Unfortunately this is hard to argue for settings that are very heavily based on certain time periods. It's hard to explain why Mr. Incredible was running around in a city that looks like 1940s pulp action art deco in his glory days when shego was only a couple hundred miles away and yet hyper modern early 2000s, and meanwhile in the other direction you have freaking windmill blimps when Syndromeland still thinks genetics is a nifty idea to maybe get to eventually.
Eh. Given that we just got done turning our own territory into a bizarre and eclectic mishmash of architectural styles and aesthetics, I feel like handwaving this isn't inherently so bad.

Roger Rabbit really needs to take place during the late 40s, because that was when the LA highway was first made, and that was when private eyes were a thing, and that was when animation was in the golden age you see depicted, and so on and so on across the settings.
Well yes- if you imagine that Who Framed Roger Rabbit is taking place in a world identical to our own.

Since several major factions either have time shenanigans, or require time shenanagains to not be 500 years in the future, the ultimate desision for these settings was for a paradox. An internally consistent paradox. Rest assured that there is a reason characters don't seem to notice something wrong, even if that reason changes depending on who's running the game.
That's fair; personally I would have just arbitrarily mashed it all together and time-jumped individual storylines forward or back as appropriate.

1)We are independent country, why we even care?
Because most of the surrounding country, and many of our own residents, are keeping up the polite fiction that "Doofania" is just the eccentric personal project of kooky high-tech billionaire Heinz Doofenshmirtz who hasn't actually singlehandedly taken a giant chunk of real estate and seceded it out from under the Union. The more aggressively we insist on this point, the more perturbed the local population is likely to get. Furthermore, the more aggressively we insist on this point, the more we antagonize the federal government. And the more we antagonize the federal government, the more irritated Xanatos gets.

So in short, we care because making a big show of not caring will piss off Xanatos, regardless of whether we are pro-SRA or anti-SRA.

2)With Shego long time cape support position, Kronos corp recent turn, and Doom last turn action, hopping on this bandwagon kinda late for us to receive any substantial benefits.
3)We already helped Shego with her main rival. Repealing SRA is boon for her, but don't gives us a thing. Like I understand, you guys want to help her, but I hope not to the point where she rules world with us ending like Drakken.
I don't know. We're actually a very logical employer for supers who don't want to work for Shego. Shego has a lot of clout in the super community, but she doesn't have mind control powers over it.

The SRA really doesn't affect her directly as much as you'd think, because it's already a dead letter in her territory; supers casually ignore it and there are no consequences because Shego doesn't want there to be consequences.

Also, quite frankly, we may need Shego on-side as the Martial powerhouse of our budding "Alliance of the Semi-Sane." Doing her some favors that we can call in for help against Toffee, or against other threats like AUTO or DOR15's mind control schemes would be really helpful.

Personally, my headcanon is that some force just yanked them all from a few years after they won, and stuck them together on one world, then pulled some history editing to make ti look like they'd always been unified.
Since that's a fairly accurate description of the out-of-character process I'd be indulging in while writing a hypothetical timeline, that sounds about right!

But repealing of SRA will rejuvenate superhero movement, and guess who is evil overlord in control of several American states? Like now we can just fill lawsuit against any do gooder individuals, but if it will be like before SRA implementation, then government just cover all their money issues with attacking us.
So basically, your reason for supporting the SRA is that you're worried the government will use supers to fight a proxy war against us? But by your own logic, if the SRA doesn't apply in our territory, the actions of the supers are in our jurisdiction and the SRA isn't relevant.

[I feel like we are shooting himself in the foot here for some off chance of date with Shego. Why can't we just tell her that SRA is not our problem, since we are independent country.
It's not about dating, it's about getting the experienced and ruthless commander of one of the most powerful and versatile fighting forces on the North American continent firmly on our side.
 
Another counterpoint, if a Hero comes and attacks we could always offer them therapy or just friendship in general and try to hire them as employees. Why go looking for hero units if hero units can come to us and we can spend a action instead trying to hire them.
A fantastic point! To quote the witch warlock Doofenshmirtz, "Why didn't I think of that?"
 
Hey folks - myself @Nystical and @QTesseract spent some time yesterday thinking of a possible plan for next turn with all the new info. Please suggest changes to it as desired.

Plan: Doof VS The Forces of Evil
[M] Dinosaur Cavalry - Khan
[D] Reach out to Shego - Vanessa
[D] Recruit Wendy - Goofy
[St] Comedize our supply chain - Coyote
[St] Buy out Lee Industries - Hego
[In] Look for Marco - Russ
[In] Investigate Toffee - Mirage
[L] Dinosaurs? - Jumba
[L] Doppelganger AI - Von Drake
[O] Alchemy? - Tobe
[LOVEMUFFIN] - Rebrand Insuricare
[Dickens] - Look for Princess Star Butterfly

[P] Spellbook
[P] Dickens
[P] Tinker with Inators
[P] Roger

Monogram - Reform OWCA
Dennis - Search for an instructor
Technor - Psychoanalyze
Janna - Study magic with Feldrake
Max - Play Video Games
Lizzy - Be Social Janna

Reasoning

Martial

I currently suspect that dinosaur cavalry is going to be a martial action since it probably encompasses training our PMC to ride dinosaurs. With Khan on it, it's possible we'll be able to leapfrog the 'Find A Steed' action. Even if we can't, I wouldn't want anyone but the lord of the steppes training our cavalry
Diplomacy
There are a lot of Diplomacy actions that we urgently need to take. Here's my reasoning for why I think we should take these. Firstly, we have been far too reliant on Goofy this quest. We could really use some diplomacy heroes to ease the burden on him. With Mirage pulling triple duty with steward-intrigue-diplomacy, she's just not the pick. We decided to get two diplomacy actions a turn, now it's time to reap the benefits. To do that, we need Wendy. Others have mentioned that she'll also be useful as we make strides in AI development.

Secondly, reaching out to Shego. She's probably the biggest true opponent of the SRA. Forming a combined response with her against the act could both cement our alliance and our position as pro-super (without appearing weak to Doom). This could also yield information on the Middleton Drug Ring

I decided not to approach the SRA actions directly this turn because of how vital the two above actions are. But I still want that momentum Mirage was talking about. That's why we need to...

Stewardship
Rebrand Insuricare! They're historically known for their anti-super policies. If we very publicly reverse them, we can get the ball rolling on our pro-super position. This has got to be worth more than the ranting and raving Doom is doing. He shouts about how supers should be treated better. We make it happen. Now, I have LOVEMUFFIN assigned to this currently for reasons I'll go over in a bit. If this DC turns out to be fairly high (I don't expect it to be), I'll be sure to pull them off it.

I'd like to comedize our supply chain in order to lower the DC for moving Castle Doofhawk and start putting these refugees to work! I originally wanted to move the castle but the DC is still a tad high right now and someone pointed out the importance of shattering the stereotype of toons being lazy

Finally, I want to buy out Lee Industries. I've spoken before about how important it is to procure the company as we move into (flying) vehicle manufacturing. Someone else pointed out, however, that Janus Lee has three diplomacy pips! We could get him on-side if we purchase his company.
Intrigue
So the issue with intrigue actions and Toffee is that we really have no idea what the DCs are. I think we all agree it's important to look into Toffee, find Star, and find Marco. Instead of spending time defending that (though I absolutely will if someone asks), I'd like to list their important

Find Star - The rightful Queen of Mewnie. She probably has the most information to give us and could be a solid occult hero if she comes into the fold. I would be thrilled to get her on side. She's managed to evade Toffee and take down robots for months to years so I imagine her statblock is quite good. Janna also needs her for her mental health (and loyalty)

Find Marco - As above, but he's not the Queen of Mewnie and he didn't grow up as a magical princess. He's probably still quite good though.
Investigate Toffee - Knowing is half the battle! We should try to glean whatever we can from Toffee. Fortunately, the DC is fairly low and could be lowered further by the tarot and cleave interludes.

Learning
Dinosaurs. I added the question mark because I'm not sure which dino actions will fall under learning and which will be appealing. If none of them are all that interesting, I'd slot him on human genetics

Doppelganger AI. This is the next step to making Norm into a real boy, reaching out to Drossel, and becoming scarily good at intrigue. I'd be thrilled to out-do ENCOM in AI and I think that's the next step after this.

Occult
It's difficult to predict what we'll be doing in occult since the occult actions seem to shuffle each turn.
Personals
So getting an occult stat before the auction is an absolute must, which is why I want to study the spellbook. I added tinker with inators because, as Nystical pointed out, we have some seriously powerful inators on the list, both for good and ill. We could wind up with something tremendously powerful with a good roll. I'd also like to continue talking to Roger because I expect him to be a good diplomacy and stewardship hero. Plus it's good for Doof's health. Finally, I don't think I have to defend hiring Dickens.

Monogram - Reform OWCA
Self-explanatory
Dennis - Search for an instructor
I would be thrilled if Dennis could wind up with a truly impressive martial score. There's little more hilarious than Dennis sandwiching Doom into the ground or something along those lines
Technor - Psychoanalyze Janna
Yes.
Janna - Study magic with Feldrake
I imagine there will be some contention here. My argument is that we're going to be relying on Janna's occult skill quite a lot. If we buff her occult skill now while we're not running around like headless chickens, we'll be able to benefit from it during Xanadu, during the auction, and during the fight against Toffee. This might also unlock more info on Feldrake's questline or more of Feldrake's abilities.
Max - Play Video Games
I don't feel very strong about this, but it could give us info on the digital masquerade.
Lizzy - Be Social
I've heard some voices advocating for excavating research as her personal action. But are we willing to commit one or more personal actions and a learning action for superior digging? What would we use it for? Would that really be more useful than doppelganger AI or dino meat? I don't see us needing excavation in the coming turns. Conversely, Lizzy could fit well into a Black Ops team if she learns to work with a team. Even better, it gives Janna someone to lean on.
 
I almost forgot. I had a question I thought of last night: he's called "Doctor" Doofenshmirtz, but doe he actually have a doctorate? And if so, what is it a doctorate in? I like to think that he does, and it's in Theoretical Physics, since his -inators are constantly flouting the laws of physics.

"Soon there will be nothing that can withstand the wrath of Doctor Heinz Doofenshmirtz!" -Heinz, megalomaniacal speech.
"Doctor? Since when are you a Doctor?" -Vanessa, looking at her dad disbelieving.
"They don't just hand these out to anybody you know." -Heinz, producing diploma.
"Anybody with 15 bucks they do." -Vanessa, after checking the pricetag.
Episode "I Scream, You Scream". Doesn't precise where Doof got it.
Edit: In Finding Mary McGuffin Doof says "I may be an evil scientist, but it doesn't take a degree purchased from the internet with your ex-wife's money to know how special and important you are to me." to Vanessa, so internet bought degree is correct. It did not mention what degree.

Meanwhile, in episode "Thaddeus and Thor" Heinz demonstrates his complete lack of kickball and overall kicking skill, but an incredible and "cup stacking world record" holding manual dexterity. Is this somehow reflected in-Quest?
Edit: Later in episode, Candace stacked groceries so fast Heinz felt a disturbance in the cup stacking force, feeling his record had been broken.
 
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Hey folks - myself @Nystical and @QTesseract spent some time yesterday thinking of a possible plan for next turn with all the new info. Please suggest changes to it as desired.

Plan: Doof VS The Forces of Evil
[M] Dinosaur Cavalry - Khan
[D] Reach out to Shego - Vanessa
[D] Recruit Wendy - Goofy
[St] Comedize our supply chain - Coyote
[St] Buy out Lee Industries - Hego
[In] Look for Marco - Russ
[In] Investigate Toffee - Mirage
[L] Dinosaurs? - Jumba
[L] Doppelganger AI - Von Drake
[O] Alchemy? - Tobe
[LOVEMUFFIN] - Rebrand Insuricare
[Dickens] - Look for Princess Star Butterfly

[P] Spellbook
[P] Dickens
[P] Tinker with Inators
[P] Roger

Monogram - Reform OWCA
Dennis - Search for an instructor
Technor - Psychoanalyze
Janna - Study magic with Feldrake
Max - Play Video Games
Lizzy - Be Social Janna

Reasoning

Martial

I currently suspect that dinosaur cavalry is going to be a martial action since it probably encompasses training our PMC to ride dinosaurs. With Khan on it, it's possible we'll be able to leapfrog the 'Find A Steed' action. Even if we can't, I wouldn't want anyone but the lord of the steppes training our cavalry
Diplomacy
There are a lot of Diplomacy actions that we urgently need to take. Here's my reasoning for why I think we should take these. Firstly, we have been far too reliant on Goofy this quest. We could really use some diplomacy heroes to ease the burden on him. With Mirage pulling triple duty with steward-intrigue-diplomacy, she's just not the pick. We decided to get two diplomacy actions a turn, now it's time to reap the benefits. To do that, we need Wendy. Others have mentioned that she'll also be useful as we make strides in AI development.

Secondly, reaching out to Shego. She's probably the biggest true opponent of the SRA. Forming a combined response with her against the act could both cement our alliance and our position as pro-super (without appearing weak to Doom). This could also yield information on the Middleton Drug Ring

I decided not to approach the SRA actions directly this turn because of how vital the two above actions are. But I still want that momentum Mirage was talking about. That's why we need to...

Stewardship
Rebrand Insuricare! They're historically known for their anti-super policies. If we very publicly reverse them, we can get the ball rolling on our pro-super position. This has got to be worth more than the ranting and raving Doom is doing. He shouts about how supers should be treated better. We make it happen. Now, I have LOVEMUFFIN assigned to this currently for reasons I'll go over in a bit. If this DC turns out to be fairly high (I don't expect it to be), I'll be sure to pull them off it.

I'd like to comedize our supply chain in order to lower the DC for moving Castle Doofhawk and start putting these refugees to work! I originally wanted to move the castle but the DC is still a tad high right now and someone pointed out the importance of shattering the stereotype of toons being lazy

Finally, I want to buy out Lee Industries. I've spoken before about how important it is to procure the company as we move into (flying) vehicle manufacturing. Someone else pointed out, however, that Janus Lee has three diplomacy pips! We could get him on-side if we purchase his company.
Intrigue
So the issue with intrigue actions and Toffee is that we really have no idea what the DCs are. I think we all agree it's important to look into Toffee, find Star, and find Marco. Instead of spending time defending that (though I absolutely will if someone asks), I'd like to list their important

Find Star - The rightful Queen of Mewnie. She probably has the most information to give us and could be a solid occult hero if she comes into the fold. I would be thrilled to get her on side. She's managed to evade Toffee and take down robots for months to years so I imagine her statblock is quite good. Janna also needs her for her mental health (and loyalty)

Find Marco - As above, but he's not the Queen of Mewnie and he didn't grow up as a magical princess. He's probably still quite good though.
Investigate Toffee - Knowing is half the battle! We should try to glean whatever we can from Toffee. Fortunately, the DC is fairly low and could be lowered further by the tarot and cleave interludes.

Learning
Dinosaurs. I added the question mark because I'm not sure which dino actions will fall under learning and which will be appealing. If none of them are all that interesting, I'd slot him on human genetics

Doppelganger AI. This is the next step to making Norm into a real boy, reaching out to Drossel, and becoming scarily good at intrigue. I'd be thrilled to out-do ENCOM in AI and I think that's the next step after this.

Occult
It's difficult to predict what we'll be doing in occult since the occult actions seem to shuffle each turn.
Personals
So getting an occult stat before the auction is an absolute must, which is why I want to study the spellbook. I added tinker with inators because, as Nystical pointed out, we have some seriously powerful inators on the list, both for good and ill. We could wind up with something tremendously powerful with a good roll. I'd also like to continue talking to Roger because I expect him to be a good diplomacy and stewardship hero. Plus it's good for Doof's health. Finally, I don't think I have to defend hiring Dickens.

Monogram - Reform OWCA
Self-explanatory
Dennis - Search for an instructor
I would be thrilled if Dennis could wind up with a truly impressive martial score. There's little more hilarious than Dennis sandwiching Doom into the ground or something along those lines
Technor - Psychoanalyze Janna
Yes.
Janna - Study magic with Feldrake
I imagine there will be some contention here. My argument is that we're going to be relying on Janna's occult skill quite a lot. If we buff her occult skill now while we're not running around like headless chickens, we'll be able to benefit from it during Xanadu, during the auction, and during the fight against Toffee. This might also unlock more info on Feldrake's questline or more of Feldrake's abilities.
Max - Play Video Games
I don't feel very strong about this, but it could give us info on the digital masquerade.
Lizzy - Be Social
I've heard some voices advocating for excavating research as her personal action. But are we willing to commit one or more personal actions and a learning action for superior digging? What would we use it for? Would that really be more useful than doppelganger AI or dino meat? I don't see us needing excavation in the coming turns. Conversely, Lizzy could fit well into a Black Ops team if she learns to work with a team. Even better, it gives Janna someone to lean on.
I would 100% vote for this. This is a good idea and just look at that plan name!
 
Then change society and laws in such way, that they can use their power for normal honest work, while not giving them too much advantage over common workers.

Like maybe they should not deal damage in the first place, just like every other people out there. Ability to cause damage and walk free from it, is what lead to SRA in the first place. Removing it don't change underlying problem, society will just circle back to it couple of years later.

Make additional laws regarding children? Offer cheap insurance in case of unfortunate incidents?
There's a reason why it's the Super Relocation Act, because the sheer act of being found out as a Super regardless of whether or not you actually broke a law is enough to have the government relocate your family completely and create entirely new identities

The fact that there are laws and policies that specifically target Supers means that the SRA forces them to hide an extremely important part of who they are and forcibly relocates them if they don't
Hey folks - myself @Nystical and @QTesseract spent some time yesterday thinking of a possible plan for next turn with all the new info. Please suggest changes to it as desired.

Plan: Doof VS The Forces of Evil
[M] Dinosaur Cavalry - Khan
[D] Reach out to Shego - Vanessa
[D] Recruit Wendy - Goofy
[St] Comedize our supply chain - Coyote
[St] Buy out Lee Industries - Hego
[In] Look for Marco - Russ
[In] Investigate Toffee - Mirage
[L] Dinosaurs? - Jumba
[L] Doppelganger AI - Von Drake
[O] Alchemy? - Tobe
[LOVEMUFFIN] - Rebrand Insuricare
[Dickens] - Look for Princess Star Butterfly

[P] Spellbook
[P] Dickens
[P] Tinker with Inators
[P] Roger

Monogram - Reform OWCA
Dennis - Search for an instructor
Technor - Psychoanalyze
Janna - Study magic with Feldrake
Max - Play Video Games
Lizzy - Be Social Janna

Reasoning

Martial

I currently suspect that dinosaur cavalry is going to be a martial action since it probably encompasses training our PMC to ride dinosaurs. With Khan on it, it's possible we'll be able to leapfrog the 'Find A Steed' action. Even if we can't, I wouldn't want anyone but the lord of the steppes training our cavalry
Diplomacy
There are a lot of Diplomacy actions that we urgently need to take. Here's my reasoning for why I think we should take these. Firstly, we have been far too reliant on Goofy this quest. We could really use some diplomacy heroes to ease the burden on him. With Mirage pulling triple duty with steward-intrigue-diplomacy, she's just not the pick. We decided to get two diplomacy actions a turn, now it's time to reap the benefits. To do that, we need Wendy. Others have mentioned that she'll also be useful as we make strides in AI development.

Secondly, reaching out to Shego. She's probably the biggest true opponent of the SRA. Forming a combined response with her against the act could both cement our alliance and our position as pro-super (without appearing weak to Doom). This could also yield information on the Middleton Drug Ring

I decided not to approach the SRA actions directly this turn because of how vital the two above actions are. But I still want that momentum Mirage was talking about. That's why we need to...

Stewardship
Rebrand Insuricare! They're historically known for their anti-super policies. If we very publicly reverse them, we can get the ball rolling on our pro-super position. This has got to be worth more than the ranting and raving Doom is doing. He shouts about how supers should be treated better. We make it happen. Now, I have LOVEMUFFIN assigned to this currently for reasons I'll go over in a bit. If this DC turns out to be fairly high (I don't expect it to be), I'll be sure to pull them off it.

I'd like to comedize our supply chain in order to lower the DC for moving Castle Doofhawk and start putting these refugees to work! I originally wanted to move the castle but the DC is still a tad high right now and someone pointed out the importance of shattering the stereotype of toons being lazy

Finally, I want to buy out Lee Industries. I've spoken before about how important it is to procure the company as we move into (flying) vehicle manufacturing. Someone else pointed out, however, that Janus Lee has three diplomacy pips! We could get him on-side if we purchase his company.
Intrigue
So the issue with intrigue actions and Toffee is that we really have no idea what the DCs are. I think we all agree it's important to look into Toffee, find Star, and find Marco. Instead of spending time defending that (though I absolutely will if someone asks), I'd like to list their important

Find Star - The rightful Queen of Mewnie. She probably has the most information to give us and could be a solid occult hero if she comes into the fold. I would be thrilled to get her on side. She's managed to evade Toffee and take down robots for months to years so I imagine her statblock is quite good. Janna also needs her for her mental health (and loyalty)

Find Marco - As above, but he's not the Queen of Mewnie and he didn't grow up as a magical princess. He's probably still quite good though.
Investigate Toffee - Knowing is half the battle! We should try to glean whatever we can from Toffee. Fortunately, the DC is fairly low and could be lowered further by the tarot and cleave interludes.

Learning
Dinosaurs. I added the question mark because I'm not sure which dino actions will fall under learning and which will be appealing. If none of them are all that interesting, I'd slot him on human genetics

Doppelganger AI. This is the next step to making Norm into a real boy, reaching out to Drossel, and becoming scarily good at intrigue. I'd be thrilled to out-do ENCOM in AI and I think that's the next step after this.

Occult
It's difficult to predict what we'll be doing in occult since the occult actions seem to shuffle each turn.
Personals
So getting an occult stat before the auction is an absolute must, which is why I want to study the spellbook. I added tinker with inators because, as Nystical pointed out, we have some seriously powerful inators on the list, both for good and ill. We could wind up with something tremendously powerful with a good roll. I'd also like to continue talking to Roger because I expect him to be a good diplomacy and stewardship hero. Plus it's good for Doof's health. Finally, I don't think I have to defend hiring Dickens.

Monogram - Reform OWCA
Self-explanatory
Dennis - Search for an instructor
I would be thrilled if Dennis could wind up with a truly impressive martial score. There's little more hilarious than Dennis sandwiching Doom into the ground or something along those lines
Technor - Psychoanalyze Janna
Yes.
Janna - Study magic with Feldrake
I imagine there will be some contention here. My argument is that we're going to be relying on Janna's occult skill quite a lot. If we buff her occult skill now while we're not running around like headless chickens, we'll be able to benefit from it during Xanadu, during the auction, and during the fight against Toffee. This might also unlock more info on Feldrake's questline or more of Feldrake's abilities.
Max - Play Video Games
I don't feel very strong about this, but it could give us info on the digital masquerade.
Lizzy - Be Social
I've heard some voices advocating for excavating research as her personal action. But are we willing to commit one or more personal actions and a learning action for superior digging? What would we use it for? Would that really be more useful than doppelganger AI or dino meat? I don't see us needing excavation in the coming turns. Conversely, Lizzy could fit well into a Black Ops team if she learns to work with a team. Even better, it gives Janna someone to lean on.
I agree with basically all of this, I'm only hesitant because we don't know some of the DC and Dinosaur Cavalry might be a Learning action but we'll have to wait and see

The one thing I would say is that depending on the DC for the Doppelgänger AI it might be better to wait till after we've be recruited Wendy
 
One additional thing I think we might want to do, especially because the Ruby Wings can be transfered from hero to hero on a turn-by-turn basis, is give them to Hego.

Right now he has super strength and super durability, so if he can also fly, he'll be a perfect flying brick!

I think there's definitely the most synergy with him having the flight powers. His durability and strength makes him capable of applying more force while flying and taking more damage for rougher landings. Plus, I want to see what exactly the Ruby Wings will do mechanically, so giving them to him rather than just sitting on them will give us more crucial intel as to their capabilities.

If the wings give a marital bonus, they will be most evident on Hego. And once he's a flying brick, we could do some interesting stuff with him, like rebranding him as a DEI hero to raise our PR, maybe eventually form a hero team, or be the next best option after Genghis for martial actions depending on if he gets enough of a boost to beat Norm/Drake.
 
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Dinosaurs. I added the question mark because I'm not sure which dino actions will fall under learning and which will be appealing. If none of them are all that interesting, I'd slot him on human genetics

I have argued and will continue to argue for Spaceship instead, and I'd prefer Human to more dinos, but it's respectable and not a dealbreaker.

On a more important note, is there room for a slot in of Spy on Employees? We've got Alien Cat infiltrators, and clearing them out could be good.
 
I have argued and will continue to argue for Spaceship instead, and I'd prefer Human to more dinos, but it's respectable and not a dealbreaker.

On a more important note, is there room for a slot in of Spy on Employees? We've got Alien Cat infiltrators, and clearing them out could be good.
Maybe. If Marco or Star seems completely out of reach in DC, we could do that instead (although it'd have to compete with stuff like spying on olympia or any new actions), but I know I'll vote to prioritize them if it's reasonably doable.
 
I have argued and will continue to argue for Spaceship instead, and I'd prefer Human to more dinos, but it's respectable and not a dealbreaker.

On a more important note, is there room for a slot in of Spy on Employees? We've got Alien Cat infiltrators, and clearing them out could be good.
I also personally prefer human to dinos, but like you, not a dealbreaker

As for spy on employees, I wouldn't want to sacrifice an anti-toffee action. I might if one of their loyalties drops below 0, but I think we're safe for this turn.
 
I have argued and will continue to argue for Spaceship instead, and I'd prefer Human to more dinos, but it's respectable and not a dealbreaker.

On a more important note, is there room for a slot in of Spy on Employees? We've got Alien Cat infiltrators, and clearing them out could be good.
It might be best to leave that till we're finished reorganising OWCA to make sure he's actually there before we start investigating him
 
Inator Roll
Doofenshmirtz has re-invented his Whale Translator-inator! For the next turn, he has the ability to speak fluent Whale! He lives in the Midwest, so this is entirely useless!

Honestly, you guys rolled incredibly mediocrely on the Inator table, so just this once I'm not going to destroy it at the end of the round. You can keep this and put it into storage. Who knows, it might be useful someday.
Holy crap, we forgot about this. Why didn't we use this when we sent our guys on the Blue Hawaii mission? That would have made things so much easier!
 
I have argued and will continue to argue for Spaceship instead, and I'd prefer Human to more dinos, but it's respectable and not a dealbreaker.

On a more important note, is there room for a slot in of Spy on Employees? We've got Alien Cat infiltrators, and clearing them out could be good.
From re-reading Jumba's hero page, it seems like the boost he gets 'Sated science' is temporary, and if we put him on a GalFed type action while he's Sated, he'll go back to neutral, rather than keep Sated science for the next turn.

I do want him to do space, then start our space program very soon, because of the potentially uncontested resources we could acquire locally (and Jumba is definitely bound to have some good black market contacts in space we could purchase some space tech from)

But I also want to get dinos done. Here is why:

Dino Farming -> Dino meat better than Corn, so we can avoid a double-whammy of PR issues
Dino Entertainment -> Not as important as the others for now, hopefully it will be a stewardship/diplo action we can just slot in for someone else.
Domesticate Large herbivores -> Unlocking another type of dinosaur, and this type would probably be a great fit for farming, and a giving us a bigger more powerful steed
Dino Cavalry -> yes.

Personally I also want to add the animal up-link armor with our dino research.
 
[P] Tinker with Inators
[P] Roger

I would replace Inators with chatting Goofy if that's at all an option. We probably need to cross the 50 loyalty threshold to confirm/discard him as the possible target of the Dream Queen.

Roger I am a bit meh about, but some people commented that this may be a route to correcting Bowl of Mints in which case double speed ahead.

Jumba, I would prefer in Galfed ship over dinosaurs. I think that's the route to catching up to Gantu, who last we heard was on the trails of Monsters Inc.

We may have alternate access through Extradimensional Research, but I have an eye in the emotion power technology of Monstropolis. Particularly the canon breakthrough into laughter energy has enormous, enormous synergy with our ongoing Toon and pro-comedy efforts.
 
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I would rather have Russ go investigate crime in LA. The toons might have been those forced to crime by Doom's policies and could be useful in removing Doom as a threat. I would also rather have the Dickens investigate Toffee. Investigate Arizona might give us leads on Marco and Star and we need it finished more than we need the other Intrigue actions. It is something which could be extremely relevant at the Auction. Mirage has a 28% chance of not succeeding in Arizona and the Dickens are going to have a much higher Intrigue stat than her.
 
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Plan: Doof VS The Forces of Evil

I'd be surprised if searching for Star and Marco are separate actions. If it is one action, then I'd stick the Dickens on Star, Russ on Toffe, and Mirage on our employees to try and dig up Kat.
Having Jumba start revers engineering our Galfed tech seems like a better use of his time to me. No immediate benefits, but it lets us identify promising tech trees, and probably lowers some DCs for stuff we already have.
Lastly, it might be worth summoning Malifishmertz in case we roll terribly on thr spellbook.
 
Or Kitsune. Kitsune is just as good a Diplo unit as Wendy, AND she has a solid Occult score, rather than Wendy's Learning specialty which we're already oversaturated on.
The arguments against that are that different Learning heroes have different specialties and Wendy's is in an area where we kind of really need it, if we're trying to get Star and Marco they probably have their own Occult scores and we kind of don't know anything about Kitsune
 

Oh yeah I forgot! We unlocked Dimensional tech this turn. Obviously it depends on the DC, but we should seriously consider doing whatever's unlocked there. The possibilities are near endless. Bypass flubber power with a Plane of Fire tap? Attack off-dimensional assets directly? Portals for transportation that are purely mechanical? So many fancy things.
 
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