@Made in Heaven does the intrigue of our hero unit affect the dc of tracing an attack back to us?
A couple different things affect the tracing of the attack back to you. The nature of the attack, the hero who did it, the intrigue of your opponent, and how well the attack went. If you short-sheet Doom's bed he's probably not going to care all that much about figuring out who did this dastardly deed.
Speaking of the Zaibatsu territory, are anime characters around there?
Yes, they exist, but it's only going to be in the background and they won't be relevant for the quest.
Apparently Disney owns Power Rangers, does that mean we need to look at the Moon with a great deal more fear/suspicion? I like the idea of going to war with Zedd/Rita to conquer the Moon, and it theoretically wouldn't alter the balance of power... but considering their whole thing is summon giant monsters to wreck havoc, I don't see it being a practical sort of power in this universe.
Ah well, maybe they'll be an event or something.
Nope, no Power Rangers in Gridlocked.
Can we just not do an action in a category? Is that allowed?
Yes, you can avoid doing an action if you don't want to.
We have toons. This is what they are there for.
The Toon's traits protect
them from the consequences of a critical failure, they don't remove that consequence entirely. So while another unit might blow themselves up and be caught in the hospital for the next two turns, a Toon would be good to go for the next turn... but there will still be consequences of that critical failure.
1.Martial: If we upgrade our PMC to dinosaur lasers, and our Normbots, this isn't immposible. The downside is needing upgraded forces and PR, to that end, we'd probably need a few things.
--a. Casus Belli- Best way I can think is to provoke open warfare between Doom and the other King, then move in to "Restore Order". Ideally keeping the conquest under a assumed name.
--b. Non-interference. We need friendly or suborned enough relationships with the high tech players that they won't interfere.
--c. PR in the invasion. Doom's bots won't the only people opposing us, slaughtering civilians, or even cops, is baaaaaad PR. We'd want to research ZPM to have a way to peacefully subdue.
--d. We probably will want to use Hego for some photo ops, as the "Hero saving the city" with Goofy as the "Good Toon" helping him. Play on that nostalgia.
I usually don't like to comment on plans because I don't want to influence things too much, but direct military action is a very very bad idea. It'll piss off basically every sane King and the government too, and definitely make things
much harder for you in the future. What is direct military action? Basically, it's going past the point of plausible deniability. Sending a few capes over to smash up the place is fine. Sending your black ops team to blow up one of his factories is fine, if risky. Marching an army of Normbots and mongol hoards down Main Street is going to cause huge problems. The government's willing to look the other way on what you do in your territory (for now, at least, since you've proven to be a pretty level-headed guy), but it won't go over so well when you 'invade' another city.
The Resistance is teenagers and the In Crowd trait is a trait to communicate better with teenagers. Max who had the trait could get some information out of the resistance or even have them outright join us instead of Dennis who at most could only beat them black and blue.
In Crowd only applies to Diplomacy rolls, so Max couldn't use it for this anyway. The description of the action mentions that you're going to give them a stern talking-to, but you might want to be prepared for violence since they are a pack of irate hooligans.