I don't like Toffee, but making Mewni corn go bad sounds like it could cause another famine on top of the one sorta going on already. Why not something more benign, like making it glow in the dark? Hard to hide where neon green corn comes and goes, even if you're a sneaky lizard.
 
Don't say it's low-yield until you know Kitsune's statline. If she has, say, Occult 15-20 plus Diplomacy in the 20s, her inclusion was very much NOT a waste.

I mean, I wanted to do it this turn, but a different plan won. I can't argue with the results of our Diplomacy actions, but I agree that we shouldn't be postponing it.

If we can find or synthesize Uburnium here on Earth, it's a lot more than "nice to have." We may have discovered an energy source that's green enough to be Greevil, easier to develop than fusion, and less terrifying to the public than Flubber.

I consider Kitsune "low-yield" because for all her stats might be good, *she is but a single Hero Unit* where we could have at least the chance of securing the support of *another Kings Territory*...compared to that, Kitsune can only "lose" in terms of value on account on only being able to be in one place at a time.

Yeah, we definitely shouldn´t postpone it any longer than we already have.

"If", yes...which unfortunately won´t be for quite some time, probably...But you are right that having a nice, Grevil energy source not named "Flubber" would be very advantageous.
 
So I was thinking, and sorry if someone already suggested this and I missed it, is the reason why our Doppelgänger AI aren't as good as Sinatron because we don't have any bodies for them that allow them to experience the full sensation of being human, such as the ability to actually
Well, I guess I can assuage your worries with a clue about what I'm about to do.
Riddle me this:
What starts and ends on specific lines?
What treasure reminds us of olden times?
What point do paths cross over, yet form a single road?
What has shenanigans and funny tricks by the truck and boatload?
Uhh, Wacky Races?
 
Max is chronically miserable and is far more likely to benefit from therapy than all of LOVEMUFFIN. Therapy isn't a "go inside someone's brain and make them better" button, and it doesn't arbitrarily scale up; you can't put twelve people in a room and therapize them all simultaneously. Therapy is best used as a one-on-one approach to helping specific individuals understand problems that are holding them back. L.O.V.E.M.U.F.F.I.N.'s problems aren't the result of any one individual member; they're collective.
That isn't why I wanted to stick Technor on them. I wanted to stick Technor on them so that they might actually appreciate teaching actions from Von Drake.

It's not like that they don't have mental issues. You wouldn't join LOVEMUFFIN if you didn't.
 
Guys about Buenos nachos I have idea that should cut the costs of clean up: get a permit and light the place on fire. The sheer amount of grease should burn hot enough to reduce everything in the building to ash so that we can build an entire new building in its place that is not only up to code but is of a higher standard of cleanliness them any other fast food joint.

We can use the weeks while the fire burns to retrain or replace the staff.
 
I consider Kitsune "low-yield" because for all her stats might be good, *she is but a single Hero Unit* where we could have at least the chance of securing the support of *another Kings Territory*...compared to that, Kitsune can only "lose" in terms of value on account on only being able to be in one place at a time.
I mean, Kitsune very well could be used to that end due to her relatively high Diplomacy stat. On top of that, we also have Janus Lee, a hero with a matching diplomacy stat and a matching Learning stat to Kitsune's Occult stat.
 
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Guys about Buenos nachos I have idea that should cut the costs of clean up: get a permit and light the place on fire. The sheer amount of grease should burn hot enough to reduce everything in the building to ash so that we can build an entire new building in its place that is not only up to code but is of a higher standard of cleanliness them any other fast food joint.

We can use the weeks while the fire burns to retrain or replace the staff.

I'm pretty sure that would kill Hego's loyalty, as he's pretty attached to it. It's not hurting anything right now, just not helping anything either, so why bother?
 
I don't think I'd call Max chronically miserable, he just doesn't enjoy the same things his dad does, and he doesn't like objectively terrible trips (say what you want, that first trip to Chicken Itza was objectively terrible).

I remember the movies, he's happy enough when he get's the chance to do his own thing.

Like, even in this quest, he's enjoyed a decent number of the actions we've had him do and had a good time, it's just that the negative things stand out more because "bad thing" stands out more then "things are fine."
 
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I mean, Kitsune very well could be used to that end due to her relatively high Diplomacy stat. On top of that, we also have Janus Lee, a hero with a matching diplomacy stat and a matching Learning stat to Kitsune's Occult stat.

Janus Lee is a Hero Unit we got from an action that never really was contested yesterday, so he doesn´t really factor in in my reasoning.
 
Janus Lee is a Hero Unit we got from an action that never really was contested yesterday, so he doesn´t really factor in in my reasoning.
How many actions do you think it'll take to make an alliance with a king?
Xanatos we might make fairly soon through the auction.
Shego? If it takes only one turn, then us having actionable info on Toffee could tilt the balance in favor of doing it in only one turn.
If it takes more than one turn, then we have more diplomacy hero units, and are able to handle it better.
 
Race Resurgence
Non-canon Omake: Race Resurgence
The day is bright. The stands are packed and the cheers are loud. Cameras zoom in on a large, dirt road with a single, white line drawn across it. Over the line is a large banner labeled "START". The sun is high in the sky, shining down on this spectacular sports event, now back for the first time in decades. The fans all cheer as loud as they possibly can, hoping to see new blood, but also hoping some of the old veterans will appear as well. Most were old toon enthusiasts, but some were youngsters who had heard the tales of the glory days and wanted to see for themselves the great sport that was set out before them.

Suddenly, revving engines took over the slight silence behind the cheers, which only caused the excitement to grow and multiply. The cheering became deafening as a toony theme music played out of the speakers. Then, the announcer's voice cut over the excited crowd.

"Aaaaaaaaand, HERE THEY ARE!" the announcer shouted. "The newest batch of the most daredevil of daffy drivers to ever whirl their wheels... in the Wacky Races~~~!!!" The crowd went nuts as the announcer paused for effect.

"Each," he continued, "representing their own corps for the title of Wackiest Racer, and the Mega-cash prize!" Another pause, another round of cheers.

It was true. In a stunning move, Doofenshmirtz Evil Incorporated, Drakktech, Xanatos Enterprises, Olympia Corporation, and, most shockingly of all, Cloverleaf Industries had decided to pool their resources into making a friendly little competition in the form of a reboot of one of the most famous Toon sports to date: the Wacky Races. Each corporation submitted two champions to race in the competition under their brand name. They then each donated 2 million dollars each to the pot. Whoever's racer won got to take the whole thing. Of course, keeping with tradition, eleven racers were required. Not wanting to give anyone an unfair advantage with having three racers, Shego suggested scrapping tradition entirely, to which Evelyn agreed. This was met with fierce resistance from Doof and Doom (one of the only times they would ever agree on something), but for different reasons. Ever the voice of reason, Xanatos presented a compromise. They would keep the eleven drivers, but the eleventh would be a guest star not sponsored by any corporation, who could give the money won to any group of his or her choice. Finding this to be satisfactory, the other heads agreed.

Back in the present, the cars were now visible to the audience. "Cars are approaching the starting line," the announcer said. "First is today's guest stars: Wacky Races veterans Rock and Gravel! The Slag Brothers are driving their Boulder Mobile from olden times!" A car that looked a lot like a rock with stone wheels drove up with two large clumps of hair with arms, noses, and clubs driving.

"Next up, we have the Goofwagon from DEI, driven by Goofy and Max Goof themselves!" Goofy's old station wagon from the Possum Park trip pulled up, tricked out by Dr. D with several dozen gizmos, lights, and rockets. A variety of ACME devices and gag weapons were stockpiled on the roof of the car in a large collection of canvas bags. Goofy looked extremely excited. Max... less so. Extremely less so.

"Rolling up behind them is Duff Killigan from Drakktech in the Golf Steamroller!" Killigan was driving a large cross between a steamroller and a golf cart. The two large rollers were attached to the front and back of the vehicle, though the top had been given the body of a golf cart, and the whole thing painted green and red. A large engine sat underneath the golf cart top, with four large pipes coming out of it to point behind the vehicle. A cannon was also attached to the top of the car, and from the large glass case full of ammunition attached to the back, it looked like it fired golf balls.

"Right behind is Doomtown's Toon Patrol in the... ahem, 'recently acquired' Bulletproof Bomb!" This led to several boos from the audience, who made it clear that they were not a fan of the underhanded methods the Weasels had no doubt taken to acquire the old-school, black mob car. Also, since it had been confiscated, it was also likely that its original owners, the Ant Hill Mob, had been Dipped. Considering they had been a fan favorite for this race, Doom certainly wasn't winning himself any fans.

"And- well, I'll be! It's the ingenious inventor, himself: Pat Pending in his Convert-a-Car, driving for Olympia!" Cheers went up among the crowd for the old favorite, still driving in his white and pink cross between a tricycle, boat, and plane, made in the shape of a car. The professor kindly waved and performed his classic flight to the finish line for the crowd, deploying the car's wings and flapping to the starting line.

"Oh, and here comes another classic from Olympia, folks! It's Penelope Pitstop herself in her Compact Pussycat, ever-still the Glamour Gal of the Gas Pedal!" Indeed, a beautiful Toon woman drove up in an extremely girly yellow and pink car, which even had a face on the front of the car and a parasol sticking up over the driver. She smiled a pretty smile and waved to the fans who were now cheering for the resurgence of another classic racer (though the men were mostly cheering for a pretty face).

"Next, we have the Sky Chariot driven by Drakktech's own Speed and Lash!" Overall, the car wasn't that impressive. It looked like it had been a red sports car once, but most of the top had been taken off, including the windshield. A pudgy man with an eye patch was sitting rather low in the driver's seat. So low, in fact, his feet were sticking out the bottom! A taller, leaner man with a weasel-like face and gelled hair sat comfortably in the back, stretching out his arms.

"Drifting along is Xanatos Enterprises' Notre Dame, driven by the Gargoyle brothers..." A large, chariot-like car with a chuch like structure on the back drove up, a sound like a bell tolling drifting from the car, with two beings looking like stone gargoyles driving. No one was sure if they were toons or not, but they decided to just leave it be as the rest of the racers appeared.

"...and right on their tales is Xanatos' own plane-car hybrid, Winged Bear, driven by young Kit Cloudkicker!" A blue and grey plane car drove down the road, occasionally lifting off a couple of times, driven by a teenage, Toon bear with a red and blue baseball cap and a determined expression.

"And there's DEI's Desert Racer, with Wile E. Coyote and... the Roadrunner?"

"MEEP MEEP!"

Indeed, a hastily slapped together rocket-looking car made from metal and wood pulled up to the starting line. It had heavy-duty all-terrain ACME tires on its wheels and several ACME rockets strapped to the engine for a turbo boost. For some reason, a rope had been tied loosely around the front of the car, but for what purpose was anyone's guess.

"Huh. Well then. And last... well, this is both a surprise and not a surprise!" In the back was a sleak, purple car that wouldn't out of place at a steampunk convention, with it's drill like nose, fin on top of the dome that made the windshield and another just in front, and the complicated engine in the back. The image was only helped by the leather, purple coat and odd red and purple hat worn by the handlebar-mustached driver. "Sneaking along last, is the classic Mean Machine, with everyone's 'favorite' double-dealing do-badders, Dick Dastardly and his sidekick, Mutley! Working, surprisingly, for Cloverleaf in this race! And it seems even now, they're up to some dirty trick." Indeed, a dog had sneaked out of the car and was poking around with the backs of all the other vehicles.

But no one could spare the time to boo, because the flag had been raised and dropped! The race was beginning! Cheers picked up as the cars accelerated. "And, they're off!" cried the announcer... as the cars all froze in place, engines straining. "To a standing start," the announcer amended. "And why not? They've been classically chained to a post by shifty Dick Dastardly!" The audience booed loudly as Dastardly shifted into gear to drive... and rocketed backwards into the post! The audience broke out into laughter, even more so as the announcer quipped, "Who shifts into the wrong gear!"

The chain suddenly snapped releasing the cars like corks shot from bottles, resulting in another wave of cheers. "AND AWAY THEY GO!" the announcer crowed. "On the way out, Wacky Races!" The crowd screamed in anticipation. They didn't know what this new era of racing would bring, but they were sure as hell going to enjoy it!


@Made in Heaven Non-canon omake. Do with it as you please
 
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Even if we assume we're merely 50% shareholder of Disney, that's still 50% of a net income of 3-12 billion $ if we look at their financial reports from 2006-2019.
Disney almost certainly isn't as profitable in this setting as it is in real life.

Think about it. How do you parlay "I make documentaries" into a multibillion-dollar business empire? :p

Woo, completely unearned huge wins in intrigue yet again! Our real superpower is to bumble through Intrigue winning everything we see. Actually... Have we ever failed an intrigue national action?
To be fair, Russ is really good at his job and we've methodically chosen a lot of Intrigue actions that line up perfectly with his greatest strengths, the areas where his skills become a thing of legend.

To add to this, just imagine what could the Commodore do in his element when his traits apply.
I suspect his trait is just "have a stupidly high Intrigue score."

I would argue that if we can shake him loose, Russ should be our pick. It's Xanatos, so I kinda expect him to succeed at sussing us out anyway, but I'd rather not make it easy on him, and bringing our intrigue bonus up to 65 is a good start on preventing him from walking all over us.
Also, doesn't Russ get a bonus when on quests with a toon?

Max, tragically, has this... problem... with exciting adventurous quests. Specifically, he's not all that great statwise himself, but is the cause of stat boosts in others.

I'm not catastrophizing, Kat is legitimately a very serious threat that has infiltrated us, grows more serious every turn we leave him alone and seemingly benefits when we fail actions, he should be our current number one priority before he becomes too big of a problem to be dealt with without extreme effort
OK look.

Kat is a threat.

This specific situation is not a disaster, unless the direct effects in the interlude are much worse than I expect.

I would argue that it's always worth it

A third of the time it lets us choose between a good and a bad Inator, which is arguably worth it all by itself

A third of the time we get to choose the lesser of two evils, which considering that bad Inators range from a slight malus to something for a turn to something disastrous like getting Kat involved is also worth it
I run the analysis differently.

1) Exactly half the time, getting to choose between two inator rolls results in us picking the one that we rolled first anyway. In these cases, the tinker action has null effect. In the other half of cases, it has an effect.

2) Of cases where the tinker action lets us choose a second inator and we want that, roughly a quarter of the time it's because the first inator was good and the second was better. Three quarters of the time it's because the first inator was bad and the second one was either good or less-bad.

2a) Cases where the second inator is better than the first are nice and all, but ultimately not the argument you're using to sell this. I don't want to dismiss them, but they have limits because our strongest good inators aren't as much stronger than our weakest good inators as our strongest bad ones are compared to our weakest bad ones. There's a "summon a nemesis-inator," but there's no "make a nemesis disappear-inator." Not again. Never again. [salutes Perry] Anyway, the point is, getting to choose the best of two goods isn't as helpful as getting to choose the lesser of two evils.

3) So you're mostly focusing on the 37.5% (three quarters of one half) of total cases where the second inator is clearly preferable to the first, because the first one was bad. Now don't get me wrong, having a chance to avert a very bad inator roll is nice, but the odds make it clear that this won't be happening that often. The calculation remains "is it worth sacrificing 2-3 of Doof's personal actions, at a rate of one per turn, in exchange for the knowledge that we'll generally be able to avert the worst inator rolls?"

I would argue that this isn't worthwhile on a consistent basis, because Doof gets a lot of self-improvement, hero upgrading, and recruitment done using his personal actions. And those are precisely the tools that help us deal with new nemeses as they arise.

Kat works for OWCA, spying on our employees is the only feasible way for Doof to learn of him
Now that is a fair point!

I don't like Toffee, but making Mewni corn go bad sounds like it could cause another famine on top of the one sorta going on already. Why not something more benign, like making it glow in the dark? Hard to hide where neon green corn comes and goes, even if you're a sneaky lizard.
Oooh, I like that.

I consider Kitsune "low-yield" because for all her stats might be good, *she is but a single Hero Unit* where we could have at least the chance of securing the support of *another Kings Territory*...compared to that, Kitsune can only "lose" in terms of value on account on only being able to be in one place at a time.
You say "another King's territory" like it means we get to annex it. That's not how outreach works. Realistically it means we unlock some options for interactions with Shego, or get a bonus to some actions involving Shego's territory. Why would you expect that to yield outcomes dramatically better than we'd get from hiring a new hero unit who's likely to be (by our standards) high-tier Occult and reasonably strong in Diplomacy?

That isn't why I wanted to stick Technor on them. I wanted to stick Technor on them so that they might actually appreciate teaching actions from Von Drake.

It's not like that they don't have mental issues. You wouldn't join LOVEMUFFIN if you didn't.
I don't think Technor can accomplish that for twelve people in one turn.

It's not a generic "upgrade hero" action. It works on people like Janna, Mirage, and Doof because they specifically have traumatic backstory and tics that impair their functionality and ability to relate to others in a healthy manner. The individual members of LOVEMUFFIN probably do have such tics and backstory, but untangling them all is not going to be something Technor can do in a single turn because, importantly, LOVEMUFFIN is not a single individual.

I don't think I'd call Max chronically miserable, he just doesn't enjoy the same things his dad does, and he doesn't like objectively terrible trips (say what you want, that first trip to Chicken Itza was objectively terrible).

I remember the movies, he's happy enough when he get's the chance to do his own thing.

Like, even in this quest, he's enjoyed a decent number of the actions we've had him do and had a good time, it's just that the negative things stand out more because "bad thing" stands out more then "things are fine."
To be fair, you're not wrong, but the reality is that he's gonna keep getting roped into bad stuff and he's going to have a problem dealing with it because his closest contacts are:

1) Goofy (who, for all his virtues, doesn't really get Max that well),
2) Janna (who, for all her virtues, tends to bully her friends, as Technor pointed out), and
3) Vanessa (who, well, is perceptive enough to help but seems a bit unmotivated to try)

So to correct my earlier position, Max isn't always miserable, but by the same token he's short on people who act as sources of emotional support for him and are likely to relate to what he goes through.
 
3 step plan to fix LOVEMUFFIN
  1. Therapy on turn 1
  2. If therapy worked to fix their egos, have Drake teach them on turn 2
  3. If they are now respectable enough as scientists, have Jumba hang out with them on turn 3.
 
We don't specify an employee to spy on the action uncovers if any of our employees are disloyal and because he's a member of OWCA Kat is one of those employees
I don't understand what you mean by this.
It is literally the only action we have that might reveal Kat to us so unless it's a case of us straight up being unable to find out about Kat then we should take the action
And how can you be sure that this is the only action that will help reveal Kat to Doof? To me, this action only applies to our hero units. Not every single employee we have.

Also, I just thought of something, where does it say that Kat is a member of OWCA? Because I don't remember that being said anywhere.


Edit: Okay, I've just learnt that he's trying to infiltrate OWCA. I'm just very worried that if we try to spy on our employees/hero units, we might alienate them if that action fails. But there might be other ways to find out about Kat.
 
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I don't think Technor can accomplish that for twelve people in one turn.

It's not a generic "upgrade hero" action. It works on people like Janna, Mirage, and Doof because they specifically have traumatic backstory and tics that impair their functionality and ability to relate to others in a healthy manner. The individual members of LOVEMUFFIN probably do have such tics and backstory, but untangling them all is not going to be something Technor can do in a single turn because, importantly, LOVEMUFFIN is not a single individual.
I know it is not a generic upgrade hero action. I already mentioned that. Technor's action mentions a hero unit. It gives no mention of the unit having to be an individual.

Technor is quite skilled. It will probably eat up more of his time than usual, but he should be able to do it.
 
The main benefit of psychoanalyzing LOVE MUFFIN will probably be their ability to cooperate. It seems like a decent chunk of their incompetence comes from infighting. I'd be on board with throwing Technor, Von Drake, and Khan at them (plus their own action) to try and improve them.
 
To be fair, you're not wrong, but the reality is that he's gonna keep getting roped into bad stuff and he's going to have a problem dealing with it because his closest contacts are:

1) Goofy (who, for all his virtues, doesn't really get Max that well),
2) Janna (who, for all her virtues, tends to bully her friends, as Technor pointed out), and
3) Vanessa (who, well, is perceptive enough to help but seems a bit unmotivated to try)

So to correct my earlier position, Max isn't always miserable, but by the same token he's short on people who act as sources of emotional support for him and are likely to relate to what he goes through.

Additionally, as you pointed out he's really useful on quests which he doesn't like. Now, Max has an adventurous side, but it's when he's self-motivated, he doesn't like being forced into things. And on top of that, canon Max isn't miserable. But movie Max doesn't exist in a universe where toons are a discriminated minority. Given the low ratios of toons, he and PJ were probably some of the only ones at his school, which makes his "I don't want to be silly" in a modified light (especially in the backdrop of a steadily worsening national environment for toons). Adding on top of that getting kicked out of college, and finding out your best friend ended up jailed and... yeah.
 
...A sponsorship for a mildly Reality-Warping racing event? Could bring in some nice income, if nothing else.
Guys about Buenos nachos I have idea that should cut the costs of clean up: get a permit and light the place on fire. The sheer amount of grease should burn hot enough to reduce everything in the building to ash so that we can build an entire new building in its place that is not only up to code but is of a higher standard of cleanliness them any other fast food joint.

We can use the weeks while the fire burns to retrain or replace the staff.
Actually, unironically why don't we do this? It's probably much easier to wipe out the existing dumpster fire and build a brand new sleek restaurant on top!
 
Regarding Kat issues. We might as well try to rely on Hego's Do Good Deeds Personal Action. It has been noted that he had been 'rescuing' a lot of cats up on the trees lately.
 
"And there's DEI's Desert Racer, with Wile E. Coyote and... the Roadrunner?"

"MEEP MEEP!"

Indeed, a hastily slapped together rocket-looking car made from metal and wood pulled up to the starting line. It had heavy-duty all-terrain ACME tires on its wheels and several ACME rockets strapped to the engine for a turbo boost. For some reason, a rope had been tied loosely around the front of the car, but for what purpose was anyone's guess.

I'm reminded of that episode of Looney Tunes where Speedy and the Road Runner had a race.

One of the few shorts from that era to not be total shit, even if it was just a discount Wacky Races.
 
Also, doesn't Russ get a bonus when on quests with a toon?

Max, tragically, has this... problem... with exciting adventurous quests. Specifically, he's not all that great statwise himself, but is the cause of stat boosts in others.
He does, yes; I counted that. Doof's Intrigue+Russ' Intrigue+Tooned in+Secret Keeper=65. Add in the PMC, and we hit 72, which means any opposed intrigue rolls by Xanatos, we can effectively only have to deal with whatever his intrigue hero is. That's... not great, but it's something.

His stats aren't that bad with Doof Troop; he has high teens to twenties around the board. The problem is Vanessa is better at learning, diplo, and Martial, and Janna at intrigue and occult, so when he's with both he's only adding stewardship. If it's him and Janna he adds a nice 18 Diplo and Learning, though, which is pretty solid if we can't shake loose more heroes.
 
Clearly we needa run seminars for LOVEMUFFIN wherein we have a new evil scientist go up and talk about their craft and what it means to be an evil genius. Not like we're lacking in quality or quantity, should give those posers something to aspire towards.
 
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