So because we might need QMS for the crisis, and Wasabi def can't collab with them, We probably going to need to have Lizzy and/or Jumba do the research agreements with Zaibatsu this and next turn assuming that's what we go with for our next diplo action.

If we do the insect stuff, we should 100% keep Mez in Sycorax. Watch what she ends up doing with them.

I think we should expand contractors using big idea for CRIT potential, and use the excess slots to save Smarty for a potential hostile takeover of a "heavily maligned company" or another serious stewardship action. Considering our money situation we can't hire the dickens for awhile anyway, plus having higher priority things to spend our money on, so there is no need to rush to use smarty just "cause"

Plus we got WoG from @Argidoll
Honestly, i'm not sure about the insect stuff. Maybe build in a backdoor or something to shut it down if need be? Also, maybe opt out of another Zaibatsu collab. Olympia, maybe?
 
Honestly, i'm not sure about the insect stuff. Maybe build in a backdoor or something to shut it down if need be? Also, maybe opt out of another Zaibatsu collab. Olympia, maybe?
Zaibatsu Research Agreement (not collab) and Olympia Collab imo. We have two diplo actions.

Also I wasn't saying we should definitely do the insect research agreement, just that if we do, we definitely want to keep Mez infiltrating Sycorax rather than pulling her out.
 
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Zaibatsu Research Agreement (not collab) and Olympia Collab.

Also I wasn't saying we should definitely do the insect research agreement, just that if we do, we definitely want to keep Mez infiltrating Sycorax rather than pulling her out.
Hm. Fair, I guess. I kinda like the idea of doing the insect collab, but also surreptitiously building in a backdoor so we can shut down Liv's whole plan at a moment's notice. It'd be nice to be the one DOING the interrupt for once. But, probably impractical.
 
[ ] Start a Dinosaur Leather Fashion Chain
DC 100

Outcome: -2 funds to set up leather cloning facilities, +1 miscellaneous income, +15 Cruella opinion

Council Outlook: 2/3 (Pass)
Coyote: That seems like a practical use of our time! (Pass)
Goofy: That's a little creepy. (Abstain)
Mirage: We can expand in this direction if you wish, but beware of spreading ourselves too thin. (Abstain)
Janus: It would be an enormous undertaking to set up cloning facilities solely for the production of leather. Our resources are better used elsewhere. (Veto)
Ludivine: "It's not like I'm gonna be wantin ta use de clonin bay anytime zoon." (Abstain)
Malf: Skin dragons to make clothes out of them? That's a great idea! (Pass)
Hm. Aren't we already selling dinosaurs for meat? You could start a luxury dino-leather fashion chain just on the leather from the animals being killed for meat, I'd think.
 
So if we're set on Missile's Red Glare, the declaration of independence Quest, what's all the info we know about it? What do we know about the culprit and Gravesfield?
 
So if we're set on Missile's Red Glare, the declaration of independence Quest, what's all the info we know about it? What do we know about the culprit and Gravesfield?
Seems to be that a Nick Cage character (Likely Benjamin Franklin Gates from National Treasure, but could be Balthazar Blake of the Sorcerers Apprentice since always expect the unexpected) has stolen the Declaration of Independence; and is heading to hiding in Gravesfield, Luz's (And Belos') Hometown from the Owl House. As such we can probably expect 2 things, Magic, and History.
 
Man, it has been 2 years since I last caught up on this quest, and we have barely made any effort against our enemies. The random dice have hurt Toffee way more than us at this point.

However, let me try to address this constructively. Instead of worrying about every apocalypse, let's enumerate the fights we actually bought into by our Hero Units:
  • Toffee: Janna, Marco, Tom
  • Doom: Toons, Russ
  • Dream Queen: Russ
  • ENCOM: Alan Bradley
  • "Zaibatsu Stuff": Wendy Wower, Wasabi
There is also the Franchise Wars, which I guess people wanted to participate in but I think is a bad idea.

Anyway, my proposal is simple: If you are bothered by the fact that we do not seem to focus on things, do not vote on plans where each of the above enemies are not in a National Action. Not just a number of Personals, National Actions that put the whole of DEI behind it. If there are no plans that do that, make them. If there are no actions to do that, try to write-in some. If I'm around the next plan vote that's what I'm doing at least.

"But Negaduck is totally gonna ream us next turn, we can't afford this" says a hypothetical reader. That is true, however the above guidelines remain just as important, simply because our enemies won't stop by that regard. So we shouldn't stop either.

In the spirit of doing more stuff to our enemies, @Arathnorn are the following actions viable, and if so, their DC:

Doom
[] Collaborate with the Red Car on an issue

[] Expand Red Car operations

[] Loan Expertise to the Red Car
Well, if we have difficulty fighting Doom on issues due to non-overlapping fields of influence, that just means we need proxies. And we already have an organization we can help fight Doom, don't we.

[] Televise an Interview with Bonkers Bobcat
Oh, he doesn't want Bobcat's acquittal to spread? Let's do that, then.

[] Steal Cogs schematics

[] Steal Mustang AI schematics

More straightforward anti-Doom actions. In regards to Cogs, I'd be interested to see if we can learn any weakness from it, and if we can I want that stuff dumped on the net like our own Normbot schematics. As for the Mustang AI, I am interested to see if concerns are right and he can spy on people with it.

[] Develop Joke Gun
Speaking of weaknesses in the Cogs, using our tech to make a funny (limited) intelligence that can make jokes seems doable, and the rest of the guns' construction can hide props and stuff. If possible, I want this distributed to the Red Car and maybe dumped on the net too.

[] Develop Dip Countermeasures, but like, magically
Don't see any science-y avenues for this, so magic it is. Talismans that protect against Dip, anti-dip wards, a wand that makes your hands glow blue if you used Dip against someone in the last month, any security measures at all would be worth looking into.
Toffee
[] Collaborate with the Patrician of the Magus Bazaar on an issue

[] Convince the Magus Bazaar to share information on Extradimensional Threats
Apparently there are magical agents inserted in the Bazaar working for the various Metaworld threats, so I assume they are keeping an eye on them, or at least trying to. Let's see if we can help with that and maybe even gain some warning of Toffee's plan.

[] Collaborate with Brocamas on something
This could help with most of our stuff and not just Toffee, but I'm putting it next to the other Bazaar collab option. The idea is to work together on something we can use and he can sell. Or he could just give us some neat Quests, that'd be nice.

I also want to do more stuff regarding monsters and Mewni, but we don't have the ODI yet or permission to use Marco's dimensional Scissors, alas.
Dream Queen
[] Develop Mental shielding technology/spells
Apparently the government has psychics that can put backdoors on people's brains, if Russ can tell Doof that IC. Also Doof just forgot about Russ for several months. So I think avenues to strengthen the mind are warranted. Dunno if we need a Mercurial Collab to get something, but it's worth trying.

[] Analyse the Yang Amulet
Similar rationale as to the above. Again, we might need a Mercurial Collab to get anywhere.

[] Research the Third Race

[] Find our more about the History of the Third Race
If the Dream Queen is Mab, presumably she was defeated and sealed by Oberon before, and learning those methods might help us do so again. These actions are to find any leads we can follow.

[] (Russ Personal) Learn to cast spells
He has 19 Occult, so why not?
ENCOM & Zaibatsu stuff: Can't think of anything that isn't covered by our National Actions, but I do think we should sponsor a Hero in San Fransokyo to keep us informed about the cape scene there.

Franchise Wars
[] Sabotage distribution center of (Competitor)

[] Sabotage ingredients of (Competitor)

[] Attack electronic systems of (Competitor)

[] Fabricate scandal about (Competitor)
Run of the mill corporate sabotage actions; they might be already included in the options for next turn for all I know.

[] Comedize Drive-thru and Deliveries
While I can easily envision comedic moments involving fast-food delivery, the problem would be the delivery staying in one piece. Still, might be worth looking into?

[] Develop specialized delivery vehicles
On a more conventional note, we do have Lee Industries. Might be too expensive, however.

[] Mad Mojo Menu
The Mad Mojo Cookbook does supposedly have recipes in it, anything worth adopting?

[] Sandwich R&D
This would have been way more interesting had the Perfect Sandwich been not so tragically lost, but hopefully Dennis and 625 can still offer some good insights.

[] Sponsor a Doc Hoppers-branded Cape
I think this would be hilarious and great PR. Might make Hego sad though.
Stuff that I think would be neat
[] Develop Pocket Monster Box - Brand Name Pending
So, we do have the digitizer tech, and the codes. We also have a number of miscellaneous critters in the Experiments, that cat golem, Amur, the Avatar of Feldrake, that worm magical creature, Gary the Toy Goozim, plus whatever else we might add next. Could we develop some sort of "Pokebox" that might let us assign them to Heroes as though they were items? That'd be a very cool and original idea, and I think it might be nice to have on quests.

[] Develop "Rubberhose" enchantment
Speaking of nice to have in quests, is there a way to give people the Rubberhose trait for a turn? I think it might widen the pool of people players are willing to risk in quests, and I imagine we'd frontload the cost in some way.

[] (Doof Personal) Ask Pleaky about the Galactic Federation
Did we ever do that? Might be relevant if Lunaris becomes a thing.

[] (Cruella Personal) Craft Cunning Disguise
That's sort of fashion related, right? Hopefully it can give a bonus to infiltrating specific organizations.

@Argidoll I also had some Inator ideas while catching up:

The Magical Adventure-Inator!
The Other-Dimension Inator taking so long to do has caused you to work on some other dimensional travel ideas. What better way to find a lost princess than to go on a magical quest, right!? However, aiming this thing is surprisingly hard...

Effect: Randomly choose a non-councilor Hero Unit; it's unavailable for the next turn on account of a magical adventure. However, they were able to learn a lot! If their Occult rating is lower than 6, it's raised to 8; otherwise they gain 1d3+2 Occult. If the Hero unit on the adventure has a "Search for Star" personal action or equivalent, they roll on it for free.

The Minority Rule-Inator!
While you are better about this than before, most of your ideas are still not accepted by the majority! "Not a good plan" this, "inadvisable" that, you are tired of hearing it! Maybe it's time for the minority to dictate things around here. 2 months should be enough to enlighten them about the true value of your vision!

Effect: Invert the effect of council votes! Actions that would be Veto-ed are now allowed and actions that would have been allowed are now vetoed! You can still negotiate with your Council normally.

The Funny Buissness-Inator!
Russ has been feeling a bit down lately, so you've been trying to get more Toons roaming around the company! However, the Inator meant to help them a bit has instead made them so eager to work they won't take no for an answer...

Effect: You must assign as many Toons as possible to National Actions. If there are Toons on the council, they can also be assigned to National Actions due to sheer enthusiasm!

The Phony wisdom-Inator!
You've been recently made aware that you're not exactly the best boss, so you've trying to fix that! Behold! This wondrous invention shall collect the contents of thousands of financial help books and and famous business guides and download them directly into your mind! Don't know how long it lasts though.

Effect: If a National Action can be justified with a famous Chinese Saying (real or fake) or a brief section of the Art of War, that action will get a +5 Bonus. Put the sayings below the chosen action in the Plan Votes; no repeats.
 
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Man, it has been 2 years since I last caught up on this quest, and we have barely made any effort against our enemies. The random dice have hurt Toffee way more than us at this point.

However, let me try to address this constructively. Instead of worrying about every apocalypse, let's enumerate the fights we actually bought into by our Hero Units:
  • Toffee: Janna, Marco, Tom
  • Doom: Toons, Russ
  • Dream Queen: Russ
  • ENCOM: Alan Bradley
  • "Zaibatsu Stuff": Wendy Wower
There is also the Franchise Wars, which I guess people wanted to participate in but I think is a bad idea.

Anyway, my proposal is simple: If you are bothered by the fact that we do not seem to focus on things, do not vote on plans where each of the above enemies are not in a National Action. Not just a number of Personals, National Actions that put the whole of DEI behind it. If there are no plans that do that, make them. If there are no actions to do that, try to write-in some. If I'm around the next plan vote that's what I'm doing at least.

I can see this viewpoint and it's part of why I have been pushing for setting up infiltration networks in our enemies to actually be able to sabotage, do corporate espionage, and other such to lead into an eventual takedown and hostile takeover of their company. There is also growth and development that should be considered especially economically as that is how we can fund a more prolonged conflict with a rival.

Also, something to consider is that while we haven't done much to these rivals yet, they also haven't done much yet to us (except Doom, a tiny bit, a long while ago), letting us grow and evolve to the point where we are at now, finally having a proper council, great hero units such as our Black Ops and Khan without his malus, and potentially about to have our 2nd martial action. So if we want to shift our focus to being more aggressive, they will also shift. Not saying we shouldn't, but we should play it smart, maybe it's as simple as focusing on the weaker enemies first, such as the fractured Zaibatsu and Doom, which I have also been pushing for in the past.

I'll share the national actions part of my WIP plan for next turn. Red will be "directly targets enemies", Green will be "Growth and Development"

-[] National Actions:

--[] [Martial] Reorganize your PMC
2nd Martial action will make dealing with enemies a lot easier, especially with Khan's atomic gene trait.

--[] [Diplomacy] Try to Collaborate With Olympia on an Issue
Most of these options will give us funds, improve industry standing, etc. - The Oldies collab could lead into releasing Peter Pan and pushing to bring Toons back into the forefront of entertainment which goes against Doom for obvious reasons.
--[] [Diplomacy] Form a Research Agreement with Zaibatsu or something else if we can't do ODI this turn
Most of these options will give us funds, improve industry standing, improve hero unit (such as Lizzy martial boost), etc. Plus getting more involved with Zaibatsu Stuff

--[] [Stewardship] Study Diecast Robotics
Extra Income, pushes robotics forward which helps compete with Zaibatsu and fund our future endeavors.
--[] [Stewardship] Expand your contractors
Allows us to utilize contractors such as Dickens and Smarty to our advantage against our enemies, such as for hostile takeovers of a company after we've deposed their King.

--[] [Intrigue] Seed corporate sleeper agents: Funtelligence (non-active) (Jumba or Lizzy)
--[] [Intrigue] Seed corporate sleeper agents: Cloverleaf (non-active) (Doof & Mirage)

Or espionage action against Syxorac with Olivia, assuming we unlock one.
The benefits to these seem fairly obvious. Increase infiltration level to make all future actions against them easier, unlock corporate espionage, and see what they are doing to be able to better respond/sabotage

--[] [Learning] Research extradimensional tech
Toffee and Doom and potentially Dream Queen all related to other dimensions.
--[] [Learning] Zaibatsu Research Collab
See above "Most of these options will give us funds, improve industry standing, improve hero unit (such as Lizzy martial boost), etc. Plus getting more involved with Zaibatsu Stuff"

--[] [Occult] Map Ley Lines
We need to learn more foundational occult stuff to in the long run deal with Toffee, and to use magic against our other enemies
--[] [Occult] Stabilize Celena's haunting
An amazing occult hero will be useful for the same reasons as above.

-[] Quest: Missile's Red Glare (Cost: 1 funds)
--[] Russ (Leader)
--[] Monogram if available
--[] Kitsune
--[] Kermit



[] Collaborate with the Red Car on an issue

[] Expand Red Car operations

[] Loan Expertise to the Red Car
Well, if we have difficulty fighting Doom on issues due to non-overlapping fields of influence, that just means we need proxies. And we already have an organization we can help fight Doom, don't we.

[] Televise an Interview with Bonkers Bobcat
Oh, he doesn't want Bobcat's acquittal to spread? Let's do that, then.

[] Steal Cogs schematics

[] Steal Mustang AI schematics

More straightforward anti-Doom actions. In regards to Cogs, I'd be interested to see if we can learn any weakness from it, and if we can I want that stuff dumped on the net like our own Normbot schematics. As for the Mustang AI, I am interested to see if concerns are right and he can spy on people with it.

[] Develop Joke Gun
Speaking of weaknesses in the Cogs, using our tech to make a funny (limited) intelligence that can make jokes seems doable, and the rest of the guns' construction can hide props and stuff. If possible, I want this distributed to the Red Car and maybe dumped on the net too.

[] Develop Dip Countermeasures, but like, magically
Don't see any science-y avenues for this, so magic it is. Talismans that protect against Dip, anti-dip wards, a wand that makes your hands glow blue if you used Dip against someone in the last month, any security measures at all would be worth looking into.
For your actions against Doom, one thing we could do with Russ is loan him out to the Red Car in the same way he has a personal to work for the Government.

[ ] Complete a Mission for the Government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.

Outcome: Agent Russ will become a hero unit for the Federal Government for this Rival Report. Russ may inform you of his activities.

I also like the idea of Televising an interview with Bonkers Bobcat - perhaps even assigning Kermit to the action for Gonzo's trait to kick in? We'll have to wait and see if the QMs approve and what the DC would be though. I assume it would be diplomacy. Although I would be hesitant to do it literally next turn because Kermit on the quest to retrieve the DoI should help a lot with our objectives. Not only does Kermit give us a much bigger diplo and stewardship bonus for the quest rolls for the quest to be more successful in general, but Gonzo should make the federal opinion / Russ opinion change even greater. And getting the federal government off our backs will make dealing with our mutual enemies such as Doom and Toffee much easier, as well as Russ opinion being useful to get info to deal with the Dream Queen so we don't lose Russ.
 
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[X] Plan: Janna's Training Montage and a Few Other Things
-[X] National Actions:
—[X][Martial] Upgrade Norm Prime (Wendy Wower) (CoS: 46%, 56% w/ XP)
—-[X] Only upgrade him with the general AI improvements and the adaptive anti-cape AI, reducing the DC to 110
—[X][Diplomacy] Form a Research Agreement with the Zaibatzu (Goofy) (CoS: 46%, 56% w/ XP)
—[X][Diplomacy] Try to Collaborate with Olympia on an Issue (Mirage) (CoS: 65%, 75% w/ XP

—[X][Stewardship] Restore DoofOS Security (Alan Bradley) (CoS: 34%, 44% w/ XP) [Done in particular do to trying to resist King Candy]
—[X][Stewardship] Dinosaur Entertainment (Roddy Blair) (CoS: 82%, 92% w/ XP)
—[X][Intrigue] Investigate the Death of Alonso Hawk (Russ) (CoS: 51%, 61% w/ XP) [Anti-Doom]
—[X][Intrigue] Investigate Orton Mahlson (Tobe) (CoS: 38%, 48% w/ XP) [We met Cavendish I guess?]
—[X][Learning] Large Herbivore Domestication (Janus Lee) (CoS: 74%, 84% w/ XP)
—[X][Learning] Study the SHV 20905 Plans (Wasabi) (CoS: 71%, 81% w/ XP)
—[X][Occult] Study Dance Magic (Juniper) (CoS: ???, but probably quite high)

-[X] Nemesis Actions:
—[X] Get a restraining order

Also Hired Dickens to try and Find Kat.
[X] Plan: Fairy Book
-[X] National Actions:
--[x][Martial] Copyright Collection (Norm Prime) (76% w/ XP)
--[x][Diplomacy] Open diplomatic channels with the US Government (Janus Lee) (53% w/ XP)
--[x][Diplomacy] Recruit from your rolodex: Gomez (Juniper) (77% w/ XP)
--[x][Stewardship] Collaborate with Olympia on: Collaborate on a new OS (Alan Bradley) (Collab)
--[x][Stewardship] Start a Greevil Energy Conservation campaign (Phineas and Ferb) (78% w/ XP)

--[x][Intrigue] Infiltrate a Hotspot: New York (Tobe and the Vagabond Ninja) (45% w/ XP) [Plethora of New York losers]
--[x][Intrigue] Investigate what's happening in Florida (Queen Lizzie) (57% w/ XP) [DOR-15]

--[x][Learning] Form a research agreement with a Zaibatsu: Research AI (Wendy Wower) (Collab)
--[x][Learning] Study weird object (Dr. Jumba Jookiba) (50% w/ XP)
--[x][Occult] Form a Coven (Janna Ordonia) (77% w/ XP)
[x] Plan: Chasing Kats and Upgrading Bots
-[x] National Actions:
--[x] [Martial] Upgrade Normbots to current standard (Ludivine)
--[x] [Diplomacy] Recruit from your rolodex: Mesmerella (Technor)
--[x] [Diplomacy] Form a Research Agreement with the Government: With the Imagination Institute (DC 85) (Goofy)

--[x] [Stewardship] Repair the power plant (Roddy)
--[x] [Stewardship] Repair Normbot hubs (Phineas and Ferb)

--[x] [Intrigue] Investigate the hatless man (Olivia) [DOR-15]
--[x] [Intrigue] Track down Kat: ACME Unlimited (Wile E. Coyote) [Kat]

--[x] [Intrigue] Investigate the theft of the Declaration of Independence (See write-in) (Monogram and NOWCA)
---[x] Hack into surveillance data from cameras in general closeness of National Archives, use CoffeeJava processing power to determinate suspiciously acting individuals on the scene at the time of the theft. (DC 125)
--[x] [Learning] Re-Develop Digitizer Codes (Alan)
--[x] [Learning] Decrypt GalFed Computers (Alan Bradley)
--[x] [Learning] Research Emergent AI (Wendy)
--[x] [Occult] Form a Coven (Gomez)
--[x] Continue the Feldrake World Tour (Part 2 of ???)
[X] Plan Dickens & Megamarts
-[x] National Actions:
--[x] [Martial] Loan deniable assets (Genghis Khan)
---[x] Loan questionable assets
--[x] [Diplomacy] Recruit the cream of the crop (Goofy)
--[x] [Diplomacy] Establish ties with Magical New York (Kitsune)
--[x] [Stewardship] Corporate restructuring (Wasabi)
--[x] [Stewardship] Collaborate with Smarty Mart (Roddy Blair)

--[x] [Intrigue] Track down Kat: ACME Unlimited (Wile E. Coyote) [Kat]
--[x] [Intrigue] Investigate the theft of the Declaration of Independence (Monogram)
--[x] [Intrigue] Hunt for Moles (Tobe)
--[x] [Intrigue] Hold a 'Security Seminar' (Dickens: Small)
--[x] [Intrigue] Conduct a Security Sweep (Malifishmertz) (-10 from roll from Executive Priorities)
--[x] [Learning] Research with the Imagination Institute
---[x] Study Doof's Mind (Technor)
--[x] [Occult] Form a Coven (Gomez)

-[x] The Best Is Yet to Come [Olympia]
--[x] Mirage (Leader)
[X] Plan: Star Hunt Part One
-[X] National Actions:
--[X] [Martial] Rent out your PMC (Khan) [CoS 100%]
--[X] [Diplomacy] Recruit Cruella De Vil (Technor) [CoS 91%]
--[X] [Diplomacy] Collaborate with Olympia (Doof & Goofy) [CoS 100%]
--[X] [Stewardship] Implement Large Herbivore Exhibits (Roddy) [CoS 64%]
--[X] [Stewardship] Buy out a rival corporation: Hopper Food Group (Moseby) [CoS 86%]
--[X] [Stewardship] Rebuild Sinatron (Monogram) [CoS 85%]
--[X] [Intrigue] Root out high-level moles (Mezmerella) [CoS 58%]

--[X] [Intrigue] Interrogate Michael Yagoobian (Tobe) [CoS 81%] [DOR-15]
--[X] [Learning] Study weird object (Jumba) [CoS 64%]
--[X] [Learning] Decode Odd Transmissions (Lizzy) [CoS 75%]
--[X] [Occult] Basic Magic Theory (Janna) [CoS 86%]
--[X] [Occult] Search for Agent Unknown (Gomez) [CoS 72%]
[X] Plan: Star Hunt with Silphium!
-[X] National Actions:
--[X] [Martial] Form a black ops group (Technor, Juniper (+10 Duet Act), Gomez)
--[X] [Diplomacy] Guard against hats: Mandate Company Dress Codes (Cruella) [DOR-15]
--[X] [Diplomacy] Establish the Titans Wrestling Federation (Kermit)
--[X] [Stewardship] Restore Zootopia Climate Systems (Roddy)
--[X] [Stewardship] Develop Civilian AI (Alan)

--[X] [Intrigue] Seed corporate sleeper agents (Active Infiltration): Sycorax (Mezmerella) [Liz]
--[X] [Intrigue -> Nemesis Action] Reclaim the Odd Object (Agent Russ) [Blot]

--[X] [Learning] Greco-Roman Terraforming (Lizzy)
--[X] [Learning] Research Large Carnivore Domestication (Jumba)
--[X] [Learning -> Monogram] Research Silphium
--[X] [Occult] Repair the Avatar of Felldrake (Janna)
--[X] [Occult] Summon Celena the Shy (Tom)
--[X] [Corporate Action] Establish a Corporate Court (Funds)
-[x] National Actions:
--[x] [Martial] Construct Security Bunkers (Khan) [Negaduck]
--[x] [Diplomacy] Set up a lobby (Kermit)
--[x] [Diplomacy] Form a Research Agreement with the Zaibatsu (Quirky Miniboss Squad)
--[x] [Stewardship] Implement new dinosaur exhibits (Roddy)
--[x] [Stewardship] Develop Civilian AI (Alan)
--[x] [Stewardship] Host a company retreat (Monogram)

--[x] [Intrigue] Infiltrate Solanaceae (Cruella) [ENCOM & Fowl]
--[x] [Intrigue] Investigate Negaduck's plan (Russ) [Personal Attention] [Negaduck]

--[x] [Learning] Research biomechanical interfaces (Doof)
--[x] [Learning] Research cures for genetic diseases (Jumba)
---[x] Interns +10
--[x] [Occult] Track magical creatures (Tobe)
--[x] [Occult] Map Ley Lines (Doof and Malf)
--[x] [Corporate Actions] Sell silphium (1 funds)
--[x] [Corporate Actions] Franchise Wars: Address the competition (1 funds)
--[x] [Corporate Actions] Hold a Powerline concert (+3 funds)
-[x] Quest: Tropical Hideaway (Cost: 2 funds)
Heres the past 2 years realtime, 1 year game time.

We have basically only been doing intrigue actions against our enemies, and DOR-15 was the target of most of the actions as well, including our one non-negs action.
 
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I can see this viewpoint and it's part of why I have been pushing for setting up infiltration networks in our enemies to actually be able to sabotage, do corporate espionage, and other such to lead into an eventual takedown and hostile takeover of their company. There is also growth and development that should be considered especially economically as that is how we can fund a more prolonged conflict with a rival.

Also, something to consider is that while we haven't done much to these rivals yet, they also haven't done much yet to us (except Doom, a tiny bit, a long while ago), letting us grow and evolve to the point where we are at now, finally having a proper council, great hero units such as our Black Ops and Khan without his malus, and potentially about to have our 2nd martial action. So if we want to shift our focus to being more aggressive, they will also shift. Not saying we shouldn't, but we should play it smart, maybe it's as simple as focusing on the weaker enemies first, such as the fractured Zaibatsu and Doom, which I have also been pushing for in the past.

I'll share the national actions part of my WIP plan for next turn. Red will be "directly targets enemies", Green will be "Growth and Development"

-[] National Actions:

--[] [Martial] Reorganize your PMC
2nd Martial action will make dealing with enemies a lot easier, especially with Khan's atomic gene trait.

--[] [Diplomacy] Try to Collaborate With Olympia on an Issue
Most of these options will give us funds, improve industry standing, etc. - The Oldies collab could lead into releasing Peter Pan and pushing to bring Toons back into the forefront of entertainment which goes against Doom for obvious reasons.
--[] [Diplomacy] Form a Research Agreement with Zaibatsu or something else if we can't do ODI this turn
Most of these options will give us funds, improve industry standing, improve hero unit (such as Lizzy martial boost), etc. Plus getting more involved with Zaibatsu Stuff

--[] [Stewardship] Study Diecast Robotics
Extra Income, pushes robotics forward which helps compete with Zaibatsu and fund our future endeavors.
--[] [Stewardship] Expand your contractors
Allows us to utilize contractors such as Dickens and Smarty to our advantage against our enemies, such as for hostile takeovers of a company after we've deposed their King.

--[] [Intrigue] Seed corporate sleeper agents: Funtelligence (non-active) (Jumba or Lizzy)
--[] [Intrigue] Seed corporate sleeper agents: Cloverleaf (non-active) (Doof & Mirage)

Or espionage action against Syxorac with Olivia, assuming we unlock one.
The benefits to these seem fairly obvious. Increase infiltration level to make all future actions against them easier, unlock corporate espionage, and see what they are doing to be able to better respond/sabotage

--[] [Learning] Research extradimensional tech
Toffee and Doom and potentially Dream Queen all related to other dimensions.
--[] [Learning] Zaibatsu Research Collab
See above "Most of these options will give us funds, improve industry standing, improve hero unit (such as Lizzy martial boost), etc. Plus getting more involved with Zaibatsu Stuff"

--[] [Occult] Map Ley Lines
We need to learn more foundational occult stuff to in the long run deal with Toffee, and to use magic against our other enemies
--[] [Occult] Stabilize Celena's haunting
An amazing occult hero will be useful for the same reasons as above.

-[] Quest: Missile's Red Glare (Cost: 1 funds)
--[] Russ (Leader)
--[] Monogram if available
--[] Kitsune
--[] Kermit




For your actions against Doom, one thing we could do with Russ is loan him out to the Red Car in the same way he has a personal to work for the Government.



I also like the idea of Televising an interview with Bonkers Bobcat - perhaps even assigning Kermit to the action for Gonzo's trait to kick in? We'll have to wait and see if the QMs approve and what the DC would be though. I assume it would be diplomacy. Although I would be hesitant to do it literally next turn because Kermit on the quest to retrieve the DoI should help a lot with our objectives. Not only does Kermit give us a much bigger diplo and stewardship bonus for the quest rolls for the quest to be more successful in general, but Gonzo should make the federal opinion / Russ opinion change even greater. And getting the federal government off our backs will make dealing with our mutual enemies such as Doom and Toffee much easier, as well as Russ opinion being useful to get info to deal with the Dream Queen so we don't lose Russ.
While I certainly agree that our quest behavior has been mostly about "booming" and only the recent development of the Franchise Wars calls for direct cannibalistic competition; I do not think our enemies will defeat themselves. Toffee and the Dream Queen concern me particularly, since they can achieve their "win condition" without playing the same corporate game; the same is true of ENCOM to a lesser extent. There's no actual need for a direct hostile takeover in my mind; as long as they fall I count that as a win. We don't know how much of Toffee's actual reach is tied in his company either, for that matter.

Currently our only saving grace is that the search for Star action is a bit of a meme; since it seems somehow we get to benefit from Toffee's work it disincentivises us from doing anything until he himself does the searching for us a bit. With that in mind, we should mostly try to counteract his influence on Earth for now and prepare to be able to hide and protect Star from him; which for now mostly means spy his company and finally do the ODI-Inator.

The actions I'm most interested against each enemy next turn are, assuming none of my actions are allowed:
Toffee-ODI/Infiltrate NMEIZ(The later is not happening without PA and Russ on it, which is... unlikely)
Doom-Infiltrate Cloverleaf
Dream Queen- Collaborate With the Imagination Institution(Next Turn Mercurial Collab)
ENCOM- Lobby against digital monopoly
"Zaibatsu Stuff"- one of: Sponsor a Cape in San Fran, Reach out to Liv, Collab with/Infiltrate Funintelligence
Franchise Wars: Literally anything, as long as it's done.

I also think that the Franchise Wars are a great cover to infiltrate Toffee's company while minimizing suspicion; to the point I kind of want to rival his company specifically so we can divert attention from the fact that we know his real intentions.
 
ENCOM- Lobby against digital monopoly
I disagree with doing this next turn. We should first figure out the grid stuff with the quest and learn Alan's secret backstory (I intend to chat with him this turn, if we have enough slots with Russ, power armor, Malf coming first) before going full force on ENCOM while still blind to the realities of the situation.

In my opinion should focus our short term future antagonizing nationals on the franchise wars stuff, and Doom. And like you said we can use franchise wars as a cover to go against Toffee, and the Zaibatsu are also involved.

The rest of the stuff I agree except should probably wait until Kermit is available to reach out to the Imagination Institute, and Kermit on quest is too good to pass up.

Edit: I also forgot to mention we should probably take the Market Research actions before we make a big moves against our rivals. In addition to providing information on any potential new companies to buy out, it also provides information about our rivals' presence in the market. Having that information will allow us to make better decisions about how to target them.
 
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[] Collaborate with the Red Car on an issue
The Red Car is frankly too small for Collaboration to be a thing. They in particular don't have hero units of the caliber DEI is used to. If you want to do something with them, it can be written in as itself.

[] Expand Red Car operations
We're probably going to put together some broader 'Sphere the Red Car' action at this point, because while you don't have that much direct control over actions, they are also very much not powerful enough to treat like a full faction.

[] Loan Expertise to the Red Car
This would pretty much be covered by a personal action of the relevant hero.

[] Televise an Interview with Bonkers Bobcat
Oh, he doesn't want Bobcat's acquittal to spread? Let's do that, then.
Diplomacy
Televise an Interview with Bonkers Bobcat
DC 90

Doom's graft machine in Southern California is strong, but you're friends with a Telecomms giant and as it turns out Doom doesn't seem willing to compete with your megacorp bribe for bribe when he actually has to count his coins. Get Bonkers a platform to scream about the injustice, and maybe America will consider him as pitiable as you do.

Reward: Reduces Doom's public opinion.

Cost: 1 Fund

[] Steal Cogs schematics
Intrigue
DC 120 (Tier 2 Defenses active) Martial Fallback DC 110

Figuring out how exactly Cogs work could provide a useful edge to anyone hoping to get one over on those plasticine pencil pushers.

Reward: Any secret information about Cogs known, +10 bonus to combat against Cogs, +25 to all actions related to Cogs.

[] Steal Mustang AI schematics
Intrigue
DC 160 (Tier 2 Defenses Active) Martial Fallback DC 70

Cloverleaf's new Mustang AI is at the center of their new autopia- steal it, and sow the seeds of a publicly transported future.

Reward: Full knowledge on Mustang AI gained, option to reverse-engineer it if desired

[] Develop Joke Gun
Speaking of weaknesses in the Cogs, using our tech to make a funny (limited) intelligence that can make jokes seems doable, and the rest of the guns' construction can hide props and stuff. If possible, I want this distributed to the Red Car and maybe dumped on the net too.
Comedy Lead
Learning
DC 100 (reduces via obvious means)

All you need is a very rudimentary AI that can tailor its jokes to the situation, and even the most humorless acolyte can potentially take down a Cog, even if they're running for their lives.

Reward: Red Car equipped with anti-Cog weaponry

[] Develop Dip Countermeasures, but like, magically
Don't see any science-y avenues for this, so magic it is. Talismans that protect against Dip, anti-dip wards, a wand that makes your hands glow blue if you used Dip against someone in the last month, any security measures at all would be worth looking into.
Occult
DC 215
This is like trying to make a fey immune to cold iron or a werewolf immune to silver. Dip has symbolic power that makes trying to fight it with magic very, very hard.


[] Collaborate with the Patrician of the Magus Bazaar on an issue
Oh right, we forgot. DC 90.

[] Convince the Magus Bazaar to share information on Extradimensional Threats
Apparently there are magical agents inserted in the Bazaar working for the various Metaworld threats, so I assume they are keeping an eye on them, or at least trying to. Let's see if we can help with that and maybe even gain some warning of Toffee's plan.
Diplomacy
DC 120

Reward: Known actors, dispositions, alliances, recent events, resources, threats, and how exactly all this information gets to the Bazaar in the first place.

Please note that much of this information would come over time with a New York information network or closer relations with the Bazaar.

[] Collaborate with Brocamas on something
This could help with most of our stuff and not just Toffee, but I'm putting it next to the other Bazaar collab option. The idea is to work together on something we can use and he can sell. Or he could just give us some neat Quests, that'd be nice.
Definitely not important enough to Collaborate. You could suggest a specific action though.

Apparently the government has psychics that can put backdoors on people's brains, if Russ can tell Doof that IC. Also Doof just forgot about Russ for several months. So I think avenues to strengthen the mind are warranted. Dunno if we need a Mercurial Collab to get something, but it's worth trying.
Learning
Practical Mental Training
DC 130 (Reduced by multiple hero units)

Given the fact that the entire world forgot about Agent Russ for like, a year without anyone remembering him, developing an understanding of how to protect yourself from mental assault seems like a good idea. Given what Russ and Mezmerella are willing to tell you, your understanding of the root of sentience, and what you can pick up from the Imagination Institute, you think you can begin to piece together a program that will provide basic mental skills, much like first grade does.

Reward: Universal Personal Action for units to develop mental defenses, defend against possession, prevent mind-reading, and similar. Unit percentage success chance per use of their Personal will be equal to their Learning, I.E. Ludivine has 38%. On a failure, success increases by their learning score for next attempt, I.e. Ludivine's second attempt would be 76%. Unlocks Advanced mental training. If you take this with Fortress of the Mind, chance of success is equal to both success chances combined.

Council: 4/5 (Pass)
Coyote: Seems a sensible precaution. (Pass)
Goofy: [We're sorry, the number you have dialed is not in service. Please hang up and try again later.] (Abstain)
Janus: (Pass)
Mirage: Very well. (Pass)
Ludivine: Wait, we dohnt have dat? (Pass)
Malilfishmertz: What? You think I won't be responsible when I possess peon??!? (Veto)

Occult
Fortress of the Mind
DC 120 (Reduced by multiple hero units)

The mystic arts are likewise a path to the barring of the mind's doors and wards. It is the source of all, guard it well.

Reward: Universal Personal Action for units to develop mental defenses, defend against possession, prevent mind-reading, and similar. Unit percentage success chance per use of their Personal will be equal to their Occult, I.E. Khan has 7%. On a failure, success increases by twice their occult score for next attempt, I.e. Khan's second attempt would be 21%. Unlocks Advanced mental training. If you take this with Practical Mental Defense, chance of success is equal to both success chances combined.

Council: 4/5 (Pass)
Coyote: I'm not certain why we couldn't take a more practical approach but... Spooky edition. (Pass)
Goofy: Uhhhh (Abstain)
Janus: We need to investigate this security threat by every means possible. (Pass)
Mirage: I would suggest a more... traditional option. Don't overcomplicate it. (Veto)
Janus: I demand to know if the Ninja can read my mind!
Goofy: Uuuuuuuuuhhh...?
Ludivine: Six of one, two dozen uf de udder. (Pass)
Malilfishmertz: Just don't tell those serfs how to throw off my possession. I like tasting that drink you call 'coffee'.(Pass)

[] Analyse the Yang Amulet
Similar rationale as to the above. Again, we might need a Mercurial Collab to get anywhere.
Occult DC 200
Greater Artifact is Greater.

[] Research the Third Race
Occult
DC 70

As the most magically oomphy group you've heard of, learning about the Third Race seems like a real priority.

Reward: Knowledge on the Children of Oberon, their history, behavior, goals, society, capabilities, and weaknesses.

[] Find our more about the History of the Third Race
If the Dream Queen is Mab, presumably she was defeated and sealed by Oberon before, and learning those methods might help us do so again. These actions are to find any leads we can follow.
Very metagamey, also essentially a subset of the last thing.

[] (Russ Personal) Learn to cast spells
He has 19 Occult, so why not?
Agent Russ is not interested in the paperwork it takes to become a legally sanctioned wizard.

[] Sabotage distribution center of (Competitor)

[] Sabotage ingredients of (Competitor)

[] Attack electronic systems of (Competitor)

[] Develop specialized delivery vehicles
These would essentially be spending a Stewardship action to gain the benefits of the 'Steal Secret Recipe' or 'Test a New Recipe'; DC 80. Otherwise it would just be a reskin of the existing corporate action.

[] Fabricate scandal about (Competitor)
Run of the mill corporate sabotage actions; they might be already included in the options for next turn for all I know.
Same for Diplomacy, DC 80.

[] Comedize Drive-thru and Deliveries
While I can easily envision comedic moments involving fast-food delivery, the problem would be the delivery staying in one piece. Still, might be worth looking into?
Take the supply chain action and get back to us.

[] Mad Mojo Menu
The Mad Mojo Cookbook does supposedly have recipes in it, anything worth adopting?
Same for Occult, DC 70.

[] Sandwich R&D
This would have been way more interesting had the Perfect Sandwich been not so tragically lost, but hopefully Dennis and 625 can still offer some good insights.
Jumba and Dennis now both have a personal action that grants one standing in the franchise wars when taken. You can only take one of them per turn. Only shows up once.

[] Sponsor a Doc Hoppers-branded Cape
I think this would be hilarious and great PR. Might make Hego sad though.
Corp action, 1 funds, 50% chance of success

What could be more appropriate for superheroism than hawking fast food? You're thinking... Frogger... no that's dumb. 'Leaps-Tall-Buildings-Girl'? Hrm. 'Frog Guy'...

Well, this is what you have focus groups for.

Reward: Generates 1 Standing every turn until the Franchise Wars ends.

Hego will hate this. Kermit will pretend it doesn't exist.

[] Develop Pocket Monster Box - Brand Name Pending
So, we do have the digitizer tech, and the codes. We also have a number of miscellaneous critters in the Experiments, that cat golem, Amur, the Avatar of Feldrake, that worm magical creature, Gary the Toy Goozim, plus whatever else we might add next. Could we develop some sort of "Pokebox" that might let us assign them to Heroes as though they were items? That'd be a very cool and original idea, and I think it might be nice to have on quests.
Mechanically you can pretty much already do that with half of them, it's a shoehorned reference, we forget the familiars your hero units have already exist as is, and also Gary would eat you.

[] Develop "Rubberhose" enchantment
Speaking of nice to have in quests, is there a way to give people the Rubberhose trait for a turn? I think it might widen the pool of people players are willing to risk in quests, and I imagine we'd frontload the cost in some way.
No.

[] (Doof Personal) Ask Pleaky about the Galactic Federation
Did we ever do that? Might be relevant if Lunaris becomes a thing.
Yeah, you could do that. Actual level of useful information may vary based on Pleakley.

[] (Cruella Personal) Craft Cunning Disguise
That's sort of fashion related, right? Hopefully it can give a bonus to infiltrating specific organizations.
Cruella sees through your attempts to get her to do more menial labor no matter how stunning the finished product would look.

... give her the resources and nobody will remember anything but how good she looks.

You can do this as a Stewardship action, DC 115. It will produce a new Item for your Stuff.
 
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--[] [Diplomacy] Form a Research Agreement with Zaibatsu or something else if we can't do ODI this turn
Rejoin the feds? Also, keep in mind: ANy one of these may need swapping depending on Duck related circumstances.

Anyway, my proposal is simple: If you are bothered by the fact that we do not seem to focus on things, do not vote on plans where each of the above enemies are not in a National Action. Not just a number of Personals, National Actions that put the whole of DEI behind it. If there are no plans that do that, make them. If there are no actions to do that, try to write-in some. If I'm around the next plan vote that's what I'm doing at least.
There is such a thing as stretching ourselves too thin, ya know.
 
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@Arathnorn One last question from me, what would the negotiations be for Recruit from your rolodex?

[ ] Recruit from your rolodex
DC variable
There are a great many exceptional individuals waiting for employment, both in the cape scene and of a more domestic sort.

Council Outlook: 2/5 (Veto)
Coyote: I know a fellow in Albuquerque… (Pass)
Goofy: There's always room for another at DEI. (Pass)
Janus Lee: More people? Why? (Veto)
Mirage: DEI's employee structure is bursting at its seams as is. I see no reason to expand it at present. (Veto)
Ludivine: Who do you keep coming in here and asking me qwestions? Advisor? I am? Oh well, pick whoeva. (Abstain)
Malifishmirtz: That two-faced guy has it right, why do we need more people? (Veto)
 
@Arathnorn One last question from me, what would the negotiations be for Recruit from your rolodex?

It's a matter of who more than anything, at this point. Unless the selection is particularly exceptional, it will be a hard sell for the council...and more importantly to us.

We've had some fun over the quest in making obscure characters into people, but we've reached the point that narrative focus takes priority over dumping new shinies into the skinner box, so to speak. The only exception is occult units, which you are still low on, but we have a few lined up for when you take the occult recruitment action.

Honestly, once you do that action we will probably just remove the rolodex recruitment action and have any recruits be more, what's the word, "bespoke"? They'll be special vote options based on whether or not you want them rather than arbitrary action economy recruitment limitations.

Point is, the dream is dead because I'm killing it. You are never getting Naughty Kitty.
 
Thanks for the replies.
DC 120 (Tier 2 Defenses active) Martial Fallback DC 110

DC 160 (Tier 2 Defenses Active) Martial Fallback DC 70
Huh, my meta-gaming intuition tells me the Mustang AI probably isn't being used to spy on anyone given the low Fallback DC; Khan could basically just come in through the front door.
Occult
DC 215
This is like trying to make a fey immune to cold iron or a werewolf immune to silver. Dip has symbolic power that makes trying to fight it with magic very, very hard.
Huh, good to confirm Dip's magical power, at least for me.

Definitely not important enough to Collaborate. You could suggest a specific action though.
I'm kind of interested in three things from him:
Rumors from magical items (Quest Bait)
A Seminar for him to teach us about magical items, ingredients, and inventorization.
Launder stuff from us to however is fighting vs Metaworld stuff, also from Mewni resistance to Earth. Given your comments, this would likely require an actual information network in New York and finally finishing the ODI.
Agent Russ is not interested in the paperwork it takes to become a legally sanctioned wizard.
He'd be able to literally bend reality with a wave of his hand! How fiendish is this Paperwork!?
Corp action, 1 funds, 50% chance of success

What could be more appropriate for superheroism than hawking fast food? You're thinking... Frogger... no that's dumb. 'Leaps-Tall-Buildings-Girl'? Hrm. 'Frog Guy'...

Well, this is what you have focus groups for.

Reward: Generates 1 Standing every turn until the Franchise Wars ends.

Hego will hate this. Kermit will pretend it doesn't exist.
Wow, surprisingly good in my opinion. People probably won't like because of the Hego opinion, but I think it's funny...

Point is, the dream is dead because I'm killing it. You are never getting Naughty Kitty.
wheres the sad reaction
 
While we're suggesting actions @Arathnorn

[] Investigate/research the Huntsclan (intrigue?)
Between the events in New York, your newfound grasp of some of the magical creatures in your backyard, the altercation with the PMC during their job, and more recently the recruiting push, it might be a good idea to get a better look at the Huntsclan.
 
To be honest I am leaning towards sponsoring the Doc Hopper cape. Especially as our opening move, it feels like a really strong choice that will pay dividends throughout the entire Franchise War. Especially if we combo it with the Mad Mojo Menu as a hero less occult action next turn instead of Ley Lines. Malf does have experience with meat and spices (rainfoodinator) so he might appreciate the cook book.

Hego might hate it, but Winston would probably love it, or at least be amused by it. And apologies to Mr. Go, but Winston is the King.
 
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