It's whatever to say you will withold XP but you gotta admit its a method to force your opinion through. If someone proudly said "Yes my XP gives me more influence so I'm going to use that influence." I would respect the honesty more.

Jesus Christ...Why are you people chomping so hard to form a Heroball? At least give Juniper the chance to get dance magic and shit. I mean, we haven't even finished our Council yet.
I'm pretty sure a heroball is a soft-prerequisite for the council, I say soft because heroball have much better stats and could help us accomplish the actions required to get us the council by making it more likely to succeed.
 
It's whatever to say you will withold XP but you gotta admit its a method to force your opinion through. If someone proudly said "Yes my XP gives me more influence so I'm going to use that influence." I would respect the honesty more.


I'm pretty sure a heroball is a soft-prerequisite for the council, I say soft because heroball have much better stats and could help us accomplish the actions required to get us the council by making it more likely to succeed.
We only need ONE more action, the Court Wizard. Hey, Mal.
 
It's whatever to say you will withold XP but you gotta admit its a method to force your opinion through. If someone proudly said "Yes my XP gives me more influence so I'm going to use that influence." I would respect the honesty more.


I'm pretty sure a heroball is a soft-prerequisite for the council, I say soft because heroball have much better stats and could help us accomplish the actions required to get us the council by making it more likely to succeed.
not really since the only counsil position left is form a coven. a heroball doesn't really help much on occult coven forming
 
I'm not apologizing.

And I'm still planning on having Juniper and Technor work together rather than keep them apart for no apparent reason, unless I see a legitimate relevant argument.
I want them to work together on some things, sure, but hero balling them runs the risk of losing Technor's therapy personal. And while, yes, therapy isn't a way to necessarily make heroes more loyal, it does provide both plentiful Omake fodder, and can help our heroes become more well rounded people.
 
I'm pretty sure a heroball is a soft-prerequisite for the council, I say soft because heroball have much better stats and could help us accomplish the actions required to get us the council by making it more likely to succeed.
We can't form one this turn though. Not one that takes full advantage. We don't even know Juniper's stats. And technor and Khan have had no on screen interaction at all (unless Khan did some therapy? and if he did it wasn't memorable for me to remember the writing about their relationship, so It's probably not a great synergy).

Hero-balls are premature right now.

To the extent that they aren't we have like 2 or three heroballs that are actually forming, The Marcnificent Few (who I suspect will become the Marcnificent six or Seven once we get Star back). The Jo-Lan disciples + Kitsune as a magical Intrigue team. Dennis can probably be slotted into Jumba's hero-ball somehow.

The Para-Mongol Corps have strict requirements and just aren't ready yet.
 
We can't form one this turn though. Not one that takes full advantage. We don't even know Juniper's stats. And technor and Khan have had no on screen interaction at all (unless Khan did some therapy? and if he did it wasn't memorable for me to remember the writing about their relationship, so It's probably not a great synergy).

Hero-balls are premature right now.

To the extent that they aren't we have like 2 or three heroballs that are actually forming, The Marcnificent Few (who I suspect will become the Marcnificent six or Seven once we get Star back). The Jo-Lan disciples + Kitsune as a magical Intrigue team. Dennis can probably be slotted into Jumba's hero-ball somehow.

The Para-Mongol Corps have strict requirements and just aren't ready yet.

We are nearly at a rooster of 30-heroes, enough that it's hard to begin to makes plans with them all and I'm sure it's tough on the QM backend. I don't care about trying to 100% optimize fusing them into heroballs for a simple game and story management is reason enough.
 
Perfection is a lie, created by idiots who chace impossibility and try and drag you down with them. Good is enough, and as good as you'll ever be able to get.
 
Depending on how bad things go with the failed security update on DoofOS and the cyber attack on it, it is possible we may lose CJ (after all, we did crit fail, and the attacker could very well crit succeed)...
 
Yes, perfect is the enemy of good.
We are nearly at a rooster of 30-heroes, enough that it's hard to begin to makes plans with them all and I'm sure it's tough on the QM backend. I don't care about trying to 100% optimize fusing them into heroballs for a simple game and story management is reason enough.
Perfection is a lie, created by idiots who chace impossibility and try and drag you down with them. Good is enough, and as good as you'll ever be able to get.
I'm not asking for "Perfect" I'm asking for workable. We don't even have that to any degree of certainty.

Here's the action:
[ ] Form a black ops group
DC 90, four capes required

Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!

In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.

(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)

We need:
4 heros
Those heroes need to be:
Heroic or Villainous
Eager for Fieldwork
Have powers, or Tech that is basically powers

We have:
Genghis Khan
Marco Diaz (but he isn't fully loyal and could bring in his requirement for payment every time we use the Black ops group)
Hego
Jumba
Queen Lizzie
Wasabi (But not until we uncover his Superhero Past!)
Tobe
TECHNOR
Tom Lucitor (but he isn't fully loyal and could bring in his requirement for for ruling hell into our black ops group)
Goofy (But not until we uncover his Superhero persona by having him do gardening!)
Kitsune (Maybe?)
Dennis (Maybe?)
Agent Russ (But not fully Loyal)
Janna
Malifishmertz (But cannot leave Doofania)
L.O.V.E.M.U.F.F.I.N.

Anyone not on that list is probably not a cape.

Juniper is a cape, but we have no idea of her stat block and it's actively a bad idea to put her in there before she learns dance magic because we don't know if she can learn it afterwards. We also don't know if we have the capability to break up a hero ball so we have to treat any resources put into one as if they are lost forever.

We can reasonably assume that Heroballs take up one slot in our Hero roster because we know we have hero balls, and we know that there are 28 full slots out of 30.

if you want a "good enough" heroball, You basically have: Khan, Hego, Lizzie, and Tobe. But you're actively taking resources away from a Marcnificent 7 hero ball by taking Lizzie. Also, this only frees up 3 slots.

if the actual goal however is to get more slots, You don't want to make a heroball. You want THIS action:
[ ] Solidify your Hero Structure
DC 100
(Reward: Hero Unit Cap increased by 5)

It gives 5 slots, is only 10 DC different, is easily achievable with our stewardship heroes (Wasabi has a 28 and more crucially, Experience in running this sort of thing before so it might reveal his secret identity) , and allows us more freedom to make Better heroballs later.

I'm not aiming for Perfect. I'm aiming for "good".

We have been repeatedly warned that a hero ball without good synergy is bad. In fact, we have an example of a heroball where the synergy doesn't cover weaknesses. It's called LOVEMUFFIN. I'm actively worried that a bad heroball will give us another LOVEMUFFIN to deal with. Lovemuffin is already at the point where they have started plotting our demise. I don't want to have to deal with Two LOVEMUFFINs.
 
We have been repeatedly warned that a hero ball without good synergy is bad. In fact, we have an example of a heroball where the synergy doesn't cover weaknesses. It's called LOVEMUFFIN. I'm actively worried that a bad heroball will give us another LOVEMUFFIN to deal with. Lovemuffin is already at the point where they have started plotting our demise. I don't want to have to deal with Two LOVEMUFFINs.
While I agree that solidification is a far better use of our time, I'm pretty sure we flat-out cant fail hard enough to make another lovemuffin, A. because our hero units are all reasonable people that that have at least -5 loyalty to us(LM not withstanding) and B. because basically all of our people are more competent in pairs than the whole of lovemuffin combined.
 
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[ ] Solidify your Hero Structure
DC 100

I do want this action, but I might also want Juniper and Technor on the eventual black ops group.
 
Can we realistically pass a DC 100 Stewardship action? Our best bonus is upper 50s.
With XP? Wasabi hits with a 28 (Roddy is a 29, but is better on construction and we have a lot of those tasks) Doof has a +24 , and with a -10 to DC from XP (Which we'll definitely get because I'd fill it if no one else did), that's a +52 to Roll without additional mods on a DC 90. It's a better than even chance at it. Even if we fail, it would probably be a bare failure.

EDIT: Phineas and Ferb (+38 bonus) have a weakness to corporate stuff that makes them not ideal for this, and would raise the DC to either 110 or 120 with XP (depending on if it procs or not), which is why I recommended Wasabi.
 
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I do want this action, but I might also want Juniper and Technor on the eventual black ops group.
I'm no against the idea of putting Juniper in the Black Ops, but we should wait for her to perform the Dance Magic. How knows? The result can make her less or more useful in a group like that.
Can we realistically pass a DC 100 Stewardship action? Our best bonus is upper 50s.
Yes? If we have a +50 something, we just have to Roll equal or above 50. In other word, pure luck.
 
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I'm no against the idea of putting Juniper in the Black Ops, but we should wait for her to perform the Dance Magic. How knows? The result can make her less or more useful in a group like that.

Yes? If we have a +50 something, we just have to Roll equal or above 50. In other word, pure luck.
Bit Better than that. 1d100+52 to hit DC 90? It's like a 58% chance to hit? Might be better than that due to miscellaneous bonuses.
 
Juniper is a cape, but we have no idea of her stat block and it's actively a bad idea to put her in there before she learns dance magic because we don't know if she can learn it afterwards. We also don't know if we have the capability to break up a hero ball so we have to treat any resources put into one as if they are lost forever.

We have:
Genghis Khan
Hego
TECHNOR
Juniper

If Juniper can do dance magic on her own, there is no reason that assigning the whole heroball to it should be more of a problem. The rest can go read a book. Like, the idea that Juniper is lost forever as some Frankenstein creation is just... ridiculous. It's 4 people.
 
We have a lot more than that. Jumba and Tobe for instance. Capes doesn't mean superheroes, it also covers Doof's brand of mad scientist, secret agents, and general adventurers like Indiana Jones. read the definition on the action again.
I'm aware, I'm making a heroball suggestion. Hego's done nothing interesting this entire quest, Khan's most interesting action has been playing straight man to others, Juniper works with Technor already. Honestly, the only one who I would miss solo-stuff is TECHNOR for therapy. Or sub Tobe for TECHNOR. Tobe provides wacky comedy, Hego the naive, Juniper the gender balance and choreography, and Khan the straight man.
 
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