Yes, perfect is the enemy of good.
We are nearly at a rooster of 30-heroes, enough that it's hard to begin to makes plans with them all and I'm sure it's tough on the QM backend. I don't care about trying to 100% optimize fusing them into heroballs for a simple game and story management is reason enough.
Perfection is a lie, created by idiots who chace impossibility and try and drag you down with them. Good is enough, and as good as you'll ever be able to get.
I'm not asking for "Perfect" I'm asking for
workable. We don't even have that to any degree of certainty.
Here's the action:
[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!
In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.
(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)
We need:
4 heros
Those heroes need to be:
Heroic or Villainous
Eager for Fieldwork
Have powers, or Tech that is basically powers
We have:
Genghis Khan
Marco Diaz (but he isn't fully loyal and could bring in his requirement for payment every time we use the Black ops group)
Hego
Jumba
Queen Lizzie
Wasabi (But not until we uncover his Superhero Past!)
Tobe
TECHNOR
Tom Lucitor (but he isn't fully loyal and could bring in his requirement for for ruling hell into our black ops group)
Goofy (But not until we uncover his Superhero persona by having him do gardening!)
Kitsune (Maybe?)
Dennis (Maybe?)
Agent Russ (But not fully Loyal)
Janna
Malifishmertz (But cannot leave Doofania)
L.O.V.E.M.U.F.F.I.N.
Anyone not on that list is
probably not a cape.
Juniper is a cape, but we have no idea of her stat block and it's
actively a bad idea to put her in there
before she learns dance magic because we don't know if she can learn it afterwards. We also don't know if we have the capability to break up a hero ball so we have to treat any resources put into one
as if they are lost forever.
We can reasonably assume that Heroballs take up one slot in our Hero roster because we know we have hero balls, and we know that there are 28 full slots out of 30.
if you want a "good enough" heroball, You basically have: Khan, Hego, Lizzie, and Tobe. But you're actively taking resources away from a Marcnificent 7 hero ball by taking Lizzie. Also, this only frees up 3 slots.
if the actual goal however is to get more slots, You don't want to make a heroball. You want THIS action:
[ ] Solidify your Hero Structure
DC 100
(Reward: Hero Unit Cap increased by 5)
It gives 5 slots, is only 10 DC different, is easily achievable with our stewardship heroes (Wasabi has a 28 and more crucially, Experience in running this sort of thing before so it might reveal his secret identity) , and allows us more freedom to make Better heroballs later.
I'm not aiming for Perfect. I'm aiming for "good".
We have been
repeatedly warned that a hero ball without good synergy is
bad. In fact, we have an example of a heroball where the synergy doesn't cover weaknesses. It's called LOVEMUFFIN. I'm actively worried that a bad heroball will give us another LOVEMUFFIN to deal with.
Lovemuffin is already at the point where they have started plotting our demise. I don't want to have to deal with Two LOVEMUFFINs.