Apparently Disney owns Power Rangers, does that mean we need to look at the Moon with a great deal more fear/suspicion? I like the idea of going to war with Zedd/Rita to conquer the Moon, and it theoretically wouldn't alter the balance of power... but considering their whole thing is summon giant monsters to wreck havoc, I don't see it being a practical sort of power in this universe.

Ah well, maybe they'll be an event or something.
 
Apparently Disney owns Power Rangers, does that mean we need to look at the Moon with a great deal more fear/suspicion? I like the idea of going to war with Zedd/Rita to conquer the Moon, and it theoretically wouldn't alter the balance of power... but considering their whole thing is summon giant monsters to wreck havoc, I don't see it being a practical sort of power in this universe.

Ah well, maybe they'll be an event or something.
Doubtful they are in this US gridlock version, I know they are in the old version where the setting is whole the world. Shame though it would br fun to get to the formula of those putty ninjas.
 
This quest is pretty hype ngl

And those hero cards are amazing. Definitely charming enough for the board room.

Watched!
 
All while Tobe tries to have his VENGEEEEAAANNNNNCCCCCEEEEE on Garu for some unknown reason.
It's implied that he does this just for the sake of having a rival to fight, since an episode has him lose his memories of Garu and then pick a random passerby to exert vengeance upon.

...I just realized that if Pucca is here, then there's a chance that Super Robot Monkey Team Hyperforce Go is possibly here too. Which considering the nature of the bad guys, would be very much not a good thing for the world.
 
His ninja comrades may contribute little to his statline, but greatly to our hearts!

-----
Also, the Place-a-Glass-Wall-In-Front-Of-Whoever-Stands-Near-It-Inator operates perfectly fine as it is!

Just arrange other traps around it so that if someone reacts to Place-a-Glass-Wall-In-Front-Of-Whoever-Stands-Near-It-Inator's helpful activation alert, then they fall into those!

And if they do ignore the activation alert... laughs manically, THEY WALK INTO A SUPRISE GLASS WALL! And all shall know of the depth of Doofenshmirtz's evil genius!
 
Surprised there's no mention of teaching Wile.e Kung Fool. He could be a beast with his massive white bird bonus
People were mentioning it literally last page.

It hasn't shown up as a turn vote action because there hasn't been a turn vote.

Sort of like how we know we have at least two new heroes, and we're just eagerly waiting to see their actual stats on the Hero Information page.
 
Tobe's personal actions are sure to be, interesting to say the least. Hopefully a few actions to make his minions not almost useless?
 
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What's left for this round?

Just voting on the AI?
You are correct! We will also be voting what to do with Inquinator in that subvote.

[ ]Theorizing 4.0
-[] Deal with 'The Resistance' DC:5 (Dennis)
-[] Update the City Council DC:90 (Goofy)
-[] Excavate Chicken Itza DC:100 (Janna Ordania)
-[] Express Delivery DC:90 (Wile E. Coyote)
-[] Buy out Lee Industries DC:55 (L.O.V.E.M.U.F.F.I.N.)
-[] Expose Hawk DC:90 (Russ)
-[] Investigate the cape scene (Mirage)
-[] Research Adaptive anti-cape AI DC:100 (Ludivine Von Drake)
-[] Research Dino Domestication DC:90 (Dr. Jumba Jookiba)
-[] Doofensmirtz Personal
--[] Browse online for interesting stories
--[] Read your Spellbook (87/150)
--[] Chat with the Bossman (Janna)
--[] Make up with Roger
-[] Get an apartment (Genghis Khan)
-[] Reorganize OWCA (Francis Monogram) (Reward: 70/250)
-[] Repair (Norm Prime)
-[] Do Good Deeds (Hego)
-[] Psychoanalyze "Stanley" (Technor)
-[] Bond with Dad (Max)
-[] Personal Action (Vanessa)
-[] Personal Action (Lizzie)
-[] Personal Action (Tobe)

So, here's my fourth theoretical plan. I removed "Research Alchemy" because even assuming that Tobe has 15 Occult, which I doubt, we have a 36.16% chance to succeed and a 34.92% chance to critically fail. It's just not worth it in my opinion. I want more Occult, but a critical failures in this area would be Bad. I have Tobe doing a personal action and I also put Mirage into "Investigate the cape scene." With luck we may have a low DC Occult action to take next turn.
 
I mean, a critical failure in alchemy research might just mean "someone hilariously turns a bunch of gold into lead and gets sick and is out of action next turn" or something like that.

But I can see why we'd hesitate to find out.
 
I mean, a critical failure in alchemy research might just mean "someone hilariously turns a bunch of gold into lead and gets sick and is out of action next turn" or something like that.

But I can see why we'd hesitate to find out.
Huh, I'd first read that as someone turns themself into gold and is out until we can figure out how to reverse Midas' touch.

Lead poisoning is not a joke though.

Can we just not do an action in a category? Is that allowed?
I don't see why not? I mean, we are probably going to get a low DC Occult action next turn (hopefully) but I am building the Plans on this turn's actions, not the turn we will be using them in.
 
I can live with that. I don't have a personal no-killing rule.

Maybe that was him taking a Personal Action or something equivalent. Maybe the mechanics for Sinatron are some kind of 'vassalage' thing that isn't analogous to any arrangement we have with any of our hero unit.
A little late on that, but a gift basket seems pretty personally actiony to me.

Yeah no.

I might be willing to find a way to fire Mina at Toffee like a guided missile just to give him a hard time, if Toffee ever became a major threat to us and ours. But I wouldn't consider Mina an employee, an asset, or an ally.

Just a cobelligerent.

It's like Finland lining up alongside the Nazis against the Soviets in World War Two. The Finns had a damn good reason, and I don't blame them for it.

The real Mina ship isn't Mina*Mcgucket, it's MinaxDoom. Doom already thinks Toffee might be a toon, and with Toons near-immortality Mina might decide they are the same as well, just the equivalent is different dimensions. *

*Actually, now that I think about it, Doom probably won't look for her, but him scooping Mina is a terrifying possibility.

On a more serious note, I see three options for taking out doom.

1.Martial: If we upgrade our PMC to dinosaur lasers, and our Normbots, this isn't immposible. The downside is needing upgraded forces and PR, to that end, we'd probably need a few things.
--a. Casus Belli- Best way I can think is to provoke open warfare between Doom and the other King, then move in to "Restore Order". Ideally keeping the conquest under a assumed name.
--b. Non-interference. We need friendly or suborned enough relationships with the high tech players that they won't interfere.
--c. PR in the invasion. Doom's bots won't the only people opposing us, slaughtering civilians, or even cops, is baaaaaad PR. We'd want to research ZPM to have a way to peacefully subdue.
--d. We probably will want to use Hego for some photo ops, as the "Hero saving the city" with Goofy as the "Good Toon" helping him. Play on that nostalgia.

2.Evidence 1- Double Agent Hawk: Wing Hawk, have him collect evidence on Doom. As for it's problems
--a. Honestly the big bold This will probably be harder than the other options kinda sets me against this one. Our natural intrigue isn't that high and the base is a DC 90 action. We aren't looking at an easy roll here.
--b. Hawk isn't going to be enthusiastic, and would need careful monitoring. Plus, he isn't going to endanger himself to collect the evidences, which means we may not get enough.
--c. Though even if there isn't enough evidence, having his Spymaster could be so useful

3.Evidence 2- Replace Hawk: Wing Hawk, with Robo Hawk. Then same as 2
--a. Big advantage here is that I suspect the DC will look much more like the Kidnap Hawk DC, which is much safter. (90-10(xp)-14-36(Russ)-3(Loyalty)=27ish % chance of failure)
--b. Secondary advantage is much more loyal Hawk. Yes, Sinatron, but he was specifically messed with by a tech-controller.
--c. Downside is waiting till we have infiltrator techs. Possible need to use an action to build Hawkitron.
 

Looks great.

The only thing I'd consider changing is swapping out the browse internet personal action with the Do some introspection about Norm one, but that one changes based on our AI knowledge and I don't know if it's repeatable.

If it is it be nice to do it for norm. He blew himself up to make us proud.

It's not really a big deal though.

I'd like to put our efforts on the diplomacy unlock but we need to talk to janna and read the spellbook so that's a non starter.

...I hope we get good rolls.
 
I checked the rules, and,
Thanks!

Just to add a disclaimer, this is not to say I like not doing an Occult action this turn. I hate it. But for the chance of a success to be larger than a critical failure before spending any XP Tobe needs to have 15 Occult score, which he won't. With XP all he needs is 5 Occult for the chance to suggest to be larger than a critical failure. If Tobe does have 5 Occult and we spend all the XP we can he would have a 35.95% chance to succeed and a 35.09% chance to critically fail.

But even with XP and 15 Occult we have a 45.82% chance to succeed, a 6.57% chance to critically succeed, and a 15.07% chance to critically fail. Mind you, that is the best case scenario.


Edit: Completely disregard all that. I messed up using the Doofquest Calc sheet. Without XP Tobe needs 10 Occult for chance of success to be greater than the chance of critical failure (31.03% vs 29.85% respectively). With XP the chance of success is greater than a critical failure even at zero Occult (30.99% vs 30.21% respectively). If Tobe has 15 Occult and we dump in XP he has a 45.98% chance to succeed and a 14.92% chance to critically fail.

Edit 2: I messed up the calculations, again. These should be fixed.

The only thing I'd consider changing is swapping out the browse internet personal action with the Do some introspection about Norm one, but that one changes based on our AI knowledge and I don't know if it's repeatable.
I'd personally rather wait until we have finished the "Upgrade AI" Learning option. It will take at best 3 turns to finish it. We need to research Adaptive Anti-Cape AI and Robot Doppleganger AI to lower the DC, then we can research it.
 
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Jumong does alchemy, among other things. The only problem is that his magic is error-prone and would be difficult to translate to something everyone could use without a high chance of blowing up in your face.
 
Hmm....one problem I had with it is can you change Dennis with Max? He's the most likely Hero unit we have that would get us something out of the resistance. Dennis at best would only Kung Fooled them to kingdom come and make them not bothering us again.
Dennis has a higher Martial. Toons aren't predisposed to violence anyways. Dennis would probably just bribe them with sandwiches.

On another note, I need to clarify I messed up in the calcs for Research Alchemy and this post will have more attention.

I messed up while using the Doofquest Calc sheet. Without XP Tobe needs 10 Occult for chance of success to be greater than the chance of critical failure (31.03% vs 29.85% respectively). With XP the chance of success is greater than a critical failure even at zero Occult (30.99% vs 30.21% respectively). If Tobe has 15 Occult and we dump in XP he has a 45.98% chance to succeed and a 14.92% chance to critically fail.
 
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