[] Collaborate with the Red Car on an issue
The Red Car is frankly too small for Collaboration to be a thing. They in particular don't have hero units of the caliber DEI is used to. If you want to do something with them, it can be written in as itself.
[] Expand Red Car operations
We're probably going to put together some broader 'Sphere the Red Car' action at this point, because while you don't have that much direct control over actions, they are also very much not powerful enough to treat like a full faction.
[] Loan Expertise to the Red Car
This would pretty much be covered by a personal action of the relevant hero.
[] Televise an Interview with Bonkers Bobcat
Oh, he doesn't want Bobcat's acquittal to spread? Let's do that, then.
Diplomacy
Televise an Interview with Bonkers Bobcat
DC 90
Doom's graft machine in Southern California is strong, but you're friends with a Telecomms giant and as it turns out Doom doesn't seem willing to compete with your megacorp bribe for bribe when he actually has to count his coins. Get Bonkers a platform to scream about the injustice, and maybe America will consider him as pitiable as you do.
Reward: Reduces Doom's public opinion.
Cost: 1 Fund
Intrigue
DC 120 (Tier 2 Defenses active) Martial Fallback DC 110
Figuring out how exactly Cogs work could provide a useful edge to anyone hoping to get one over on those plasticine pencil pushers.
Reward: Any secret information about Cogs known, +10 bonus to combat against Cogs, +25 to all actions related to Cogs.
[] Steal Mustang AI schematics
Intrigue
DC 160 (Tier 2 Defenses Active) Martial Fallback DC 70
Cloverleaf's new Mustang AI is at the center of their new autopia- steal it, and sow the seeds of a publicly transported future.
Reward: Full knowledge on Mustang AI gained, option to reverse-engineer it if desired
[] Develop Joke Gun
Speaking of weaknesses in the Cogs, using our tech to make a funny (limited) intelligence that can make jokes seems doable, and the rest of the guns' construction can hide props and stuff. If possible, I want this distributed to the Red Car and maybe dumped on the net too.
Comedy Lead
Learning
DC 100 (reduces via obvious means)
All you need is a very rudimentary AI that can tailor its jokes to the situation, and even the most humorless acolyte can potentially take down a Cog, even if they're running for their lives.
Reward: Red Car equipped with anti-Cog weaponry
[] Develop Dip Countermeasures, but like, magically
Don't see any science-y avenues for this, so magic it is. Talismans that protect against Dip, anti-dip wards, a wand that makes your hands glow blue if you used Dip against someone in the last month, any security measures at all would be worth looking into.
Occult
DC 215
This is like trying to make a fey immune to cold iron or a werewolf immune to silver. Dip has
symbolic power that makes trying to fight it with magic very, very hard.
[] Collaborate with the Patrician of the Magus Bazaar on an issue
Oh right, we forgot. DC 90.
[] Convince the Magus Bazaar to share information on Extradimensional Threats
Apparently there are magical agents inserted in the Bazaar working for the various Metaworld threats, so I assume they are keeping an eye on them, or at least trying to. Let's see if we can help with that and maybe even gain some warning of Toffee's plan.
Diplomacy
DC 120
Reward: Known actors, dispositions, alliances, recent events, resources, threats, and how exactly all this information gets to the Bazaar in the first place.
Please note that much of this information would come over time with a New York information network or closer relations with the Bazaar.
[] Collaborate with Brocamas on something
This could help with most of our stuff and not just Toffee, but I'm putting it next to the other Bazaar collab option. The idea is to work together on something we can use and he can sell. Or he could just give us some neat Quests, that'd be nice.
Definitely not important enough to Collaborate. You could suggest a specific action though.
Apparently the government has psychics that can put backdoors on people's brains, if Russ can tell Doof that IC. Also Doof just forgot about Russ for several months. So I think avenues to strengthen the mind are warranted. Dunno if we need a Mercurial Collab to get something, but it's worth trying.
Learning
Practical Mental Training
DC 130 (Reduced by multiple hero units)
Given the fact that the
entire world forgot about Agent Russ for like, a year without anyone remembering him, developing an understanding of how to protect yourself from mental assault seems like a good idea. Given what Russ and Mezmerella are willing to tell you, your understanding of the root of sentience, and what you can pick up from the Imagination Institute, you think you can begin to piece together a program that will provide basic mental skills, much like first grade does.
Reward:
Universal Personal Action for units to develop mental defenses, defend against possession, prevent mind-reading, and similar. Unit percentage success chance per use of their Personal will be equal to their Learning, I.E. Ludivine has 38%. On a failure, success increases by their learning score for next attempt, I.e. Ludivine's second attempt would be 76%. Unlocks Advanced mental training. If you take this with Fortress of the Mind, chance of success is equal to both success chances combined.
Council: 4/5 (Pass)
Coyote: Seems a sensible precaution. (Pass)
Goofy: [We're sorry, the number you have dialed is not in service. Please hang up and try again later.] (Abstain)
Janus: (Pass)
Mirage: Very well. (Pass)
Ludivine: Wait, we dohnt have dat? (Pass)
Malilfishmertz: What? You think I won't be responsible when I possess peon??!? (Veto)
Occult
Fortress of the Mind
DC 120 (Reduced by multiple hero units)
The mystic arts are likewise a path to the barring of the mind's doors and wards. It is the source of all, guard it well.
Reward:
Universal Personal Action for units to develop mental defenses, defend against possession, prevent mind-reading, and similar. Unit percentage success chance per use of their Personal will be equal to their Occult, I.E. Khan has 7%. On a failure, success increases by twice their occult score for next attempt, I.e. Khan's second attempt would be 21%. Unlocks Advanced mental training. If you take this with Practical Mental Defense, chance of success is equal to both success chances combined.
Council: 4/5 (Pass)
Coyote: I'm not certain why we couldn't take a more practical approach but... Spooky edition. (Pass)
Goofy: Uhhhh (Abstain)
Janus: We need to investigate this security threat by every means possible. (Pass)
Mirage: I would suggest a more... traditional option. Don't overcomplicate it. (Veto)
Janus: I demand to know if the Ninja can read my mind!
Goofy: Uuuuuuuuuhhh...?
Ludivine: Six of one, two dozen uf de udder. (Pass)
Malilfishmertz: Just don't tell those serfs how to throw off my possession. I like tasting that drink you call 'coffee'.(Pass)
[] Analyse the Yang Amulet
Similar rationale as to the above. Again, we might need a Mercurial Collab to get anywhere.
Occult DC 200
Greater Artifact is Greater.
[] Research the Third Race
Occult
DC 70
As the most magically oomphy group you've heard of, learning about the Third Race seems like a real priority.
Reward: Knowledge on the Children of Oberon, their history, behavior, goals, society, capabilities, and weaknesses.
[] Find our more about the History of the Third Race
If the Dream Queen is Mab, presumably she was defeated and sealed by Oberon before, and learning those methods might help us do so again. These actions are to find any leads we can follow.
Very metagamey, also essentially a subset of the last thing.
[] (Russ Personal) Learn to cast spells
He has 19 Occult, so why not?
Agent Russ is not interested in the paperwork it takes to become a legally sanctioned wizard.
[] Sabotage distribution center of (Competitor)
[] Sabotage ingredients of (Competitor)
[] Attack electronic systems of (Competitor)
[] Develop specialized delivery vehicles
These would essentially be spending a Stewardship action to gain the benefits of the 'Steal Secret Recipe' or 'Test a New Recipe'; DC 80. Otherwise it would just be a reskin of the existing corporate action.
[] Fabricate scandal about (Competitor)
Run of the mill corporate sabotage actions; they might be already included in the options for next turn for all I know.
Same for Diplomacy, DC 80.
[] Comedize Drive-thru and Deliveries
While I can easily envision comedic moments involving fast-food delivery, the problem would be the delivery staying in one piece. Still, might be worth looking into?
Take the supply chain action and get back to us.
[] Mad Mojo Menu
The Mad Mojo Cookbook does supposedly have recipes in it, anything worth adopting?
Same for Occult, DC 70.
[] Sandwich R&D
This would have been way more interesting had the Perfect Sandwich been not so tragically lost, but hopefully Dennis and 625 can still offer some good insights.
Jumba and Dennis now both have a personal action that grants one standing in the franchise wars when taken. You can only take one of them per turn. Only shows up once.
[] Sponsor a Doc Hoppers-branded Cape
I think this would be hilarious and great PR. Might make Hego sad though.
Corp action, 1 funds, 50% chance of success
What could be more appropriate for superheroism than hawking fast food? You're thinking... Frogger... no that's dumb. 'Leaps-Tall-Buildings-Girl'? Hrm. 'Frog Guy'...
Well, this is what you have focus groups for.
Reward: Generates 1 Standing every turn until the Franchise Wars ends.
Hego will hate this. Kermit will pretend it doesn't exist.
[] Develop Pocket Monster Box - Brand Name Pending
So, we do have the digitizer tech, and the codes. We also have a number of miscellaneous critters in the Experiments, that cat golem, Amur, the Avatar of Feldrake, that worm magical creature, Gary the Toy Goozim, plus whatever else we might add next. Could we develop some sort of "Pokebox" that might let us assign them to Heroes as though they were items? That'd be a very cool and original idea, and I think it might be nice to have on quests.
Mechanically you can pretty much already do that with half of them, it's a shoehorned reference, we forget the familiars your hero units have already exist as is, and also Gary would eat you.
[] Develop "Rubberhose" enchantment
Speaking of nice to have in quests, is there a way to give people the Rubberhose trait for a turn? I think it might widen the pool of people players are willing to risk in quests, and I imagine we'd frontload the cost in some way.
No.
[] (Doof Personal) Ask Pleaky about the Galactic Federation
Did we ever do that? Might be relevant if Lunaris becomes a thing.
Yeah, you could do that. Actual level of useful information may vary based on Pleakley.
[] (Cruella Personal) Craft Cunning Disguise
That's sort of fashion related, right? Hopefully it can give a bonus to infiltrating specific organizations.
Cruella sees through your attempts to get her to do more menial labor no matter how stunning the finished product would look.
... give her the resources and nobody will remember anything but how good she looks.
You can do this as a Stewardship action, DC 115. It will produce a new Item for your Stuff.