Ugh. I swear to god, people. This is just bad luck. It's the breaks. No one bats 100. The good news is, even if they do screw up, well, they're Toons. They'll probably be just fine.
 
I mean, at best having every action we take during the quest have a higher chance at failing is a minor inconvenience but at worst could be pretty devastating

This update is proof that the difference between a success and a cascade of failures is very slim and that -5 could theoretically make all the difference

Literally no rolls in the entire update were decided by a margin of 5 in either direction.
 
You're looking at it wrong. The malus wasn't from a success, it was from getting lost and being spotted by Ari. The malus would have been worse if you failed.
Just because the end result of something can be worse doesn't mean that the result we have isn't bad. They've already been failing constantly, and a -5 on top of that is just going to cause them to fail worse. And the fact this is the result of a success is just a slap in the face. If the 'reward' of succeeding is something bad, in a thing that's already been going pretty poorly and guarantees it'll be even worse, then how are people supposed to take it?
 
The Araquan bird is now following you! You avoided the worst of it by not regressing to your old ways, but his constant annoying patter and mischief will give you a -5 on all rolls for the rest of the quest!

---

Mercifully, it only takes you another four days to get to your intended destination, though you have the sneaking suspicion the Araquan bird knew exactly where the temple was the entire time.
A -5 is malice is rather small. It could have been a lot worse, but lucky Wile E. didn't fall into his old ways and they gained a sorta guide.
 
Just because the end result of something can be worse doesn't mean that the result we have isn't bad. They've already been failing constantly, and a -5 on top of that is just going to cause them to fail worse. And the fact this is the result of a success is just a slap in the face. If the 'reward' of succeeding is something bad, in a thing that's already been going pretty poorly and guarantees it'll be even worse, then how are people supposed to take it?
Please, the reward isn't bad; it prevented Wile E to have a relapse. If we fail he could be restored to his original mine form with signs
 
I look forward to seeing the rest of what goes on, whether those be failing the rest of the rolls or succeeding. Quests are entertainment. As I said before, you don't get a prize for doing well, so just have fun with what's going on instead. There's no point in being competitive for its own sake when it only serves to stress you out.
 
Interlude: Birds of a Feather- Legend of the Hit-Or-Miss Temple
"Well, I suppose there's nowhere else to go but forward." you comment, privately wondering why you're even in this temple to begin with. It is quite literally the only lead you have on Donald's location, so… maybe you'll get lucky and find a scrap of a journal page or something? If Donald himself is still here, then he's going to be very unhappy. You doubt that he's dead- the ancients presumably never had a reason to develop Dip- but you never know for sure. There's always been a rumor floating around that there's more than one way to kill a Toon.

"Ugh, can we just get this over with already?!" Max snaps, his fraying patience finally running out. "Either Donald's holed up in this creepy old temple, or he's not and we can go back to running water and internet service!" He steps across the threshold, right onto a series of cracks and vines that look oddly like runes of some sort…

Occult Check: Avoid the… whatever it is!
DC 50 needed: 46-5=41
Failure!

Max seems thoroughly oblivious to what's about to happen right up until a massive electrical current races through his body. You see him jittering in midair for a good fifteen seconds as his skeleton flashes with light. When the painful shock has finally abated, he's covered head to toe in ash, with only his eyes remaining visible. He coughs once and a smoke ring comes out.

Max's response is something that would get him censored on all major television networks. Then fined.

"Maxie!" Goofy admonishes. "Language."

"It would appear that someone has endeavored to prevent the entry of interlopers to this sanctum by occult and eldritch means!" you declare.

Dennis nods. "Yeah, and they booby trapped the temple with magic, too!"

You gently massage your temples. Magic isn't very scientific, but you'd have to be a fool to ignore all the empirical evidence you've observed. Unfortunately you haven't even the slightest idea as to how to detect the phenomenon, and the thought of combating it with magic of your own is utterly impossible. The fact that your entire party consists of resilient Toons is a saving grace, but it also means that any occult threat is likely to backfire on you even more than intended by their creators.

Intrigue Check: Try and map out the temple!
DC 80 needed: 76+16+12+7-5=106
Success!

Somehow you manage to pull off a small miracle as you put your brilliant analytical mind to work, and Max brings up all the memories of heist movies he's ever watched, using a series of mirrors and string to get the vaguest indication of the layout of the place without actually triggering the countless traps throughout the caves. You have no idea as to what room is what, or where any secret passages and traps could be, but at the very least you have a sketch of things so you don't get even more horribly lost.

As you take your first tentative steps forward, the passage lights up with burning purple torches that cast a strange and ominous light down the hallway. Both sides are lined with enormous statues of hooded and robed... ducks? Their faces hidden in shadow. The remainder of the floor leading forward is composed of purple stone polished to a sheen that is currently lost under centuries of dust. Geometric designs trace across it, either for some obscure runic array or maybe just because whoever built this place had a sense of fashion.

"Ominous." Max notes.

"Exciting!" Dennis replies. "Duck statues! Do you think maybe these are Donald's ancestors???"

Dennis goes up to look at the statues. Below each one is a small, ornamented crypt, filled with duck-billed bones. Each is inscribed with a plaque.

"Sheldgoose the Red, Clubbed in the Head." one reads. The skull above the plaque is shattered.

"Julius Sheldrake, Burnt at the Stake", reads another that is wearing a centurion helmet.

The one closest to you reads "Sheldbeard the Creep, Died in his Sleep." Part of the plaque is smudged with dust.

Max leans in to inspect the last plaque, wiping away the obstruction.

"Just kidding. Swords."

"So this is not going great so far." Max says, face fixed in a grimace.

"Aw c'mon Maxie, it hasn't been that bad."

"Uh, does anybody know whose these 'Sheldgooses' are?" Max asks.

"Maybe they're Donald's ancestors!" Dennis declares excitedly.

"Sheldgooses. Sheldgander? Sheldgeese?" Max mutters to himself.

Learning check: Does Anybody Know Who These Sheldgooses are? (Sheldgeese?)
DC 120 needed: 4+21+13+7+10 (number one fan)-5=50
Critical Failure!

"Wait, I know this one!" Goofy exclaims. "Donald mentioned them in his last Christmas card! He said he'd inherited a property down in South America. They are Donald's ancestors!"

"EEEEEEEEEEEEEE!!!!" Dennis squeals in unqualified excitement. "Ohmygosh ohmygosh ohmygosh! To stand in the ancestral seat of Donald himself…"

"Isn't that some castle in Scotland?" Max asks.

"No no no no, Castle McDuck is the seat of the Clan McDuck, not the primary Duck family line."

How did Dennis know that?

You look at the massive badge pinned to his chest reading 'Donald Duck Fan Club: President, Vice-President, Treasurer and Only Member'.

Ah. Right.

You press on.

Intrigue Check: Notice the Footprints
DC 50 needed: 92+22 (Explosion reroll)+16+12+7-5=122
Critical Success!

Before you can move forward, Max stops you. "Hey guys, look."

In front of you is a set of footprints. One set appears human, or at least humanish, in old-fashioned sandals. But the other three are ducks! Or at least birds!

Dennis gasps again. "I'd know those fallen arches anywhere!" He pulls out a wallet filled with pictures of Donald and flips through dozens of them to show you the impression of Donald's feet in wet cement outside Grauman's Chinese Theatre. The next four pictures show Donald getting stuck in the cement, throwing a temper tantrum, and being lifted out by a fire truck. "A perfect match!"

"Wow. I uh… I didn't really expect him to have been here." Max admits.

It looks like the little monochrome Toon is literally vibrating with excitement as he follows the trail down the hallway, walking right over a pressure plate embedded in the floor. You hear a disquieting ker-thunk somewhere off in the walls, and then an even more disquieting whistling noise as dozens of darts shoot out of the walls!

Martial Check: Avoid the darts!
DC 80 needed: 65+25+21+7-5=113
Success!

Dennis remains oblivious to the darts whistling over his head as he merrily marches along, examining the tracks with a magnifying glass that he pulled out from somewhere. You, on the other hand, are forced to contort your body in incredibly awkward positions to avoid being hit by one of the things. Goofy lets out a holler as he runs through the trap, avoiding it entirely, and Max drops to his knees and crawls on the floor, displaying a degree of sense you honestly did not expect a Toon to be capable of.

Intrigue Check: Find any secret passages or chambers
DC 90 needed: 56+16+12+7-5=86
Bare Failure

As you continue through the eerily purple-lit passage, you stop to check for any secret passages or hidden chambers. Everyone knows that the ancients loved to include those sorts of things. You poked around in cracks, Goofy checked behind the statues, and Max fiddled with the sconces on the wall. When you heard a deep grinding noise and saw the stone blocks sink into the floor, you knew that you had succeeded.

The revealed passageway was a straight line leading ahead towards the heart of the temple. It looks like an excellent shortcut to surpass any further traps that might be laying in wait, but it might also pass by any potential treasure or clues within side chambers or tunnels. The passage itself looks like nothing more than an ossuary- hundreds, maybe even thousands of skulls lining the walls, each set in their own little niche. A cursory inspection reveals that these were the 'honored servants' and 'noble acolytes' who devoted themselves to the temple's construction. Most of them also seem to have died in less than pleasant circumstances.

---

Now you've got a choice. Will you take the passage straight to the center of the temple, passing by all of the traps but potentially passing by treasure as well, or will you risk the dangers of Chicken Itza?

[ ] Take the shortcut

[ ] Risk the complex

There is a one hour moratorium on voting.
 
Last edited:
[ ] Risk the complex

I want to RISK. IT. ALL!!!

As Scrooge McDuck himself might say, it's not an ancient ruin without a treasure hunt!
 
Well, at least we got thrown a small bone.

So, considering we got this off a Crit fail, I wonder who they actually are.
A quick look at the Disney wiki says they are a bunch of dark sorcerers and rich guys.

disney.fandom.com

Lord Felldrake Sheldgoose

Lord Felldrake Sheldgoose is the main antagonist of Legend of the Three Caballeros. Felldrake a wealthy nobleman who still hungered for power. Sometime he became a powerful dark sorcerer who sealed Xandra in her golden atlas, allowing him to build an army of monsters to conquer the cosmos...

disney.fandom.com

Baron Von Sheldgoose

Baron Von Sheldgoose is the secondary antagonist of Legend of the Three Caballeros. Baron Von Sheldgoose is the wealthy president of the New Quackmore Institute and takes great pride in his wealth and status and maintaining a certain decorum. When Donald Duck arrives to claim his...
 
A quick look at the Disney wiki says they are a bunch of dark sorcerers and rich guys.

disney.fandom.com

Lord Felldrake Sheldgoose

Lord Felldrake Sheldgoose is the main antagonist of Legend of the Three Caballeros. Felldrake a wealthy nobleman who still hungered for power. Sometime he became a powerful dark sorcerer who sealed Xandra in her golden atlas, allowing him to build an army of monsters to conquer the cosmos...

disney.fandom.com

Baron Von Sheldgoose

Baron Von Sheldgoose is the secondary antagonist of Legend of the Three Caballeros. Baron Von Sheldgoose is the wealthy president of the New Quackmore Institute and takes great pride in his wealth and status and maintaining a certain decorum. When Donald Duck arrives to claim his...
So in other words, the exact opposite of Donald's ancestors.
 
[ ] Risk the Complex

The ancients have all died tragically. Steal their garbage and let Max get cursed.

He won't be happy but everyone else will be busy and he'll have Janna.
 
Now you've got a choice. Will you take the passage straight to the center of the temple, passing by all of the traps but potentially passing by treasure as well, or will you risk the dangers of Chicken Itza?

[ ] Take the shortcut

[ ] Risk the complex
It looks like taking the shortcut could prevent us from getting the treasure!

The ancients have all died tragically. Steal their garbage and let Max get cursed.
He won't be happy but everyone else will be busy and he'll have Janna.
Imagine what she'll make him do to try and 'lift the curse'.
 
Eh, we got the passage on a bare failure and this place has sorcerers. I think we should go for the Complex. The passage might well be a trap option.
 
Hmm, three bird footprints and one human like. And the mention of dark magic, we are certainly following after the series, legend of the three caballeros, which in this world is not a good thing for Donald's survival. But, if we are, its might be a good thing we have the Aracuan bird, one of that species was Donald's allies in that series.

Also the Shieldgoose family, the current head, Baron Von Shieldgoose was one of the two big bads of that series. Likely he is the humanlike footprints, and this would be the resting place of the other of those villians, his ancestor Lord Felldrake.
 
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