Goofy would be so proud of Max if he saw that.

Maybe there will be a trap in that tomb where his newfound balancing ability will come in handy?
 
Hey guys, have we ever thought about seizing the U.S. missile sites in our territory? Might be something to look into. Afterall, we are a sovereign nation, and the U.S. hasn't been given permission to install such bases.
 
Hey guys, have we ever thought about seizing the U.S. missile sites in our territory? Might be something to look into. Afterall, we are a sovereign nation, and the U.S. hasn't been given permission to install such bases.
Nukes are the best way to get authority!

In fact, is there a way we could petition for the United Nations to recognize Doofania as a sovereign country?
 
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Just a quick clarification. If the breadbasket of the US is now a dust bowl and America was once a prime exporter of Food, what happened internationally? And once we stepped up did we get any recognition from across the sea? I wonder how much power we have in certain politics?
 
Hey guys, have we ever thought about seizing the U.S. missile sites in our territory? Might be something to look into. Afterall, we are a sovereign nation, and the U.S. hasn't been given permission to install such bases.

Let us not piss off the American government here, as they can quite easily conquer us (or, at the very least, cause us immense amounts of trouble). Also, hampering the government is only going to cause Xanatos to see us as a threat to his plans (given what we know of his actions from Rival Reports, he has a vetted interest in an American goverment that isn't weak) and he can easily remove us from the board.
 
So how long are you guys gonna hold off on dealing with the resistance? Until they do something big, like framing a flubber related incident on doof?
 
So how long are you guys gonna hold off on dealing with the resistance? Until they do something big, like framing a flubber related incident on doof?
Why we didn't have Hego to talk to them again? At most we would just detain them for a bit in some sort of youth detention with Hego's long winded talk to make them think about doing it again.
 
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Why we didn't have Hego to talk to them again? At most we would just detain them for a bit in some sort of youth detention with Hego's long winged talk to make them think about doing it again.
There are some concerns saying that they might convince Hego to turn on us or simply turn a blind eye on their activities with how low his loyalty is, and his hero like personality. We better off sending in Max. Not only did his Martial is already higher than the DC, his incrowd trait should prove usefull on calming them down without anyone getting hurt.
 
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There are some concerns saying that they might convince Hego to turn on us or simply turn a blind eye on their activities with how low his loyalty is, and his hero like personality. We better off sending in Max. Not only did his Martial is already higher than the DC, his incrowd trait should prove usefull on calming them down without anyone getting hurt.

How though his loyalty is still positive and why would he turn a blind eye on property destruction when it is clearly a crime?
Didn't the QM said that they won't act against us until around -25?
Loyalty: 5
EEEEEEEEEEVIIIIIIIIL -15 (Hego has some concerns.)
Bewildering Naivete +10 (Hego believes the best of everyone.)
Evil Benefits: +5
Did Good Deeds: +5 (Hego feels good having done some good. Decays in one turn.)
A value of 0 to -25 indicates that the unit mildly dislikes you- nothing too serious for now, and it won't cause any harmful actions against you, but you might want to watch out to make sure it doesn't get worse. At -25 and beyond they will actively start hating you, and may make moves to pack up and leave at the earliest possible opportunity. Values of -75 or worse are when they will probably start to contemplate murder- at this point they deeply despise you and will actively attempt to work against you.
 
How though his loyalty is still positive and why would he turn a blind eye on property destruction when it is clearly a crime?
Didn't the QM said that they won't act against us until around -25?
its mostly paranoia really. It can wait though maybe next turn or the turn after. It will most likely be done soon anyways.

Edit: not much they can do right now anyways and their more a very very minor nuisance at worst with their spray painting and vandalism.
 
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How though his loyalty is still positive and why would he turn a blind eye on property destruction when it is clearly a crime?
Didn't the QM said that they won't act against us until around -25?
As stated by firefrog above, it was mostly paranoia. I don't trust that low DC. While I am positive that some rough housing will clear it up without a problem, there might be some complication unrelated to fighting there or hidden rewards. So yeah, better off sending in Max who can better relate to these angry teenagers.
 
Well, I caught up in a day. Very good read, OP.

On a Tri-State area note though, I have to wonder whats happening with Milo Murphy's Law being tied to P&F.
Not sure if I missed something about this being mentioned/clarified before, but surely a walking, talking Natural Disaster Zone is gonna draw attention to himself at some point.
 
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Let us not piss off the American government here, as they can quite easily conquer us (or, at the very least, cause us immense amounts of trouble). Also, hampering the government is only going to cause Xanatos to see us as a threat to his plans (given what we know of his actions from Rival Reports, he has a vetted interest in an American goverment that isn't weak) and he can easily remove us from the board.
Yep, it looks my idea of a coalition of us, the US government, Xanatos, Shego, and perhaps the other saner Kings is possible.
 
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Alright, I'm going to throw out some suggestions as to the state of the rest of the world. Because the world stage with a crippled USA is going to be drastically different no matter what, I figure we might as well bring the rest of Earth into the whole cyberpunk thing. So, an in-universe write up.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The world has changed much the last few years. Nations collapsing left and right, the rise of megacorporations, large swaths of land suddenly being uninhabiatble. The United States of America is obviously a hotspot for this, but the rest of the world has not gone unscathed. I will list a few:

The British Isles: The Domain of the Giants (The BFG)
One of the aforementioned "swaths of land suddenly being uninhabitable" is the British Isles Exclusion Zone, formerly home to the United Kingdom and the Republic Ireland. The United Nations says they're all but sunk due to earthquakes and tsunamis, but the truth is not so! Rumors say that man-eating giants now stalk England, and they launch raid into mainland Europe for more bones to make their bread, and to sow nightmares to ripen their food!

Central Africa: The Conservatory (Disneynature)
Much like Britain and the American Midwest, huge chunks of Africa are now... wilderness. Expeditions led by the remaining African Union reveal no sign of civilization, just untamable lands filled with unintelligent animals. Of course, independent expeditions led from Madagascar and the Seychelles have encountered mysterious "wilderness guides" to work zealously to keep things that way. People deny it. But I know the truth!

Netherlands: Toshiaki-Nassor Animation (Frankenweenie)
After the collapse of the European Union, the Holland (formally the Kingdom of the Netherlands) was left adrift. But economic prosperity was brought back through the efforts the duo Toshiaki and Nassor. It may have been Edgar E Gore that invented the process of re-animation, but it was those two that made it animation, creating marvelous creatures to shore up the dikes and bleeding workforce. Just... ignore where they get the parts of their creatures.

The Arctic Circle: Frostmas Entertainment (Santa Clause 3)
Santa Claus is real! And he's a real meanie, at that. Frostmas Entertainment has established toy factories across Northern Canada, Siberia, Fenno-Scandia, and Alaska (yes i know Alaska is part of america and the assignmnet was on the state of the world outside the US shutup). It seems their two main goals are profit and ruining Christmas with their mass-produced junk. Obviously, someone killed Santa Claus and took his place.

Peru: House Sheldgoose (Legend of the Three Caballeros)
Know one knows why the von Sheldgoose family started investing in Peru, to the point of moving there. They're Toons, and going outside Calistota is bad business for Toons, after all! But they've been using their near endless fortune to investigate esoteric matters, while turning Peru into their personal fiefdom. Rumor has it a distant ancestor left magical artifacts in Latin America, and the current Sheldgooses want to use that to conquer the world...

Student.

There are a number os problems with your research paper, but two that stood out to me were your use of baseless conspiracy theories, and the fact that you wrote 500 words when you were supposed to write 5000. See me after class.
 
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Interlude: Operation: Blue Hawaii- Aloha 'Oe
You are Special Agent Bob Russ, and this still isn't the weirdest job you've been on. You've spent the last several hours on a plane from Danville out to San Fransokyo with the intent to travel out to the besieged state of Hawaii and extract a renegade scientist for your erstwhile employer. Traveling with you are Major Monogram and resurrected 13th century Mongolian warlord Genghis Khan.

The political climate of the West Coast had been heating up fiercely in the past few months, and even with the federal government's recent assertion of control in the Rockies things weren't nearly stable enough for comfort. While the megacorporation's influence may have been lessened, a dozen and one crime lords popped up out of the woodwork, taking swift and brutal control of cities all over the region, and the recent uptick in superpowered crime in central California only exacerbated matters. Meanwhile, 'Sokyo is even more chock full of super-combat than ever. You think you saw a pack of ninja in baseball uniforms on the way to the docks, which you wisely avoided on the way to your target.

When an encrypted signal from a self-declared 'scientific genius' originated out of what was supposed to be a destroyed island chain, the Good Doctor had expressed interest in retrieving him for the gratitude he would surely show… and the chance to learn that the government's cover-up story was a gigantic lie. You still have trouble believing that communication between branches had crumbled to the point where entire aspects of the Masquerade weren't being communicated. Normally you would balk at the idea of helping Doof learn more about the aliens living among us, but… this was something you were flying blind on yourself.

"So, thees is the greatest harbor of the new world." Khan commented in that odd accent he had picked up from his Toon tutor. "It is certainly loud enough."

You nodded. Khan was a direct man, a clever but uncomplicated person, and that made him easy to work around. "Monogram. I assume our ride is waiting for us?"

"I told Agent W to wait for us on the more decrepit docks." The director of what was once OWCA responded. The three of you slipped out to the piers before leaping down onto the waiting Cetacea.

Intrigue Test: Get out of San Fransokyo without being noticed
DC 60 needed: 25+36+18+5=84
Success!

None of the usual layabouts or yakuza informants notice as you slip away. This area used to be the Triad's territory until Tomokiri had paid it a visit. Now it wasn't anyone's.

You do your best to get comfortable on the whale, which is surprisingly easy thanks to the chair-like taste buds. You just need to get used to being... damp.

"So, uh, you've done this before Mr. Super Spy. How long is it gonna take?"

Stewardship Check: Resist boredom
DC 95: 31+10+22=63
Failure!

"Oh, not too long." You reply.

---

SIX. DAYS. LATER.

"... And that's another interesting fact about the biology of a platypus. Now, as for the octopus, well, they never made good agents on account of their eight-"

Khan very delicately placed his fist around Monogram's fragile skull. Over the last few days, they had worked out that this was the signal to stop.

"Oh, haha, fair enough Temujin." Monogram chuckled nervously as he gently removed the appendage from his brainpan. "I suppose animal facts do get a bit dull when you've already heard them three times in a row."

"Slightly." You replied without a hint of emotion. That part was important. You are particularly proud of your deadpan.

There was an ebb for another brief moment before this horrific conversation, like a brackish tide, inevitably flowed back. "How do you intend to get past this 'blockade' anyhow?"

"Already have. We passed it three hours ago."

"What?"

"When was the last time you checked a whale at a security booth?"

Monogram blinked.

You scowled. "All right fine, but you're a special case."

"I am gladt to hear we will arrive soohn. Any longker at sea, and I fear the scourge of scurvy."

You shake your head. "Don't worry Khan, the DEI nutrient bars are nutrient-complete."

"Vhat?"

"They have pineapples in them." Russ says after a moment.

"Vhat are pineapples?"

---

After a few more hours of unpleasant conversation and equally unpleasant whale breath, you finally surfaced within a few miles of Kaua'i. Monogram stumbled desperately out onto the top of the whale, heaving, while even Khan seemed pleased to be out of that moist hell. You just busied yourself with pulling the spycycle out of the baleen.

"H-how are you still dry?!?!?!" Monogram demanded of you as soon as you crossed the baleen.

"Preparation."

"What?!?!"

"Not important." You continue. You admit it. You live for these moments.

As you kick the spycycle into gear and it rises over the grey mass of blubber, Khan eyes the thing critically. "And you are suhre that thees veyhickle is reliable?"

"You could go back in the whale for the rest of the trip."

Khan climbed onto the spycycle.

---

Intrigue check: Approach Kaua'i without being detected
DC 120: 37+38+18+5+30 (Jumba's instruction)= 128
Bare Success

Just as Agent W slipped beneath the waves, a massive, manta-shaped craft rose up from the island, banking out to sea. Thankfully, the schematics for these ships were among the many things 'Dr. Jumba' provided. Thinking quickly, you barely manage to wheel the Cycle underneath the ship's blind spot, coming in low onto the sandy white beaches Elvis loved so much. The jungle looms ahead of you.

Stewardship: Navigate the jungle
DC 80: 23+10+22+30 (Jumba's instruction)=85
Bare success

It is a long and humid trek through the jungle, dodging minor alien installations in the wilderness and being extremely careful not to harm any mosquitoes. At last, after hours of hot work, you cut your way into the clearing Dr. Jookiba had directed you to.
The structure resting in the middle of the jungle looks vaguely like some vast aquatic creature, ponderous and yet graceful at the same time. It is colored in swathes of red and white, lifting off the ground in several places. Between its gentle curves and bulbous shape, you're not sure if it's meant to be a building or a ship. One thing is certain, however. It is a prison.

How do you intend to enter Jumba's containment?

[ ] Sneak Aboard (Intrigue): Try to get in without anyone knowing you're even here. Jumba gave you the floor plans and what he knows of the guard schedule.
[ ] Hack the Locks (Learning): Try to get into through a lesser used entrance. You have Jumba's personal keycodes, some of which haven't been overridden. Between that and some careful improvisation, you might be able to get the locks open.
[ ] Assault the Ship (Martial): Just go right in the front door and smash anyone who gets in your way! Maybe not the best idea in the long term but hey, it'll be simple, and you did bring Khan.

There will be a one hour moratorium on voting.
 
I'm thinking intrigue right now if only because it's their higher stat for all of them discounting martial, which runs the signficantly higher risk of getting spotted for rep issues, plus it gives us less of a chance to gather information.
 
I'm thinking intrigue right now if only because it's their higher stat for all of them discounting martial, which runs the signficantly higher risk of getting spotted for rep issues, plus it gives us less of a chance to gather information.
What kind of rep issues will we face with breaking in?

This place doesn't exist so it wouldn't be public at least.
 
What kind of rep issues will we face with breaking in?

This place doesn't exist so it wouldn't be public at least.

The problem won't be rep. Doof already has the worst rep among the Kings competence wise at least.

The problem will be getting out again.

Edit to vote:

[X] Sneak Aboard (Intrigue): Try to get in without anyone knowing you're even here. Jumba gave you the floor plans and what he knows of the guard schedule.
 
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The problem won't be rep. Doof already has the worst rep among the Kings competence wise at least.

The problem will be getting out again.
While I completely agree we should stay on intrigue for now I still think it's a good idea to hash out the consequences of going loud. Especially if we have to start a prison riot/break as cover to escape.
 
doing it martially seems like a bad idea. i say try intrigue. the reason we brought Khan is to murderize people if things go wrong of break shit down. in an ideal world he does nothing
 
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