SRA makes supers pay for caused by them damage, you know, just like every other people do. How it is not right? It clearly has bad parts, but if it was bad in its totality it would not have passed in the first place.
The SRA makes Supers personally liable for any damage related to their heroics regardless of context

Mr Incredible saves a guys life? Any injuries he suffered have to be paid for by Mr Incredible even if he wasn't responsible. Mr Incredible damages a railway while stopping a runaway train to save every single passenger on board? He can be sued for every penny it costs to repair that railway and the company responsible can completely sweep their responsibility for it under the rug

The SRA actively discourages Supers from saving people because if they're going to be sued for it they're going to be at the very best second guessing everything they do
 
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A fair point. If it's still 100, then yes, it's high DC means it's a bad options. But that a different reason for avoiding it than "we need these other actions now". I think it's important to keep in mind the difference between action action that would be better to take, but its too high DC, and a action which is better to take, regardless of DC.
Yeah, that's absolutely fair. I think Wendy might be better to take regardless of DC, if she has a good trait involving AI's like Jumba and Genetics, but I expect the SRA to be better. If they were both DC 50 actions, I'd want to take the "try to repeal the SRA" act. On the other hand, we can basically guarantee we'll recruit wendy and a solid 30% chance to crit it, but if the DC is unchanged we have only a 60% chance of even getting a success on the SRA when using XP - and it's worse than that, since we either avoid using Goofy to avoid the critfail, and thus have a lower bonus and have to take one of our other top heroes off their action, or accept a risk of disaster.
What about the Toxin? It's got a pretty set payout, it doesn't appear to unlock any extra research trees, and it gets it off our backlog. Either that or Siliphium. Honestly I'd rather do that one just to find out what kind of potential goldmine we've been sitting on for almost a year.
I'd honestly rather just not use Jumba for any non Genetics/Galfed actions. If we have him doing something with genetics + stewardship or whatever, and want to have Lizzie do resinferatoxin, that seems cool, but otherwise it seems better to wait for Von Drake to finish up with our AI action and then assign her to it, if we want to take that action.
 
SRA makes supers pay for caused by them damage, you know, just like every other people do. How it is not right? It clearly has bad parts, but if it was bad in its totality it would not have passed in the first place.
I was under the impression that the SRA makes Supers (and only Supers) unprotected by the good Samaritan laws.
 
People are assuming that the SRA repeal will still be 100 DC, but it's important to keep in mind that it might not be.

After all, we just spent an action learning about the history of superhero's, it would be strange if knowing more about Superhero's didn't make it easier to seem legitimate when we go "the SRA is bad and we should repeal it".
 
People are assuming that the SRA repeal will still be 100 DC, but it's important to keep in mind that it might not be.

After all, we just spent an action learning about the history of superhero's, it would be strange if knowing more about Superhero's didn't make it easier to seem legitimate when we go "the SRA is bad and we should repeal it".
That's not true, though. I've mentioned that it might drop in every post. I'm just planning around it having not dropped until I know that it has (and that it's been dropped enough; DC 90 is still higher than I think is smart, but dc 70-80 would be doable).
 
Glomgold is probably either in favor of, or opposed to, the SRA depending on whether it saves or costs him money. He can easily afford to hire mercenary capes and to deal with any financial damages caused by the activities of his own mercenaries... But then, he'd rather not spend a penny he didn't have to.

That's what I meant. He's neutral in that he'll only pick a side when he's sure that side gives him more money, and/or stops him from losing more money.
Only some of our Mongol hordes are reborn.

We also have an OG

I know, I meant "reborn" in a dramatic and non-literal sense.
Actually, we have two robot armies, the Normbots and Technor's minoins.

Fuck, I forgot Technor came with minions. My bad.
 
I think it's just better to have the Dickens investigate Toffee. I've said it before and I'll say it again, but it is a quick action we can squeeze in before the auction and he probably has the highest chance of everyone. It might also give us leads on Star and Marco.

I think the prime order is Xanadu, Steed, then Dinosaur cavalry. We shouldn't put Xanadu off further and it will probably give the greatest bonus to Felldrake. It also could give us a source of more Khan so we can have 400% Khan. Steed should also boost Khan's loyalty which would finally help with Dinosaur cavalry.
 
I was under the impression that the SRA makes Supers (and only Supers) unprotected by the good Samaritan laws.

I mean, I think the actual Incredibles movie takes place before the Good Samaritan laws were a thing in the US.

People are assuming that the SRA repeal will still be 100 DC, but it's important to keep in mind that it might not be.

After all, we just spent an action learning about the history of superhero's, it would be strange if knowing more about Superhero's didn't make it easier to seem legitimate when we go "the SRA is bad and we should repeal it".

I mean... it would have been mentioned in the rewards section if it did. Plus... we know why the SRA was passed... but that doesn't mean the DC will be lowered just because we know more about it. Mirage undoubtedly knows quite a bit about the SRA, yet she doesn't gain a bonus when helping us speak against the SRA.
 
Just some speculation, but... Mr. Incredible might possibly be alive. Maybe.

Going off the earlier speculation that Elastigirl didn't go to the island and that he's listed as "presumed dead," it's possible that Syndrome never realized he survived their first encounter and hid behind Gazerbeam's corpse. Mr. Incredible was only caught because of the tracking device, and it's unlikely that Helen would've activated it and then done nothing.

That said it's a long shot, as even if the above logic holds true he still might've been caught or done something to give away his survival, but... yeah, non-zero chance he's still alive.
 
Here's something thats probably obvious.

I Dunno About This: -5 (You seem like a pretty decent guy to him, but even Goofy can notice the giant 'Evil' sign you have hanging over your building. This will probably fade with time.)

It hasn't faded with time. It's been a year and a half of working for us on things he hasn't complained about, and he still has doubts about Doof's alignment. I wonder if there's anything we can do about it.
 
The SRA makes Supers personally liable for any damage related to their heroics regardless of context

Mr Incredible saves a guys life? Any injuries he suffered have to be paid for by Mr Incredible even if he wasn't responsible. Mr Incredible damages a railway while stopping a runaway train to save every single passenger on board? He can be sued for every penny it costs to repair that railway and the company responsible can completely sweep their responsibility for it under the rug

The SRA actively discourages Supers from saving people because if they're goi to be sued for it they're going to be at the very best second guessing everything they do
What if they start fight with supervillian and level couple of buildings? For every good example there exist corresponding bad example. For society to work there should be at least some kind of regulaton. At minimum make them recieve hero licence, similar to driver licence.
 
Also, I'd like to put Hego on either PMC upgrade or Norm upgrade. He's our best non-Khan marital, but we can't use him for actual dangerous actions, so giving him a martial actions or two that are safe would be good.

Also, much like Goofy and our administrator AI, it personally amuses me that the best person for upgrading our robot is Hego.

(Seriously, I will write a damn omake if that option wins).


Here's something thats probably obvious.



It hasn't faded with time. It's been a year and a half of working for us on things he hasn't complained about, and he still has doubts about Doof's alignment. I wonder if there's anything we can do about it.
I'm pretty sure it used to be 10. Like I can't 100% be certain, but I feel like I remember it being 10.
 
What if they start fight with supervillian and level couple of buildings? For every good example there exist corresponding bad example. For society to work there should be at least some kind of regulaton. At minimum make them recieve hero licence, similar to driver licence.

There was some discord conversation about turning it into a states right issues through optional licensing systems that we could agree to insure like a trial run or something like that.
 
What if they start fight with supervillian and level couple of buildings? For every good example there exist corresponding bad example. For society to work there should be at least some kind of regulaton. At minimum make them recieve hero licence, similar to driver licence.
The thing is, it doesn't apply to technological capes. Our Buddy Syndrome made sure that it didn't. In its current iteration as of [Current Year] it is a law specifically designed to keep biological supers in the shadows and to keep them out of the mind of polite society.

If anything will lower the DC, it will be talking with Shego.

(Seriously, I will write a damn omake if that option wins).
Would Hego mind upgrading our army that we exert our evil dominion over the 2 and a Half State Area with?

Super Heroic: Hego considers himself a dashing hero, and will do best when he knows he is helping people and making evil pay. While having to do some sort of bureaucratic task may disappoint him, he will be horrified at the thought of committing true evil. If Hego is ever assigned to a less than benevolent task, Doof must pass an intrigue check, else Hego refuses to help and his loyalty will drop. The morally grayer and more blatant the task, the harder the challenge
He'll probably be fine with it, but this has given me a revelation! We could have him investigate the Wastelands! @weredrago2 has pointed out that he is Mr. Incredible light, and I don't think we have much to worry about for the investigation quest. MiH isn't a killer QM and it would sorta heroic?

Edit: There are issues with that, it might trigger his Glory Daze negative trait.
 
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but we can't use him for actual dangerous actions
I think we got confirmation that we are being way too cautious with Hego, even more than Shego intended, (he also has super durability) and that is limiting not only his loyalty, but also his potential growth.

I think we should him the wings to see what they would mechanically do for him, and give him something a tad more enjoyable for him to do.

He's potentially nearing the age/condition where Mr. Incredible had his mid-life crisis.
 
What if they start fight with supervillian and level couple of buildings? For every good example there exist corresponding bad example. For society to work there should be at least some kind of regulaton. At minimum make them recieve hero licence, similar to driver licence.
That would effectively neuter them, because a Hero´s License means that their secret identity is noted down *somewhere*...next thing The Incredibles know is them getting ambushed by villains at home (you know, what more or less happened during the movie´s after-climax?)
 
Would Hego mind upgrading our army that we exert our evil dominion over the 2 and a Half State Area with?

Maybe, but honestly, he's already a manager, 'train people in how to use equipment' is a pretty standard task, and we can rightfully point out that we've never used our PMC for anything evil*.

*Okay, they may have helped with our quests which technically had us break out a mad scientist, but like, that was barely evil. He's working to help us get dinosaur farming, which is solving the food problems, so it's basically like we did something good.

I think we got confirmation that we are being way too cautious with Hego, even more than Shego intended, (he also has super durability) and that is limiting not only his loyalty, but also his potential growth.

I think we should him the wings to see what they would mechanically do for him, and give him something a tad more enjoyable for him to do.

He's potentially nearing the age/condition where Mr. Incredible had his mid-life crisis.

I like.
 
To be fair, we've regularly given Hego leave to fight crime and do good as he sees fit. That he hasn't encountered anything dangerous while doing so is down to his own planning and sheer luck.
 
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I mean... it would have been mentioned in the rewards section if it did. Plus... we know why the SRA was passed... but that doesn't mean the DC will be lowered just because we know more about it. Mirage undoubtedly knows quite a bit about the SRA, yet she doesn't gain a bonus when helping us speak against the SRA.

Actually, looked back ay the update... and...:

While Doom has placed us into an awkward spot, it is not irrecoverable. Whether you choose to support the SRA repeal in order to avoid Doom's PR attacks, oppose the repeal to avoid looking suggestible, or find some third avenue, my greatest advice is to act quickly. It will prove difficult to appear genuine in any respect once all other groups have dug in positions.

It turns out that waiting to choose a side will make the SRA actions harder. So, it's entirely possible that the DC will increase instead of decrease. Or it's possible that the DC did decreade by... like, ten... then immediately went up by ten, keeping it at 100 DC.

Just some speculation, but... Mr. Incredible might possibly be alive. Maybe.

Going off the earlier speculation that Elastigirl didn't go to the island and that he's listed as "presumed dead," it's possible that Syndrome never realized he survived their first encounter and hid behind Gazerbeam's corpse. Mr. Incredible was only caught because of the tracking device, and it's unlikely that Helen would've activated it and then done nothing.

That said it's a long shot, as even if the above logic holds true he still might've been caught or done something to give away his survival, but... yeah, non-zero chance he's still alive.

I mean... while this was a non-canon game, in the Lego Incredibles game Gazerbeam was actually still alive... crazy, but alive. Mostly so Mr Incredible could have a co-op partner, but the point stands that, in one piece of media, a hero actually did survive and hide on Syndrome island for years.

... though, it's entirely possible that, if we go and sneak onto Syndome's, now Evelyn's, island, we might find Mr Incredible's body, but also a crazy Gazerbeam.
 
The thing is, it doesn't apply to technological capes. Our Buddy Syndrome made sure that it didn't. In its current iteration as of [Current Year] it is a law specifically designed to keep biological supers in the shadows and to keep them out of the mind of polite society.
Technically speaking, it wasn't designed in mind to keep only biological supers. Do remember the "cape" distinction was something that came long after the bill was made and passed, presumably following Syndrome's introduction to the public. That said, you are correct about the general intent. I know you said "current iteration" but you also said "specifically designed" even though there was never an amendment. It was just a change in legal precedent for how it is enforced rather than by design, and I just felt a need to make a small correction. Apologies if it comes off as annoying.

Now on to a fun fact that really doesn't have any actual bearing on the conversation since what I'm about too mention is non-canon. In the earlier versions of the script, Supers were actually restricted WAY more than they ended up in the final product. Being a superhuman was a really bad thing and supers also weren't even allowed to have children, though Helen and Bob had baby Violet regardless and tried to stay far under the radar as a result. Presumably the government and public wanted the Age of Superheros and Supervillains to die off instead of having it potentially be restarted through their superhuman children.
 
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Maybe, but honestly, he's already a manager, 'train people in how to use equipment' is a pretty standard task, and we can rightfully point out that we've never used our PMC for anything evil*.

*Okay, they may have helped with our quests which technically had us break out a mad scientist, but like, that was barely evil. He's working to help us get dinosaur farming, which is solving the food problems, so it's basically like we did something good.
Hmm, wish we'd given him the wings May/June 2016. It could have given a loyalty and Martial boost. We'll have to be a bit quiet on who exactly made the wings though.

I do like the idea of him upgrading our Normbots. What's his chance of success? It's DC81, and we would be putting in 50 effective Martial.

Huh, how useful could stasis technology be? I mean, if we are fighting nigh-unkillable enemies like Kat or Toffee, it could be helpful.
 
There was some discord conversation about turning it into a states right issues through optional licensing systems that we could agree to insure like a trial run or something like that.
I can get behind this. Golden Age heroics just not sustainable in the long run, better start something entirely new, like say Platinum Age
That would effectively neuter them, because a Hero´s License means that their secret identity is noted down *somewhere*...next thing The Incredibles know is them getting ambushed by villains at home (you know, what more or less happened during the movie´s after-climax?)
And why police can fight with organized crime without hiding, while heroes can't? Just make sure that such actions recieve corresponding responce
 
I can get behind this. Golden Age heroics just not sustainable in the long run, better start something entirely new, like say Platinum Age

And why police can fight with organized crime without hiding, while heroes can't? Just make sure that such actions recieve corresponding responce

Sheer scale of the force and destruction involved...you can´t compare a police raid with what Syndrome lobbed at cities during the movie climax.

A cop can fend off a mugger in their home without much collateral...but capes duking it out in suburbia? whole different story.
 
Their secret identities were already known. That is explicitly how the SRA was able to be enforced. The government already knew their identities, and even used to employ a few of them.
Specifically, it granted an exemption to nationwide Good Samaritan Laws, ensuring that any superhero caught with their identity known (by this point, the identity of most heroes was known to the government)

Mind you, if you mean that it makes the documentation more public than previously, you might have a point there.
 
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