"Well, I suppose there's nowhere else to go but forward." you comment, privately wondering why you're even in this temple to begin with. It is quite literally the only lead you have on Donald's location, so… maybe you'll get lucky and find a scrap of a journal page or something? If Donald himself is still here, then he's going to be very unhappy. You doubt that he's dead- the ancients presumably never had a reason to develop Dip- but you never know for sure. There's always been a rumor floating around that there's more than one way to kill a Toon.
"Ugh, can we just get this over with already?!" Max snaps, his fraying patience finally running out. "Either Donald's holed up in this creepy old temple, or he's not and we can go back to running water and internet service!" He steps across the threshold, right onto a series of cracks and vines that look oddly like runes of some sort…
Occult Check: Avoid the… whatever it is!
DC 50 needed: 46-5=41
Failure!
Max seems thoroughly oblivious to what's about to happen right up until a massive electrical current races through his body. You see him jittering in midair for a good fifteen seconds as his skeleton flashes with light. When the painful shock has finally abated, he's covered head to toe in ash, with only his eyes remaining visible. He coughs once and a smoke ring comes out.
Max's response is something that would get him censored on all major television networks. Then fined.
"Maxie!" Goofy admonishes. "Language."
"It would appear that someone has endeavored to prevent the entry of interlopers to this sanctum by occult and eldritch means!" you declare.
Dennis nods. "Yeah, and they booby trapped the temple with magic, too!"
You gently massage your temples. Magic isn't very scientific, but you'd have to be a fool to ignore all the empirical evidence you've observed. Unfortunately you haven't even the slightest idea as to how to detect the phenomenon, and the thought of combating it with magic of your own is utterly impossible. The fact that your entire party consists of resilient Toons is a saving grace, but it also means that any occult threat is likely to backfire on you even more than intended by their creators.
Intrigue Check: Try and map out the temple!
DC 80 needed: 76+16+12+7-5=106
Success!
Somehow you manage to pull off a small miracle as you put your brilliant analytical mind to work, and Max brings up all the memories of heist movies he's ever watched, using a series of mirrors and string to get the vaguest indication of the layout of the place without actually triggering the countless traps throughout the caves. You have no idea as to what room is what, or where any secret passages and traps could be, but at the very least you have a sketch of things so you don't get even more horribly lost.
As you take your first tentative steps forward, the passage lights up with burning purple torches that cast a strange and ominous light down the hallway. Both sides are lined with enormous statues of hooded and robed... ducks? Their faces hidden in shadow. The remainder of the floor leading forward is composed of purple stone polished to a sheen that is currently lost under centuries of dust. Geometric designs trace across it, either for some obscure runic array or maybe just because whoever built this place had a sense of fashion.
"Ominous." Max notes.
"Exciting!" Dennis replies. "Duck statues! Do you think maybe these are Donald's ancestors???"
Dennis goes up to look at the statues. Below each one is a small, ornamented crypt, filled with duck-billed bones. Each is inscribed with a plaque.
"Sheldgoose the Red, Clubbed in the Head." one reads. The skull above the plaque is shattered.
"Julius Sheldrake, Burnt at the Stake", reads another that is wearing a centurion helmet.
The one closest to you reads "Sheldbeard the Creep, Died in his Sleep." Part of the plaque is smudged with dust.
Max leans in to inspect the last plaque, wiping away the obstruction.
"Just kidding. Swords."
"So this is not going great so far." Max says, face fixed in a grimace.
"Aw c'mon Maxie, it hasn't been that bad."
"Uh, does anybody know whose these 'Sheldgooses' are?" Max asks.
"Maybe they're Donald's ancestors!" Dennis declares excitedly.
"Sheldgooses. Sheldgander? Sheldgeese?" Max mutters to himself.
Learning check: Does Anybody Know Who These Sheldgooses are? (Sheldgeese?)
DC 120 needed: 4+21+13+7+10 (number one fan)-5=50
Critical Failure!
"Wait, I know this one!" Goofy exclaims. "Donald mentioned them in his last Christmas card! He said he'd inherited a property down in South America. They are Donald's ancestors!"
"EEEEEEEEEEEEEE!!!!" Dennis squeals in unqualified excitement. "Ohmygosh ohmygosh ohmygosh! To stand in the ancestral seat of Donald himself…"
"Isn't that some castle in Scotland?" Max asks.
"No no no no, Castle McDuck is the seat of the Clan McDuck, not the primary Duck family line."
How did Dennis know that?
You look at the massive badge pinned to his chest reading 'Donald Duck Fan Club: President, Vice-President, Treasurer and Only Member'.
Ah. Right.
You press on.
Intrigue Check: Notice the Footprints
DC 50 needed: 92+22 (Explosion reroll)+16+12+7-5=122
Critical Success!
Before you can move forward, Max stops you. "Hey guys, look."
In front of you is a set of footprints. One set appears human, or at least humanish, in old-fashioned sandals. But the other three are ducks! Or at least birds!
Dennis gasps again. "I'd know those fallen arches anywhere!" He pulls out a wallet filled with pictures of Donald and flips through dozens of them to show you the impression of Donald's feet in wet cement outside Grauman's Chinese Theatre. The next four pictures show Donald getting stuck in the cement, throwing a temper tantrum, and being lifted out by a fire truck. "A perfect match!"
"Wow. I uh… I didn't really expect him to have been here." Max admits.
It looks like the little monochrome Toon is literally vibrating with excitement as he follows the trail down the hallway, walking right over a pressure plate embedded in the floor. You hear a disquieting ker-thunk somewhere off in the walls, and then an even more disquieting whistling noise as dozens of darts shoot out of the walls!
Martial Check: Avoid the darts!
DC 80 needed: 65+25+21+7-5=113
Success!
Dennis remains oblivious to the darts whistling over his head as he merrily marches along, examining the tracks with a magnifying glass that he pulled out from somewhere. You, on the other hand, are forced to contort your body in incredibly awkward positions to avoid being hit by one of the things. Goofy lets out a holler as he runs through the trap, avoiding it entirely, and Max drops to his knees and crawls on the floor, displaying a degree of sense you honestly did not expect a Toon to be capable of.
Intrigue Check: Find any secret passages or chambers
DC 90 needed: 56+16+12+7-5=86
Bare Failure
As you continue through the eerily purple-lit passage, you stop to check for any secret passages or hidden chambers. Everyone knows that the ancients loved to include those sorts of things. You poked around in cracks, Goofy checked behind the statues, and Max fiddled with the sconces on the wall. When you heard a deep grinding noise and saw the stone blocks sink into the floor, you knew that you had succeeded.
The revealed passageway was a straight line leading ahead towards the heart of the temple. It looks like an excellent shortcut to surpass any further traps that might be laying in wait, but it might also pass by any potential treasure or clues within side chambers or tunnels. The passage itself looks like nothing more than an ossuary- hundreds, maybe even thousands of skulls lining the walls, each set in their own little niche. A cursory inspection reveals that these were the 'honored servants' and 'noble acolytes' who devoted themselves to the temple's construction. Most of them also seem to have died in less than pleasant circumstances.
---
Now you've got a choice. Will you take the passage straight to the center of the temple, passing by all of the traps but potentially passing by treasure as well, or will you risk the dangers of Chicken Itza?
[ ] Take the shortcut
[ ] Risk the complex
There is a one hour moratorium on voting.