Plan: Doof VS The Forces of Evil
[M] Dinosaur Cavalry - Khan
[D] Reach out to Shego - Vanessa
[D] Recruit Wendy - Goofy
[St] Comedize our supply chain - Coyote
[St] Buy out Lee Industries - Hego
[In] Look for Marco - Russ
[In] Investigate Toffee - Mirage
[L] Dinosaurs? - Jumba
[L] Doppelganger AI - Von Drake
[O] Alchemy? - Tobe
[LOVEMUFFIN] - Rebrand Insuricare
[Dickens] - Look for Princess Star Butterfly

[P] Spellbook
[P] Dickens
[P] Tinker with Inators
[P] Roger
With chances of success:

[] Plan: Doof VS The Forces of Evil
-[] National Actions:
--[] Dinosaur Cavalry (Genghis Khan) (CoS: ???+83)
--[] Reach out to Shego (Vanessa) (CoS: 95%, 99% w/ XP)
--[] Recruit from rolodex: Wendy Wower (Goofy) (CoS: 81%, 91% w/ XP)
--[] Comedize your supply chain (Wile E. Coyote, Genius) (CoS: ???+50)
--[] Buy out Lee Industries (Hego) (CoS: 89%, 99% w/ XP)
--[] Look for Marco (Agent Russ) (CoS: ???+53)
--[] Investigate Toffee (Mirage) (CoS: 62%, 72% w/ XP)
--[] Dinosaurs? (Dr. Jumba Jookiba) (CoS: ???+111)
--[] Research Doppelganger AI (Ludivine von Drake) (CoS: ???+82)
--[] Research Alchemy (Tobe and the Vagabond Ninja) (CoS: 37%, 47% w/ XP)
--[] Rebrand Insuricare (L.O.V.E.M.U.F.F.I.N.) (CoS: ???+32)
--[] Look for Princess Star Butterfly (Dickens Detective Agency) (CoS: ???+54)
-[] Personal Actions:
--[] Doof:
---[] Read your Spellbook (120/150)
---[] Hire the Dickens Detective Agency
---[] Tinker with your Inators
---[] Make up with Roger
--[] Goofy (Work for Dr. D: Recruit from rolodex: Wendy Wower)
--[] Major Francis Monogram (Reorganize OWCA (127/250))
--[] Wile E. Coyote, Genius (Work for the Bossman: Comedize your supply chain)
--[] Genghis Khan (Aid your Descendant: Dinosaur Cavalry)
--[] Agent Russ (Work for the Good Doctor: Look for Marco)
--[] Norm Prime (Be Incapacitated)
--[] Hego (Work for your evil boss: Buy out Lee Industries)
--[] Dennis the Duck (Search for an Instructor)
--[] TECHNOR (Psychoanalyze: Janna Ordonia)
--[] Max (Play some video games)
--[] Mirage (Work for Dr. Heinz: Investigate Toffee)
--[] Vanessa (Work for dad: Reach out to Shego)
--[] Janna Ordonia (Study magic with Feldrake)
--[] Dr. Jumba Jookiba (Work for fellow Evil Genius: Dinosaurs?)
--[] Ludivine von Drake (Work for Dokta Doof: Research Doppelganger AI)
--[] Queen Lizzie (Try to be sociable)
--[] Tobe and the Vagabond Ninja (Work for Sensei: Research Alchemy)

Anyhow, I can't support a plan which keeps putting off Xanadu, but if I had to vote for this plan I'd want to swap Mirage and Russ. Secret Keeper should come up while investigating Toffee, while it might not for finding Marco, so Russ is more efficient against Toffee in that sense. Plus, there's a not-insubstantial chance of failing the Toffee investigation with Mirage at the helm, and I really don't want to fail a direct Intrigue action against Toffee right now. No need to increase our priority as a target in his eyes.

There is the argument that Russ wouldn't want to break the Masquerade for us, but the first thing we'd tell him on the assignment is to be on the lookout for dimensional hopping magical monsters, so like.

It's kind of already broken?

Not sure it'll be as much of a problem when we already know.

Oh yeah I forgot! We unlocked Dimensional tech this turn. Obviously it depends on the DC, but we should seriously consider doing whatever's unlocked there. The possibilities are near endless. Bypass flubber power with a Plane of Fire tap? Attack off-dimensional assets directly? Portals for transportation that are purely mechanical? So many fancy things.
If we're reaaaaaaally sure we won't critfail, perhaps.

Can't say I want to risk critfailing Dimensional tech.

(Honestly, I'd prefer to wait until we can PA it to mitigate that nat 1 risk, but I'm not sure if that's entirely viable. We've got plenty of things to do, after all.)
 
Interdimensional Travel is shiny and amazing, but we're very close to reaping some large benefits in the AI department. Once we have doppler AI, I'd be okay swapping out action to that

For space stuff, that's liable to open a whole new chain of actions which we'll likely see some kind of return on near the end of it. I don't want to split our focus any further. Once we put out one of our many fires, then we can turn our attention

I am somewhat suspicious of Kitsune. I'm not sure if she'd be the most loyal of units. Considering we're about to have our eyes opened to the occult, I think it's worth waiting to see if better occult/diplo units emerge.
 
There's a reason why it's the Super Relocation Act, because the sheer act of being found out as a Super regardless of whether or not you actually broke a law is enough to have the government relocate your family completely and create entirely new identities
At least now we know why it's called Relocation. Still my point stands, golden age rules gave supers unfair advantage which caused SRA, while guys like Pine used it as excuse to make law as bad as was possible. So while some parts of SRA must go, some will be better to somehow leave in place , so i don't think this is issue on which we must support Shego to the hilt.
 
Hey folks - myself @Nystical and @QTesseract spent some time yesterday thinking of a possible plan for next turn with all the new info. Please suggest changes to it as desired.

Plan: Doof VS The Forces of Evil
[M] Dinosaur Cavalry - Khan
[D] Reach out to Shego - Vanessa
[D] Recruit Wendy - Goofy
[St] Comedize our supply chain - Coyote
[St] Buy out Lee Industries - Hego
[In] Look for Marco - Russ
[In] Investigate Toffee - Mirage
[L] Dinosaurs? - Jumba
[L] Doppelganger AI - Von Drake
[O] Alchemy? - Tobe
[LOVEMUFFIN] - Rebrand Insuricare
[Dickens] - Look for Princess Star Butterfly

[P] Spellbook
[P] Dickens
[P] Tinker with Inators
[P] Roger

Monogram - Reform OWCA
Dennis - Search for an instructor
Technor - Psychoanalyze
Janna - Study magic with Feldrake
Max - Play Video Games
Lizzy - Be Social Janna

Reasoning

Martial

I currently suspect that dinosaur cavalry is going to be a martial action since it probably encompasses training our PMC to ride dinosaurs. With Khan on it, it's possible we'll be able to leapfrog the 'Find A Steed' action. Even if we can't, I wouldn't want anyone but the lord of the steppes training our cavalry
Diplomacy
There are a lot of Diplomacy actions that we urgently need to take. Here's my reasoning for why I think we should take these. Firstly, we have been far too reliant on Goofy this quest. We could really use some diplomacy heroes to ease the burden on him. With Mirage pulling triple duty with steward-intrigue-diplomacy, she's just not the pick. We decided to get two diplomacy actions a turn, now it's time to reap the benefits. To do that, we need Wendy. Others have mentioned that she'll also be useful as we make strides in AI development.

Secondly, reaching out to Shego. She's probably the biggest true opponent of the SRA. Forming a combined response with her against the act could both cement our alliance and our position as pro-super (without appearing weak to Doom). This could also yield information on the Middleton Drug Ring

I decided not to approach the SRA actions directly this turn because of how vital the two above actions are. But I still want that momentum Mirage was talking about. That's why we need to...

Stewardship
Rebrand Insuricare! They're historically known for their anti-super policies. If we very publicly reverse them, we can get the ball rolling on our pro-super position. This has got to be worth more than the ranting and raving Doom is doing. He shouts about how supers should be treated better. We make it happen. Now, I have LOVEMUFFIN assigned to this currently for reasons I'll go over in a bit. If this DC turns out to be fairly high (I don't expect it to be), I'll be sure to pull them off it.

I'd like to comedize our supply chain in order to lower the DC for moving Castle Doofhawk and start putting these refugees to work! I originally wanted to move the castle but the DC is still a tad high right now and someone pointed out the importance of shattering the stereotype of toons being lazy

Finally, I want to buy out Lee Industries. I've spoken before about how important it is to procure the company as we move into (flying) vehicle manufacturing. Someone else pointed out, however, that Janus Lee has three diplomacy pips! We could get him on-side if we purchase his company.
Intrigue
So the issue with intrigue actions and Toffee is that we really have no idea what the DCs are. I think we all agree it's important to look into Toffee, find Star, and find Marco. Instead of spending time defending that (though I absolutely will if someone asks), I'd like to list their important

Find Star - The rightful Queen of Mewnie. She probably has the most information to give us and could be a solid occult hero if she comes into the fold. I would be thrilled to get her on side. She's managed to evade Toffee and take down robots for months to years so I imagine her statblock is quite good. Janna also needs her for her mental health (and loyalty)

Find Marco - As above, but he's not the Queen of Mewnie and he didn't grow up as a magical princess. He's probably still quite good though.
Investigate Toffee - Knowing is half the battle! We should try to glean whatever we can from Toffee. Fortunately, the DC is fairly low and could be lowered further by the tarot and cleave interludes.

Learning
Dinosaurs. I added the question mark because I'm not sure which dino actions will fall under learning and which will be appealing. If none of them are all that interesting, I'd slot him on human genetics

Doppelganger AI. This is the next step to making Norm into a real boy, reaching out to Drossel, and becoming scarily good at intrigue. I'd be thrilled to out-do ENCOM in AI and I think that's the next step after this.

Occult
It's difficult to predict what we'll be doing in occult since the occult actions seem to shuffle each turn.
Personals
So getting an occult stat before the auction is an absolute must, which is why I want to study the spellbook. I added tinker with inators because, as Nystical pointed out, we have some seriously powerful inators on the list, both for good and ill. We could wind up with something tremendously powerful with a good roll. I'd also like to continue talking to Roger because I expect him to be a good diplomacy and stewardship hero. Plus it's good for Doof's health. Finally, I don't think I have to defend hiring Dickens.

Monogram - Reform OWCA
Self-explanatory
Dennis - Search for an instructor
I would be thrilled if Dennis could wind up with a truly impressive martial score. There's little more hilarious than Dennis sandwiching Doom into the ground or something along those lines
Technor - Psychoanalyze Janna
Yes.
Janna - Study magic with Feldrake
I imagine there will be some contention here. My argument is that we're going to be relying on Janna's occult skill quite a lot. If we buff her occult skill now while we're not running around like headless chickens, we'll be able to benefit from it during Xanadu, during the auction, and during the fight against Toffee. This might also unlock more info on Feldrake's questline or more of Feldrake's abilities.
Max - Play Video Games
I don't feel very strong about this, but it could give us info on the digital masquerade.
Lizzy - Be Social
I've heard some voices advocating for excavating research as her personal action. But are we willing to commit one or more personal actions and a learning action for superior digging? What would we use it for? Would that really be more useful than doppelganger AI or dino meat? I don't see us needing excavation in the coming turns. Conversely, Lizzy could fit well into a Black Ops team if she learns to work with a team. Even better, it gives Janna someone to lean on.

Given the last place we raided of feldrakes gave Janna +12, I feel Xanadu is much more likely to increase her stats, and make feldrake have fun. Also, putting her on a productive quest with a couple A-game heroes (like Khan and Russ) would probably help deal with her current fears by letting her appreciate just how much power we have on our side.

Edit: Additionally I'm rather skeptical that we should delay the SRA, given that the report that our "Spectacular Success" gave us told us it was best to act fast.
 
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Given the last place we raided of feldrakes gave Janna +12, I feel Xanadu is much more likely to increase her stats, and make feldrake have fun. Also, putting her on a productive quest with a couple A-game heroes (like Khan and Russ) would probably help deal with her current fears by letting her appreciate just how much power we have on our side.
I would rather have Technor Psychoanalyze Janna this turn.
 
honestly i want to keep doing talk with the bossman on different employees (like goofy) for loyalty boosts and to learn preferences
 
Has anyone considered making a robot double of Janna to send back to Echo Creek? Make up a story for why she was gone or say she was fired for excessive pranking and see if Toffee tries to kill the double or not.

If so, we'd know in character he'd kill a teen for who they befriend and could possibly fake Janna's death to protect her. If not, we could us it to have a bot to spy down there and tell us any weird going ons. Also, would give a possibility to get Janna's and Marco's parents out of there quickly if things take a turn for the worst.
I think this is a good idea.

I'm not sure if the world would survive a Jannimatronic.
If the world can't survive Jannatron, it's never gonna survive Toffee, let alone Bill. Better to get it over with quickly.

There will be minimal difference.SRA is not some kind of discrimination law, removing which will make them eternally grateful toward us. We are still villain, they are still heroes, they will just think that we also gained something, or advanced one of our nefarious plans toward world domination.
Doof is a villain with relatively good publicity, whose actions benefit many and harm few. Would-be heroes will tend to find other, less popular targets to tackle (e.g. Negaduck, if they're feeling brave).

Okay, so some musings about the situation around the SRA.

-Doom is pushing for repeal. It lets him besmirch us a little in the public eye (little win) and it lets him attract super-muscle (direct martial upgrade, big win). There may also be an angle attempting to make Shego turn against us.

-California beyond Los Angeles is noted to be broadly cape friendly, so probably not much opposition from that angle.
Note that this may be another reason for Doom to be anti-SRA. Supers are a good counter to toons, arguably more so than conventional lethal weapons. Toons are harmed by attacks not in proportion to their destructive force, but in proportion to their narrative weight and how funny it would be for them to be incapacitated by the attack. Getting smacked around by a guy like Hego* may well carry more narrative weight for someone like Negaduck than a load of buckshot to the face would.

*(Not that Hego would stand a chance against Negaduck mano a mano; Negaduck fights dirty and escalates, and Hego isn't equipped to deal with those. But that's because Hego's a fool, not because he's a weakling)

-Olympia is not (openly) fighting the repeal. Deavor is probably planning to backstab super-heroes, but she wants to distance herself from Syndrome and she probably plans something that involves wrecking the reputation of supers in the eyes of the public, which could really hurt Shego's position. We may or may not be the designated fall guy. Robot duplicates may or may not be involved in the coming backstab. However, we can be pretty sure that any actions from this front won't be direct ones, she is a sneaky one of the type that operates through deniable assets.
It might be a good idea to have Mirage investigate in hopes of figuring out her plan ahead of time, especially since Deavor isn't above letting us get caught in its blast radius.

They care inasmuch as either position may affect the bottom line. If Glomgold is still dealing with assholes like Negaduck, being able to hire people to fight back might be good for him, but otherwise he's going to be neutral. Xanatos will set things up so he benefits either way no matter what happens, so not the issue.
Glomgold is probably either in favor of, or opposed to, the SRA depending on whether it saves or costs him money. He can easily afford to hire mercenary capes and to deal with any financial damages caused by the activities of his own mercenaries... But then, he'd rather not spend a penny he didn't have to.

...Ghengis fucking Khan reborn as a radioactive (THAT CAN'T BE GOOD) superbeing leading the Reborn Mongol Hordes....
Point of order:

Only some of our Mongol hordes are reborn.

We also have an OG regular-born Mongol horde we summoned from the distant past, who joined Genghis Khan's PMC because of course they did.
 
At least now we know why it's called Relocation. Still my point stands, golden age rules gave supers unfair advantage which caused SRA, while guys like Pine used it as excuse to make law as bad as was possible. So while some parts of SRA must go, some will be better to somehow leave in place , so i don't think this is issue on which we must support Shego to the hilt.
I don't think Supers really did have unfair advantages, they were treated like basically any other law enforcement officer
 
[In] Look for Marco - Russ
[In] Investigate Toffee - Mirage
[L] Dinosaurs? - Jumba
[Dickens] - Look for Princess Star Butterfly

Intrigue
So the issue with intrigue actions and Toffee is that we really have no idea what the DCs are. I think we all agree it's important to look into Toffee, find Star, and find Marco. Instead of spending time defending that (though I absolutely will if someone asks), I'd like to list their important

Find Star - The rightful Queen of Mewnie. She probably has the most information to give us and could be a solid occult hero if she comes into the fold. I would be thrilled to get her on side. She's managed to evade Toffee and take down robots for months to years so I imagine her statblock is quite good. Janna also needs her for her mental health (and loyalty)

Find Marco - As above, but he's not the Queen of Mewnie and he didn't grow up as a magical princess. He's probably still quite good though.
Investigate Toffee - Knowing is half the battle! We should try to glean whatever we can from Toffee. Fortunately, the DC is fairly low and could be lowered further by the tarot and cleave interludes.
Jumba should work on the GalFed ship action. He has a Learning +33+20 bonus on it and thanks to the Science Sated he got from working on dinosaurs we can put him on something like that. Finding out what useful tech we can reverse-engineer from the ship is a good thing.

As to Star and Marco, we should look for one or the other with Dickens, but not both. Russ should continue Intrigue operations against Judge Doom's territory to capitalize on the advantage we've created by undermining the Hawk. This might be an ideal time to turn the Hawk into a double agent working for us. Or, possibly, thinking he's working for the FBI while actually working for us.
 
Jumba should work on the GalFed ship action. He has a Learning +33+20 bonus on it and thanks to the Science Sated he got from working on dinosaurs we can put him on something like that. Finding out what useful tech we can reverse-engineer from the ship is a good thing.
Well, Jumba can even safely do GalFed when he's hungry for science. Doing it when he's already sated kind of wastes the temporary boost that could be used to have him on a non-genetic action.
 
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One additional thing I think we might want to do, especially because the Ruby Wings can be transfered from hero to hero on a turn-by-turn basis, is give them to Hego.

Right now he has super strength and super durability, so if he can also fly, he'll be a perfect flying brick!

I think there's definitely the most synergy with him having the flight powers. His durability and strength makes him capable of applying more force while flying and taking more damage for rougher landings. Plus, I want to see what exactly the Ruby Wings will do mechanically, so giving them to him rather than just sitting on them will give us more crucial intel as to their capabilities.

If the wings give a marital bonus, they will be most evident on Hego. And once he's a flying brick, we could do some interesting stuff with him, like rebranding him as a DEI hero to raise our PR, maybe eventually form a hero team, or be the next best option after Genghis for martial actions depending on if he gets enough of a boost to beat Norm/Drake.
If Hego is doing something interesting enough to be worth it (e.g. superheroics or a Martial action), I'm in favor of it. Otherwise, well, we'll pick someone else IMO. Someone going on a quest or something.

Oh yeah I forgot! We unlocked Dimensional tech this turn. Obviously it depends on the DC, but we should seriously consider doing whatever's unlocked there. The possibilities are near endless. Bypass flubber power with a Plane of Fire tap? Attack off-dimensional assets directly? Portals for transportation that are purely mechanical? So many fancy things.
Very appealing, but we should probably wrap up our planned AI upgrade program too. After all, if nothing else, our Martial defenses rely heavily on Normbots and right now our Normbots are none too bright.

Well, Jumba can even safely do GalFed when he's hungry for science. Doing it when he's already sated kind of wastes the temporary boost that could be used to have him on a non-genetic action.
Hm, fair. I certainly wouldn't mind putting him on a suitable non-GalFed, non-genetics project like that.

It's just that I was thinking of things specifically for Jumba to do. A Learning action that isn't genetics and has some definite shorter-term payoff might be better.
 
Jumba should work on the GalFed ship action. He has a Learning +33+20 bonus on it and thanks to the Science Sated he got from working on dinosaurs we can put him on something like that. Finding out what useful tech we can reverse-engineer from the ship is a good thing.

As to Star and Marco, we should look for one or the other with Dickens, but not both. Russ should continue Intrigue operations against Judge Doom's territory to capitalize on the advantage we've created by undermining the Hawk. This might be an ideal time to turn the Hawk into a double agent working for us. Or, possibly, thinking he's working for the FBI while actually working for us.
See Nystical's post for the GalFEd ship action. Additionally, space is likely to open up a whole new quest line which will see benefits towards the end of it. I'd rather start it once we put out one of our many fires. In the meantime, with a research agreement with Xanatos on the horizon, it'd be good to look to genetics.

As for Russ, I agree, but only if
A) There aren't separate actions for finding Star/Marco
B) The DC for Investigate Toffee is within reach

It's also possible the Wing the Hawk action is gone. The only action we can be certain remains that hurts Doom is Investigate LA Crime
 
Did they pass law enforcement classes? Did they had corresponding diploma?
No but that's a completely different discussion

The Golden Age focused Supers into doing good if maybe in not the most effective way but the SRA punishes them just for having powers

There's a huge difference between making the fairly reasonable point that Superheroes should undergo at least some law enforcement training, even if that would probably be fairly difficult since law enforcement training doesn't take into account what you should do if you can throw trucks, and suggesting that the SRA was in any way right
Very appealing, but we should probably wrap up our planned AI upgrade program too. After all, if nothing else, our Martial defenses rely heavily on Normbots and right now our Normbots are none too bright.
Honestly that's probably something we'd be better off waiting for Wendy to do, especially because I doubt we'll upgrade all of our Normbots with Doppelgänger AI
 
It's just that I was thinking of things specifically for Jumba to do. A Learning action that isn't genetics and has some definite shorter-term payoff might be better.
What about the Toxin? It's got a pretty set payout, it doesn't appear to unlock any extra research trees, and it gets it off our backlog. Either that or Siliphium. Honestly I'd rather do that one just to find out what kind of potential goldmine we've been sitting on for almost a year.
 
Plan: Doof VS The Forces of Evil

A quick thing, I doubt we'll get both Star and Marco just from an Intrigue Action. I imagine we'll get a quest to do it so... and, as Janna said, they may not be on Earth anymore, so we'll probably need to research Dimensional tech... but, as it will probably be a quest to recruit them, we'll either need to recruit Kitsune next turn so we can send her on the Auction Quest next turn while Janna gord on a quest to look for them.

EDIT: Oh, and at least one superhero, and a robot army led by an arguably sophont robot. Can't forget that.

Actually, we have two robot armies, the Normbots and Technor's minoins.

We want more Learning heroes. For example, Wendy could free Ludivine for a few turns so Von Drake could teach her fellow employees.

We can recruit Kitsune on the turn of the Auction.

Yeah... though, I'd rather recruit Kitsune so we can get a guarantee that we'll be able to have at least one, if not two, good Occult heroes that can go on the Auction quest.

The arguments against that are that different Learning heroes have different specialties and Wendy's is in an area where we kind of really need it, if we're trying to get Star and Marco they probably have their own Occult scores and we kind of don't know anything about Kitsune

Eh, we know that she, probably, knows Janna, and I think she might be another Player Character like Russ was... though, I'm not so sure about the last part. Also, I really expect that we'll need to go on a quest to find both of them, so it may take us a few turns to actually recruit them, as people will want our best heroes to work on certain actions while others will want us to do Xandu as soon as our best heroes have free time.

I am somewhat suspicious of Kitsune. I'm not sure if she'd be the most loyal of units. Considering we're about to have our eyes opened to the occult, I think it's worth waiting to see if better occult/diplo units emerge.

Eh, if it's not just a joke, Janna at least trusts her enough to buy fireworks from her. So she probably won't, immediately, betray us. Also, I doubt the auction will unlock more magical hero units for us to recruit, or at least immediately recruit. So, if we want more Occult heroes, we'll probably have to wait a few more turns before we unlock another Occult unit... whom may also lack a high Diplo Stat.
 
Given the last place we raided of feldrakes gave Janna +12, I feel Xanadu is much more likely to increase her stats, and make feldrake have fun. Also, putting her on a productive quest with a couple A-game heroes (like Khan and Russ) would probably help deal with her current fears by letting her appreciate just how much power we have on our side.

Edit: Additionally I'm rather skeptical that we should delay the SRA, given that the report that our "Spectacular Success" gave us told us it was best to act fast.
The problem with the SRA is that, well, it's not really in reach. We have a +50 bonus and it's DC 100. We could mitigate this with personal attention, but we don't have the personal actions for it. Otherwise, failing it is just a waste of a turn, and critfailing it (a 20% chance with goofy) could be a disaster. Now, if our "learn about the super scene" dropped the DC, it's a much more reasonable action to take, especially since Mr. Lee is also a diplo hero and on the menu to be recruited. But as is I just can't countenance that risk. Much better imo to get ourselves 2 good diplo heroes, in the hopes that one of them has more than their pips suggest, and if not to use personal attention on it the next turn and do it right. I'd also like to have Mirage do repeal the SRA, because that seems like it'd be good for her and she's good at diplo, but that especially means we can't do Xanadu just yet because that's too many of our top heroes out of the way for other stats.
 
There's a huge difference between making the fairly reasonable point that Superheroes should undergo at least some law enforcement training, even if that would probably be fairly difficult since law enforcement training doesn't take into account what you should do if you can throw trucks, and suggesting that the SRA was in any way right
SRA makes supers pay for caused by them damage, you know, just like every other people do. How it is not right? It clearly has bad parts, but if it was bad in its totality it would not have passed in the first place.
 
The problem with the SRA is that, well, it's not really in reach. We have a +50 bonus and it's DC 100. We could mitigate this with personal attention, but we don't have the personal actions for it. Otherwise, failing it is just a waste of a turn, and critfailing it (a 20% chance with goofy) could be a disaster. Now, if our "learn about the super scene" dropped the DC, it's a much more reasonable action to take, especially since Mr. Lee is also a diplo hero and on the menu to be recruited. But as is I just can't countenance that risk. Much better imo to get ourselves 2 good diplo heroes, in the hopes that one of them has more than their pips suggest, and if not to use personal attention on it the next turn and do it right. I'd also like to have Mirage do repeal the SRA, because that seems like it'd be good for her and she's good at diplo, but that especially means we can't do Xanadu just yet because that's too many of our top heroes out of the way for other stats.

A fair point. If it's still 100, then yes, it's high DC means it's a bad options. But that a different reason for avoiding it than "we need these other actions now". I think it's important to keep in mind the difference between action action that would be better to take, but its too high DC, and a action which is better to take, regardless of DC.
 
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