, which are basically fancy gauntlets that allow him to immobilize anyone who looks at him funny. Now, you're not sure if this is true zero point energy tech- you know, the stuff that could potentially lead to free unlimited energy- or if he just chose that name to sound cool, but either way, it's full of potential!


Reward: Research unlocked, stasis field technology unlocked, ???


[ ] Research Robo-Doppelganger bodies

DC 120

Sinatron's body was basically indistinguishable from a human body at first glance, and Syndrome's robo-duplicate that tried to assure people he was not missing seemed to have fooled a lot of people online. You're pretty sure that it would be very hard to tell they were actually robotic if you weren't in the know or didn't possess some other means of detection, like deep scanning technology. You've got the blueprints, all that's left to do is try and make sense of them.


Reward: Robo-doppelganger bodies fully understood, option to build robo-doppelgangers with no AI


[ ] Research Robo-Doppelganger AI

DC 130

You have to admit it- you're impressed by Syndrome's research into AI. Sinatron, even as megalomaniacal as he was, seems to have sidestepped all the problems you and other companies have had with the concept. The emotions he was broadcasting didn't feel forced or tacked on, he was capable of quick reasoning and logical deduction, and based on the way he talked Gwen into giving up information, he was able to read people well enough to attempt diplomacy.


Reward: Robo-Doppelganger AI more closely understood, DC for future AI upgrading decreased, option to build robo-doppelganger personalities


[ ] Research climate controlled environments

DC 110

It wasn't as flashy as some of the weapons or goodies at the gala, but Syndrome had an exhibit on self-contained environments that could be precisely controlled and deployed with ease. You can see all sorts of potential here: grow plants in the desert! Form a base on the sea floor! Maybe even set up a base on the moon!


Reward: Climate controlled environments technology understood, research options unlocked


[ ] Study the Palladium Chip

DC 50

This little object was the entire goal of your trip to Vegas, but somehow it doesn't feel right to just slot something unknown into your network without looking into it first. Have someone research the thing a little more and ensure you're not about to brick your robots with ENCOM Centennial edition or something even worse. Oh, and get a look at how it does what it's supposed to do while you're at it.


Reward: Safety of using the Palladium Chip revealed, research unlocked


[ ] Research Greco-Roman Terraforming

DC 100

Somehow a two-bit supervillain with a Greco-Roman obsession managed to construct a gigantic volcano in the middle of downtown Doofania in a matter of hours. It's admittedly rather impressive as to how he managed this. You were able to grab his notes on the subject, but they're still very cryptic, written in an odd dialect of Greek with lots of weird inflections mixed in. Spend some time decoding them and learning how he managed to do what he did!

Reward: New Stewardship options unlocked


[ ] Research Flubber Power

DC 100

Flubber offers a path to clean and cheap energy, and while it's not actually limitless, the upper limit is so high that it might as well be. The only problem is that the majority of the world thinks that Hawaii was destroyed in a prototype Flubber power plant explosion, and with the "tragedy" still recent in memory, you're going to face a lot of public backlash for rolling out a power plant.


Reward: Massive public opinion decrease, power problems for all of your territory removed, Technor's 'Power Hungry' malus removed


[ ] Research Flubber Antigravity

DC 90

It turns out that if you vulcanize Flubber and apply an electric current to it, the resulting substance can produce exceptionally stable gravitons. It might be possible to exploit this and produce effective antigravity technology, though of course you'd have to get past the public opinion of the substance.


Reward: Flubber Antigravity technology unlocked


[ ] Research Flubber Weather Modification

DC 90

Flubber is an impressively versatile substance. Your lab monkeys have found that it serves as a near-perfect nucleation site for water droplets, meaning it is capable of producing seemingly miraculous rainfall and cloudcover in all but the most arid regions more or less on demand. Your boys even think they can manipulate its structure to break down after several months, meaning there's little concern of it becoming a pollutant. If you can manage to get this together properly, the benefits would be obvious- just think of all the dramatic storms you could pull together at a moment's notice!


Reward: Weather modification technology unlocked, significant public opinion decrease


[ ] Research Dino Domestication

DC 90

Before you can really manage to get use out of dinosaurs, you need to establish a basic means of getting them to follow orders and, you know, not eat their handlers. A combination of intensive behavioral study and careful genetic modification should do the trick, at least for the smaller ones.

Reward: Dinosaur Farming action unlocked, Dinosaur Entertainment action unlocked, Domesticate Large Herbivores action unlocked, Dinosaur Cavalry action unlocked, Environmental Adaptations action unlocked
[ ] Search for magical individuals

DC 100

There's got to be other people out there who know how magic works. Now that you're sure they're not ALL quacks, you should try to see if you can find anyone who can actually be of use to you in magical tasks. Your knowledge of magic is a bit limited at the moment but hey, that's why we're looking.

(Reward: Occult hero units available for hire)


[ ] Research alchemy
DC ???
Great Grunkle Malifishmirtz left you some of his old alchemy notes, which are only mostly readable after you've translated them out of Latin. At first glance, alchemy seems similar to chemistry but with a much more mystical lean to it. You know practically nothing about it, but maybe you can figure something out on your own?

(Reward: ???)


[ ] Visit the Magus Bazaar
DC 60

Goofy has almost literally stumbled upon a secret magical society in the middle of New York! Its centerpiece is the pocket dimension Magus Bazaar, hidden after the last stop on the Q line subway. The thought of a supernatural shopping spree has you salivating.

(Reward: potential magical artifacts)


Quest Actions

[ ] Operation: Blue Hawaii
You have received a mysterious transmission from a mysterious man with a mysterious accent, begging you to rescue him from his mysterious captors on the supposedly-destroyed islands of Hawaii in return for his mysterious scientific genius! While the message is encrypted, it's been out there for a while and you're starting to become concerned about others potentially figuring it out. This mission seems like a clear way to gain some more intel and perhaps a valuable ally.
Doof may not go on this Quest.
-10 to all DCs if Agent Russ is assigned.

[ ] One Man's Trash
You have discovered the wasteland in the center of the country is not only a wasteland: it is a landfill! More scrap, waste and junk than the eye can see, more trash than the world could make in a hundred years or more, piled unendingly to the sky! This defies all logic, and is thus an obvious target for your investigations. Pull together some PPE and send some troops!
Doof may not go on this Quest.

[ ] Birds of a Feather
Dennis the Duck has uncovered information that Donald has been sighted living in Peru several months ago! A photo has surfaced of him exploring what appears to be abandoned ruins while wearing a weird looking helmet. While that information is probably out of date now, it's the most solid lead on his location you've found so far, so it should be worth sending someone to investigate.
Doof may not go on this Quest.

Personal Actions

[ ] Browse online for interesting stories
Sure, most of what you find online is crap, but you might just stumble across something that'll end up being useful. Whether that's a rumor that will pan out, an online blueprint, or just the next popular viral video is all up to chance.

[ ] Start writing a musical
You've written a couple musical numbers in your day and you've got a penchant for showtunes. Put them all together in a glorious musical that can actually be performed on Broadway, assuming they forgive you for what happened back in '11!

[ ] Take self-defense classes
You will readily admit that you are not quite the peak of physical perfection. What with the hunch, the gangly limbs, lack of coordination, and general left-footedness. Taking some self-defense classes may at least somewhat ameliorate the issue.

[ ] Tinker with your Inators
No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.

[ ] Chat with the Bossman
Your employees are valuable resources in the pursuit of evil. You should see how they are doing. Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events.

[ ] Make up with Roger
There's no sense in perpetuating your silly feud with Roger any longer. Given the recent revelation that your parents have disowned him as well, perhaps you can find common ground to commiserate on and get on with your lives.

[ ] Read your Spellbook
You have a magic spellbook, eeee! All of Drusselstein considers magic dark and evil, which means it must be awesome! Give it a read and see what you can get out of it!
Reward revealed: Doof gains a (low) Occult stat (87/150)

[ ] Summon Malifishmertz
Your ancestor's signet ring allows you to summon him for a brief conversation once in a blue moon. He can't manifest outside his castle long enough to really tutor you, but if you're stuck on a hard magic question he might be able to help you out.

[ ] Do some introspection about Norm
Your feelings on Norm are more complicated than you thought. Is he your son? Are you comfortable with that? How are you supposed to be treating him? Is he even really sentient? You've given him a lot of upgrades over the years, but you never remember instructing him to call you father.

The results of this action may change depending on your understanding of Artificial Intelligence.

[ ] Give a project your 'personal attention' (3 personal actions)
- [ ] Write In:
Spend all your free time on ensuring a project goes off as smoothly as possible!

[ ] Do some home gardening
Sure, all the Japanese maples make the place look different from back in Spoonerville, but the concept is still the same, right? Do some gardening, take a load off, and maybe grow some food that isn't produced in a vat.

[ ] Finish your degree online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too!

[ ] Find Mickey
Mickey has dropped off the grid recently. Donald has too, but at least you heard a lead that he might be down in Peru. While you got a Christmas card from the both of them this last year, you're not sure where Mickey is, exactly. Now that your living situation is a little more secure you can devote some time to finding your old friend.

[ ] Look into Pete
Your old... well, maybe 'friend' is pushing it. Neighbor? Your old neighbor has dropped off the grid as well without so much as a goodbye. While that does sound like him you're sure he'd at least give you a call to gloat about something, but so far there's been no communication. Take a look into what he's doing now that his car dealership is long gone.

[ ] Work for Dr. D
-[ ] Which project?

[ ] Get an apartment
Temujin is now fluent in English, but he's not accustomed to the way the modern world works. He can work on changing this one bit at a time. Finding a place of his own to live is a good start.

[ ] Get a social security number
Sure, they only work for the US Government and don't matter in the Sovereign Nation of Doofania, but he might have to do some traveling in the future.

[ ] Study history
Temujin has missed hundreds of years of history since he was revived and only touched upon the barest of basics in his studies of the English language.

[ ] Study science and technology
Technology has advanced an incredible degree since the 13th century. Maybe, with enough effort, Temujin can understand all the intricacies of modern tech.

[ ] Practice Mongolian Throat Singing
Music is a universal language. The world will listen to the song of Khan's people, and the memory of the steppes will live on. Tengri knows what will come of this.

[ ] Find a new steed
A Mongol without his horse is a Mongol without his soul. Find a mount worthy of the Khan of Khans. The results of this option will depend on what sort of creatures you currently have access to.

[ ] Aid your Descendant
-[ ] Which project?

[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.

[ ] Set up a trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?

[ ] Work for the Bossman
-[ ] Which project?

[ ] Take an acrobatics course
You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.

[ ] Reorganize OWCA
It... it really hurts you to say it. It really does. But if OWCA's going to be... working for Doof, then you need to make some serious changes to how you organize missions, how you decide what's worth fighting, and where you base yourselves out of. It's high time you get yourselves out of the same building as those muffinheads.

[ ] Practice Musical Theatre
No one must know.

[ ] Work for Doctor Doofenshmirtz
-[ ] Which project?

[ ] Complete a mission for the government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.

[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.

[ ] See a musical
Agent Russ must have at least one interest outside of his job. You think you caught him slipping away to the Danville Performing Arts Center recently… This option may let you learn more about Agent Russ, and also see what is happening Off-Broadway right now.

[ ] Work for the Good Doctor
-[ ] Which project?

[ ] End your obsession with platypodes
Norm's internal circuitry is still based around a single, fundamental, platypus hunting core. This limits his usefulness in non-platypus related areas. Attempting to rewire your own circuits is a dangerous activity, but Norm is determined to be the best Norm he can be. The better your AI technology is, the more likely this is to improve things and not make them worse.

[ ] Follow Father around
Norm's desire to help and please his creator knows no bounds. Practically, this means he spends a lot of time just watching you. He may end up helping you with whatever you're working on at the time, or even learn a thing or two from you.

[ ] Try to become a Real Boy
Norm's most fervent, secret desire is to be a real boy. Maybe if he wishes on a star hard enough, it will come true.

[ ] Work for Father
-[ ] Which project?

[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!

[ ] Visit Little Toontown
A whole street in Doofania has become a new center of Toon life in the Rocky Mountains. You'd like to go and see.

[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog!

[ ] Help the Pharmacist
[ ] What project?

[ ] Manage Bueno Nacho
Your civilian identity has been Bueno Nacho's top performing manager for six years running, and you're not about to rest on your laurels just because you're the only manager in existence right now.

[ ] Try Talking to Shego
Somewhere, deep down, you know your sister has some good in her. Somewhere. Deep down. Maybe you can find it!

[ ] Do Good Deeds
Go around Doofania looking for people to help! Assist old ladies with crossing the street, get cats down from trees, maybe even stop a robbery or three! The people will love you!

[ ] Work for your evil boss
-[ ] Which project?

[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?

[ ] Build a giant robot body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!

[ ] Build giant robot arms
Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!

[ ] Build giant robot legs
How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!

[ ] Work for Dr. Doof
[ ] What project?

[ ] Bond with Dad
Ever since that Road Trip back in senior year, Max has made it a point to occasionally spend time with his dad. He's a real Goof, but he means well, and a little bit of boring fishing every now and again is a small price to pay. Just NO MORE POSSUM PARK. This will make Goofy very happy.

[ ] Go to see a Powerline concert
Getting to be on stage with Powerline was the highlight of your high school experience. Powerline has had an unexpectedly long shelf life for such a gimmicky act, so why not check out one of his concerts again? Who knows, he might even remember you.

[ ] Hang out with the other teenagers
Your new internship has a bunch of other youths in it. Spend some time hanging out and getting to know them better.

[ ] Work for the Doof
-[ ]Which project?

[ ] Look into wayward supers
You understand the tactics involved in finding supers that shy away from the limelight. There are limits to how far you're willing to go in order to uncover a super that doesn't want to be found, but your talents might do some good. Finding a villain who needs to be stopped or a hero at the end of their rope. You'll monitor the news for anything of note and report back to Doof.

[ ] Reinforce Kronos Corp Contacts
There are still people in Kronos that know you, and that means there are levers to be pulled.

[ ] Watch El Matador de Amor
Doofensmirtz introduced you to it a few months ago. It's a guilty pleasure.

[ ] Work for Dr. Heinz
-[ ] Which project?

[ ] Go to a rave
Vanessa's personal life revolves around whatever her friend group considers 'In' at the moment. Right now that is apparently New Wave Dungeon Punk Electronica, or something. You can meet all sorts of people at a concert.

[ ] Job shadow Doof
Vanessa doesn't have much planned at the moment, but Doof is insistent she get some practical experience. What better way to prove credentials than to learn from a CEO/Dictator/Mad Scientist? This may end up improving Vanessa's willingness to work for you, or even actually succeed at increasing her skills.

[ ] Prep for college
Vanessa needs to be thinking about her future, and that means SAT courses and stat boosts. Hopefully.

[ ]Work for dad
-[ ]Which project?

[ ] Bother Doof
Your new 'evil' boss is, and this is saying something, the weirdest person you've ever met. You're not sure if you want to troll him mercilessly or just stare at him for a few hours.

[ ] Prank your Coworkers
Ancient Mongolian warlords. Stuffy secret agents. Pompous supervillains. Exasperated interns. DEI is a smorgasbord of potential targets. This is gonna be fun.

[ ] Disappear for Two Months
You got better places to be, and they ain't anyone else's business.

[ ] Do Stuff for the Doof
-[ ]Which Project?

L.O.V.E.M.U.F.F.I.N.

[ ] Work on an extra action?
[ ] Write In

Overclock Technor?
This will give Technor access to his full stats for this turn, but raise the DC of all non-Technor National Actions by 5.

[ ] Overclock Technor
[ ] Don't overclock Technor

Activate an Inator?
[ ] Activate an Inator
[ ] Don't activate an Inator

There will be a twelve hour moratorium on voting. It's a little longer than usual, but there are a lot of new options and I'd like people to discuss things first!
 
Last edited:
Friday Night Fights (Canon)
Friday Night Fights

They'd gotten Fridays down to a routine at this point. Some people went to the movies. Some people snuck out to the Bot Fights or Food Wars. The snooty types went to see symposiums at SFIT.
Noelle and Kendra had massive, spectacular grudge matches.

"You'll never get away with it Downbeat!" Noelle cried out theatrically as she chased Kendra up the side of the San Fransokyo Museum of Art. This was a real workout, since while Kendra had the wonder of flight worked into the smooth white armor of her costume, Noelle had to make do with years of parkour practice and some impressive nanofibers woven into her silver and black getup.

Oh well.

She fired another burst of half-depleted uranium at her target, doing everything she could to look like she was trying to hit her without ever actually doing so. Just having to deal with the PR nightmare that was radiation weaponry was bad enough without giving her best friend cancer at twenty-five.

Kendra retaliated with a few lances of colorful light as the ever-present musical backbeat thrummed in time to the burst. The 'notorious supervillain' Downbeat was known for somehow syncing up her combat systems- everything from laser weaponry to flight controls- to a complex musical pattern she synthesized on the spot. Noelle had no idea how the girl did it, but Kendra always claimed it helped her 'get into the rhythm'.

With one last leap, Noelle flipped herself up onto the red roof of the building, facing off against her mortal enemy. And long-term roommate.


It had all started with rookie tech cape Peacemaker foiling a bank robbery when, in an incredible coincidence, newly minted villain Downbeat attempted to burgle the same bank while the previous burglary was ongoing. The two had struck up a rivalry that had slowly become friendly, until an unexpected Christmastime caper revealed that the two of them had been roommates the entire time.

The last few weeks had been spent adjusting to a new normal. Neither girl wanted to hurt the other, but they were both also unwilling to concede defeat in their professional work. The result had been an odd sort of game, in which both girls tried to beat each other without any lasting harm done. Noelle idly wondered if this was what the Glory Days natural born Supers were always going on about was like. Then she rapidly stopped wondering as a burst of neon light scraped two inches past her helmet, punctuated by a particularly strong beat drop. Kendra wasn't shooting to kill, but she'd figured out how to modulate the power of her laser blasts two weeks ago, and she wasn't shy about bruising.

Judging the angle carefully, Noelle leapt into the air, perfectly accounting for Kendra's attempted swerve and starting a grapple to keep any further blasts on the backbeat. The two stared into each other's eyes.

"We still on for dinner Sunday?" Kendra asked with a grin, even as she tried to shake the other woman off.

"Only if you don't have a prior appointment with SFPD." Noelle shot back, trying to decide if she could risk a disabling shot at Kendra's flight pack.

"We've been quiet too long, better yell something sweety." Kendra added, trying to shift the painting she'd stolen without damaging it.

"How about: TAKE THIS, CRIMINAL!" Noelle asked before her polymer-encased fist smashed into the other girl's helmet.

"Ah!" Kendra rubbed at her chin. "Girl." She said reproachfully.

"Oh crud, did I go too hard?" Noelle asked, concerned. "I thought I worked out the kinks in the assisted impact system."

Kendra smiled. "No." She replied, tempo rising suddenly. "But I figured it might be a good distraction."

Noelle found herself falling backwards as a point-blank soundwave threw her onto the roof again. Kendra smirked, the lines across her armor changing color as she charged up a blast that would keep her pursuer down long enough to escape. Then, she stopped. "Do you... hear something?" she asked, cocking her head to the side.

Noelle fiddled with her gloves. If she could get a shot off just right, she could disable the-

"No seriously." Kendra held up an arm. "What is that?"

Noelle listened. It was coming from above them. It sounded like… shrieking?


"Incoming!" She yelled a moment later, and Kendra rolled desperately out of the way.

A black shape whooshed through the air a few seconds behind her. It landed on the tiled roof, clawed feet cracking the red surface. The thing was the size of a human, almost cone shaped with massive leathery wings. A mouth filled with fangs led upwards into a squashed nose, beady eyes and pointed ears.

The thing shrieked again.

Noelle blasted it.

"That'll give you something to cry about." She said in satisfaction as the creature clawed at its face.

"Uh, hun?" Kendra asked.

"Yeah?"

"It brought friends." She finished, just as five more of the things swooped out of the sky.

"Hit them from range!" Noelle yelled as she fired blast after blast of low-yield radiation at the things. "They can't win if they can't reach us!"

A moment later, one of the flying monsters made a retching noise and then hurled a blast of flame at the two girls.

"Scratch that." Noelle admitted as they dove for cover.

The two capes made a fighting retreat to the ground, dodging gouts of flame and dive bombing runs as they fired back. Eventually, however, the beasts wheeled about and all dove together.

"Any ideas?!?" Noelle asked as she did her best to keep one of the things at bay.

"Cover your ears!" Kendra responded. Noelle barely had time to respond before an enormous burst of white noise blared outwards on all frequencies. Noelle clapped her hands over her head, trying to blink away the pain sending her reeling.

The monsters wailed in pain, several of them falling to the ground and all of them keening in terror. After a few seconds they picked themselves up, fleeing into the night in a disorganized mess.

"Ow." Kendra said.

"What?"

"What?"

After a few moments for their hearing to resume, the two girls watched the last monster disappear into shadow. "I didn't know you could do that."

"It was going to be a surprise. I haven't figured out the feedback yet."

The two started out into the darkness for a few more moments.

"What the hell was that?"

"I have no idea!"

Kendra snapped her fingers as the beat began again and she lifted into the air. "Well, I'm not gonna sit around and wait while somebody else finds out. Come on."

Noelle looked around. "Do we really want to be seen working with each other?"

"Something just went after us on our turf. I'm not playing around."

Noelle nodded. "All right but first? Put the painting back."

"Aw come on! I was gonna get the apartment a new holoscreen!"


Downbeat and Peacekeeper began their investigation without the slightest idea what was going on, and no clues whatsoever as to what had attacked them. Focused on this new mystery, they could be forgiven for thinking there we no secrets left between them. But there are some things they had to hide. Some things that could risk their careers. So the 'heroic' Peacekeeper went on with her new plans, totally unaware that her nemesis was being funded by the Bakaemono Corporation.

And the 'villainous' Downbeat did the same.
 
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Interlude: Operation: Blue Hawaii- Aloha 'Oe
You are Special Agent Bob Russ, and this still isn't the weirdest job you've been on. You've spent the last several hours on a plane from Danville out to San Fransokyo with the intent to travel out to the besieged state of Hawaii and extract a renegade scientist for your erstwhile employer. Traveling with you are Major Monogram and resurrected 13th century Mongolian warlord Genghis Khan.

The political climate of the West Coast had been heating up fiercely in the past few months, and even with the federal government's recent assertion of control in the Rockies things weren't nearly stable enough for comfort. While the megacorporation's influence may have been lessened, a dozen and one crime lords popped up out of the woodwork, taking swift and brutal control of cities all over the region, and the recent uptick in superpowered crime in central California only exacerbated matters. Meanwhile, 'Sokyo is even more chock full of super-combat than ever. You think you saw a pack of ninja in baseball uniforms on the way to the docks, which you wisely avoided on the way to your target.

When an encrypted signal from a self-declared 'scientific genius' originated out of what was supposed to be a destroyed island chain, the Good Doctor had expressed interest in retrieving him for the gratitude he would surely show… and the chance to learn that the government's cover-up story was a gigantic lie. You still have trouble believing that communication between branches had crumbled to the point where entire aspects of the Masquerade weren't being communicated. Normally you would balk at the idea of helping Doof learn more about the aliens living among us, but… this was something you were flying blind on yourself.

"So, thees is the greatest harbor of the new world." Khan commented in that odd accent he had picked up from his Toon tutor. "It is certainly loud enough."

You nodded. Khan was a direct man, a clever but uncomplicated person, and that made him easy to work around. "Monogram. I assume our ride is waiting for us?"

"I told Agent W to wait for us on the more decrepit docks." The director of what was once OWCA responded. The three of you slipped out to the piers before leaping down onto the waiting Cetacea.

Intrigue Test: Get out of San Fransokyo without being noticed
DC 60 needed: 25+36+18+5=84
Success!

None of the usual layabouts or yakuza informants notice as you slip away. This area used to be the Triad's territory until Tomokiri had paid it a visit. Now it wasn't anyone's.

You do your best to get comfortable on the whale, which is surprisingly easy thanks to the chair-like taste buds. You just need to get used to being... damp.

"So, uh, you've done this before Mr. Super Spy. How long is it gonna take?"

Stewardship Check: Resist boredom
DC 95: 31+10+22=63
Failure!

"Oh, not too long." You reply.

---

SIX. DAYS. LATER.

"... And that's another interesting fact about the biology of a platypus. Now, as for the octopus, well, they never made good agents on account of their eight-"

Khan very delicately placed his fist around Monogram's fragile skull. Over the last few days, they had worked out that this was the signal to stop.

"Oh, haha, fair enough Temujin." Monogram chuckled nervously as he gently removed the appendage from his brainpan. "I suppose animal facts do get a bit dull when you've already heard them three times in a row."

"Slightly." You replied without a hint of emotion. That part was important. You are particularly proud of your deadpan.

There was an ebb for another brief moment before this horrific conversation, like a brackish tide, inevitably flowed back. "How do you intend to get past this 'blockade' anyhow?"

"Already have. We passed it three hours ago."

"What?"

"When was the last time you checked a whale at a security booth?"

Monogram blinked.

You scowled. "All right fine, but you're a special case."

"I am gladt to hear we will arrive soohn. Any longker at sea, and I fear the scourge of scurvy."

You shake your head. "Don't worry Khan, the DEI nutrient bars are nutrient-complete."

"Vhat?"

"They have pineapples in them." Russ says after a moment.

"Vhat are pineapples?"

---

After a few more hours of unpleasant conversation and equally unpleasant whale breath, you finally surfaced within a few miles of Kaua'i. Monogram stumbled desperately out onto the top of the whale, heaving, while even Khan seemed pleased to be out of that moist hell. You just busied yourself with pulling the spycycle out of the baleen.

"H-how are you still dry?!?!?!" Monogram demanded of you as soon as you crossed the baleen.

"Preparation."

"What?!?!"

"Not important." You continue. You admit it. You live for these moments.

As you kick the spycycle into gear and it rises over the grey mass of blubber, Khan eyes the thing critically. "And you are suhre that thees veyhickle is reliable?"

"You could go back in the whale for the rest of the trip."

Khan climbed onto the spycycle.

---

Intrigue check: Approach Kaua'i without being detected
DC 120: 37+38+18+5+30 (Jumba's instruction)= 128
Bare Success

Just as Agent W slipped beneath the waves, a massive, manta-shaped craft rose up from the island, banking out to sea. Thankfully, the schematics for these ships were among the many things 'Dr. Jumba' provided. Thinking quickly, you barely manage to wheel the Cycle underneath the ship's blind spot, coming in low onto the sandy white beaches Elvis loved so much. The jungle looms ahead of you.

Stewardship: Navigate the jungle
DC 80: 23+10+22+30 (Jumba's instruction)=85
Bare success

It is a long and humid trek through the jungle, dodging minor alien installations in the wilderness and being extremely careful not to harm any mosquitoes. At last, after hours of hot work, you cut your way into the clearing Dr. Jookiba had directed you to.
The structure resting in the middle of the jungle looks vaguely like some vast aquatic creature, ponderous and yet graceful at the same time. It is colored in swathes of red and white, lifting off the ground in several places. Between its gentle curves and bulbous shape, you're not sure if it's meant to be a building or a ship. One thing is certain, however. It is a prison.

How do you intend to enter Jumba's containment?

[ ] Sneak Aboard (Intrigue): Try to get in without anyone knowing you're even here. Jumba gave you the floor plans and what he knows of the guard schedule.
[ ] Hack the Locks (Learning): Try to get into through a lesser used entrance. You have Jumba's personal keycodes, some of which haven't been overridden. Between that and some careful improvisation, you might be able to get the locks open.
[ ] Assault the Ship (Martial): Just go right in the front door and smash anyone who gets in your way! Maybe not the best idea in the long term but hey, it'll be simple, and you did bring Khan.

There will be a one hour moratorium on voting.
 
Interlude: Operation: Blue Hawaii- A Little More Conversation
[X] Sneak Aboard (Intrigue): Try to get in without anyone knowing you're even here. Jumba gave you the floor plans and what he knows of the guard schedule.

It really doesn't make much sense to go loud now, especially when you have the advantage of stealth.

Intrigue Check: Get past the first patrol!
DC 100 needed: 76+38+18+30 (Jumba's Instructions)=162
Success!

The reptilian guards stationed outside were so easy to get past it was basically a joke. You literally did the 'throw a rock in the other direction' trick, and by George it actually worked. The inside of the ship is dimly lit in shades of cool grey and indigo, shot through with glowing lines of blue that served no apparent purpose- perhaps they were decorative.

In less than a minute, you managed to find an air vent, or something analogous to one, and slipped inside along with Monogram and Khan. Both of them understood the basics of stealth, you were pleased to note, so you didn't have to do the sort of covering work you normally resorted to while 'sneaking' with the untrained.

The longer you spent traveling through the structure, the less it felt like a detention center. You saw guards, yes, but also aliens out of uniform, and not simply the unvarying reptoids but multiple species. Most of them seemed to be officials of some sort, or perhaps researchers?

Intrigue Check: Find Dr. Jookiba!
DC 90 needed: 30+38+18+5(Secret Keeper)+30 (Jumba's Instructions)=121
Success!

Thankfully the mental picture of the vessel you had assembled from Jumba's instructions was mostly accurate, and in no time at all you managed to crawl into a series of ventilation tunnels that overlooked a combination living room and lab all in one. Alien furniture rests in one corner along with what might have been a monitor, while the rest of the room was taken up by prodigious amounts of alien lab equipment. You're no scientist, but spending time around Doofenshmirtz has trained you to recognize a lab setup when you see one. Even if some of the instruments are more bulbous and glowing than the ones back in the States.

When no brilliant scientific minds pop out of the paneling, you do so yourself, leaping to the floor followed a second later by Temujin and a grumbling Monogram. You press your ear to the only door into the room, an odd, three-part aperture, and… hear voices.

"Someone's coming. Back in the vents." You say quickly, rushing back into the cramped wall port. Monogram needs to be boosted up, which leaves Ghengis the lucky man who gets to watch instead of simply listening.
The door parts open, sliding smoothly into the walls to reveal a pair of horrible monstrosities. The first was a vast hulking mountain of blubber, as wide as it was tall, squeezed into a stained labcoat with four eyes blinking over a gaping hippopotamus mouth. Beside him was a rail thin creature the color of dried mucus, scuttling along on three tiny legs, twin tongues flapping beneath a single cyclopean eye.

The green alien turned to the four-eyed, pug nosed, pink and purple ogre creature, and said:

"You know Jumba, I gotta say, I misjudged you!"

"Oh deehd you now." The hulk replied in an unplaceable accent.

"That GalFed reform program really works, and I am so proud of you! I knew you could use your brilliance for good! Why, there must be tens, even dozens of natives you've cured since we started this little program."

"Ehh, what can I say Pleakly?" the thing that is apparently Dr. Jumba says as he lands on his bed with an almighty thump. "Their genetic code is so flimsy, so prone to breakdown. My heart bled for them."

"I wanted to congratulate you on going 200 days Evil-free, ever since the incident with the living papayas!"

"I keep telling you, was accident! Genes for goose and pineapple get mixed up!"

"Heh heh, fair enough old pal. Keep it up, and maybe even Commander Gantu will start to like you!"

Jumba blinks.

"Oookay yeah, no, you're right. But he hates everyone. Sometimes," Pleakly whispers, leaning in close, "I think he might not even like me that much."

"Do not be ridiculus."

"Yeah you're probably right. Well, I'll let you get back to it. Call me if you need anything!" As he turns to leave, Pleakly passes directly by the vent Khan is crouching behind.

Intrigue Check: Avoid Pleakley noticing you!
DC 30 needed: 67+38+18+5=128
Success!

"Oh by the way, that's a really nice painting of Jerry Lewis you got there!"

"Eh, who?"

"Human hero figure. I'm not surprised you don't know him, aheheh. He's pretty obscure. It's a good pick though, really ties the room together with that one of Elvis! Anyway toodles!"

Diplomacy Check: Can Khan avoid being insulted?
DC 50 needed: 27+16+15=58
Bare Success

Temujin has no idea who Jerry Lewis is, but unfortunately the look on Monogram's face says it all. You have to hold the warlord back as the talking lamp post chats on, oblivious to his own mortal peril.

"Ah heh heh. Yes yes." Jumba waves goodbye until the door shuts behind Pleakly, at which point he rolls his eyes. "Eh, he is not such an insufferable toobaga, when you get to manipulating."

Jumba relaxes, stretching out on his mattress.

Intrigue Check: Avoid Jumba noticing you!
DC 100 needed: 43+38+18+5-20(Pleakly pointed out)=84
Failure!

"Waiting a second." He blinks.

"I do not have new painting."

Realizing it's now or never, Khan bursts out of the vent, followed shortly by Monogram and you.

"Dr. Jookiba, I presume."

Diplomacy Check: Can you handle the situation before Jumba freaks out?
DC 90 needed: 93+16+15+20 (Listened to Jumba)=144
Great Success!

"We got your… resume." Russ says after a tense second in which it looks like Jumba is going to shriek in surprise. Russ hands over a business card and Jumba accepts it automatically.

"Doofenshmirtz… Evil Incorporated? Ohoho, we are now talking! Haha, I knew only one with brain in head would have the smarts to figure out my message. And you have gotten in here without notice, very impressive Mr. Doofenshmirt-

"Russ." You cut him off so fast it almost startles him. "Agent Russ. Doofenshmirtz is my… employer." You force out after a moment.

"Ohf coarse, ohf coarse, you ahre disposable mooks! I apologize, you seemed far too competent."

"I thought you said you were being prevented from 'exercising your genius'." You comment, changing the subject by gesturing to his many beakers and test tubes.

"You call this genius? Pah! Look at lab setup, is pathetic! Just you wait until I am joining you, you will be seeing real genetics!"

"Forget that, I thought you were a prisoner." Monogram adds.

"Oh I am, I am! Oh, suhre, they are letting me around the island, but you thinking I am free to go? No!" He pouts. "They are not even letting me to visit home of The King in Land of Graces. I am watched every second to make sure I do not commit 'Crimes Against Galaxy', ha! Has forced me to be very sneaksy."

"Vhat do you mean?" Khan asks.

"Eet is not important. What is important is that I be getting my materials togeser and be vahmoosing before Nanny Police notice we are gone!"

"Any suggestions?" Monogram asks. "I'm not sure you're going to fit in the vent."

"Hmm." The mad scientist ponders. "Well, you are getting in here not being seen, I am betting you can probably getting me out. Can jettison escape pod, trick trogs into thinking I am fleeing into Swan Space and get capture. Thought about using it myself, actually, but too risky, cannot be guided. Ahlternatively, we could be trying to jump-start lab's sublight ehngeens ahnd be taking my equipment with us. No H-Drive onboard, but the thrusters may be workings if ve are careful. Jest need to be dealing with pesky guards and lesser coworkers. Will not be missing them. Always with the 'safety practices' this and 'rules of nature' that, was infuriating!"

Oh! And behfore I am forgetting. The GalFed, they are taking every last one of my Experiments away, all but one! My greatest creation. I hid on this very ship. You must to be giving me time to get it."

---
How will you escape with Jumba?
[ ] Quietly (Jumba, you've noticed, is very conspicuous. You can't just put him in a hawaiian shirt and sunglasses and stroll down main street. Maybe you can sneak him out through the jungles and into Agent W's waiting mouth without anyone noticing you were here, but it'll be pretty hard.)
[ ] Cause a distraction (Jumba mentioned that you can launch an escape pod to 'Swan Space' and distract the GalFed while you run out. If everything goes off perfectly, nobody will even suspect Jumba is on earth anymore, making it easier to sneak out. IF.)
[ ] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[ ] AND cause a distraction with an escape pod
[ ] Write-In (Subject to QM approval, as usual)

Regardless of which you choose, Jumba has asked that you give him a moment to secure 'his greatest creation'. Every second is precious, but maybe whatever the Doctor is ranting about is worth it?
[ ] Give Jumba time to get his creation
[ ] Insist you leave now

There will be a two hour moratorium on voting.

Trying to steal the whole lab does not mean automatically going loud. Jumba's smart, he'll probably have some ideas for getting everyone else off that may or may not work out and won't result in a huge fight right off the bat.

If those fail, then combat might be inevitable.
 
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Interlude: Operation: Blue Hawaii- Jailhouse Rock
[X] Give Jumba time to get his creation
[X] Try to steal the whole lab

You pause for a second, mentally running out the potential risks and rewards of allowing Jumba to find his creation. On one hand, every second you're wasting is precious… but on the other, you've had a clean infiltration so far and placating the scientist would surely pay dividends later on.

"Fine, but make it quick. You wanted an extraction, and the chances of that are dropping with every moment we waste."

"So! I am having idea that will make evil bossman of yours very happy! Why not be delivering entire laboratory along with GalFed tech in addition to my evil genius? All it will be taking is one very minor chemical spill to get trogs to evac, then we activate cloak, punch sublight drive, and get off squalid island chain for good!"

That… is not nearly as crazy an idea as it sounds. Risky, yes, but this entire mission is risky. Compared to the nightmare it would be to sneak the very noticeable Jumba through that jungle and past the patrols, this plan is far more manageable. A chemical spill in an enclosed area should force evacuation for all personnel, so your main concern was the logistics of getting an alien craft in flight without anyone noticing. If your mad scientist wasn't capable of that much, well, he probably wasn't worth extracting at all.

Monogram thought the plan over for a minute before nodding in approval. "Nice and quiet, and puts the blame on someone else. Just like they taught back at the Academy."

"Wonderful!" Jumba exclaims. "You are to be waiting here where you are not being seen. I will be getting the liquid nitrogen. Lots of flash and none of the substance, yes? Riiiight after I am getting my Experiment."

The alien hurries himself with removing access panels and wiring in the nooks and crannies of the lab until he finally produces a small glass object approximately the size of a pill container, containing only a single blue sphere slightly larger than a marble. "Ha! Have it! Let us proceed with plan!"

"Wait, if we're stealing the whole lab, couldn't you just find that once we get back?" Francis questions.

"No! If we are needing to run and cut, then we will be cutting with my Experiment."

Jumba ushers you over to one side of the room, cheerfully reminding you that while liquid nitrogen is not toxic, you need to be careful to stay above the floor lest you pass out from oxygen starvation. He walks over to the large tank covered in alien warning symbols before smashing the spigot with a rubber mallet. Immediately a thin liquid starts to pour out on the floor as dense clouds begin to condense within the room.

Across the ship, whitish mist starts to spill from the ventilation system as an alarm klaxon blares to life, shrieking its warning in an unfamiliar yet universal sound of danger. The alien scientist walks back across the room to retrieve a pair of binoculars from a shelf above his bed, putting them up to his middle two eyes and cackling in glee.

"Thirty, twenty-two, nineteen, fourteen, seven, one… ha ha! No more personnel on ship! We are very lucky GalFed is so stringent with safety drills. Now! Let us be getting to escape pods and sending off diversion! Will distract Nanny Police until engines are online."

---

"Twenty-seven, twenty-eight, twenty-nine, thirty…" Pleakley counted outside the ship, looking over the assembled aliens with a small amount of concern. Chemical spills while working around Jumba were just a thing that happened, which was one of the reasons evacuation protocols were so stringent. The Galactic Federation couldn't deal with another incident involving mass mutation of troops!

He looked over the heads of everyone that was congregating near the jungle, and suddenly realized who was missing. "Oh no! My good friend Jumba didn't get out! I have to go back for him!" he yelled, selflessly returning into the ship which was starting to cloud up with whatever noxious substance was escaping from the mad scientist's laboratory.

---

"Now rest of job is simple! Escape pod is off to leave atmosphere and scuttle away into Swan Space while we take ship to evil headquarters." Jumba triumphantly dusts off his hands as the escape pod fires off into the sky above Hawaii, spinning itself around midair to align with some far distant target before ascending through the atmosphere.

Captain Gantu Intrigue Check: Is Jumba escaping on that pod?!
DC 110 needed: 50+11+18=79
Miserable Failure!

A much larger ship rises from the trees, this one striped in red and yellow with two large thrusters sticking out of the back. It started to rain down plasma fire on the pod, somehow missing nearly every one of its shots.

"I vill get engine running. You three hurry and get to bridge! Captain Toobaga will only be fooled for so long!"

Martial Check: Run to the bridge!
DC 80 needed: 66+55+17+7=145
Success!

Temujin grabs you and Monogram as he sprints through the hallways. He obviously doesn't know where the bridge is but he moves so fast that he has time to explore all of the corridors before finding something that looks just like the conventional sci-fi depiction of a starship's bridge.

Learning Check: Remove restraining bolts and fuel the engines before Gantu realizes you're not on the pod
DC 110 needed: 54+15+33+20 (Gantu Miserable failure)=122
Success!

Less than sixty seconds after you reach the bridge, you hear a loud rumbling noise as the engines spin up.

---

"What a hero! He's risking his life so the spill doesn't contaminate the fragile native wildlife!" one member of the crew with a tall forehead and mandibles cheers watching Pleakley sprint towards the ship.

"I take back almost everything I said about him!" A small marsupial creature agreed as he half-ran half-tripped his way up the ramp.

The first onlooker tilted their head in confusion. "Wait a second. Why is the engine starting?"

---

"Sunglass Minion Man! Is time to be going! Punch small red button in opposite side of cockpit!"

Learning Check: Which button is Jumba talking about?
DC 90 needed: 57+15+33=105
Success!

You've never seen an alien cockpit before now but some things are just universal. Just out of the way so it couldn't be hit by accident, yet obvious enough to pick out at a moment's glance. That has to be it. You stab the button and the ship begins to soar into the air, rising above the jungle below.

Learning Check: Activate the cloak!
DC 140 needed: 49+15+33=97
Failure!

"Eh… heh heh heh…" the alien scientist laughs awkwardly.

"What is it?" Monogram asks in a very resigned tone.

"Is nothing, minor problem at best! It seems as if Nanny Police have password protected cloaking field. Let me think… 'Blue Hawaii', no. 'Devil in Disguise', no. 'Jailhouse Rock', no." He keeps rattling off Elvis songs for half a minute before the monitor flickers to life, displaying an image of a very irate whale-like alien.

"Jumba, you diseased lunatic! I should've known you were behind this!" The whale-creature's eyes flicker towards you, Monogram, and Temujin before apparently dismissing you all as beneath him. "And you're kidnapping locals again?! They're a protected species by your own admission! Bad enough you escape yourself, but you had to bring pets?!?"

---

Down in the ship's hold, a particularly hapless Plorgonarian bounces around as the ship leaves the ground, screaming and flailing all the while.

---

Jumba rushes up onto the bridge, fat fingers flying across the keyboard with practiced ease. The ship begins to soar off over the bay.

"Commander Gantu, is nothing to be concerned about! I am simply to be going on little tourist trip. Be back before you are knowing it, eh?"

"How stupid do you think I am?"

"Is that honest question?"

"Ground that vehicle now before I roast you on a spit, you insufferable reprobate!"

"Eh, am having to try." Jumba says before he turns and presses a button on his massive chair's arm. Nothing happens.

He presses it a few more times. "Ah yes, I am forgetting you are putting lock on my comms unit after I am hanging up one too many times."

You shoot a hole through the speakers and the image flickers out.

"Are you having any idea how much that is costing?!?!" Jumba demands of you.

"It was a boring conversation, anyway."

The ship rumbles as a bolt of plasma misses it by inches.

"I think I made him mad."

Martial Check: Avoid fire from the police cruiser!
DC 80 needed: 71+24+22+7=124
Success!

Monogram loses his balance as the ship twists through the air, avoiding the sporadic plasma fire from the police cruiser. It looks as if you can add 'piloting' to the list of things Jumba is good at, or at least 'fleeing the authorities'.

"So uh, teensy bit more of the bad news. Unfortunately, even a genius such as myself cannot to be flying ship and fixing cloak field at same time."

"Meaning?" Monogram asks as Jumba banks past another round of fire.

"Meaning I am open to suggestions!" Jumba responds frantically.

"We have an agent waiting for extraction in the water." You reply. "Could we scuttle the ship, slip away, come back for it later?"

"No chance. Ship is designed for buoyancy on salinated liquid. Would have to flood compartaments- ruin everything inside."

"Does the ship have any weapons?"

"Not after GalFed are done with it!"

"Then we need some other way of taking down this 'Gantu's' ship."

Jumba sits up straighter. "Oh! I am having genius idea."

"Enouff grandstanding. Get to zu point." Khan grumbles.

"One of you, get to that machine over there! I will need you to enter very specific combination."

You hurry over to the device. It's shaped like some sort of swooping manta, with a hole or spigot pointing downwards towards the table it's on.

Learning Check: Operate the machine
DC 60 needed: 38+15+33=86
Success!

"Okay, listening very carefully: Columbian Blend, Venti, two shot expresso, and one squirt of the hazelnut."

"Is this a coffee machine?!?!"

"No questions! Is important!"

Under protest you operate the contraption, pouring out what certainly looks to be normal black coffee into a nearby receptacle. You carry it over to Jumba, managing not to spill any.

"Ahaha, good, good! Now behold!" Before you can react Jumba tears the cup out of your hands, pulls out the small pod he had retrieved earlier, and drops it into the dark liquid. Immediately it begins to froth and bubble, and a moment later a blinding light expands out from the cup.

"GREAT GOOGLY MOOGLY! WHAT IS HAPPENING?!?!""

"Redcoats in Concord, what is that?!"

Before you stands a short, six-armed creature with black eyes and large teeth. It opens its maw wide.

"My greatest creation!" Jumba cackles happily even as plasma shots begin to impact against the hull. "Acid spit, infrared eyes, hyper-observant senses. Nearly indestructible, can lift three thousand times own body weight, and able to think like supercomputer! Hahaha." Jumba's evil joy fades slightly. "Ehh. Was only one flaw."

"Haaaaaaaaaaaaaah." The experiment yawns, smacking its lips. "Morning already?"

"Motivation." Jumba crosses his arms.

"Hey, Doc. How goes the evil?" The diminutive creature asks, slowly plodding around the ship. "Still escaping from the Federation, huh? More things change."

"Experiment 625, GalFed trogs are being on my tail. I need you to take care of them!"

"Ehhhh." 625 responds. "I mean doc, come on, I just woke up. I haven't even had my coffee yet."

"I hydrated you with coffee!!!"

"Ah, fine, sure, but it's just not the same without a sandwich you know."

"You do realize we're going to be arrested?" You say, hardly believing anyone could be this lazy. "I'm pretty sure the Federation will be less than friendly to you when you're caught."

"Seems like they're already trying to shoot us down. Hard to get less friendly than that. Once we crash I'll be able to just walk away."

"Ha, no! We are over large body of terrestrial water! Your molecular structure is too dense- you will be sinking like rock! You must be to helping!"

"Weeeeellll… maybe. I dunno, ya got any sandwiches on board or somethin'? That might help."

Learning check: Make the Connection
DC 70 needed: 81+33+15+20(???)-30 (Did not bring Dennis)=119
Success!

You blink as an idea occurs to you. "You like sandwiches?"

"Oh, can't get enough of the things."

"I happen to have a friend who does nothing but make sandwiches."

"Oh?" the experiment asks, intrigued.

Diplomacy check: Get Experiment 625 to help
DC 100 needed: 63+16+15+50 (sandwiches) =144
Success!

"Oh yes. It's his passion. He's always looking for people to give them to. Of course, he would be back home, where we were planning to bring you…"

"My brain is a supercomputer. I can tell you're manipulating me." Experiment 625 says. "Unfortunately it's working. Get me over to the toobaga and I'll sort him out."

"How are we supposed to do that?" Monogram asks.

You sigh and click your keyfob.

---

Deep in the ship's hold, an engine revs.

"What was that?" Pleakly asks nervously.

A quarter-ton of highly classified material came barreling forwards at sixty miles an hour.

Pleakly's eye goes wide. "YEEEEAAAAAAAAHHHHH!!!"

---

Martial Check: Fly 625 up to Gantu's ship!
DC 85 needed: 38+24+23+7=92
Bare Success!

It takes you a minute to adjust to flying with 625's weight. He's disproportionately dense and makes the spycycle skew to one side slightly. It's nothing you can't compensate for, but it is a little odd to see.

"What the-?!?" Gantu grumbles as he sees you coming. There's a blaring noise as his speakers come on. "Attention human!!! This is a restricted area! Get out of the way or I will shoot you!"

"Arright, just take me over to the loudmouth. Little more, liiiitle more aaand… there, that's good." 625 says. "Welp, sayonara."

625 leaps over the side, falling a good seventy feet and landing on the hood of Gantu's police cruiser with no apparent discomfort. "Heya."

"Wha- did that despicable doctor make another of you little abominations while I wasn't looking?!?"

"Oh, you met the family!" 625 says conversationally as he extends a claw and cuts a hole in the ship's transparent canopy. "Who's the lucky fella who had to listen to you scream?"

"Experiment 626." Gantu scowls. "And I'll soon be sending you off just like your predecessor."

"Hey now!" 625 frowns as he drops down into Gantu's lap. "I resent that, I was made first."

"Hold still you little trog!" Gantu yells as 625 crawls wildly across the console, the viewscreen, and him.

625 Learning check: Mess with Gantu's system!
DC 60 needed: 62+45+15=122
Critical Success!

Gantu's errant flailing does absolutely nothing to stop 625 from poking his tiny clawed fingers into the delicate internal systems of the cruiser, messing with components so rapidly that the commander doesn't even notice what's happening. Finally, he crawls back out of the hole he made, pulling a black and yellow striped plunger outwards as he does so.

The system's computer, frazzled and glitching, speaks:

[Hy-hy-hy perdrive activated. S-s-system Charging.]

Gantu screams something that sounds like he's being strangled.

[Warning. Guidance Sys-zzzt-m not functioning.]

625 gives the punger a half twist before making a big show about waggling the activator back and forth.

Gantu Intrigue Check: Avoid your oncoming doom.
DC 100 needed: 8+11=19
Disastrous Critical Failure!

"No!" Gantu screams, lurching forward to stop 625. The experiment slides deftly to the side, letting Gantu's meaty fists pass right by him… and ram the Hyperdrive stick home.

[Warning. Navigation Parameters not set. Do. Not. Engage. Hyper-]

Commander Gantu can only look upon what has happened with horror. Horror, and a certain resignation.

"Ah, crud."

625 leaps off of the cruiser just in time for it to activate hyperdrive within an atmosphere. A deafening blast rings out as a wave of green energy washes over the ocean, knocking both you and Jumba's ship off course. Gantu's cruiser disappears over the horizon, leaving only the barest hint of a furious scream. By the time you are able to swing around and reach the ocean surface, Experiment 625 has already landed… on the waiting back of Agent W.

"Well done Agent!" Monogram says over the radio. "Always prepared, very impressive."

"And the same to you, er, 625." you add after a moment.

"Uuuuuuugh." The experiment moans. "That was exhausting! Never make me do that again, and I want 32 sandwiches when we get home."

---
"Marvelous work 625!" Dr. Jumba says happily as you return to the bridge. "I knew you were capable of massive chaos if only you put your mind to it."

"Don't get used to it doc."

"All is well that is ending hunky-dory, yes lackeys? Now we are just to be flying back to your base and-"

"Get the cloaking field up and running." You cut him off.

"What? We are out of GalFed space, is no need to-"

"Get it running." You say again.

"Ok ok, sheesh. Touchy."

Learning Check: Get the cloaking field on!
DC 140 needed: 51+15+33+50 (Extra Time)=149
Bare Success

It is another two hours before Jumba finally cracks the system. "Password is 'Heartbreak Hotel!' Ha! Thinking they can hide from me! I have every album!"

The ship disappears from the visible spectrum just as you reach San Fransokyo. The cloak engages and an innocuous image of a small passenger plane taking the ship's place. Jumba charts a course over the States, intending to land in one of the many empty stretches of land in Utah or Wyoming. With the crisis over, you let out a breath and take a seat.

You are interrupted by the hysterical shrieking of the cyclopean alien from earlier as he stumbles onto the bridge covered in tire tracks.

"AAAAaah! Jumba, there was a monster in the cargo hold and I think the chemical spill is gone now and what were those plasma shots earlier and why are we flying and…" The alien looks around the room slowly. "Who are you guys?"

Oh boy.
--
What do you do?

[ ] Dump Pleakly somewhere
(This does not seem to be a particularly important loose end. Just drop Pleakley somewhere and forget about him.)
-[ ] Write-in where

[ ] Imprison Pleakley
(Maybe it'll be worth it? Somehow? Jumba says he is 'technically' head researcher for the Wildlife Preserve, and thus might hold some theoretical power even if in practice no sane sapient would ever follow him.)

[ ] Trick him into thinking you had nothing to do with this
(Pleakley does not appear to be the smartest alien in the UFO. You can probably convince him that Jumba did this of his own volition and that none of you three are important in any way.)
-[ ] And then dump him
--[ ] Write-in where
-[ ] And then take him prisoner

[ ] Trick Pleakley into thinking this is all fine
(This would probably be a lot harder, even given this particular alien's apparent credibility, but you could try to convince Pleakley that this is all somehow above board. Even if you can pull it off though, you would then have to find something to do with him and keep the misdirection ongoing.)

[ ] Convince Pleakley to come with you
(It's obvious Pleakley has some fondness for Jumba, and Jumba seems to know him well. Maybe you could convince him that joining you is in his best interest?)

There is a one hour moratorium on voting.
 
Last edited:
Interlude: Operation: Blue Hawaii- Fools Rush In
[X] Convince Pleakley to come with you

Your mind races. The easiest thing would be to drop the living eyestalk off before you get too close to your actual headquarters, but easy doesn't mean best. It's too late to swing him back to Hawaii, and dropping him anywhere else would be dropping an unpredictable, potentially masquerade-breaking factor down in an uncontrolled region. On top of that, the otherwise unpredictable Jumba Jookiba seemed to have at least a modicum of fondness for his odd coworker. That could prove useful. And if nothing else, you admit, you sort of find him endearing. If diplomacy failed you could always imprison him and sort out what to do later, but for now…

"Hello Mr… Pleakley, was it? Don't be concerned, we're here representing certain interests on the mainland."

"Ohohoho." Pleakly chuckles, tension flopping out of his body like a wet noodle. "Well that's fine then, nothing to worry abou… WAIT WHAT?!?!"

Pleakley flails over to the other alien in the room in blind panic. "Jumba! You know we're not supposed to reveal ourselves to the teeming masses of humanity! It could stunt their development!"

Pleakley gently cradles the scowling head of Genghis Khan. "Oh Jerry, are you ok??? Has your development been stunted?!?!"

You gently pry the alien off of Temujin before you have a murder on your hands.

Learning Check: What's the best thing to say to Pleakley?
DC 140 needed: 53+15+33+20 (Talked with David)+10 (Mendel-Gruman Domes)+30 (Jumba on side)=161
Success!

All of the puzzle pieces click together in your mind. Everything from back when you first learned that Hawaii was no longer a crater to some tangentially related projects the Good Doctor had been working on comes together to form the perfect argument for the alien.

This is going to be a hard sell, but you hope that Jumba will catch on and Pleakley will be just naive enough for it to work out.

"Come now Mr. Pleakley, we're all professionals here. You were head researcher of the Preserve, yes?"

"Why yes!" Pleakley exclaims. "That's why I really must insist that you-"

"But you don't understand." You continue smoothly. "Our… employer is a conservationist as well. That's why we came to Hawaii."

"It is?" Monogram asks before Temujin elbows him in the ribs. "I mean yes, totally, definitely is."

"Why just last month, he managed to restore an extinct species to life."

"Reaaaallly." Pleakley asks, suddenly intrigued. "We-heh-hell, I happen to be an expert on Earth fauna. What did you manage to revivify."

Monogram chimes in. "I do believe it was a velociraptor…" Behind Pleakley's back, Jumba frantically shakes his head before pinching his fingers together.

"What my associate means to say is that that was the pleasant side effect of recovering the preserved remains of a previously extinct…" the lightbulb switches on as you finish. "Mosquito."

Diplomacy Check: Convince Pleakley to Join You
DC 80 needed: 14+16+15+50(mosquitoes)=95
Success!

"An entirely new genus of Culicidae?!?!" Pleakly asks excitedly. "I've catalogued the existing three thousand, five hundred and twenty seven species, but an entire evolutionary dead end rekindled?!? Miraculous! Could um… could I see the specimen?"

You pretend to think it over for a minute. Appearing too eager could easily make the whole thing fall apart. "Well, I don't know. I'm not sure the Federation would be happy with you running off into what is supposed to be off-limits territory."

Pleakley gulps. "Well, that is true. Commander Gantu…"

"Oh, Gantu is having moved on to greener pastures." Jumba interjects.

"Really?"

"Oh yes, he was quite insistent, left just today. He couldn't stop himself, you know how it is being."

"Hooray! The nasty old brute is go- er. Ahem. I mean. I'm sad to see a colleague go. But if Gantu is gone, then technically, I'm in charge."

You enter into a brief coughing fit.

"And as leader, I… hereby order myself to look into this glorious font of biological Culicidaean glory! Hrm. I should probably let them know where I'm going though."

Pleakley flips open his communicator. "Hello Wildlife Preserve? This is uh… Acting Commander? I think? Acting Commander Pleakley speaking! I got caught on Jumba's craft by mistake. After careful thought, I've decided it would be best for me to follow him."

"'Commander' Pleakley, your heroism is appreciated, but this is madness! It's nothing short of insanity to mount a mission into Evronian space, let alone by yourself!"

"Ohoho no." Pleakley chuckles. "No, actually, he-"

Jumba pulls the communicator out of Pleakley's hands and tears it in half.

"Hey!"

"Boring conversation anyways."

"You might not want to get back in contact for a while." You note idly. "I imagine they'll be fairly upset about losing you."

"Ahh, you might be right. I am quite the loss." Pleakley preens. "Give them time to get used to it. So, where exactly does your employer live, anyway?"

Your answer becomes superfluous as the ship, still disguised as a passenger craft, dips down through the smog layer and beholds the mad, eclectic cityscape of Doofania, crackling with dramatic lightning (the boss must be in a demonstration mood again) amidst the purple towers.

"I think I am going to be liking it here." Jumba says.

---

Operation: Blue Hawaii complete!

Dr. Jumba Jookiba has been unlocked as a hero unit!
Experiment 625 and Wendy Pleakley join his statblock!
Jumba begins his tenure with a mostly-complete GalFed laboratory!
Options for reverse-engineering unlocked! You may not use the ship for its intended purpose, it is far too conspicuous and may end up attracting unwanted attention.

---

Halfway across the world, a cold wind blew through Nepal as a flaming spacecraft impacted a mountain range at several times the speed of sound. Critical failsafes prevented a superluminal impact which would have undoubtedly scoured away the majority of the planet, instead reducing it to a mere catastrophic impact that left its passenger intact.

Captain Gantu stumbled out of the wreckage of what was once his police cruiser, trying to get his bearings. He had no idea where he was, his ship was totaled, his communicator destroyed, and worst of all, it was snowing like there was no tomorrow.

"Uuurgh… where am I?" he grumbled to himself. This was all the fault of that diseased lunatic in the labcoat and his horrible abominations. Once he got back to civilized space, he'd make sure that the maniac was incarcerated for the rest of his life on the most squalid asteroid he could find.

Gantu squinted, thinking that he saw a figure emerge from up ahead. It was hard to see amidst the dim light and swirling snow, but… "This is Captain Gantu of the Galactic Federation, ordering you to identify yourself!"

The figure vanished.

"Brilliant." he grumbled. This was becoming a serious problem, he'd have to find shelter soon, or-

His thoughts cut off as a large, fuzzy creature appeared out of nowhere, an enormous grin plastered on its face. "WELCOME TO THE HIMALAYAS!"
 
January/February 2016 Results
[] Plan: Let's Maximize Our Results:
-[] Combat organized crime in Doofania
--[] Hero Unit Assigned: Norm
-[] Poach people from Syndrome
--[] Hero Unit Assigned: Technor
-[] Host a company retreat
--[]Hero Unit Assigned: Hego
-[] Build the Toontown Railroad
Hero Unit Assigned: Mirage:
-[] Develop a flying car
--[] Hero Unit Assigned: Vanessa
-[] Visit the Magus Bazaar
--[] Hero Unit Assigned: Janna
-[] Operation: Blue Hawaii
--[] Agent Russ
--[] Major Monogram
--[] Gengis Khan
-[] Birds of a Feather:
--[] Wile E. Coyote
--[] Max
--[] Goofy
--[] Dennis the Duck
-[] Work on an extra action:
--[] Study the Palladium Chip
-[] Make up with Roger
-[] Give a project your 'personal attention' (3 personal actions)
--[] Build the Toon Railroad
-[] Work for Dr. D
--[] Blue Hawaii
-[] Aid your Descendant
--[] Blue Hawaii
-[] Work for the Bossman
--[] Birds of a Feather
-[] Work for Doctor Doofenshmirtz
--[] Blue Hawaii
-[] Work for the Good Doctor
--[] Blue Hawaii
-[] Work for Father
--[] Assimilate Organized Crime
-[] Help the Pharmacist
--[] Birds of a Feather
-[] Work for your evil boss
--[] Host a company retreat
-[] Work for Dr. Doof
--[] Poach people from Syndrome
-[] Work for the Doof
--[] Birds of a Feather
-[] Work for Dr. Heinz
--[] Build The Toon Railroad
-[]Work for dad
--[] Research Flying Cars
-[] Do Stuff for the Doof
--[] Visit the Magnus Bazaar

[ ] Combat organized crime in Doofania
DC 45
55+13+18+5=91
Critical Success
Despite his previous failings, Norm managed to absolutely annihilate the remaining traces of organized crime within your home city. The remaining Kronos-based mobs either fled or surrendered, as most right-thinking folk do when faced with giant laser robots. While you'll still have the petty day to day crime to deal with, as well as the occasional nemesis, you're certain that anything more organized has been shattered to pieces and would take ages to crawl back. Barring any unforeseen disasters, crime has been wiped out completely!

Organized crime in the city of Doofania has been crushed for at least a year! Organized crime will take a significant malus to return until that time has passed!

[ ] Poach people from Kronos
DC 65 (Reduced by XP)
86+18+22+3=129
Spectacular Success
TECHNOR, THE MECHANICAL MAN has done an excellent job in convincing some people stuck on the sinking ship that is the Kronos Corporation to come to a place with far more successfully evil prospects. In addition to nabbing quite a few interns and managers, Technor has attracted the attention of Syndrome's head researcher, a man by the name of Cyrus Bortel. Bortel is known for being a skilled researcher who personally managed the doppelganger program, and for having a deep and abiding hatred of supervillains due to the sheer number of times his work has been stolen by them. The catastrophe of the Sands gala convinced him that Kronos can no longer protect him from this particular… pet peeve. Thanks to some clever reverse-psychology on Technor's part, he has agreed to join DEI in return for certain allowances, most important of which is to never be put near Technor or any other supervillain ever again. Unfortunately Technor doesn't have enough time or bribes to hire everyone, so you need to make a choice:

[ ] Hire Cyrus Bortel as a Hero Unit and gain a small decrease to 'Improve Administrative Efficiency' DC
[ ] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC

[ ] Host a company retreat
DC 67 (Reduced by XP)
92+24+18+1=135
Critical Success!

To be continued...

You will get a post for the retreat choices soon.

[ ] Build the Toontown Railroad
DC 80 (Reduced by XP)
3+14+28+4=49
Miserable Failure!

Personal attention: reroll
23+14+28+4=67
Dismal Failure

Mirage is indisputably skilled in navigating corporate boardrooms and uncovering secrets that people would prefer to remain hidden. Unfortunately, this skill seems to transfer poorly to affairs involving the zaniness and wackiness of Toon antics. She has been unable to find her footing and seems at a loss for how to disguise the movements of beings that habitually need to be on stage. Fortunately your personal attention to the matter saved things from being far worse than they could have been, but as it stands, the Railroad remains decidedly less than functional.

Dougal la Mancha:
55+26+25+25+8=139
Critical Success!

Thankfully, it seems like you aren't the only people looking out for the funny folk. A few weeks in, Mirage was approached by one Dougal la Mancha, an ink and paper magnate known to have supplied many cartoon studios back in the day… and therefore less than agreeable to Doom's own policies. Dougal has offered to help the Toontown Railroad smuggle a great many Dip Row and other wrongfully incarcerated Toons out of Los Angeles, making use of Mancha Paper's now-abandoned warehouses. Mancha Paper is an established name in LA, albeit one that has not seen much business since the golden age of cartoons, and a number of Red Car members had positive things to say about the company. It's perfect, and what could have been a dismal failure has become a smashing success. Mirage herself has spoken very warmly of the man.

The Toontown Railroad has been established.

[ ] Develop a flying car
DC 50
91+38+18+2=149
Critical Success

Vanessa's oversight on building the flying car has been surprisingly invaluable. Not in the actual science part, while Vanessa might be smart she doesn't have any practical engineering experience. No, her contribution came in the form of legal recommendations. She pointed out that instead of bribing lobbyists you could just… you know, lobby for the things instead. A whole lot of senators seemed to like the idea of getting their hands on a flying car, so they pushed some laws through Congress to make them (mostly) legal! Sure, you need to get a special permit, but at least you haven't made the government any madder at you than they already are! There's still the public opinion nightmare waiting if you start rolling out Flubber-based cars in mass production, but at least you can use it yourself though!

Government opinion drop has been avoided! Research options for flying mass transit have been unlocked!

[ ] Study the Palladium Chip
DC 50
37+38+14+1=90
Spectacular Success

L.O.V.E.M.U.F.F.I.N. did the sensible thing for once and analyzed the Palladium Chip on an isolated network, where they were able to confirm the thing was working as intended and, barring the opposite of a miracle, completely uncompromised. They were even able to edit out a few algorithms they claimed 'from experience' were the source of unwarranted aggression, which should deal with the concerns you had about Omnidroid-based AI being a bit too violent for your own Normbot needs.

The Palladium Chip is safe to use! 'Upgrade' options have received a significant DC drop!

[ ] Visit the Magus Bazaar
DC 60
64+0+10+1=75
Decent Success

Janna did not seem to believe you at first when you handed her a credit card, gave her directions to a secret magical marketplace, and told her to use her best judgement. Once she shook off the cognitive dissonance, she grabbed the card and was gone faster than you could blink. She returned two weeks later with an enormous pile of what she has deemed 'spooky stuff', as well as a couple of 'contacts with the locals', whatever that means.

Janna has become better acquainted with the Magus Bazaar! Examine Lesser Artifacts action unlocked!
 
Addendum: Company Retreat Vote
Hego has set up a company retreat for all of your employees to enjoy. It's shaking up to be the swankiest dig imaginable, and centered in Acapulco, retreat of choice for villains everywhere. This promises to be a weekend to remember. All of your heroes have been invited, and now have a chance to enjoy some real RnR. What are they going to do with their new free time?

Since you crit, you've earned an interlude! Unfortunately I can't title that interlude until I know what happens in it. And that… is up to you.

This is going to be a positive interlude. Since you crit on the retreat, positive things will be more positive when you roll for them and I'll attempt to weave this all together into some sort of coherent narrative. You don't need to worry about getting Syndrome'd.

[ ] Do some home gardening
Sure, all the Japanese maples make the place look different from back in Spoonerville, but the concept is still the same, right? Do some gardening, take a load off, and maybe grow some food that isn't produced in a vat.

[ ] Finish your degree online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too!

[ ] Find Mickey
Mickey has dropped off the grid recently. Donald has too, but at least you heard a lead that he might be down in Peru. While you got a Christmas card from the both of them this last year, you're not sure where Mickey is, exactly. Now that your living situation is a little more secure you can devote some time to finding your old friend.

[ ] Look into Pete
Your old... well, maybe 'friend' is pushing it. Neighbor? Your old neighbor has dropped off the grid as well without so much as a goodbye. While that does sound like him you're sure he'd at least give you a call to gloat about something, but so far there's been no communication. Take a look into what he's doing now that his car dealership is long gone.

[ ] Get an apartment
Temujin is now fluent in English, but he's not accustomed to the way the modern world works. He can work on changing this one bit at a time. Finding a place of his own to live is a good start.

[ ] Get a social security number
Sure, they only work for the US Government and don't matter in the Sovereign Nation of Doofania, but he might have to do some traveling in the future.

[ ] Study history
Temujin has missed hundreds of years of history since he was revived and only touched upon the barest of basics in his studies of the English language.

[ ] Study science and technology
Technology has advanced an incredible degree since the 13th century. Maybe, with enough effort, Temujin can understand all the intricacies of modern tech.

[ ] Practice Mongolian Throat Singing
Music is a universal language. The world will listen to the song of Khan's people, and the memory of the steppes will live on. Tengri knows what will come of this.

[ ] Find a new steed
A Mongol without his horse is a Mongol without his soul. Find a mount worthy of the Khan of Khans. The results of this option will depend on what sort of creatures you currently have access to.

[ ] Spend time with Road Runner
You buried the hatchet with your old nemesis. Why not hit the town?

[ ] Personally oversee ACME product testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.

[ ] Set up a trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?

[ ] Take an acrobatics course
You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.

[ ] Reorganize OWCA
It... it really hurts you to say it. It really does. But if OWCA's going to be... working for Doof, then you need to make some serious changes to how you organize missions, how you decide what's worth fighting, and where you base yourselves out of. It's high time you get yourselves out of the same building as those muffinheads.

[ ] Practice Musical Theatre
No one must know.

[ ] Complete a mission for the government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.

[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.

[ ] See a musical
Agent Russ must have at least one interest outside of his job. You think you caught him slipping away to the Danville Performing Arts Center recently… This option may let you learn more about Agent Russ, and also see what is happening Off-Broadway right now.

[ ] End your obsession with platypodes
Norm's internal circuitry is still based around a single, fundamental, platypus hunting core. This limits his usefulness in non-platypus related areas. Attempting to rewire your own circuits is a dangerous activity, but Norm is determined to be the best Norm he can be. The better your AI technology is, the more likely this is to improve things and not make them worse.

[ ] Follow Father around
Norm's desire to help and please his creator knows no bounds. Practically, this means he spends a lot of time just watching you. He may end up helping you with whatever you're working on at the time, or even learn a thing or two from you.

[ ] Try to become a Real Boy
Norm's most fervent, secret desire is to be a real boy. Maybe if he wishes on a star hard enough, it will come true.

[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!

[ ] Visit Little Toontown
A whole street in Doofania has become a new center of Toon life in the Rocky Mountains. You'd like to go and see.

[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog!

[ ] Manage Bueno Nacho
Your civilian identity has been Bueno Nacho's top performing manager for six years running, and you're not about to rest on your laurels just because you're the only manager in existence right now.

[ ] Try Talking to Shego
Somewhere, deep down, you know your sister has some good in her. Somewhere. Deep down. Maybe you can find it!

[ ] Do Good Deeds
Go around Doofania looking for people to help! Assist old ladies with crossing the street, get cats down from trees, maybe even stop a robbery or three! The people will love you!

[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?

[ ] Build a giant robot body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!

[ ] Build giant robot arms
Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!

[ ] Build giant robot legs
How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!

[ ] Bond with Dad
Ever since that Road Trip back in senior year, Max has made it a point to occasionally spend time with his dad. He's a real Goof, but he means well, and a little bit of boring fishing every now and again is a small price to pay. Just NO MORE POSSUM PARK. This will make Goofy very happy.

[ ] Go to see a Powerline concert
Getting to be on stage with Powerline was the highlight of your high school experience. Powerline has had an unexpectedly long shelf life for such a gimmicky act, so why not check out one of his concerts again? Who knows, he might even remember you.

[ ] Hang out with the other teenagers
Your new internship has a bunch of other youths in it. Spend some time hanging out and getting to know them better.

[ ] Look into wayward supers
You understand the tactics involved in finding supers that shy away from the limelight. There are limits to how far you're willing to go in order to uncover a super that doesn't want to be found, but your talents might do some good. Finding a villain who needs to be stopped or a hero at the end of their rope. You'll monitor the news for anything of note and report back to Doof.

[ ] Reinforce Kronos Corp Contacts
There are still people in Kronos that know you, and that means there are levers to be pulled.

[ ] Watch El Matador de Amor

Doofenshmirtz introduced you to it a few months ago. It's a guilty pleasure.

[ ] Go to a rave
Vanessa's personal life revolves around whatever her friend group considers 'In' at the moment. Right now that is apparently New Wave Dungeon Punk Electronica, or something. You can meet all sorts of people at a concert.

[ ] Job shadow Doof
Vanessa doesn't have much planned at the moment, but Doof is insistent she get some practical experience. What better way to prove credentials than to learn from a CEO/Dictator/Mad Scientist? This may end up improving Vanessa's willingness to work for you, or even actually succeed at increasing her skills.

[ ] Prep for college
Vanessa needs to be thinking about her future, and that means SAT courses and stat boosts. Hopefully.

[ ] Bother Doof
Your new 'evil' boss is, and this is saying something, the weirdest person you've ever met. You're not sure if you want to troll him mercilessly or just stare at him for a few hours.

[ ] Prank your Coworkers
Ancient Mongolian warlords. Stuffy secret agents. Pompous supervillains. Exasperated interns. DEI is a smorgasbord of potential targets. This is gonna be fun.

[ ] Disappear for Two Months
You got better places to be, and they ain't anyone else's business.

There will be a three hour moratorium on voting. Please vote in plan format.
 
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