Well, the 25 and 8 at the end match, and 26 is exactly half of 52...
Hmm yes it does isn't it. Didn't really pay attention to the stats at the back before you mentioned it.

Exactly half though....could it possibly a trait or something? Like when doing a honest action without ill intention to somebody your stat got halfed. Phantom Blot is classic Golden Age Toon right? I reckon it would be awkward for him to do something out of the script of his character.
 
[ ] Dennis the Duck (Search for an Instructor)
02
Dennis was discouraged at first, but he eventually found a kindly old man willing to teach him more about unusual martial arts. He seemed to catch on to the concept swiftly and will surely prove an able teacher.
It's going to be that evil martial arts teacher from the replacements isn't it?
So Dennis is going to potentially learn from this guy for something like this?
 
Anybody know what this is?
Sort of?

Split/Second (released in Europe as Split/Second: Velocity) is an arcade racing video game published by Disney Interactive Studios

Cut out some info there, racing video game published by Disney.

In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays"

It's a reality tv show about cars doing destructive stuff, gonna guess that's real in this setting.

The sponsorship part could mean a few thing.
 
the other hand, as far as people know Flubber destroyed the State of Hawaii;

Someday the US of A will land a crit fail, and on that day everyone'll know Hawaii is fine and Flubber is all good and THAT will be the day THAT THE ENTIRE TRISTATE AREA IS POWERED THROUGH FLUBBER!

And a wombo combo of other sources.... and not the entire tristate area... and aliens exist... but details, details.

Not pushing for Diplo Flubber just to be clear. Just saying that much like Norm needs to be decentralized our power would be safer decentralized too.
 
RIP Our Social Media Platform. Well, could've gone worse. We could've put P+F on the Dinosaur Farming... which actually would've been a Bare Success I think. Hm. Welp, I guess we can stick someone on that next turn. Maybe when summer rolls around again if we haven't done it yet, then we can put P+F on Dinosaur Entertainment. At least that way if we fail we don't need to worry about bad PR or Jurassic Park happening, as the entire project would've disappeared instead! Genius! :V
 
Hmm, with that translator research option I wonder if that will help us with our neighbors to the north... if we ever actually head up that way. They've been pretty quiet all things considered.

Speaking of the north I'm kinda hoping we can start claiming that giant wasteland area that's taking up half the Midwest. If we can get some climate controlled greenhouses up there we could boost our food sales by quite a bit I feel. I mean all that land is basically free land with lots of scrap we could recycle for cheap resources.
 
Welp, Phineas and Ferb failed us. On the other hand, that sweet translator tech to reduce DC on the Drossel action! Also Tobe succeeded, somehow?
 
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Hego, LOVEMUFFIN, and Tobe all did a great job this turn. Hego and his do-gooder Dinosaur Mounties...inspired. And Lee Industries brought along some juicy stuff!

Our personal actions weren't exactly the best and I am....concerned about Dennis' roll. Oh and Phineas and Ferb let us down.

Really we should have seen this coming. What happens in every episode of the show? Something goes wrong with an Inator, causing the boys' project to get wiped away. Every time. We should have known.
Ironically, if we'd sunk 500 more XP into the project, it would have Critical Success'd.

Instead we got, well... an episode. :p

The coffee machine is the coffee machine from the Blue Hawaii interlude, of course.
Hm. Someone remind me what's special about that machine?

Oh thank heavens. I was worried as hell this one would be a crit fail. Glad we rolled a 97.
Also, I'm pretty sure whoever we're up against has Intrigue 52 or so. And also, is either King-tier and has hero units on payroll, or has a +25 trait to something relevant. I wouldn't be... entirely surprised if Negaduck had traits along those lines.

Uburnium is the most powerful and economical fuel source in the entire universe. So much so that it became a target for Jumba's evil genius, who tried more than once to create an experiment that would consume the resource to cause a massive fuel crisis throughout the galaxy.

Okay I WANT this. Actually I wonder which is better? Uburnium or Fusion Power or Flubber Plower?
Prediction:

Uburnium turns out to be a Flubber derivative.

Okay, no matter what we do next turn we absolutely need to spy on our employees, Kat is potentially a huge problem that seems to just keep getting worse

Also this is why we should always take the Tinker personal action we have been fucked over a few times now by it and will continue to be until we just accept that out of extenuating circumstances it is almost always better to just have three personal actions and a better chance of a good, or just not as bad, Inator than having a fourth personal action to spend on other things

EDIT: I would say on the bright side at least we just had our progress reset and nothing bad happened but between Kat being involved, the description of that Inator and the fact it's getting its own interlude that's probably not true and it's yet another problem we're going to have to deal with

Well this is fucking awful
Why you catastrophize so? Relax. Besides...

Half the inator rolls are good, and half are bad. If we get to roll twice, half the time this does nothing, because the first roll gives us the inator we would have chosen anyway. Of the remaining half of all cases, a quarter will simply be choosing between two good options or the lesser of two evils.

So "Tinker with your inators" lets us exchange a bad roll for a good one only a quarter of all times we take the action, and lets us choose the lesser of two evils on another quarter of all occasions.

We are therefore sacrificing two personal actions (on separate turns) for each time we avert or even mitigate a crisis with "Tinker with your inators."

Is losing two of Doof's personal actions worth it? Debatable. We get a lot of mileage out of those actions.
 
On the other hand, as far as people know Flubber destroyed the State of Hawaii; it's hated so much I wouldn't be surprised if us getting a bad roll on the "try making Flubber look good" action made people go "Doof clearly wants to mess about with Flubber, lynch him in the streets before he kills us all."

I'm not against the Flubber to be clear, but the DC is 120 to make people not hate our guts for even thinking about it and we have a lot of stuff to do in the Diplomacy action.
Probably easier to develop a weaker safer flubber derivative and then tell everybody "No I'm not developing flubber. I'm researching DoofEnergy repulsive gel which is perfectly safe."
 
[ ] Develop a new Social Media Platform (Phineas & Ferb)
DC 80 (Raised by Big Idea, lowered by XP)
10+24+38+5 (XP) =77
Failure! Inator activates to reduce Failure to Miserable Failure
I should be annoyed since that's one of the few options I insisted be taken, but I'm not. Like Janna with the outcomes of her rolls, it just matches so much for the boys to work on something for Doof and have their first project immediately disappear :p
 
So who wants to do translator tech first?
I'd be up for it, though honestly I believe we should wait until we at least see the other interludes first. You guys are always attracted to a bunch of options at the results screen but then change a bit around once the next turn comes around due to priorities and other options appearing.
 
Ironically, if we'd sunk 500 more XP into the project, it would have Critical Success'd.

Instead we got, well... an episode. :p

Hm. Someone remind me what's special about that machine?

Also, I'm pretty sure whoever we're up against has Intrigue 52 or so. And also, is either King-tier and has hero units on payroll, or has a +25 trait to something relevant. I wouldn't be... entirely surprised if Negaduck had traits along those lines.

Prediction:

Uburnium turns out to be a Flubber derivative.

Why you catastrophize so? Relax. Besides...

Half the inator rolls are good, and half are bad. If we get to roll twice, half the time this does nothing, because the first roll gives us the inator we would have chosen anyway. Of the remaining half of all cases, a quarter will simply be choosing between two good options or the lesser of two evils.

So "Tinker with your inators" lets us exchange a bad roll for a good one only a quarter of all times we take the action, and lets us choose the lesser of two evils on another quarter of all occasions.

We are therefore sacrificing two personal actions (on separate turns) for each time we avert or even mitigate a crisis with "Tinker with your inators."

Is losing two of Doof's personal actions worth it? Debatable. We get a lot of mileage out of those actions.
On the other hand, Phineas and Ferb have a trait that vanishes their projects 5/6 of the time in any turn we do not Tinker with Inators (can't quote trait right now because they are gone from the Heroes list).

That means even if they had succeeded (and tinkering with our inators might have given them just the boost they needed to pass), there was a 5/6ths chance we wouldn't get anything anyways.
 
The Rorschach test is a psychological test in which subjects' perceptions of inkblots are recorded and then analyzed using psychological interpretation, complex algorithms, or both. Some psychologists use this test to examine a person's personality characteristics and emotional functioning.

Ink Blots Test....so I'd say we just found out where the Phantom Blot has been.
Phantom blot.

A rorschach test is where you dump ink on a paper and let the patient tell you what they see in the random patterns.
Yeah that's what I guessed
Probably easier to develop a weaker safer flubber derivative and then tell everybody "No I'm not developing flubber. I'm researching DoofEnergy repulsive gel-inator which is perfectly safe."
Fixed
 
I should be annoyed since that's one of the few options I insisted be taken, but I'm not. Like Janna with the outcomes of her rolls, it just matches so much for the boys to work on something for Doof and have their first project immediately disappear :p
Thinking about it poor Candace must be feeling paranoid right now. The Pharmacist of Evil didn't build anything, and her brother's project still disappears.
 
On the other hand, Phineas and Ferb have a trait that vanishes their projects 5/6 of the time in any turn we do not Tinker with Inators (can't quote trait right now because they are gone from the Heroes list).

That means even if they had succeeded (and tinkering with our inators might have given them just the boost they needed to pass), there was a 5/6ths chance we wouldn't get anything anyways.

Actually, that trait affects the Inators, not their action...
Mysterious Force: If you assign Phineas and Ferb to a Big Idea stewardship action on any turn you do not Tinker With Your Inators, your Inator roll has a 5 in 6 chance of being cancelled out.
 
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