Been a bit out of the discussion.

What do we have in terms of interludes left? Ave Maria, which was the Xanatos reveal of Gargoyles; The First Day of Christmas, for the DEI party and Marco related stuff... Anything else?
Maybe Twelfth Night. Depends if it's going to be in this turn or next turn. Other than that there should be nothing else besides any surprise interludes like Tree Toppers
 
Maybe Twelfth Night. Depends if it's going to be in this turn or next turn. Other than that there should be nothing else besides any surprise interludes like Tree Toppers

Assuming that it is the Twelfth Night of Christmas, which seems safeish, that is probably going to happen in early January. We can only hope that the Wise Men are bringing Demona plenty of coal.
 
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Behold, Your Stuff
Behold, Your Stuff

A record of all the money, items, abilities and stuff that DEI as an organization has.
DEI Base Infiltration DC: 97

Company-Wide Bonuses
Paramilitary Mongol Corps: +7 to all Martial rolls on quests, -29 malus to anyone attacking Doofania (Does not apply to individual Crisis rolls), +10 to Martial rolls against crime in your territory, your negligible chances of killing anyone on a crit fail have lowered even more from the use of resinferratoxin.

DI6: +3 to all Intrigue rolls taking place entirely within the Tri-State Area, Infiltration DCs increased by 6.

Corporate Interns: +2 to stewardship rolls focused on corporate actions: acquisitions, stewardship collaborations, product launches, etc.

Gary the Toy Goozim: -5 malus to anyone attacking or infiltrating DEI Headquarters itself.

Mystic Wards: Magical Fox-built wards force all supernatural threats to make a DC 100 Occult check to even enter DEI headquarters. Teleportation explicitly bypasses this check.

Tooned Out: Max Goof has finally, finally learned how to manipulate his personal narrative away from one which treats him as a personal punching bag. Now working at your front desk in a sedate, otherwise unremarkable position, Max is in an excellent spot to gently nudge the things going on at DEI in a more sedate direction.

Each turn, you may choose an action. This action has its critical ratios flipped, as if the assigned unit had Tooned In or, if they have that trait or an equivalent, as if they did not. Any other parts of a trait aside from the flipped ratio remains unchanged, I.E. Goofy still raises both CF and CS by 10.

SHIVA Laser: The pinnacle of ENCOM's technological advancement, the SHIVA laser is capable of translating physical matter into its constituent parts- energy and information- and thence into a digital system. With the mysterious LUMINES system that handles this delicate and complex process, you are now capable of doing so… for an unpleasant but manageable amount of energy.

Funds
Income represents the money you have on hand. Going to 0 will not bankrupt your company; you're a megacorp, and barring the most extravagant expenses your machine will continue ticking away. Rather, it represents how much liquid income, the money you have available in cash or easily sold stock, you have now and gain over time. You can gain Funds over time from your industries, or more immediately from taking certain actions, or by going on quests in order to conduct some AdVenture Capitalism. You can spend funds on all sorts of things, since money may be exchanged for goods and services.

Funds are an extremely deliberately vague abstraction of Doof's 'spending money'. It is the money that he is able to siphon away from the operations of his megacorp for the purposes of his wacky schemes, odd fancies, mercenary contracts, and strange obsessions. It is quite deliberately never going to have a clear explanation on an exact dollar amount, because like hell are we bookkeeping that.

Many tasks have a lower fund cost than you would expect if you were measuring it in pure dollars- it being possible to buy a single sandwich for a significant fraction of a corporation's cost, for example. The reason for this is that Funds only represent Doof's spending money, extraneous to the company. More 'down to earth', profitable, or sane actions are likely to cost less than one might expect, as it is justifiable to partially expend the Income of DEI itself in the process of acquiring something that, you know, you could justify in a board meeting.

This is also why Hostile Takeovers of major megacorps do not have an Income cost at all. The money necessary to buy out a megacorp is so astronomical that Doof's Income meter is functionally meaningless, and only the full brunt of DEI itself can possibly succeed.


Current Liquid Funds: 9

Income
Income is a measure of how many Funds you make every year, specifically in March/April, tax season. Income is based primarily on your
Regular Income (gain this income at the start of every March/April turn):

Revenues
Income From Industries: 25
Misc Income: 5
Total Gross Income: 30

Costs
Operating Expenses: -5
Evil Job Benefits -3
Super-Friendly Insuricare Program: -2
Black-Ops: -1
Total Costs: -11

Earnings Before Interest and Taxes: 19

Current Corporate Tax Rate: 35%
Taxes= 6

Regular Income: 13

Computers and Electronics: +2 (Marginal)
DaedalOS: (The new OS doesn't have as much of a market share as ENCOM or as much popularity as Waddle, but you're still able to make some money off of it.)
Food and Agriculture: +3 (Stable) (Progress 1/2)
Famine Relief: (The massive amounts of edibles you had to move around have given you a grasp in this industry)
Dino Steaks: (They'll always be a slightly expensive dining option, but the sheer novelty ensures a steady revenue stream.)
Genetics: +2 (Established)
Mendel-Gruman: (A defense and biotechnology firm whose research you used to bring back the dinosaurs.)
Healthcare: +1 (Marginal)
Biomechanical Interfaces: (You've made a small but significant entry into bridging the gap between man and machine.)
Insurance/Legal: +3 (Established)
Insuricare: (Gilbert Humph is a broken man)
Mass Media/Performance Arts: +3 (Stable)
Walt Disney Company: (Once a great giant of animation, Disney is now mostly known for cheesy live action children's films like The Littlest Outlaw and Davy Crocket and the River Pirates.)
Motor Vehicles/Transportation: +1 (Marginal)
Petrochemicals/Energy: +1 (Marginal)

Lee Industries: (A vehicle firm known for popular car models, bespoke work, and the occasional foray into medical sciences. While their car industry has largely been divested, they also the source of your Dinoco subsidiary.)
Restaurants: +3 (Stable)
Hopper Food Group: (Fast food conglomerate with multiple smaller restaurants under their North American banner.)
Retail & Wholesale: +1 (Marginal)
Super Coffee Machines: (It's really good coffee, seriously. No one tell them it's alien tech and can brew potions though! Shhhh!)
Robotics: +2 (Established)
Widgets/Misc: +6 (Overbearing)

DEI: (Your bread and butter, apparently, with all the weird things your lab boys can pull out of a destroyed Inator.)
ACME Corporation: (Selling comedy props and Toonish products of all kinds, ACME makes a small but noteworthy contribution to the bottom line.)

A ranking of (1) has been banked in Healthcare if an action is taken to enter it.

Greevil Power: +1 (Renewable energy, long-life lightbulbs, natural ingredients; it's exactly like the Green Living industry, but with the word 'evil' haphazardly portmanteau'd in!)
Doofrasic Park: +4 (The novelty of seeing giant dinosaurs still hasn't worn down for a lot of people.)
Dino Steaks: +1 (Glomgold's recent actions to loosen farming regulations has allowed you to make a good profit off your saurischic foodstuffs.)
Zootopia Contract: +1 (You've got a stable contract maintaining Zootopia's climate tech.)

Evil Job Benefits: -3 (DEI is like one big evil family! As any parent will tell you, having children is expensive in this economy.)
Super-Friendly Insuricare: -2 (Unfortunately, instructing Insuricare to respond laxly to claims of super-destruction have resulted in a degree of lost revenue.)
Operating Expenses : -5 (The plaster for Technor's office doesn't come cheap.)
Black Ops: -1 (It's going to cost some actual money to keep things running and stable.)
Taxes: (Current tax rate set to 35% of Earnings Before Interest and Taxes.)

Semuncia from Castle Doofhawk: +2 (Drusselstein is so out of date, it's ancient medieval treasure is from late antiquity.)
Chicken Itza Loot: +2 (You've only scratched the surface! See what else you can get out this golden goose!)
Chicken Itza excavation: +5 (Now you've done more than scratch the surface. The goose has laid his golden egg and he will hurt you if you keep using that metaphor.)
Hiring the Commodore: -7 (The best detective in the world is expensive, who knew?)
Hiring the Dickens (Small): -2 (Ling Ling is quite the shrewd negotiator for a thirteen year old)
Setting money aside: -5 (There's some things money can't buy. Apparently supreme magical power isn't one of them.)
Hiring Marco -1 (Marco is still charging a premium for non-Star related actions)
PMC Loan (Glomgold): +4
Doc Hopper's: -8 (The franchise was rather expensive.)
PMC Loan (Sykes): +3
Titan Wrestling +2 (Your inaugural smackdown was a ratings smash and a literal smash.)
Doofrasic Park crunch time: -2
Biomechanical Interface profits: +2
Powerline concert: +3 (He's still pretty popular even after all these years.)
DaedalOS buyout: -5 (You had to pay Winston the price agreed upon in your contract.)
Corporate Actions, March/April 2018: -4
Tropical Hideaway: -2
Hiring Marco for Tropical Hideaway: -1

Experiment Log
A list of Experiments Jumba has created for you over the quest and which still exist in varying states of loyalty.

Experiment 101-E: Drakenberg
101-E is a large, blue and black draconid creature with a superficial resemblance to the Asiatic Lung. Currently in residence on Mount Doofhawk. When its territory is threatened, it becomes a Martial 34 hero unit capable of fighting back against city invaders. Their effect is permanent.

Experiment 102-E: Drifter
102-E is a squat, gray humanoid with two heads, one of which is always looking behind it. Drifter forces victims into intense bouts of deja vu through manipulation of personal tachyon flux, leading to mass chaos as individuals repeat actions over and over again in confusion. On the turn it was created, Hero units that failed their actions this turn MUST take those actions again on the next as 102-E grows used to his power. If an action is for any reason not available, that hero loses their action. This effect is no longer active.

Items
Items can be assigned to Hero Units and grant various bonuses.

Lord Feldrake - +12 Occult, grants Phenomenal Cosmic Power allowing use of Occult on combat rolls.
Assigned to: Janna Ordonia
This birdbrained magical staff claims to have once been a universe ruling dark wizard. Whether that's true or not, His magical power and knowledge is granted to anyone willing to wield him and further his dark designs! While his full potential has not yet been unlocked, he currently grants significant dark power. Since he is immobile and lacks focus (or rather, everything but a focus), Feldrake cannot betray you without the support of his wielder.

Feldrake will only accept reassignment to a new hero that is either more evil and at least a little magical or at least a little evil and more magically potent than his current wielder!

Leopold the Horrible - +7 to combat actions.
Assigned to: Janna Ordonia
This Monkey-Bat Donkey-Rat chimera is sweet, loyal, horrific looking, and dull as a post.

Leopold will only accept assignment to whoever is wielding Feldrake, or a former wielder that he liked. Currently that's just Janna.

Ruby Wings - grant flight, benefits obvious
Assigned to: Mezmerella
Once the property of some ancient kingdom somewhere or other, these beautiful wings now grant the power of flight to whomever you give them to.

Jī Talisman - flight and telekinesis, provides circumstantial bonuses in situations where those could come in handy.
Assigned to: Agent Russ
Part of the ancient Shengxiao set, the Rooster talisman lets you- and your unfortunate enemies- take to the air.

Amur - Gargoyle Beast, grants +4 to Martial rolls on quests taking place at night, +10 to diplo with gargoyles
Assigned to: Kitsune
This clever hound, whose shape reminds you of and may have inspired the mythical Quilin, is unshakably loyal, a powerful fighter, and will help prove to any Gargoyles you encounter that you mean them no harm.

Yáng Talisman - astral projection and mental combat at the expense of leaving one's body vulnerable, provides circumstantial bonuses in situations where those could come in handy.
Assigned to: Agent Russ
Part of the ancient Shengxiao set, the Sheep and/or Goat talisman allows you to leave yourself behind and enter the strange world of the mindscape any time you slumber. This allows you to travel anywhere and spy invisibly on anything not attuned to the ways of magic, though it will not automatically make you proficient in the ways of the collective unconsciousness. Be warned however; there are dangerous things in dreamland, and some of them would love the chance to find a body unattended.

Odd Object - ???
Assigned to: N/A
This strange, wooden octagon is slightly smaller than a human palm. It is covered on all sides by miniscule runes you cannot read. While at first it appears solid, a hidden latch reveals it is in fact filled with several thin panes of wood of the same color and form as the exterior. Malifishmertz warns you it has been enchanted to catch flame if any human touches it, but what if any other magic it holds is unknown. Research this to learn more!

The Odd Object has been stolen!

Avatar of Feldrake (Damaged)
Assigned to: No one

The Avatar of Feldrake is a two-story blood red golem that can be awoken to help in any combat roll (martial rolls that involve actually fighting someone) in Doofania, such as defending against attacking nemeses. The Avatar can be awoken by any hero unit with an occult stat, which counts as a personal action. If an unexpected martial roll comes up, an occult hero can be reassigned to the Avatar as long as their previous action took place in Doofania. They do not do whatever their previous action was.

The Avatar grants a +25 to martial rolls in a single combat. However, every time it is used, there is a chance that it goes out of control. If it does, it gives a +25 bonus to your opponent instead. There is a 20% chance that this occurs on any given use, unless the occult unit controlling it is wielding Feldrake, in which case the chance is 10%.

Vial of Brockium
Assigned to: No one
This strange liquid is supposedly capable of forcing a magical creature to take on their true form- for example, forcing a Dragon or Werewolf to assume their supernatural form. This cannot force a target into a weaker form, nor overcome an illusion or physical disguise; only a physical transfiguration. You wonder how it works.

Augerino: +5 to non-public construction actions. On a critical failure, item is always destroyed (in addition to other results)

Total Potions: 3/3

Potion of Polymorph: random polymorph for the duration of a quest, could make quest easier or harder
Red Liquid: When the holder is to be defeated in a quest, they aren't. Alternatively, if someone would be hospitalized or disabled for a turn, they aren't. If the injury is very serious, it will help to mitigate it but won't remove it entirely.
Potion of Invisibility: +10 to any one roll that would logically be made easier by being invisible.
 
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Potion of Fire Breath - +10 to one combat roll, once
Assigned to: No One
Found in a bargain bin by Janna, this item is just minor enough to not have immediate applications and just useful enough to hoard for all eternity and never use.
Hmm, if we wanted to we could give this to Russ when he fights the Phantom Blot.

Though that is probably going to be a game of Intrigue, not Martial.
 
This is a very helpful outline, and gives us some framework moving forward to try and increase our revenue streams and additional one-time sources of income. Dino entertainment and the greevil trash bins come to mind as some easy Stewardship actions we can use to try and improve our income.
 
Looked over Stewardship, and we have six actions in total that we can use just from there to improve our revenue stream. That is, actions with 'increased income' as an explicit benefit. There are undoubtedly more in the Science and Diplomacy categories that we can use to increase our wealth.
 
I acknowledge that Doof's Occult score is holding us back a significant amount, but a critfail would hurt us a lot more than just not having a critsuccess. Besides, I'd like to get those cybersecurity firewalls fixed, and PA is the only way I can see of doing that successfully. The cyberbugs could become a huge problem if we let them lie with a crit.

Magic Training would have less chances of failure with PA.

Besides, have you considered what would happen if we critfail cyber security and the Cybugs critsuccess? Because I'm sure that wouldn't be pretty. It'd probably doom DoofOS in fact, completely.
 
You know, when DON KARNAGE shows up, we might want to let Hego deal with him. Give him something important to do and something he'll like. Fighting a villain out to rob us.
 
Yeah...no matter what, I'm voting for any plan that improves.DoofOS' security. As the income update states, it's our single biggest product. That, combined with the decreasing DC foe whoever is sabotaging is, means that if we want the keep it as a money maker we need to.act fast. In fact, a critical success might even result in a return of some of our customers!
 
Ugh, the cost of the Commodore makes me wonder, could we possibly make a robotic doppelganger of Sherlock Holmes or someone like him to have someone just as good with no exorbitant pricetag attached?

...Or we could just make a robotic double of the Commodore who getting a psychological profile would be much easier to do. I literally just realized that was an option.
 
Didn't Janus have some idea to bring in more money? Some kind of racing show? That sounds like an easy way to bring in some cash, let's put him on that next turn.
 
Didn't Janus have some idea to bring in more money? Some kind of racing show? That sounds like an easy way to bring in some cash, let's put him on that next turn.
Yeah, this is the one.
[ ] Sponsor SPLIT/SECOND

DC 80

Janus Lee told you about his idea for what sounds like the most awesome racing show of all time- a glorious affair called SPLIT/SECOND, which is nothing more than no-holds-barred racing with live explosions, souped-up vehicles, and just general mayhem and high-octane action. It'd take a bit of doing to make sure nobody gets hurt and everything is nice and legal, but if it succeeds you'll probably have one of the greatest shows of all time!

(Reward: SPLIT/SECOND show established, moderate income increase, moderate public opinion increase, ???)
It's definitely attractive since it increases income AND public opinion, it's just that we're not sure if we'll take it next turn because we've got other, equally useful options to choose from.
 
Ugh, the cost of the Commodore makes me wonder, could we possibly make a robotic doppelganger of Sherlock Holmes or someone like him to have someone just as good with no exorbitant pricetag attached?

...Or we could just make a robotic double of the Commodore who getting a psychological profile would be much easier to do. I literally just realized that was an option.
Robo Dopplegangers won't become Heroes unless they're really fun/relevant to write plotwise. I don't think "I wanna replace this possible Hero I can recruit later, maybe, with a robo doppleganger of another detective" would be enough. I think we'd either need to make A Robo Janna, or Maybe Elvis (Assuming Robo-Elvis doesn't get Immediately Added to Jumba's Heroball) or something really cool.
 
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