Woo, completely unearned huge wins in intrigue yet again! Our real superpower is to bumble through Intrigue winning everything we see. Actually... Have we ever failed an intrigue national action?
Well, at least we´ve got an explicit Occult stat for Doof now - meaning that if we got nobody else, we theoretically could look into Occult actions ourselves as a last resort...

Small mercy, I guess
Don't forget, this means we now get a small, but signifigant bonus to EVERY occult action we ever take.
So overall, unless we have a non-Toon Intrigue action where we really need the +11, hiring the Dickens Detective Agency is a waste of money.
I wouldn´t call them a waste of money...maybe "a bit situational", though.
Third intrigue action at +55 for the cost of money and a personal action is prettttttty useful
 
So "Mr. Chairman" was embezzling ACME funds - either for some under-the-counter deals or his own pockets...Regardless of which, definitely interesting.

I mean... if he's the same Chairman from the "Back In Action" movie, then he... was... looking for the... BLUE MONKEY STATUE. Which turns people into MONKIES. Because... reasons.

Honestly? For all his Intrigue expertise, the Commodore isn't worth it for most actions, and especially not against Toons. He doesn't get bonuses, neither from Loyalty nor Traits (he apparently brought "his entire dynasty" and none of them had a single applicable trait).

... the +55 was what we got from doing the Large Hire option. If we chose the Small option we probably would have gotten someone with a +20-30, and the Medium Hire one probably would have given us a Hero Unit that has a +30-40 Intrigue stat. Besides, until we can convince him and the rest of his family to fully join us, I doubt any of his traits will activate, and, again, he's not actually a permanent employee yet, so he has no reason to be loyal to us.

Also, hiring him and his family multiple times will also probably unlock every single one of them as members, while also, probably, unlocking a third Intrigue action... permanently. Meaning that, while yes they cost us a lot of money right now, their worth in the long one is actually quite considerable.
 
Dennis the Duck (Search for an Instructor)
02
Dennis was discouraged at first, but he eventually found a kindly old man willing to teach him more about unusual martial arts. He seemed to catch on to the concept swiftly and will surely prove an able teacher.
I'm sure this isn't anything to worry about.
what?

Overall I'm pretty happy with this. There was a lot I was worried about with this plan and I'm glad it worked out but for the one failure.

We've had a few really good rounds. I guess we were due for a loss somewhere.
a 2 leading to success? Or is this a case of Dennis 'succeeding' but not getting anything out of the action? I think I remember it mentioned that a low Personal Action roll cant be that bad.

Am I the only wondering wondering if Dennis has somehow managed to stumble upon Agent K's old master, Master Pho?

I won't be surprised at this point, though we would also have to be cautious since he could try and get Dennis to betray us in order to further his craft.
 
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So it seems that we'll need to bang out the doppelganger bodies if we want to finish the doppelganger AI. Something we can look into next turn - Ludivine has decent enough stats to manage it.

Third intrigue action at +55 for the cost of money and a personal action is prettttttty useful
tbf, we literally can't afford to do that on a regular basis. Nothing stopping us from picking one of the cheaper options in the future, mind; we might find it worthwhile to pay them a small amount to handle lower-priority actions regularly just so we can maintain our rapport with them.

(It's a pity we don't have more low-DC Intrigue actions to take, really.)
 
Right now, the commodore can hold his own against Russ in his element (toons), imagine what he could do with loyalty bonuses, it would be like having our own Xanatos, in addition, unlike Russ, a loyal commodore would repport about any masquerade-breaking finding than Russ wouldn't.

To add to this, just imagine what could the Commodore do in his element when his traits apply.
 
So, doubling the DC gets crits. Do we get Super crits from quadrupling it? Say, we got absurdly lucky and rolled 2 nat 100s and a 50ish, and ended up hitting 300 on a Rolodex recruitment? Would our new recruit get absorbed alongside some of their own contacts, or would they get some of their issues autoresolved, or what?
 
So, doubling the DC gets crits. Do we get Super crits from quadrupling it? Say, we got absurdly lucky and rolled 2 nat 100s and a 50ish, and ended up hitting 300 on a Rolodex recruitment? Would our new recruit get absorbed alongside some of their own contacts, or would they get some of their issues autoresolved, or what?
With the exception to the "Appease the feds" action, we've only seen regular crits in every roll that exceeded double the amount of the DC
 
Well another 4X the DC might actually be possible next turn if the DC for "Reach out to Shego" is even lower thanks to our campaign against SRA + Insuricare.
And then you add XP.
 
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Oh yeah, wasn't there a rework where rerolls would only add rerolls instead of every bonus all over again? Good times
 
So, Doof is obviously leading the Auction Quest. It's also safe, so we can bring along the entire doof troop.
Martial(Doof+Vanessa):20+12+10=42*
Diplomacy(Doof+Vanessa):18+14+10=42
Stewardship(Doof+Max):24+9+10=43
Intrigue(Doof+Janna):14+20+10=44
Learning(Doof+Vanessa):38+18+10=66
Occult (Doof+Janna):4+10+12+10=36
* Probably won't be rolled, and if it's rolled in combat, it's instead Doof+Janna for 59

So how can we improve this stat spread best with another hero? Martial is, I think, irrelevant unless we've really misjudged Xanatos, so it's our other stats that are in question. Diplomacy we can increase by +4 by bringing Goofy or +2(7) by bringing Russ. Stewardship we can increase by +4 with Mirage, or +3 for Wile or Khan. Intrigue we can boost by 16(21) by bringing Russ. Learning we can increase by 2 with Lizzie or 12 with Von Drake. Occult we can't increase.

Unless Janus Lee or Kitsune have significantly better stats then I'm expecting they don't change the equation. 32 Occult is pretty hard to beat, after all, and this way we can have Kitsune on national actions. So, who do we bring along? Bringing Khan for his +3 stewardship is a complete waste. Lizzie adds two learning, but at the cost of 5 Diplo, so she's out. That Leaves Russ, Von Drake, Goofy, Wile, and Mirage. Mirage might be helpful for flavor, but I think Goofy and Wile are a waste; we'd be taking a top tier hero with high loyalty off their national action in exchange for a relatively small bonus.

I would argue that if we can shake him loose, Russ should be our pick. It's Xanatos, so I kinda expect him to succeed at sussing us out anyway, but I'd rather not make it easy on him, and bringing our intrigue bonus up to 65 is a good start on preventing him from walking all over us. He also adds +2 diplo to our total, which is always helpful. Next turn is one of the better turns to do that on, as we don't currently have any pressing actions in LA, so swapping him out for Mirage or Tobe on an intrigue action is less of a downgrade. However, if we end up getting another Intrigue action we need him for, then we need him for something else; his bonus would be seriously nice, but our statline isn't bad without it. Certainly, given that he's not leading and martial actions aren't expected, he's somewhat less valuable than he'd normally be on a quest, so there's also the argument for getting more of the <russ specialized> intrigue actions out of the way while we can.
 
So how can we improve this stat spread best with another hero?

While this isn't a heist, it's possible the auction will have a role like Person in the Chair, though I don't know how it would work. Similarly, this might be an opportunity to summon Malifismertz and bring him along, he's supposed to be able to answer magic questions, and a simple one like 'that fancy grimore: legit or not' might be worth it, though once again as a non-typical hero I'd have no idea the mechanics.
 
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