As it is, even Mal's brutal score only gives us ~50% CoS.

Yeah. Let's do it. Not next turn because of the inator. But after that.

I'm pretty much 100% sure that unlocking the council will help us out a lot. Probably in every single area. Lets start going for coven with personal attention and we will have it in a turn or two.

Lets just bite the bullet. Get it done.
 
Mal will probably start with 25 Loyalty (we moved his castle, are his descendant, etc.) so that means he'll roll with 4 (Doof's Occult) + 38 (Mal's Occult) + 5 (Mal's Loyalty) + 10 (XP) = 57 bonus


Maybe we should summon Demons this turn. We just need a 13 to get a crit success and could get a new hero unit out of it.
 
Then again, we got 7 Martial on a normal success for Temujin's boot camp. Critsucceeding on Mal's could make Doof overshoot Janna's base 13 Occult.

Probably even more since it was 1d8+4.

Maybe we should summon Demons this turn. We just need a 13 to get a crit success and could get a new hero unit out of it.

Eh, if we can have Mal tutor Doof as a NA we should do that, something like +12 to Occult to Doof would really help us out.
 
... Dumb question, can we give Feldrake to Doof himself? He's more Eeeeeeevil than Janna, but her being the more powerful spellcaster means they can switch at will.

Then again, we got 7 Martial on a normal success for Temujin's boot camp. Critsucceeding on Mal's could make Doof overshoot Janna's base 13 Occult.
Cannot switch. Once you pass on Felldrake, he won't go back to someone with a lower occult stat. Also, thread will never vote for it because we like Janna. There us also no mention in Felldrake's flavor text that he would be willing to switch between Doof and Janna repeatedly.
 
Cannot switch. Once you pass on Felldrake, he won't go back to someone with a lower occult stat. Also, thread will never vote for it because we like Janna. There us also no mention in Felldrake's flavor text that he would be willing to switch between Doof and Janna repeatedly.
He'll switch to a more evil OR a more powerful user. Doof is more evil, Janna is more powerful, it could work. That said, it's really only be worth it for a possible Magic Training NA, and if we did that we might not be able to transfer him back, so no-go on that idea.
 
[X] Atop Mount Doofsuvious


Part of me wants to do all three, but the volcano lair just beckons too hard. 2 out of 3 isn't bad, right?
 
He'll switch to a more evil OR a more powerful user. Doof is more evil, Janna is more powerful, it could work. That said, it's really only be worth it for a possible Magic Training NA, and if we did that we might not be able to transfer him back, so no-go on that idea.
To get him to switch you'd need to convince Felldrake that the new user would be a better apprentice than the old user. He won't even consider new users that aren't either more evil or more powerful but just one of the two won't guarantee he will swap. IIRC the constantly swapping between units plan was brought up and shot down soon after we got Felldrake.

If we want to do magic training you could try for a write-in where Janna takes a national action to teach Doof and Doof takes a personal to learn.
 
To get him to switch you'd need to convince Felldrake that the new user would be a better apprentice than the old user. He won't even consider new users that aren't either more evil or more powerful but just one of the two won't guarantee he will swap.
Where are you getting this information from? Is it Discord or something?
 
We've no idea if Mal has an action like that, but if he does, wouldn't it make more sense that it was a National Action like the Mongol Bootcamp with Temujin?
If so, great. There are few higher and finer uses we can put a National Action to than making a significant boost to Doof's base stats, because that boosts every subsequent action in that entire category.

It isn't that risky with PA.

Mal will probably start with 25 Loyalty (we moved his castle, are his descendant, etc.) so that means he'll roll with 4 (Doof's Occult) + 38 (Mal's Occult) + 5 (Mal's Loyalty) + 10 (XP) = 57 bonus.

If the DC is 100 we'd have a probability of failure of 0.42 ((100 - 57 - 1*)/100).

*: Because if we get the exact same roll as the DC we pass it.

This with PA becomes just ~17% (0.42**2 = ~0.17) which is low risky enough.
Honestly I'd take a 42% risk of failure with a smile, since we know the action won't straight-up critfail. Failures are acceptable if the price is to get a good outcome, and right now we're cripplingly bottlenecked in magical affairs by Doof's low Occult stat.

We also have the crystal key, which at this point we auto succeed with XP assuming Malf can do it
THAT is one of the few reasons to postpone tutelage.

Where are you getting this information from? Is it Discord or something?
I distinctly remember being told this in the thread shortly after we got Feldrake, but that was quite a long time ago. I'll vouch for it, though.
 
Honestly I'd take a 42% risk of failure with a smile, since we know the action won't straight-up critfail. Failures are acceptable if the price is to get a good outcome, and right now we're cripplingly bottlenecked in magical affairs by Doof's low Occult stat.

I meant to do it this turn since crit succeeding on it would be really really since our Occult is so low. Remember we got a +7 on a great success, basically getting a 155 in a DC100 action, there's no way we can do that in Occult. So we'd get maybe +3-4 that although good it wouldn't be all that significant.
 
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