ACME acquisition: +2
DoofOS release: +9
Semuncia from Castle Doofhawk: +2
Disney acquisition: +2
Evil Job Benefits: -5
Greevil Power release: +2
Mendel-Gruman acquisition: +5
Chicken Itza Loot: +2
Chicken Itza excavation: +5
Setting money aside: -5
Hiring the Commodore: -7
Revamping Insuricare: -5
Lee Industries acquisition: +5

---

Total Income: 10

shouldn't this be 12? I did the math twice and it should be 12?
 
So, anyways, I gotta confess I didn't really love the rewards from Janna's contacts? A personal action to hunt down magical shinies is great, if this was on Tobe I'd be ecstatic, but Janna's already one of our more in-demand units, and every time we can spare her we're likely to send her on Felldrake's World Tour, which nets us magical loot AND progresses a questline.

Actually, could we use a personal action from both Janna and Tobe to send them on that task together, so in the future Tobe's ninja squad can take that action on its own? Because running odds and ends for the Leprechaun mafia seems like exactly the sort of zany shenanigans Tobe and his people could amusingly bumble through.
 
ACME acquisition: +2
DoofOS release: +9
Semuncia from Castle Doofhawk: +2
Disney acquisition: +2
Evil Job Benefits: -5
Greevil Power release: +2
Mendel-Gruman acquisition: +5
Chicken Itza Loot: +2
Chicken Itza excavation: +5
Setting money aside: -5
Hiring the Commodore: -7
Revamping Insuricare: -5
Lee Industries acquisition: +5

---

Total Income: 10

shouldn't this be 12? I did the math twice and it should be 12?
Buying stolen Encom laser -2.
 
So, dunno if this has already been answered and I missed it, but what happened to Demona in this timeline? She can't have died due to being immortal and also genocidal enough that she wouldn't be laying low either.
Seems like everyone forgot this canon side story, so here you go. It doesn't tell us much. Only that Demona still lives in New York and that Maxim Horvath tried to strike some type of deal with her.

Thats about the only thing we know that is a 100% canon.
 
We currently employ 4 (whole) hero units tangentially related to food:
  • Wile E (Starving for decades)
  • Hego (Bueno Nacho claims to serve Tex-Mex)
  • Dennis (Sandwiches)
  • Lizzy (ANTS)
For narrative reasons, I want them to go on the One Man's Trash quest. My fingers are crossed that we get a diplomatic wizard chef this turn to round it out.
 
The black candle....

Oh god, did we just let loose the Hocus Pocus witches?..... And is it bad I can totally see Janna wrapping them around her little finger and becoming the head of the coven?
They are smarter then they look like the fact that it took them less then a day to learn the modern language and adapt to modern times with technology.
 
We don't get +10 for several turns from a personal action. We might get +10 loyalty, but that doesn't cash out as a +10 on the die roll for character actions. The reroll from tinkering with inators CAN result in such a boost, but won't always.
Are you sure?
The base roll for a National Action will be as follows, rolling against a certain DC: 1d100 + Relevant stat of Doofenshmirtz + relevant stat of assigned hero + trait bonuses of Doof or assigned hero + loyalty bonus of hero+omake bonus
[ ] Chat with the Bossman
Your employees are valuable resources in the pursuit of evil. You should see how they are doing. Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events.
That's a +10 on National Actions for three turns.
 
No. We do not, in fact, try to recruit, ally with, or otherwise do anything less than having nothing to do with the Hocus Pocus witches. "Nothing", "Driving Them Away", or "Absolutely Annihilating Them" are the only options I will accept us taking. Even Evil Has Standards, after all.
Doofenshmirts Eeeevil STAAANDAAARDS!!!

Explain.

Yeah, I think that a *Family man* like doof would take serious offense to what that coven is doing.
 
Are you sure?


That's a +10 on National Actions for three turns.
The +10 isn't added to the roll

There's an advantage to keeping your heroes as loyal to you as possible. When making a roll, their loyalty will be reflected in a bonus modifier. A rating of -25 to 0 or 0 to 25 gives you an additional 10% of their relevant stat for that roll either subtracted or added, respectively. 25-49 will give you 15% added, 50-74 20%, and 75-100 25%. Numbers will be rounded down to the nearest whole.
 
Are you sure?


That's a +10 on National Actions for three turns.

1 point of loyalty does not equal a +1 to any action that a hero is assigned to...

There's an advantage to keeping your heroes as loyal to you as possible. When making a roll, their loyalty will be reflected in a bonus modifier. A rating of -25 to 0 or 0 to 25 gives you an additional 10% of their relevant stat for that roll either subtracted or added, respectively. 25-49 will give you 15% added, 50-74 20%, and 75-100 25%. Numbers will be rounded down to the nearest whole.

EDIT: Tobe'd
 
I disagree. For one... how would Marco have gotten Star's wand? Either Star left it lying around somewhere, and he found it, or Toffee had it... and, yeah, I can't really see Marco successfully beating up Toffee so he can get the wand back.

"A week later, Marco went to check on her in her dimension. He came back three days later, looking like he'd been through a blender. He said that Toffee had taken over Star's Kingdom. He'd gotten Star's wand. And he said Toffee was already moving on the others in Mewni."
 
And it's still ambiguous which "he" is being referred to in that sentence. Though if I had to guess, it's probably Toffee since that's what was being talked about in the previous sentence.
 
Marco was the subject and Toffee the object of the sentence both preceding and after the one about Star's wand. It makes no sense for Toffee to suddenly become the subject in between.
 
Behold! More Inators!

The Upgrade-Inator: ugh seriously look at it all! So much back log and every time I make a technogical advancement I have to go and manually upgrade everything! NO MORE! BEHOLD! The Upgrade-Inator! With this all of my forces and projects will automatically be upgraded with the latest and greatest technology! ( all update and upgrade actions are automatically completed)

the Up(down)grade Inator: huh that's werid why is it ... oh I had it in upside down... ugh that's going to be a lot of work. (All upgrades are undone and actions must be taken to restore what was lost)

Big win and Big loss. We win we save on a ton of actions lose and we dig ourselves into a hell of a hole.

lawngnome-Amp-Inator: hmmm honestly all things considered magic can be a real hassle. I really should try and protect my subjects from it but how? Ah I got it I'll draw on my experience as a lawn gnome! And I'll create an army of Super Lawn Gnomes! BEHOLD! My Lawngnome-Amp-Inator! With this device I will super charge every homes mandatory lawngnome across the ENTIRE TWO AND A HALF-STATE AREA providing magical protection all across my nation!

Doof gains trait Master of the lawns: Hostile magic Suffers a -5 to rolls in his territory

Lawngnome-Amp-Inator (bad): Ooops put the setting too high... that's a lot of destroyed lawn gnomes. And lawns.

Suffer a hit to PR and Wealth to rebuild damaged lawns and replace lawn gnomes

UltraGnome-Inator: okay okay her defenses are really good. But I still stand by the knowledge of my homeland! The best defen against Witches and Wood trolls are Lawn gnomes! And I'll prove it! BEHOLD! The UltraGnome-Inator! With this device I will create the largest and most powerful Lawn Gnome in the history of the WORLD!

Create Larry the UltraGnome! Larry provides a -25 to hostile magic near the DEI main building.

UltraGnome-Inator (bad): Oh so Larry rememberers that time I tried to destroy all the lawn gnomes in the Tri-state area. Well ... Ooops?

Immediately start nemesis event .Enter the UltraGnome!
Gain nemesis Larry the UltraGnome!
 
The +10 isn't added to the roll
1 point of loyalty does not equal a +1 to any action that a hero is assigned to...
Loyalty bonus is a percentage bonus based on thresholds. 0-24 is 10%, 45-49 is 15%, etc. You can see it in the informational post on mechanics, in the loyalty section at the bottom.
There's an advantage to keeping your heroes as loyal to you as possible. When making a roll, their loyalty will be reflected in a bonus modifier. A rating of -25 to 0 or 0 to 25 gives you an additional 10% of their relevant stat for that roll either subtracted or added, respectively. 25-49 will give you 15% added, 50-74 20%, and 75-100 25%. Numbers will be rounded down to the nearest whole.
Okay, so Bossman would mean a difference of: 1 Learning for LOVEMUFFIN, 1 Learning for Vanessa, 2 Learning for Jookiba, 2 Learning and 1 Martial for Van Drake, 1 Learning for Queen Lizzie, 1 Intrigue for Tobe. Don't know about Agent Russ, Phineas&Ferb, Janus or Norm, as it's unclear if 25 Loyalty gives 10% or 15 percent.
 
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Marco was the subject and Toffee the object of the sentence both preceding and after the one about Star's wand. It makes no sense for Toffee to suddenly become the subject in between.
Going to have to disagree.
"A week later, Marco went to check on her in her dimension. He came back three days later, looking like he'd been through a blender. He said that Toffee had taken over Star's Kingdom. He'd gotten Star's wand. And he said Toffee was already moving on the others in Mewni."
Sentence 3 starts with "He said", where the person who was talking to Janna was Marco, and then transitions to a clause where someone, namely Toffee, does something. So Sentence 3 reads:
"[Marco] said that Toffee had taken over Star's kingdom."

Sentence 5 starts with "And he said", where Marco is once again talking, and then once again transitions to a clause where someone, namely Toffee, does something. So we can safely assume Sentence 5 reads:
"And [Marco] said Toffee was already moving on the others in Mewni."

Sentence 4 starts with "He'd gotten", which does not refer to Marco talking, and instead refers to someone doing something. Based on the fact that Toffee is the one doing things in Sentences 3 and 5, we might assume that the person doing something in Sentence 4 is also Toffee. Based on the fact that Toffee has the Wand in DVV: Gridlocked lore, we really should assume Toffee is the person doing something in Sentence 4. So, Sentence 4 reads:
"[Toffee]'d gotten Star's Wand."

To put it all together, we have something like this:
"A week later, Marco went to check on her in her dimension. [Marco] came back three days later, looking like he'd been through a blender. [Marco] said that Toffee had taken over Star's Kingdom[, and] gotten Star's wand. And [Marco] said Toffee was already moving on the others in Mewni."


it's unclear if 25 Loyalty gives 10% or 15 percent.
I'm 99% sure 25 Loyalty gives the full 15%.
 
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