While I haven't really taken issue with it so far in this quest, I would very much still take the carrot to be a form of railroading. Interference of any kind by QMs or QM-adjecents as you and Arathnorn are still tends to influence the vote greatly onto singular paths. I am of the philosophy that if a QM wants something done, it's better just to force it and let the audience know it will be forced beforehand to get it out of the way instead of constantly baiting people or "slyly" implying that they prefer specific options. It's more honest and within the QMs prerogative to enforce a specific narrative if they feel that is what they most want (so long as it doesn't limit too much obviously as it wouldn't be a quest then) or if that is what they are most capable* of writing. I find just being open about it is far less deceptive and creates less salt in general because people know what they are getting in to from the start, rather than trying to fight against the momentum a QM creates to herd voters in their specific directions simply for being the most authoritative voice on the story.

Like I said, not relevant to this quest so far. More just talking my general philosophy for quests.

*With the "capable" comment, that comes from the fact that a common mistake I see of newer QMs is that they only have an idea of what they want for a specific set of actions so they keep trying to herd the voters towards it, and then just have to go on hiatus or retcon the vote if what they want loses because they knew from the start they weren't able or willing to write anything else. Once again, not applicable here. Just speaking general philosophy. The Dance Magic thing isn't even that big a deal since it's mostly a side-thing and has no actual effect on route of the quest (beyond that which all hero units influence our success).
You forgot the part where Minister Platypus then destroys the Hoover Dam, contacts the surprisingly-alive Roger Rabbit to flatten Doom with a falling anvil, and then proceeds to build a bunch of boats for no discernible reason :V
Fair enough. These days I've been trying to limit my amount of interacting in the voting process. As a QM assistant, I don't see myself trying to stack the deck or sway results any time soon. Stops being fun that way.

The QM advice should be handy when I decide to run my own quest, though. Thanks.
 
Fair enough. These days I've been trying to limit my amount of interacting in the voting process. As a QM assistant, I don't see myself trying to stack the deck or sway results any time soon. Stops being fun that way.

The QM advice should be handy when I decide to run my own quest, though. Thanks.

There's a bit of wiggle room before hinting becomes railroading. I think you guys have done pretty well so far though the line has been crossed a time or two I think.

On the other hand helpful hints and suggestions are appreciated as well. It's one thing to let people go their own way and quite another to have people go merrily to their doom because they are misunderstanding something or haven't thought about what they are trying to do.

This quest is fun and fairly casual. No one's role playing or has direct control over anything. Mass voting is our only interaction more or less.

I think you guys can be a little more free with hints and warnings under these circumstances as opposed to running a campaign with fewer players in direct control of their own characters.
 
Quite frankly, my priority action for Malf every other turn will be tutoring Doof in magic. The reason we suck so hard at Occult is not a lack of units, it's Doof's terrible base stat.
 
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We've no idea if Mal has an action like that, but if he does, wouldn't it make more sense that it was a National Action like the Mongol Bootcamp with Temujin?
Considering Malf's first interaction with Doof was promising to teach him magic after he finished reading the primer, I am quietly hopeful.

Also, I didn't remember Mongolian Boot Camp being a National. Can you tell me what was the DC?

Edit: I originally thought Mal's (theoretical) teaching action would have been like Ludivine's P.A.
 
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I just want to get coven done so we can finally get the council.
To manage to get the Coven, we need Doof to get an appreciable Occult score to give us a decent chance. As it is, even Mal's brutal score only gives us ~50% CoS.

Also, I tracked the Mongom Boot Camp down myself, it was a DC 100. Unfortunately, too huge to risk next turn, critting a "Study Magic" action would have been convenient.
 
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Also, I tracked it down myself, it was a DC 100. Unfortunately, too huge to risk next turn, critting a "Study Magic" action would have been convenient.

It isn't that risky with PA.

Mal will probably start with 25 Loyalty (we moved his castle, are his descendant, etc.) so that means he'll roll with 4 (Doof's Occult) + 38 (Mal's Occult) + 5 (Mal's Loyalty) + 10 (XP) = 57 bonus.

If the DC is 100 we'd have a probability of failure of 0.42 ((100 - 57 - 1*)/100).

*: Because if we get the exact same roll as the DC we pass it.

This with PA becomes just ~17% (0.42**2 = ~0.17) which is low risky enough.
 
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[X] In that Weird Little Hole in the Side of your Building

Obviously there was a purpose to that thing. Obviously.
 
It isn't that risky with PA.

Mal will probably start with 25 Loyalty (we moved his castle, are his descendant, etc.) so that means he'll roll with 4 (Doof's Occult) + 38 (Mal's Occult) + 5 (Mal's Loyalty) + 10 (XP) = 57 bonus.

If the DC is 100 we'd have a probability of failure of 0.42 ((100 - 57 - 1*)/100).

*: Because if we get the exact same roll as the DC we pass it.

This with PA becomes just ~17% (0.42**2 = ~0.17) which is low risky enough.
Almost tempted to give Feldrake to Mal to make up the difference, but if we did that, Janna wouldn't be getting it back, so that's a no-go.
 
Me too since the CoF would go down to 9% with PA. But I want Janna with it and, as you say, if we give it do Doof Janna's not getting it back
... Dumb question, can we give Feldrake to Doof himself? He's more Eeeeeeevil than Janna, but her being the more powerful spellcaster means they can switch at will.

Then again, we got 7 Martial on a normal success for Temujin's boot camp. Critsucceeding on Mal's could make Doof overshoot Janna's base 13 Occult.
 
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