On the topic of reincarnation/resurrection, I'm of the opinion that intent is also important. Does the person consider themselves a new being with old memories or their past self entirely.

A story I'm working on (slowly, so slowly) is a reincarnation story where the person starts thinking of themselves as a continuation of a past life, but eventually decides to more fully embrace their new self and simply think of the past life as someone else whose memories they have.
 
I'm half hoping Scrooge is alive. Donald is his nephew, so recruiting him wouldn't be completely impossibe. He's likely have Stewardship comparable to Khan's Martial since he was a self made man iirc.

It'd probably make Glomgold rather angry though.
 
Oh no! Another "we weren't considering him sane to begin with" King on the "not sane or safe" list. Oh well, we still get some FIRE toon heroes out of it.

...do you realize Scrooge probably has major tomb-looting abilities
 
...

What has Glomgold been doing anyways? He has a shitton of money, but the only rival reports are NASDUQ, cracking down on crime, and diversifying investments. I can't imagine that it is going very well.
 
I'm thinking that Scrooge is likely in some form of wage slavery, likely in a very boring office somewhere to ensure that he can't have an inadvertent adventure and catch a sudden windfall. So in order to get him we'd have to either get him some funds that wouldn't be garnished by Glomgold to start building himself back up, or buy his debt from Glomgold. Who would only sell it if it meant saving his own fortune somehow.
 
@Made in Heaven Wait where's the option to make flying mass transit? It said we unlocked that when Vanessa succeded on the flying cars option. I can't find it under any of the options. What would flying mass transit give anyways?
 
Funnily enough, Glomgold doesn't seem to have the best stats, especially given how rich he is. I mean, he certainly beats Doof, but Doof isn't the strongest King around by a long shot. Doof probably does have an edge in Learning though.

Glomgold Enterprises
[ ] Rename NASDAQ
DC 100
77+20+14=111
Decent Success
Glomgold Enterprises
[ ] Crack down on crime
DC 180
87+38+40+17+8=182
Bare Success
Glomgold Enterprises
[ ] Diversify investments
DC 75
58+48+29+10=145
Spectacular Success
The first action is probably Diplomacy, the second Martial, and the third Stewardship. So he has 20 Diplomacy, 38 Martial, and 48 Stewardship.

@Made in Heaven Wait where's the option to make flying mass transit? It said we unlocked that when Vanessa succeded on the flying cars option. I can't find it under any of the options. What would flying mass transit give anyways?
Cloverleaf Industries, which is Doom's company, makes roads. Flying mass transit could make things like the Interstate irreverent for most companies, meaning that road construction would loose a lot of lobbying in the halls of power, hurting Doom in the process.
 
Last edited:
Honestly, my hope for if we do go for a the Doofenshmirtz Space Program would be that we roll well enough (or do well enough) to hit the milestone of "first commercial launch provider with semi-reusable launch vehicles". Even OTL, the tech theoretically exists to make this happen already in this timeline - it's just a matter of someone putting it all together.

My plan for a launch site would actually be to see if we can convince Shego to play nice, and let us use a launch complex in Texas, on the coast of the Gulf of Mexico. That allows us to keep our personnel, rockets, and equipment as far the fuck away from DOR-15 as practical, while also giving us access to more or less every orbit that Cape Canaveral would have - although, admittedly, we might need to negotiate with Mexico for some of the lower latitude possibilities for launch sites on the Texas coast. That being said, if we do go for Texas, another possible up-side is the fact that, if we do go for a low latitude coastal launch site, and manage to negotiate successfully with the Mexican government, we might be able to get away with not needing anything like SpaceX's drone ships - for launches where RTLS (return to launch site) isn't an option, they could instead touch down in Yucatan.

If we wanted to go a different route from "pulling a SpaceX" with VTVL reusable first stages and expendable second stages, my vote would be to see if we could do something like the Space Transportation System from Polish Eagle's Right Side Up: A History of the Space Transportation System timeline - which is basically a winged S-IC (as in, Saturn V first stage) with an upgraded (and mass-production ready) S-IVB stage acting as an expendable upper stage, with crew delivery handled by a small reusable space-plane able to carry along light cargo (IIRC about 8 tons) for satellite servicing missions or scientific observations, with that space-plane being small enough to have useful and existent abort modes for the entire duration of it's flight. The STS' first stage (in our version) would just be unmanned instead of needing it's own flight deck/abort capsule, and would probably also use (as it's air-breathing engines) something a bit more advanced than the General Electric F110, just due to being built in the 21st century if nothing else. Possibly the Pratt & Whitney F135, if we can convince the government to let us buy them, due to both being more advanced than the F110, and also producing more thrust even without an afterburner - thus potentially allowing for the usage of fewer engines, thus reducing weight and fuel consumption during aerodynamic flight.

As for rocket motors, a somewhat obvious choice (if any development work was done on them ITTL) would be the F-1B engines proposed for use as booster engines on the SLS - they're cheaper and simpler to make than F-1 or F-1A engines, while producing almost as much thrust as the F-1A. They would need to be modified for in-flight restarting, to allow for boost-back/deceleration burns (to prevent the stage from simply melting or needing highly complicated thermal protection systems), but would allow DEI's Evil Launch Services Subsidiary (EvilspaceX?) to not have to do as much technical development work. Alternatively, we could develop a new engine - 4,450 kN (kilonewton) thrust class engine would allow a cluster of 9 of them to match a cluster of 5 of the F-1B, while a 5,720 kN thrust class engine could be used in a cluster of 7 to replace a S-IC stage's main engines. For second stages, one potential option would be something like the J-2X - it's got more thrust and specific impulse than the J-2S, and while it technically has less performance than the "J-2S-2" used in the Right Side Up timeline, it's only by about 3 seconds, which can be easily made up with simply making the second stages out of modern materials and with modern methods to reduce dry weight (as well as using modern computers, which are much lighter than their mid-late 1970s counterparts).

As for the Orbiter, the only change from the Right Side Up timeline version (other than figuring out a reusable TPS other than a ceramic tile solution) I can think of would be designing something other than the LR91 for use as launch abort motors - probably something vaguely akin to the SuperDraco engines developed by SpaceX in our timeline. By using eight pairs, we could have enough thrust for a useful "zero-speed" launch abort - ie., something goes wrong on the pad, and the crew just use the abort motors on the space-plane to get clear instead of a risky "zip-line" escape as used on the OTL!Space Shuttle for launch pad aborts. If we fitted, say, the inner most pairs with extendable nozzles for use in vacuum, that would also give us some very useful OMS engines, which could burn the same MMH (monomethyl hydrazine) and NTO (dinitrogen tetroxide) propellant as the space-plane's RCS (reaction control system).

Of course, all this is moot if we somehow wound up with a crit and managed to get some sort of SSTO, or a space tether based solution, or any number of other things.
 
Gotta say, I really hope that Scrooge is dead in this timeline rather than just under lock n' key by Glomgold. "But why would you wish something so horrible Pyrros!" you might ask. Here's why:


I soooo want this scene to have happened after Scrooge died in this timeline, and that can't happen if he's just imprisoned! :p

Actually, I'd prefer Scrooge being alive. Because not only do I feel bad for that assistant for putting up with his bullshit, seeing people be absolute jerks like that isn't funny to me. It just makes my blood boil
 
If we do a space program, we should go big. After all, we're peers to the 'escalator to the moon' brothers and a mad scientist, let's build a space elevator, or a portal to a space station, or a orbital cannon. Normal spaceships are for plebs.
 
I can't say anything as to Scrooge's specific fate, but I can comment that this version of Glomgold is closer to his comic book counterpart than the insane duckchild that is the '17 version. In other words, you could see him actually running a multibillion dollar company instead of wondering how he can survive that far into his adult life.
 
I'd love to recruit scrooge.

Make him cfo and let him know he can do whatever he wants with our money.

If we eventually crush glomgold let scrooge take his spot and add another king to the (hopefully going to happen) alliance.
 
Alright so we know Glomdold did a corporate takeover of all of Scrooge's Assets...and made him a near penniless wage slave.

Quick where is the NEAREST Shoe shining stand in Glomgolds territory, I'm assuming Scrooge is trying to work a second Job to get some kind of wind fall.

I'm guessing we would have to spy on glomgolds territory, get a quest, then have to do a prison break or some kind of stewardship quest to free up scrooge and convince him to join us.

It's a shame we have so much on our plate at the moment. This would be like 3 or 4 turns before we could even start doing it.

Buying hopper foods would probably get us Kermit who should be a decent stewardship hero till then.
 
Last edited:
I'm guessing we would have to spy on glomgolds territory, get a quest, then have to do a prison break or some kind of stewardship quest to free up scrooge and convince him to join us.

It's a shame we have so much on our plate at the moment. This would be like 3 or 4 turns before we could even start doing it.
As soon as we find time that's all, Scrooge is a survivor, after all he survived 1870s America, and that killed alot of people.
Incorrect, you don't know anything about what happened other than that Glomgold is now the Richest Duck in the World.
I know but we have headcanons...
We probably would have to meet Donald Duck first if we wanted to learn about Scrooge.
And that makes more sense.
 
Scrooge is the type of person that I wouldn't count out even if he was literally dead and currently chained up and being tortured in Hell.

Dude's a Force of Nature.
 
@Made in Heaven Wait where's the option to make flying mass transit? It said we unlocked that when Vanessa succeded on the flying cars option. I can't find it under any of the options. What would flying mass transit give anyways?
I made a post mentioning that earlier, that was a mistake I didn't catch when I was editing the document. It was intended to be included as a reward for Flubber anti-grav research, so you'll be given something else in place of it.
 
Back
Top