So, it is a bit early to launch plans, but I've been taking a look at a bunch of things, particularly Loyalty.

Goofy - Going to decay to 35 next turn. There is something about needing to earn his loyalty to learn his deep secrets in his profile.
LOVEMUFFIN - Loyalty has decayed to 5 this turn, 0 the next. There may be issues with the village idiots.
Francis - This turn 19, next turn 14.
Coyote - Decays to 50 next turn.
Gengis - Decays to 40 next turn.
Russ - Decays to 15 next turn. Like Goofy, there is some kind of deep personal secret in there.
Norm - Decays to 25 next turn.
Hego - Decays to 0 next turn. We may want to do something about that.
Dennis - Decays to 32 next turn.
Technor - Decays to 29 next turn.
Max - Decays to 30 next turn.
Mirage - Decays to 30 next turn.
Vanessa - Decays to 45 next turn.
Janna - Decays to 45 next turn (pending the likely adjustments caused by that Interlude roll).
Jumba - Decays to 20 next turn.
Ludivine - 20, steady for the next 4 turns.
Lizzy - 15 (pending adjustment for Janna friendship).
Tobe - 20, steady.

Goofy and Russ are the likely targets for the Dream Queen thing. Hego is actually somewhat valuable. L.O.V.E.M.U.F.F.I.N. can probably be discarded if push comes to shove. Russ is too low for loyalty to be increased to viable levels in the next few turns, so I think that we should focus our efforts in raising Goofy's loyalty.

If it turns out that Goof is the target and we can do something about it, groovy. If not, we can at least start preparing for the likely loss of our main Intrigue hero.
L.O.V.E.M.U.F.F.I.N. gives us a bonus action they are worth keeping.
 
Insofar as Hego goes, I think we can up his Loyalty by reaching out to Shego. I was hoping to assign him to that Diplomacy action, or have him supplement it by taking the 'talk to Shego' personal action. If we have LOVEMUFFIN do something kinda important, it should appease them for the moment. For Khan, I really want to assign him to getting a mount next turn, which I think will synchronize with Dino Cavalry. Not sure about the others yet, but I'll think it over.
 
I think people are being too hesitant about using Hego in missions or dangerous actions. He isn't porcalin. Hego is built like a friggin tank! You would be hard pressed (get it) to find something that could lay him out for an extended period of time, so get to it!

Seriously, why the heck do ya'll keep putting Max on quests when you have Mr. Incredible Lite? His loyalty will go up when he feels he is making a positive difference.
 
I think people are being too hesitant about using Hego in missions or dangerous actions. He isn't porcalin. Hego is built like a friggin tank! You would be hard pressed (get it) to find something that could lay him out for an extended period of time, so get to it!

Seriously, why the heck do ya'll keep putting Max on quests when you have Mr. Incredible Lite? His loyalty will go up when he feels he is making a positive difference.
Maybe Dennis and Norm could give him some pointers on how to be a hero.
 
I think people are being too hesitant about using Hego in missions or dangerous actions. He isn't porcalin. Hego is built like a friggin tank! You would be hard pressed (get it) to find something that could lay him out for an extended period of time, so get to it!

Seriously, why the heck do ya'll keep putting Max on quests when you have Mr. Incredible Lite? His loyalty will go up when he feels he is making a positive difference.
They're nervous about a bad roll making Shego very angry, I think.

Personally, I want him to spend some time as manager of Bueno Nacho. He might lower the DC of fixing it, and the geniuses who came up with resiniferatoxin probably have more goodies hidden deep in the grease...
 
They're nervous about a bad roll making Shego very angry, I think.

Personally, I want him to spend some time as manager of Bueno Nacho. He might lower the DC of fixing it, and the geniuses who came up with resiniferatoxin probably have more goodies hidden deep in the grease...
Well yes, I get that. It's pretty silly.

Shego was upset when you first showed up at Bueno Nacho because she thought Doof was performing a hit on her brother or using him as a pawn in a scheme to get at her. That isn't the case and she knows that now.

I can sorta get wanting to have Hego do the Bueno Nacho stuff. Bueno Nacho 2.0 is totally a lark action though. No tangible benefit I can see outside of being able to say the deed was done. Though I think the thread really has been underutilizing Hego over a misunderstanding of Shego's relationship with her family.

It's okay to let her brothers get hurt sometimes. Heck, she might help you hurt them a little if they're being annoying! Actiony actions would be helping Hego accomplish his heroic dreams away from her backyard. I think she would appreciate that more than Hego calling every 2 months to try and make her good again.
 
I mean... Zebra gets genders and names wrong all the time. I mean, he called Cadance Kevin, and Wile Cadance. Is it really that difficult to believe that he'd call a girl a he? In fact, it's more likely that the "secret keeper" is a girl just for that reason. I mean... when the hallucination Zebra pops up, always assume that he'll always match a male name to a girl and a female name to a guy.

The zebra calls Cadance Kevin because in the dimension the zebra is from, Kevin is the name of someone who looks just like Cadance.
 
...Toffee has four fingers, which has notably been pointed out in-text. Four is death.

This seems like a tenuous connection, I'm sure ... but Toffee hasn't always had four fingers. One of them was chopped off, permanent-like, by a certain spell cast by Star Butterfly's mother, Moon. This spell was, notably, dark magic, and involved Moon pledging her soul to things dark, and deep, and destructive (although this could have just been flowery metaphor intended to focus the spell rather than something she literally did.)

Point is.

Toffee's entire plan for the first two seasons of Star Vs. is to corrupt magic, destroy the royal family, etc. But a pleasant side effect of his plan - presumably successful in this reality - is that he gets his finger back.

Four fingers. Four means death.

What if the spell yet lingers within his hand? Would that not qualify as a "chink" in his armor? A weakness, unknown even to him, residing within a single finger?

What if we figured out a way to reactivate that spell? Make it spread?

Felldrake could help with that. He's a master of dark magics, and Janna's got plenty of magical ability and motivation to take Toffee down. Plus, Felldrake was found in the Complex, which as you recall was the keyword that revealed that "Four is Death" to us in the first place ...

... I'm not saying this is definitely the answer, but even if it isn't, it lines up surprisingly well.

Holy heck I never remembered that
Thank you so much

Also, can we get some hype for lizzie Perhaps joining the doof troop

You want four for a death? Here ya go
 
Some more thoughts for stuff for next turn, in this case Martial National Actions.

Norn is getting back online in S/O 2016, so that action is out of the running.
110 - Normbot upgrade
105 - Roof-mounted lasers
100 - Personal power armor
90 - Black Ops group
85 - Generic supervillainy
75 - Laser guns for PMC
??? - Rival assault

Gengis: 83 (53 if using modern tech; 62 if using Atomic Genes)
Norm: 59-69 (unavailable)
Hego: 51
Jumba: 51
Coyote: 50
Lizzy: 49
Goofy: 44
Tobe: 41
Technor: 40 (Power Hungry malus, 50 if overclocked)
Dennis: 40
Francis: 39
Ludivine: 36 (56 for killbot upgrade and the like)
Russ: 35 (45 in combat, using Sypcycle)
Vanessa: 34
Janna: 31
Max: 29
Mirage: 26
LOVEMUFFIN: 23

Unless we want to send Gengis to do some generic supervillainy, which will have consequences we may not want to deal with, a rival assault or try to do the Black Ops thing, everything Martial we have left is about advanced tech that will trigger Temujin's huge malus.

Ludivine may genuinely be a better pick for doing some Martial tech upgrades next turn, because after that we have Jumba (better employed in Learning related matters) and Hego (pretty viable, as long as we can find something that doesn't offend his heroic sensibilities).
 
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Huh whoops maybe we should've let him deal with the "Resistance" after all. Well maybe time to send him in quests. How much does his morality balk against raiding Xanadu?
 
Instead of hiring the Dickens to look for Star, I recommend that we use them to gain more intelligence and solid evidence on Toffee and the claim that he is from another dimension. It would be very handy to have physical evidence for our alliance proposal to Xanatos.
 
Instead of hiring the Dickensons to look for Star, I recommend that we use them to gain more intelligence and solid evidence on Toffee and the claim that he is from another dimension. It would be very handy to have physical evidence for our alliance proposal to Xanatos.

Obviously we don't know what 'look for star' would look like, but I propose sending the Dickensons after Toffee, Russ on Spy on Employees (oh no, he won't root out any federal spies, woe is us) and Mirage to Star.
 
Honestly, I think there's a good case to be made for power armor with Hego or Lizzy for our martial action. This lets us reserve Khan for personal actions or Xanadu. Plus there's fluff benefits, either from analyzing Hego's powers or Lizzy's animal power armor
 
Bueno Nacho 2.0 is totally a lark action though. No tangible benefit I can see outside of being able to say the deed was done.

That you know of now. Reviving the brand by making it actually function, on top of being very likely to make Hego personally very happy and thus very willing to work with us, could well open up a lot of options. We've had the choice to buy out two totally separate brands for a long, long time now foodwise - surely there's a reason for all these restaurants.

Also, we've already gotten an incredibly useful branch of research out of it.
 
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