It would be more amusing for Gantu to ally with the toys.
Gantu.... Is actually kind of a softy when it comes to kids.

So yeah, I could see him getting REALLY REALLY angry about the whole monster situation....

Depending on how badly he takes it he might even plead the intergalactic counsel for aid in rescuing the children (probably won't get it potentially leading to him going rogue and/or becoming jaded with his own organization) or he might just outright decide to go start supplying the toys with stuff to fight back....

Gantu may be willing to capture a child if it means completing his mission but he wouldn't keep them and would see them returned and he would NEVER intentionally harm one...
 
Gantu.... Is actually kind of a softy when it comes to kids.

So yeah, I could see him getting REALLY REALLY angry about the whole monster situation....

Depending on how badly he takes it he might even plead the intergalactic counsel for aid in rescuing the children (probably won't get it potentially leading to him going rogue and/or becoming jaded with his own organization) or he might just outright decide to go start supplying the toys with stuff to fight back....

Gantu may be willing to capture a child if it means completing his mission but he wouldn't keep them and would see them returned and he would NEVER intentionally harm one...
Well there's a potential recruitment opportunity.
 
Well there's a potential recruitment opportunity.
Yup, which is why I kind of want to get the Toons and the Toys talking. I mean, toons would probably love kids. They are basically their main audience and they can almost always get a laugh and some attention from them.

Which is why I can totally picture the toons and the toys fighting together to defend children and rescue them. And if we get the toons working with the toys we might be able to get him by proxy.
I don't think he'll join us for having Jumba and Ruben with us already.
Eh, he worked with a technically worse criminal alien hamster. Gantu is willing to step beyond his own restrictions if it means he can do what he feels is right.

And if that means working with Jumba and 625 I could see him doing it. Not ENJOYING it, but being willing to work with them if it means doing what he views is the right thing to do.

He is stubborn though so would probably try to arrest Jumba and capture 625 the moment the monsters are dealt with but... Until then...
 
Sorry for the long post by the way. That's why I left that warning yesterday that I was gonna post my replies. Didn't think it would be that long though.
 
Quite a lot actually
I just know that having our own ISP would benefit us greatly
Well I don't have a list of benefits on hand right now I'm sure that others in the thread are able to point out some specific benefits
If we created and owned our own ports alongside the ISP, we could be the ultimate privacy-providing company (which would make it a good business investment) in the world alongside being able to personally access any information we need for counter-espionage. The downside is that it would probably anger the federal government, since the FBI and CIA own a huge amount of those ports specifically so they can detect traffic even if people are using something like Tor or a reverse-hidden IP. It doesn't matter how much you hide what your information looks like if it all goes through the same place in transfer after all.

If you wanted to do it for business, it would also take a REALLY hefty sum in seed money since that would be heavy maintenance.
 
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Plus we could use access to our ISP as backing for a digital currency

Have a slot in our modems for people insert open coin style cred sticks
 
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If we created and owned our own ports alongside the ISP, we could be the ultimate privacy-providing company (which would make it a good business investment) in the world alongside being able to personally access any information we need for counter-espionage. The downside is that it would probably anger the US, since the FBI and CIA own a huge amount of those ports specifically so they can detect traffic even if people are using something like Tor or a reverse-hidden IP. It doesn't matter how much you hide what your information looks like if it all goes through the same place in transfer after all.

If you wanted to do it for business, it would also take a REALLY hefty sum in seed money since that would be heavy maintenance.
I doubt we would be able to do anything like that until we launch the Doofenshmirtz Space Program. It would probably be best to put off doing it to right before the Masquerade falls precisely for the reasons you mentioned.

You know, if we did research the Galfed tech it would help us with the Space Program, which would be really cool. I mean, SPACE!

(I know that we will have to put it off for a few years, but, SPACE!)
 
Something I've been working on for, mostly for me but also for anybody else who finds it handy:

National Action CoS Planner/Calculator

It accounts for literally any known modifier that could affect a die roll, from Personal Attention to crit threshold reductions to Super ACME unlimited. All known traits have been included in drop-down menus, and there are slots to manually put in modifiers that aren't tied to specific traits (e.g. Janna's one-off +40 to Chicken Itza).

It also shows chances of success, chances of critical success, and chances of critical failure for each action, both with and without variable amounts of XP. The type of XP applied (DC reduction, roll modifier, or crit threshold reduction) can be specified on an action-by-action basis.

(I promise I was working on this before @clockworkchaos came out with her version.)

Anyhow, if you actually want to use it but something's wrong or I messed up the protections or something, let me know.

Or if you have an idea on how to make it more user friendly. I'm just not sure if that's compatible with including everything.


Also, a couple of technical notes:

At the moment the sheet assumes that a d100 can explode indefinitely, so if that's not how it works I'll change it.

It doesn't include Janna's "I Got a Little Bored. No Offense" trait, since that causes the action to not happen rather than fail, and I decided it wasn't doing something special to account for it. I may come back to this later.

And if you're wondering how it works, the answer is extremely amateurish Javascript.
 
This is wrong. In addition, the "more than 50% success rate" is not large enough to justify him over Genghis. (see below)


Only if an action would become a crit IF ACME Unlimited lands on heads does it automatically land on heads. That means the end result has to be 5 points below the crit success threshold or higher. But I think an example would be best.

If the DC is 50, crit success is 100, that means a roll of 95, 96, 97, 98, 99 causes ACME unlimited to automatically land heads, rather than flipping a coin. But keep in mind the results of 95, 96, 97, 98, 99 were already successes. So ACME unlimited takes 5 results that would have been successes, and converts them into critical successes.

If we rolled a 49, it wouldn't auto succeed, it would be a coin flip.
If we rolled a 54, it wouldn't auto succeed, it would be a coin flip. A coin flip that could land tails and cause us to fail the action (49 on a DC of 50).

Doing the odds on this, assuming a critical success can be reached with one die, here is the effective payout of ACME unlimited:
  • 5% Chance of +5 automatically and a 95% chance of coin flip
  • 95% / 2 = 47.5% chance
  • 47.5% Chance of +5, 47.5% Chance of -5, 5% Chance of +5
  • Average benefit is 0.25 (the sum of each outcome multiplied by the chance of that outcome)
  • 30+0.25 is less than 33
I know that this wasn't really your point and I'm not sure what it would do to the maths but it's worth considering that because WIle E. is a Toon he lowers the crit success threshold by 10
It is unlikely that one of his 626 experiments didn't kill at least one person, which means that by proxy, yes, he did. Especially since Stitch is well known for stealing fighters and shit - it's pretty unlikely that he never at any point broke another fighter in an escape.

It's also probably not that high a body count all things considered. 627, which was designed as "Stitch but completely evil," wasn't much for murder either. But Jumba causes chaos in his wake and someone probably came up dead at the end of it.
I would actually argue that Jumba hasn't killed anyone, the GalFed is pretty stringent when it comes to following the rules and proper procedure and at no point during Jumba's trial do they mention him being responsible for loss of life or even that any of his experiments were ever actually unleashed
 
He also has a body count.
I can live with that. I don't have a personal no-killing rule.

Weird that he still has an independent action even after joining a King. I wonder if that will be the same going forward.
Maybe that was him taking a Personal Action or something equivalent. Maybe the mechanics for Sinatron are some kind of 'vassalage' thing that isn't analogous to any arrangement we have with any of our hero unit.

I know this is the mom from Replacements, but my first thought was that it reminded me of Men in Black. Too bad that cartoon series is WB. Recruiting Agent Will Smith would be fun :p
Oh God yes.

That leads in to my next part. While catching up, I saw some of you propose "breaking the Solarian Warrior spell" to "cure" Mina of her insanity. That will flat-out not work. Even disregarding the fact that the spell was broken in the finale because all magic was destroyed and she still held her beliefs, Mina's core is that she has absolute faith in Solaria and everything she stood for. Even if the magic ghost of Solaria herself were to appear and renounce those genocidal beliefs, she'd more likely decry her as a fake than accept it. She has built her entire identity ever since she was elevated from poor peasant girl to greatest warrior of Mewni around serving Solarian's ideals of monster extermination. That's how a zealot works, and that won't be undone just by undoing a spell. The best you could do is make her physically harmless by undoing the spell. Even then, it would be better to find a way to tie her up from being a loose end than let her go free.
Yeah no.

I might be willing to find a way to fire Mina at Toffee like a guided missile just to give him a hard time, if Toffee ever became a major threat to us and ours. But I wouldn't consider Mina an employee, an asset, or an ally.

Just a cobelligerent.

It's like Finland lining up alongside the Nazis against the Soviets in World War Two. The Finns had a damn good reason, and I don't blame them for it.

Gantu.... Is actually kind of a softy when it comes to kids.

So yeah, I could see him getting REALLY REALLY angry about the whole monster situation....

Depending on how badly he takes it he might even plead the intergalactic counsel for aid in rescuing the children (probably won't get it potentially leading to him going rogue and/or becoming jaded with his own organization) or he might just outright decide to go start supplying the toys with stuff to fight back....

Gantu may be willing to capture a child if it means completing his mission but he wouldn't keep them and would see them returned and he would NEVER intentionally harm one...
If true, that bodes well for Lilo.
 
I doubt we would be able to do anything like that until we launch the Doofenshmirtz Space Program. It would probably be best to put off doing it to right before the Masquerade falls precisely for the reasons you mentioned.

You know, if we did research the Galfed tech it would help us with the Space Program, which would be really cool. I mean, SPACE!

(I know that we will have to put it off for a few years, but, SPACE!)
You are indeed correct. Having DEI company satelites would provide the infrastructure to drive costs down. It would still be extremely expensive at the start though, moreso if it actualy did get popular because then all the traffic would drive up all the maintenance funds.
I would actually argue that Jumba hasn't killed anyone, the GalFed is pretty stringent when it comes to following the rules and proper procedure and at no point during Jumba's trial do they mention him being responsible for loss of life or even that any of his experiments were ever actually unleashed
Yeah. By all accounts, the GalFed would likely have caught him sooner if he let them go on a public rampage while he was testing them. He likely just interacted with them in his lab and then resealed them.
 
Are any of the things from A Brave Little Toaster a part of DVV Gridlock? Are they toons or magic? Just idle musings no need for full explorations so don't waste to many spoons on it.
Appliances aren't toons or magic. They just are if MiH uses them.

As I said a while back, that also makes Megavolt secretly right!
 
Actually, I've been confused about several things on the Loyalty parts of the Hero sheet.

Loyalty 5

Stuck in the Past: -20 (L.O.V.E.M.U.F.F.I.N. remembers some of your less than impressive moments from back before you actually managed to take over anything, including the 'It Won't Stop Flushing' incident. Their respect for you is limited at best.)

Last Chance Morale: +15 (The disgruntled scientists of L.O.V.E.M.U.F.F.I.N. are at the very bottom of the Mad Science totem pole, too incompetent to hit the big time and too old-fashioned to get with the more corporate program going on these days. If it weren't for you, most of them would be working as hunchbacked assistants by now, or worse, in a real job. Having no feasible alternatives does wonders for loyalty.)

Evil Benefits: +5

Feels Important: +10 (L.O.V.E.M.U.F.F.I.N. recently did some work that they feel is important. Decays -5 per turn.)

Company Retreat: +5 (Decays in three turns)
Like the math is outdated on this, L.O.V.E.M.U.F.F.I.N. should have 15 Loyalty. I mean, L.O.V.E.M.U.F.F.I.N.'s lower loyalty might be the result of the modifiers not being adjusted to account for the time passing. Also, where exactly did the "Feels Important" modifier come from? Genghis Khan? Some other useless project we threw them at?

@Made in Heaven when adding temporary loyalty modifiers like "Feels Important" or "Company Retreat" could you add the turn that they originated in from now on and if they go down by -1/2/100 per turn could you ad the original value? I can't place the origin of most of the loyalty modifiers. I don't expect you to do it for the current traits we have, but having those notes for future modifiers could be handy.

Edit: To put my money where my mouth is, how about something like this? Using L.O.V.E.M.U.F.F.I.N. as an example, of course.

Loyalty 5

Stuck in the Past: -20 (L.O.V.E.M.U.F.F.I.N. remembers some of your less than impressive moments from back before you actually managed to take over anything, including the 'It Won't Stop Flushing' incident. Their respect for you is limited at best.)
Last Chance Morale: +15 (The disgruntled scientists of L.O.V.E.M.U.F.F.I.N. are at the very bottom of the Mad Science totem pole, too incompetent to hit the big time and too old-fashioned to get with the more corporate program going on these days. If it weren't for you, most of them would be working as hunchbacked assistants by now, or worse, in a real job. Having no feasible alternatives does wonders for loyalty.)
Evil Benefits: +5
Feels Important: +10(Original Value - Amount of Decay * Turns Passed) (L.O.V.E.M.U.F.F.I.N. recently did some work that they feel is important. Decays -5 per turn.) (I'm guessing it is Genghis Khan: Jan/Feb 2015)
Company Retreat: +5 (Decays in three turns) (Jan/Feb 2016)
Not really sure on how good it looks though.
 
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It works on a visual level, its why the villain name for her is Screen Slaver, you have see the screen and keep seeing it, but they can be small enough to be in googles.
I kinda wonder if she could ever use nano-chips and receivers to turn those into contact lenses. THAT would be truly deadly.
Also worth noting she's capable of slipping her 'screens' into all kinds of places you wouldn't expect, somehow. Including the visual displays of machines like trains. She doesn't have to use obvious special devices like you might think or even just Televisions/computer monitors.
 
Also we really really need to start strengthening in our hold on the territory we've claimed like buying out all of the land inside our territory and setting up some kind of mock government for when the Masquerade inevitably Falls also we should be telling the fact that our view of the Masquerade is that it's fall is a when not if
 
Looks like a 71% of getting the diplomacy action.

Makes me nervous.

But we can't do anything about it so just have to relax and see how it will go.
 
Something I've been working on for, mostly for me but also for anybody else who finds it handy:

National Action CoS Planner/Calculator

It accounts for literally any known modifier that could affect a die roll, from Personal Attention to crit threshold reductions to Super ACME unlimited. All known traits have been included in drop-down menus, and there are slots to manually put in modifiers that aren't tied to specific traits (e.g. Janna's one-off +40 to Chicken Itza).

It also shows chances of success, chances of critical success, and chances of critical failure for each action, both with and without variable amounts of XP. The type of XP applied (DC reduction, roll modifier, or crit threshold reduction) can be specified on an action-by-action basis.

(I promise I was working on this before @clockworkchaos came out with her version.)

Anyhow, if you actually want to use it but something's wrong or I messed up the protections or something, let me know.

Or if you have an idea on how to make it more user friendly. I'm just not sure if that's compatible with including everything.


Also, a couple of technical notes:

At the moment the sheet assumes that a d100 can explode indefinitely, so if that's not how it works I'll change it.

It doesn't include Janna's "I Got a Little Bored. No Offense" trait, since that causes the action to not happen rather than fail, and I decided it wasn't doing something special to account for it. I may come back to this later.

And if you're wondering how it works, the answer is extremely amateurish Javascript.

Very nice, and much cleaner looking than mine. Impressive.
 
Updating the City Council should receive top priority for XP. After that I would suggest putting XP into reading the spellbook, if we can put XP into personal actions.
 
I can live with that. I don't have a personal no-killing rule.
It's a poor match with Doof's type of evil. The body count isn't a few. It's up in the double digits. When you start building a body count the gloves come off. Associating Doof with that just isn't worth it in my opinion.
 
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Yeah real talk, having issues with a Body Count when you have The Flail Of God on your payroll, is pretty hypocritical. So long as they can control themselves I don't see a Cape having a body count as being an issue.
 
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