I don't really disagree, or I would've been more enthusiastic with my recommendation. I just think it has enough tie-ins to narratively work and the potential to be mechanically powerful, that's all.I would like to politely disagree. Its not just the stat/trait synergy that needs to be put into perspective, but also narrative synergy. Something like 'they're all martial artists' is rather weak compared 'friends forged in the fires of a quest' or 'friends from their past'. Khan + Dennis is obvious, as is Coyote + Khan maybe, but Tobe and co has no narrative synergy for any of them.
Also Tobe is working way better by himself right now. I do not feel the pressing need to mess with a good formula.
Y'know, while I'd generally be concerned about sticking Hego in our Black Ops team, it occurs to me that some of the other folks in the thread would probably feel more comfortable sending Khan to do stuff if he had a morality pet glued to him.
That's fair. And to be honest he is probably better off there than Dennis is with his negative intrigue.Y'know, while I'd generally be concerned about sticking Hego in our Black Ops team, it occurs to me that some of the other folks in the thread would probably feel more comfortable sending Khan to do stuff if he had a morality pet glued to him.
I would prefer having Juniper and Technor in the Black Ops group as I feel that would give the group best possible chance for greatness but I think some people would rather not.I vehemently object to the proposed Black Ops Group. Wile E. doesn't fit well. And Tobe and Hego both fit well with Khan, but not each other. A Heroball can be potentially powerful enough to get us extra actions. Let's not waste it on a sub-par setup.
No way!I would prefer having Juniper and Technor in the Black Ops group
I mean, if she has a team up trait, or even if she doesn't just from her past experience on teams then her being on a team just makes sense and would help advance her narrative, especially if Technor is there too.No way!
I did not write multiple Omakes just so that we could get some spotlight on Juniper just to get her bundled away in a Heroball!
I have enough EXP for almost a full slate. I would not contribute any to a slate where juniper gets pokeballed.
There's no indication she's got any sort of team up trait. We haven't seen her stats at all yet. No one else has had a team up trait so far.I mean, if she has a team up trait, then her being on a team just makes sense and would help advance her narrative, especially if Technor is there too.
I would rather no XP is spent than bow to demands like that.
There is still her past experience on teams and with Technor specifically.There's no indication she's got any sort of team up trait. We haven't seen her stats at all yet. No one else has had a team up trait so far.
I'm honestly confused by your specific objections. I'm not seeing what makes Wile E. a poor fit, I feel like Tobe and Hego have significantly better synergy with each other than with Khan due to their lighter tone, and I fail to see how incorporating a unit with underlings of his own under a military leader would be particularly unlikely to grant an extra action if such a thing is on the table at all.I vehemently object to the proposed Black Ops Group. Wile E. doesn't fit well. And Tobe and Hego both fit well with Khan, but not each other. A Heroball can be potentially powerful enough to get us extra actions. Let's not waste it on a sub-par setup.
What the fuck, dude.No way!
I did not write multiple Omakes just so that we could get some spotlight on Juniper just to get her bundled away in a Heroball!
I have enough EXP for almost a full slate. I would not contribute any to a slate where juniper gets pokeballed.
Hmm, nah. We're just super unlucky with him. Spying on Employees is justified because we wanted to find Kat. If Janus deals with that in his interlude, then we have no further reason to risk loyalty maluses with our employees. Especially since Lovemuffin is already waaaay too low.To me, there is something fishy about Alan Bradley. We may just be getting unlucky with him, but I believe that there might be a negative hidden modifier. It might be in our best interest to spy on our employees next turn.
Perhaps I am remembering wrong, but is this the highest Dennis has rolled in this quest? IIRC he generally had low rolls. Or was that Max?
I'm actually kind of unironically into this. Genghis, Dennis, and Hego all like they'd synergize well on a team level and, while not gelling as well on that front, Wiley helps cover most of the weaknesses that the group composition brings. In addition, Dennis' trait helps negate the concern of irritating Shego by getting Hego hurt. Of course, that still leaves the problem of there not being a good source of intrigue on the team, which seems somewhat useful for a black ops group.Genghis (not a fool)
Dennis (student of kung fool)
Wiley (treated like a fool)
Hego (is a fool)
There, we have our black ops team.
Well, Dennis, Marco and Tobe are getting an interlude together in Cold Shadow, so they might bond ovet that. They might even get to learn from the actual real-life Maui Mallard!I would like to politely disagree. Its not just the stat/trait synergy that needs to be put into perspective, but also narrative synergy. Something like 'they're all martial artists' is rather weak compared 'friends forged in the fires of a quest' or 'friends from their past'. Khan + Dennis is obvious, as is Coyote + Khan maybe, but Tobe and co has no narrative synergy for any of them.
Also Tobe is working way better by himself right now. I do not feel the pressing need to mess with a good formula.
Edit: Also Dennis needs development a LOT before he's good enough to work in a Black Ops team.
Threats are not the best way to convince people, I get you like Juniper, but tone it down.No way!
I did not write multiple Omakes just so that we could get some spotlight on Juniper just to get her bundled away in a Heroball!
I have enough EXP for almost a full slate. I would not contribute any to a slate where juniper gets pokeballed.
What the fuck, dude.
There's a very obvious line between trying to influence thread sentiment by providing omakes or artwork to make certain options look cool and issuing fucking ultimatums to the thread like this.
How would you feel if I said I would scrap the Plan-Inator and XP-Tracker if I didn't get what I wanted?
Threats are not the best way to convince people, I get you like Juniper, but tone it down.
I'm honestly confused by your specific objections. I'm not seeing what makes Wile E. a poor fit, I feel like Tobe and Hego have significantly better synergy with each other than with Khan due to their lighter tone, and I fail to see how incorporating a unit with underlings of his own under a military leader would be particularly unlikely to grant an extra action if such a thing is on the table at all.
Alright so you're not making threat, sorry, but it was an easy mistake to make considering the statements made and the perceived tone. It came across as a threat, as something you were going to do that makes it harder for everyone else if you didn't get what you wanted. I apologise for upsetting you if nothing else.
Honestly, It's kind of offensive that you're saying I'm threatening the thread when all I'm doing is saying that I won't help.
It is pertinent information for planning in the sense that it is pertinent to know you will only help the thread if we comply with your ultimatum, yes.Here's the thing. I've been contributing massive amounts of XP the past few turns (2k each on the past two turns). I have even more massive amounts of XP (about 7,350 in reserve not counting current unjudged Omakes), and I'm willing to use it for just about anything to help the thread. But I won't be party to anything that sideline Juniper right after I worked so hard to get her into the spotlight.
It's not an unreasonable sentiment, and it's not a threat. What is is pertinent information for planning. I'm not sabotaging the thread. I'm not saying I'll go out of my way to hurt the thread. I'm not saying "You can't do this or I'm taking my football and going home." I'm saying "if you do this, I'm not helping (with that specific thing that I don't want to do)." It's important to know when making a plan that you won't have access to my XP stash on any slate that hero-balls Juniper. And it's important to know where I stand so that you know if you have access to my XP.
Honestly, It's kind of offensive that you're saying I'm threatening the thread when all I'm doing is saying that I won't help.
no?You´re indirectly sabotaging/sowing discontent any plans not to your liking by depriving them of your support...I´d call that at least *mildy* threatening.
That's a weird line. You have to support all plans even if you don't like them or else you're being threatening? I don't agree at all.You´re indirectly sabotaging/sowing discontent any plans not to your liking by depriving them of your support...I´d call that at least *mildy* threatening.
I'm not apologizing.
And I'm still planning on having Juniper and Technor work together rather than keep them apart for no apparent reason, unless I see a legitimate relevant argument.
I disagree. It's a pertinent part of any argument. And the thread should know ahead of time. Not telling the thread and having everyone on board and then suddenly the slate fails because I don't use any XP and people ask why and I say "I wasn't about to use my XP on a slate that heroballed juniper the first turn we got her." is a dick move. It invites people to get absolutely reasonably angry because that's the sort of information that would change their behavior. By telling ahead of time it allows people to plan around it, make omake, vote on other stuff. Only saying something afterwards is like being a mean-spirited scrooge and is really dickish.It is pertinent information for planning in the sense that it is pertinent to know you will only help the thread if we comply with your ultimatum, yes.
To be clear - you are under no obligation to use your XP for anything. Argidoll appears to enjoy being an XP dragon, and that's perfectly fine. The issue is the bit where you are trying to use your XP to bludgeon people into submission even if they don't actually agree with your plan.
There are no rules against it, just as there are no rules that I need to keep providing any of the resources I provide to help the QMs award XP, the voters allocate XP, or anyone to make legible and comprehensible plans in a complicated system. But I think we can all agree that if, last voting round, I had told people I would pull my shit if Defensive Positions won, it would absolutely be a dick move.
If you don't want to spend your XP in the event a Juniper heroball plan wins, well, sure. It is yours to spend, after all. But telling the thread ahead of time to attempt to strongarm us into compliance even if we don't actually want whatever plan you're supporting is not in the spirit of the game we're all playing. Far better that we have to deal with an unexpected XP shortage than have the basic tenets of democratic gameplay subverted.
Similarly, it is relevant information to know that I'll delete all of my tools if a plan I don't like goes through.I disagree. It's a pertinent part of any argument. And the thread should know ahead of time. Not telling the thread and having everyone on board and then suddenly the slate fails because I don't use any XP and people ask why and I say "I wasn't about to use my XP on a slate that heroballed juniper the first turn we got her." is a dick move. It invites people to get absolutely reasonably angry because that's the sort of information that would change their behavior. By telling ahead of time it allows people to plan around it, make omake, vote on other stuff. Only saying something afterwards is like being a mean-spirited scrooge and is really dickish.
If having or not having information will change the actions of others, and there's no harm to you giving the information, then you should give the information. Always.