Also next turn is the Critfail city, which is another reason
I was folding our critfail aversion into the "few reasons." Basically I'm saying "the ONLY reason to postpone tutelage is that next turn, specifically, we need an option that is assured of success."

I meant to do it this turn since crit succeeding on it would be really really since our Occult is so low. Remember we got a +7 on a great success, basically getting a 155 in a DC100 action, there's no way we can do that in Occult. So we'd get maybe +3-4 that although good it wouldn't be all that significant.
But what happens if we try next turn and critfail? Could get ugly. Something to be concerned about. We already have multiple other actions in other categories we really want to Personal Attention, like cybersecurity where we're under attack.
 
[X] Atop Mount Doofsuvious

Ultimate Plan:
Have Wasabi develop city scale plasma dome shielding.
Install circular wall around entire downtown Danville area.
Inscribe wall with massive defensive magic circle.
Install city scale dome energy shield projectors in wall.
Install maneuvering thrusters along wall.
Shoot Danville with Defy-The-Cruel Embrace-of-Gravity-Inator!
 
I'm just going to point out that, if we want Cybersecurity options under personal actions, we probably should prioritize getting Princess CJ a doppelganger body.
 
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"Get over here you nincompoops! Argh! None of you have an ounce of magical potential, but you can still be of use to me. Go out into the world! Find the evilest, vilest, most hateful practitioner of dark magic you can, one of incredible power. Only they may join me in my grand destiny, and together conquer THE UNIV-"
Felldrake would accept Malifishmirtz as a wielder.
Firstly, thank you for looking back. I rather appreciate it.

Secondly, nothing we've found in the Wasteland has actually changed the situation in terms of the "is it worth exiling him there" because everything we presupposed that would make it dangerous for us to send him there is still there. It's just that there's also Mad Max gangs and drug dealers alongside the endless junk that could seriously power Inquinator into a non-negligible villain.

Thirdly, we don't need to provide green power. Inquinator isn't only against green power. He is outright pro-polution in all forms, and therefore having him would be like having Jumba's and Kitsune's urge to do chaos except far more uncontrollable and less helpful towards us. Having someone obsessed with going around creating pollution and literally trashing everything is not a good thing, especially since Inquinator doesn't have any particularly useful skills for us unlike Kitsune and Jumba.

Finally, exactly what details do you want from him? You never specified that. He doesn't have any unique tech on him since his powers are based in ad-hoc Tooniness that can't be replicated. He wouldn't know anything going on about Kat unless Kat released him, in which case we can't even interrogate him since he's escaped. He doesn't know anything useful to talk about that comes to mind.
Sorry, forgot to respond to this.

Starting from the bottom, I'd like to talk to him to see what personal buttons he has, get a better idea of who he is, maybe set him up with a more appropriate nemesis. I'm considering it a hiring interview, seeing whether or not he'd be a good fit, see if there's any compromise we could come to.

Inquinator's useful for us skill is helping us explore and adventure in the Wastelands. He'd probably power up tremendously there, and if we can come to some sort of accord, that extra strength could very much come in handy.

We're doing well enough with Jumba and Kitsune. It's the same sort of deal, they're powerful and useful, so we put up with their restrictions. Inquinator would also be powerful and useful.
 
I was folding our critfail aversion into the "few reasons." Basically I'm saying "the ONLY reason to postpone tutelage is that next turn, specifically, we need an option that is assured of success."

But what happens if we try next turn and critfail? Could get ugly. Something to be concerned about. We already have multiple other actions in other categories we really want to Personal Attention, like cybersecurity where we're under attack.

You do realize that Cyber security would have worse odds than Magic Training right?

Also yeah we'd risk failing with said action, but the thing is, without a crit success it wouldn't almost matter.

If we succeeded normally and got 4 more of Occult we'd be at 8 which is still terrible and not really that significative.
 
Honestly I think that getting something like +12 of permanent Occult is far more important. Besides being less risky.

DoofOS is kinda collapsing at the moment and without it we would have to rely on ENCOM for our digital security needs. Which means the MCP can do whatever it wants to our systems.

It would also mean we lose our primary moneymaker and we will have to rebuild it again from scratch with far less people willing to use it after it crashed and burned the first time around and ENCOM has stopped screwing up with their updates.
 
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It seems very unlikely to me that Doof's magical training will stall out forever at Occult 8 or 10 and that training under Grunkle Mal will turn out to be a one-time-only thing under those circumstances. This is an issue where, in-character, Doof is significantly motivated to succeed in building up his powers. And where, also in-character, Mal appears committed to helping Doof succeed, subject to certain practical limits.

We shouldn't treat this as a one-shot where milking it for the maximum possible advantage is so super-important that we ignore other major security concerns.
 
It seems very unlikely to me that Doof's magical training will stall out forever at Occult 8 or 10 and that training under Grunkle Mal will turn out to be a one-time-only thing under those circumstances. This is an issue where, in-character, Doof is significantly motivated to succeed in building up his powers. And where, also in-character, Mal appears committed to helping Doof succeed, subject to certain practical limits.

We shouldn't treat this as a one-shot where milking it for the maximum possible advantage is so super-important that we ignore other major security concerns.

Just look at the Mongol Boot Camp. It's been until now our only opportunity to boost out Martial. Or any of our other stats really.
 
It would also mean we lose our primary moneymaker and we will have to rebuild it again from scratch with far less people willing to use it after it crashed and burned.
ENCOM recovered from that exact same situation and is now kicking our ass all over the place. I agree that DoofOS is a priority, but the long-term gains of critting a Study Magic action far surpass the utility of running to patch up cybersecurity. It's critical, but it'll hold one turn.

Besides, cybersecurity being riskier means the chance of it critfailing and absolutely fucking everything over this turn are even larger than Study Magic critfailing.

That said, we are all fighting over a speculative action that we haven't even confirmed exists, let alone its DC. Let's not have a repeat of the multiple-pages long, ultimately pointless debate on future Occult actions and recruiting efforts.
 
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...this will probably be controversial, but I think it might be something we really should do.

Put Alan Bradley on Improving DoofOS Security and have Doof use his personal attention on that, and also have Doof Tell CJ to look into DoofOS.
 
Just look at the Mongol Boot Camp. It's been until now our only opportunity to boost out Martial. Or any of our other stats really.
Yes, but this is Doof. The reason we haven't had action options to turn him into a Martial badass is because he's freakin' Doof. We had a one-shot opportunity to get some serious physical training, but Doof's character is such that he's just not going to have all that much interest in keeping it up until he turns into the DVV equivalent of Batman.

Occult is different. Even if we don't have that specific action as a retakable (possibly with rising DC), we're going to have other occult research options that, if successful, are likely to improve Doof's Occult score.

ENCOM recovered from that exact same situation and is now kicking our ass all over the place. I agree that DoofOS is a priority, but the long-term gains of critting a Study Magic action far surpass the utility of running to patch up cybersecurity. It's critical, but it'll hold one turn.
It ALREADY held one turn. Now it's failing. And there's a very high likelihood that the same enemy pounding on our door last turn will try again THIS turn... and crit, unless we do something to raise the DC.
 
I agree, it held and Alan got a very unfortunate roll of 3...we need to try again when it'll pay off dividends which is next turn because we cannot afford to let our system get infected
 
To be quite honest, my opinion is that no matter what we do, DoofOS is not going to straight-out collapse next turn. It began with minor glitches, now it's reporting a few technical issues. Even with an enemy crit-success, I don't think it'll go from there to straight-out bricking.

But we can evaluate our priorities better once we actually know for sure what our options are, so let's wait for the next turn options to drop before we go really deep on planning stuff. What interludes are we missing now, Xanatos' hail mary, and?
 
To be quite honest, my opinion is that no matter what we do, DoofOS is not going to straight-out collapse next turn. It began with minor glitches, now it's reporting a few technical issues. Even with an enemy crit-success, I don't think it'll go from there to straight-out bricking.

But we can evaluate our priorities better once we actually know for sure what our options are, so let's wait for the next turn options to drop before we go really deep on planning stuff. What interludes are we missing now, Xanatos' hail mary, and?
Christmas Party and Twelfth Night.
 
Yes, but this is Doof. The reason we haven't had action options to turn him into a Martial badass is because he's freakin' Doof. We had a one-shot opportunity to get some serious physical training, but Doof's character is such that he's just not going to have all that much interest in keeping it up until he turns into the DVV equivalent of Batman.

Occult is different. Even if we don't have that specific action as a retakable (possibly with rising DC), we're going to have other occult research options that, if successful, are likely to improve Doof's Occult score.

And for what reason we've had a grand total of 0 actions that would do what you say? Because they haven't appeared in 2 years IQ, not only for Occult but for any other stat category (like, Learning for example which is something Doof has a lot of interest).

Until now the only NA that have boosted our stats is Mongol Boot Camp and we have been able to do it just 1 time. While there's absolutely 0 precedent of what you're arguing for happening.
 
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Here is an update on the prioritization recommendations plan that I have been working on. The Major changes include shifting Queen Lizzy to work on a Doppelganger body for CJ, focusing on Cybersecurity in a major way, and sending Tobe to investigate Alonso Hawk's death.

[X] Plan: Prioritize, Prioritize, and Prioritize 0.3
- [X] National Actions
-- [X] Upgrade Normbots to Current Standard (Wendy Wower) - This should provide a pretty monumental boost to our defense.
-- [X] Recruit from your Rolodex: Juniper (Technor) - People like her as a person, and she should be a good hero unit in a number of ways.
-- [X] Improve DoofOS Security (Alan Bradley) - Refer to Doof's personal action of spending his personal attention on this.
-- [X] Lead a company retreat (Mirage)
-- [X] Fight the Blot (Agent Russ) - I'm assuming this is a National Action rather than a Personal Action, and that it's specifically under intrigue, although I do have a slot open in this plan if it's a martial action.
-- [X] Investigate Alonso Hawk's Death (Tobe)
--[X] Environmental Adaptations for Dinosaurs (Jumba)
--[X] Make a doppelganger body for Princess CJ (Queen Lizzy)
--[X] Study the SHV 20905 Plans (L.O.V.E.M.U.F.F.I.N.) - This seems like mad science to me.
-- [X] Study the Crystal Key (Malf) - Because this should be done when it can reasonably get a crit.
- [X] Personal Actions
-- [X] Doofenshmirtz
--- [X] Tell CJ to look into DoofOS - Because this has to be done.
--- [X] Give a project your 'personal attention'
---- [X] Improve DoofOS Security - Honestly, this kinda hurts. All of Doof's personal actions spent on improving our Cybersecurity, as well as the Stewardship action spent on Improving DoofOS Security rather than the Dino Park. Unfortunately, we might get hurt much worse if we don't do exactly this. CJ might get eaten by Cybugs. Humanity might get betrayed by the MCP in favor of Toffee. The chance of success for improving our Cybersecurity should be 85% in this case, assuming that the DC is the same with XP, by my calculations, and that's rounded down, so it's actually slightly higher. Even all of that is ignoring that CJ should assist with this in some way.
-- [X] Janna
--- [X] Study magic with Feldrake - We've been putting this off. Let's not keep putting it off.
-- [X] Tom Lucitor
--- [X] Rule the Underworld - We don't really need him this turn.
-- [X] Ghenghis Khan
--- [X] Study science and technology - Ghenghis Khan will be one beast of a Martial unit once he gets done with this, and frankly, there isn't really anything else for him to do.
-- [X] Ludivine von Drake
--- [X] Instruct your Coworkers
---- [X] Ghenghis Khan - Ludivine could do the Doppelganger body action, freeing up Lizzy to work on Roof Lasers. Unfortunately, I'm guessing that the DC of that action might be around the DC of researching Flubber.
-- [X] Francis Monogram
--- [X] Reorganize OWCA - This needs to be done.
-- [X] Kitsune
--- [X] Spread Chaos - Hopefully this will screw with Doom. Beyond that, I'm interested in the result of Kitsune spreading chaos during the effects of this chaotic inator.
 
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And for what reason we've had a grand total of 0 actions that would do what you say? Because they haven't appeared in 2 years IQ, not only for Occult but for any other stat category (like, Learning for example which is something Doof has a lot of interest).
Because Doof has effectively maxed out his Learning (he's a master scientist and omnidisciplinary!) and there's no one around capable of teaching him much.

With Occult, that's not true.
 
Because Doof has effectively maxed out his Learning (he's a master scientist and omnidisciplinary!) and there's no one around capable of teaching him much.

With Occult, that's not true.

If Shego has not maxed his Martial (which she hasn't since it increased from 68 in the Gala to 72 attacking High Command) I refuse to believe Doof has maxed his Learning.

Also you're completely sidestepping the fact that there's 0 precedent for what we're arguing for.

We've never been able to take a National Action multiple times (unless we fail it) nor have we got random stat increases from completing NA.
 
ENCOM recovered from that exact same situation and is now kicking our ass all over the place. I agree that DoofOS is a priority, but the long-term gains of critting a Study Magic action far surpass the utility of running to patch up cybersecurity. It's critical, but it'll hold one turn.
ENCOM perhaps did recover from our situation, but only because the MCP pulled out his 50+ stewardship score and other computing bonuses. We don't have a trump card of that tier we can activate. That, and we got unlucky with rolling that miserable failure on our social network.

And as has been said, it already held 'one turn' and isn't looking that good.
 
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