So how do you think you Doof is going to respond?

personaly im in the " Eh not the weirdest thing" not skipping a beat camp but maybe this is actually a surprise?
 
Wow, the villain apologism is real. I've been reading the last couple of pages, and I just have this to say.

Really?

Toffee is fucking evil. And not "I do my own thing" like us, or "Amoral Pragmatist" like Xanatos, but really, really fucking evil. He's basically Mewni's version of Satan. Watching him worm his way into Ludo's circle screams "I'm evil."

Regardless of what reasons he has for what he does: here are the facts.

-Toffee is evil
-Toffee wants to wipe out magic, which will results in several xenocides. And thats flat out wrong.
-Toffee is working with a guy that wants to kill all humans. And thats wrong.
-Toffee has a noted history of betraying people he works with. Were are basically the next Ludo to him. And we definitely do not want to be Ludo.
-Janna is justifiably terrified of this lizard. She was about to kill herself out of fear before Max found her. If she's afraid of him, we should be wary.

Anyone who tries to justify mass murder should go look at pictures of what the Germans did to the Russians during WW1. Mass executions of locals in occupied territory was not uncommon.

Honestly, it's like listening to people saying Tarkin was justified in destroying Alderann. Different scale and motivations, same result: a lot of dead people who didn't deserve it.
 
I think we should actually go overboard. Let Technor give her some therapy, while letting her hang out with Max, Vanessa, and Lizzie. I mean, for Lizze's PA, we were notified that Janna's mental help got a bit better. So having her hanging out with her friends may just keep helping her get into a better headspace. We could also try to recruit Kitsune, as her card seems to imply that she knows Janna, and may have a similar personality to her... though, that's nerely conjecture on my part. We could also bring all of the Doof Troop + Lizzie(/Edot: Or Kitsune if we recruit her and she's friends with Janna) to the auction, lot juat as a way to boost rolls, but to let them hang out in New York and look at all the cool sights, both magical and mundane.

I'm behind therapy, but don't think taking her off duty is good for her mental health. Taking her off duty after she told us everything will tell her that we don't respect her as someone who can help us in magic, and that we have mentally switched her from someone with an agency to a kid that needs to be protected. Xandadu this turn will give her some experience with Khan, and let her know that he have some very powerful allies. Send her to the magical auction next turn will give her some Doof troop time. Hopefully, after that, we will have Mal and can afford to take her off for Star and mental health. But I really don't want to bench her after she was emotionally honest with us. That's the sort of thing that makes her feel like she can't be because it causes us to treat her with kid gloves.

Seeking Star to kill her? Not so much- Star personally has no real interest in perpetrating genocides. Toffee may desire to kill her to wrap up a loose end, but that's not nearly as good a reason to kill someone as "in order to liberate my people."

Honestly, Stars arc on monster's is really good*. She starts generically racist but without real conviction, and quickly becomes uncomfortable once an unbiased observer points it out to her. From there, we can see her start to see the cracks in the kingdom, and begin to act somewhat anti-racist, wanting the kingdom of Mewni to be more welcoming of monster, but not really questioning the structure itself. By season four she has racialized enough that she hands the crow over to Eclipsa, a previous Mewni queen who married a monster. It sort of acts as her last grasp of Mewni, justifying the abdication because she's the 'rightful queen' (as if the dependency has any actual value when we are later shown the original queen was picked via enie-meene-mine-moe). Finally, in the season finale, she realizes that there's no saving the kingdom, that racism has always been part of the structure, and her primary opponents are the kingdom's citizens and those who set up the system. She cleaves away their magic, destroying the kingdom at its roots. (Gigabraint akes on 'actually that genocide' aside)

Like, the series unfortunately surrounds this core story with a lot of filler episodes and a shipping of the male MC with every female despite the fact that he's going to get with Star being plainly obvious in a way that feels like a Japanese harem comedy. Shame, because a tighter script less filler, like a 10 episode a season netflix show and it really could have been one of the truly great shows of the decade.

Also on a personal note, loved Meteora and I will stand her if we get her. Sure she's a soul-sucking bad guy. But seeing someone find out as an adult that they have been brainwashed to believe they are a something they aren't by an asshole society that doesn't approve of them, and then watching them get pissed and wreck seven kinds of hell, before ending on an opportunity to live their life the way they should have in the first place. For some reason, I find that really compelling, can't imagine why.
 
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I mean, it's possible that, if Janna does go look for Star, we may still be able to have her hang out with everyone else. Heck, it's also possible that Lizze may have a "Hang Out With Janna" PA next turn. Plus, I imagine finding Star may be a bit to hard for Janna to do on her own.



... so, how badly would his plans be screwed up if we recruited Kitsune and brought her along to the auction? Because, while she may or may not be a part of the "USA Magical Community", she is a magical being herself...



Eh, that was a special one time thing. Remember, we had to burn a PA as well as get a good roll to unlock her as a +1... to the gala. We'll probably need to do something similar before the auction starts if we want to invite her.
We might be able to bundle it in with the "Reach out to Shego" action, which is something I've been wanting to do for a while anyway.
 
As a side note, if we ever find out about this

There are also three known preemptive methods to stop Bill from entering minds. The first known method is a shielding spell that involves moonstones, mercury, and unicorn hair, which also protects against Bill's chaos when he gains corporeality. The second method is placing a physical barrier around the mind, such as Ford's metal plate, though Ford stated it's not the safest method. The last method is "encrypting" a subject's thoughts, making them too difficult for Bill to read. It is safer than the second method and more mobile than the first, but very time-consuming.

We're actually in a pretty good spot to massively trouble Bill.

Inator Roll
The Everyone-Think-Like Me-Inator! Enemy actions in Doofania automatically get +10 for the next turn as your personal thoughts are naturally intuited by your every citizen.

I know we can't just casually replicate Inator's abilities, we might not have even kept it, but it's still experience in adding extra thoughts into everyone in a large area's mind's.

That's a pretty good starting point for encrypting the minds of everyone in Oregon, which would do a lot to make it a lot more difficult for Bill to do basically anything.
 
Topic change, topic change...


I sorta want to get Jumba to make Dino horses. Very Mongol, no?

Or Pokemon berries.

No I want some chocobos! Which would basically big rideable utahraptor ostrommaysi but with more birdlike features and either a herbivorous or omnivorous diet. Though those hybrids would be of more use in battle then normal horses they kinda freak me out.

(We should get another therapist on staff, or organized a bunch of them into a food-name-themed group to get us two therapy actions a turn).

Reading that I had the thought of Goofy finishing his degree and then deciding to go into psychology. Toon therapist Goofy.
 
If we bring Shego and the Doof Troop (Janna, Max, Vanessa) to the auction, we'll look like one big happy family.

I wouldn't gamble on this being the case here, but the documents for the setting includes a bunch of options for what happened to each hero, and one of them for Kim Possible is that, well,

Kim Possible
→Replaced with her own younger version (through Monkey Idol time shenanigans). Attend Shego school

She technically lives close enough to be part of the Doof Troop.

Alternatively, the Shego Squad, the sister branch of the Doof Troop across the border.

Poor Hego!

You don't think Max is maybe sick of magic?

I think Max is specifically sick of "wander the jungle and temples full of traps without water or showers or modern conveniences", I don't think magic entered the equation.
 
I wouldn't gamble on this being the case here, but the documents for the setting includes a bunch of options for what happened to each hero, and one of them for Kim Possible is that, well,



She technically lives close enough to be part of the Doof Troop.

Alternatively, the Shego Squad, the sister branch of the Doof Troop across the border.

Not that it applies as much here, but wow that is an unbelievably cool option for a more traditional game. Have your heroes all ready to liberate the area and take down Shego, only to have a Kim possible who attended Shego's school as is legitimately, non-mind controlled, indoctrinated to Shego's PoV attach them.
 
Not that it applies as much here, but wow that is an unbelievably cool option for a more traditional game. Have your heroes all ready to liberate the area and take down Shego, only to have a Kim possible who attended Shego's school as is legitimately, non-mind controlled, indoctrinated to Shego's PoV attach them.
That's the power of leaving 90% of character fates up to DM choice. They can make any sort of story they want. We just provide the suggestions.
 
Not that it applies as much here, but wow that is an unbelievably cool option for a more traditional game. Have your heroes all ready to liberate the area and take down Shego, only to have a Kim possible who attended Shego's school as is legitimately, non-mind controlled, indoctrinated to Shego's PoV attach them.

Alternatively, starting off in Shego's faction, going to Sky High with Kim, getting the full on cape experience, maybe even getting involved in her war with Syndrome would be pretty cool as well.

Shego's area is a pretty fun spot of the map in general. You've got Sky High, war with Syndrom (the closest any faction has to a full on conflict with another faction outside of Tommorowland and Doris), Doofania being wacky next door, Toffee being mysterious as one of you're bigger borders (also, Sky High would make an excellent hiding spot for Star), a border with the mind control hats of Doris, the BNL Wasteland right next door.

There's also just general Cape shenanigans in her territory, it's a full on superhero setting in Middleton.

I'd be down for a campaign as one of Shego's Super Squads.
 
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Man, now I really want to hire the Dickens. Talk about a powerful personal action.

While personal actions are a premium, we've paid Personal Attention, the equivalent of three, for intrigue actions before, and a reroll is similar in value to taking a second action in many cases. It's going to be seriously worth considering, with how many important actions we should probably take.
 
Sweet Diplo/Learning stats in Wendy's card.

EDIT: Star is likely to be high Martial, mid Occult. Lots of power, not much refinement. She is also relatively time sensitive. Toffee is searching.
 
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