- Location
- Philippines
Wait I just noticed this and start laughingtaking cats across the street and helping old ladies down from trees and calling it heroism?
Edit: please don't correct this
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Wait I just noticed this and start laughingtaking cats across the street and helping old ladies down from trees and calling it heroism?
OK, but you need to be very very clear in your mind and words about the difference between:
1) You being mad at someone for something they actually did, and
2) You fuming with annoyance at the very idea that purely hypothetically someone might dare to do something they... haven't actually done.
Losing track of the difference sounds like a great way to pick unnecessary fights while being in the wrong.
Maybe a bonus to one of the stats she actually uses? Or putting that same amazing roll to work on one of her tech personals to give us crit success-level excavation tech?
Escape the Trap: DC 120
70+28+3 (Glory Daze)-27 (Zero)=74
Failure
To be fair, in this crisis I don't think he's had a roll where it was possible for him to succeed bar nat100 odds except for the Roddy combat roll and even then he needed a +50 differential on the roll to do that.The only time the dices don't screw him over and let him have a decent row is when it's not enough to pass the DC.
Eh, no. Hego is an idiot, and I do not really see the value of that. The "heroballs" we have are quite valuable and do not need Hego dragging them down. Be it through his attitude, alignment, or atrocious rolls. We need Jumba for his Science!, NOWCA for Intrigue, and so on.
I think the discussion was that Gomez would fit personality wise but we weren't sure if he counts as a cape and if not Mesmerella from the rolodex (another mostly campy villain that would probably fit in that group)Also, does anyone have idea for the fourth member? I don't really think the rolodex as good options, but that could just be a factor of my memory.
Yes, but I'll be fighting against sticking Gomez in the black ops group rather than have him around for Occult actions. I was asking for other other options.I think the discussion was that Gomez would fit personality wise but we weren't sure if he counts as a cape and if not Mesmerella from the rolodex (another mostly campy villain that would probably fit in that group)
Also, does anyone have ideas regarding who the fourth member should be?
Momakase: High intrigue, decent martial villain, world class sushi chef.
Pragmatism: High
Quirkiness: Low
Instability: Medium
Tolerance for Nonsense: Low
Sushi Quality: Exceptional
Hmmm... why not Warren? I always liked his character, he's a Sky High plot hook, and while he dislikes nonsense, his pragmatism is high enough to overlook it.Prince Pyrusprefers Warren Peace: Laconic pyro skilled in Martial combat.
Pragmatism: High
Quirkiness: Very Low
Instability: Medium
Tolerance for Nonsense: Non-Existent
As always I must make a pitch for Dingo who I think is perfect.
The problem is that players in this quest are ridiculously risk-averse. It's an old song and dance: new quest, players are free to take risks because they have little investment and so crazy awesome inevitably happens; as the quest gets older players take fewer risks because they have more to lose. It's just this quest this has been taken to some pretty big extremes. I mean, just, every vote people map out the % chance of success of every action for their plans because everyone wants to know just how much risk there is of failure.I'm honestly getting kind of frustrated about that, because I don't think we've been really skipping his character development or anything. It's just that we don't have a lot of buttons to push here, and the ones we have pushed, have just got us back to square one because of bad rolls.
The writers have total control over what options we even have to do anything with Hego, and almost total control over our incentive structure. They can, and do, make certain option choices very punishing, to the point where they sure as hell don't seem like something the writers are encouraging us to do.
To then be told that we're "poorly managing Hego" feels a bit too much like having someone grab your wrist, slap you with your own hand, and jeer "quit hitting yourself, quit hitting yourself."
How is the unit designed that way? How would they make spending actions on things likely to crit-fail not a waste of an action?Hell, we just lost Lovemuffin because as I see it the unit is pretty much designed to be thrown at stupid high risk stuff that you don't care about failing and we just couldn't do it. Because we as players hate losing more than we like winning.
How is the unit designed that way? How would they make spending actions on things likely to crit-fail not a waste of an action?
Wait is Gomez joining NOWCA?It's a loyalty thing. LOVEMUFFIN has (had) a lot of ego they wanted to try to throw around, and wanted to do things they felt were important, not things that Doofenshmirtz thought they were capable of. Obviously NOWCA is going to be better about this, given that it doesn't consist exclusively of people whose massive egos are inversely proportional to their critical thinking skills and Gomez.
Hmm now I kind of want Gomez to join NOWCA.No no, just referencing Gomez was technically a part of LOVEMUFFIN.
LOVE MUFFIN wanting to do crazy risky villainous schemes didn't mean those schemes would be a good idea or that LoveMuffin could actually live up to their ambitions. That is why we got rid of them instead of taking crit fails on big operations in order to keep them happyIt's a loyalty thing. LOVEMUFFIN has (had) a lot of ego they wanted to try to throw around, and wanted to do things they felt were important, not things that Doofenshmirtz thought they were capable of. Obviously NOWCA is going to be better about this, given that it doesn't consist exclusively of people whose massive egos are inversely proportional to their critical thinking skills and Gomez.