I can live with that. I don't have a personal no-killing rule.
Maybe that was him taking a Personal Action or something equivalent. Maybe the mechanics for Sinatron are some kind of 'vassalage' thing that isn't analogous to any arrangement we have with any of our hero unit.
A little late on that, but a gift basket seems pretty personally actiony to me.
Yeah no.
I might be willing to find a way to fire Mina at Toffee like a guided missile just to give him a hard time, if Toffee ever became a major threat to us and ours. But I wouldn't consider Mina an employee, an asset, or an ally.
Just a cobelligerent.
It's like Finland lining up alongside the Nazis against the Soviets in World War Two. The Finns had a damn good reason, and I don't blame them for it.
The real Mina ship isn't Mina*Mcgucket, it's MinaxDoom. Doom already thinks Toffee might be a toon, and with Toons near-immortality Mina might decide they are the same as well, just the equivalent is different dimensions. *
*Actually, now that I think about it, Doom probably won't look for her, but him scooping Mina is a terrifying possibility.
On a more serious note, I see three options for taking out doom.
1.Martial: If we upgrade our PMC to dinosaur lasers, and our Normbots, this isn't immposible. The downside is needing upgraded forces and PR, to that end, we'd probably need a few things.
--a. Casus Belli- Best way I can think is to provoke open warfare between Doom and the other King, then move in to "Restore Order". Ideally keeping the conquest under a assumed name.
--b. Non-interference. We need friendly or suborned enough relationships with the high tech players that they won't interfere.
--c. PR in the invasion. Doom's bots won't the only people opposing us, slaughtering civilians, or even cops, is baaaaaad PR. We'd want to research ZPM to have a way to peacefully subdue.
--d. We probably will want to use Hego for some photo ops, as the "Hero saving the city" with Goofy as the "Good Toon" helping him. Play on that nostalgia.
2.Evidence 1- Double Agent Hawk: Wing Hawk, have him collect evidence on Doom. As for it's problems
--a. Honestly the big bold This will probably be harder than the other options kinda sets me against this one. Our natural intrigue isn't that high and the base is a DC 90 action. We aren't looking at an easy roll here.
--b. Hawk isn't going to be enthusiastic, and would need careful monitoring. Plus, he isn't going to endanger himself to collect the evidences, which means we may not get enough.
--c. Though even if there isn't enough evidence, having his Spymaster could be so useful
3.Evidence 2- Replace Hawk: Wing Hawk, with Robo Hawk. Then same as 2
--a. Big advantage here is that I suspect the DC will look much more like the Kidnap Hawk DC, which is much safter. (90-10(xp)-14-36(Russ)-3(Loyalty)=27ish % chance of failure)
--b. Secondary advantage is much more loyal Hawk. Yes, Sinatron, but he was specifically messed with by a tech-controller.
--c. Downside is waiting till we have infiltrator techs. Possible need to use an action to build Hawkitron.