Ok, so here's what I'm thinking for Intrigue.
We haven't seen anything from the Phantom Blot, but he's an Intrigue specialist, and a criminal to boot, so his parting shot at Doom might not be something we see. Regardless, he's Russ' nemesis, so if an action pops up next turn, we'll set Russ on it. However, operating on the idea that he'll be staying one more turn in Doom Town, we can set Russ on Investigate Hawk's Death or Investigate Employees and have a decent chance of success on both, assuming the DC for the former isn't 150 or something. I'm not sure if Tooned In will trigger on Hawk's Death due to the focus potentially being more on finding out who killed Hawk than on exonerating Bobcat. Then again, Doom is secretly a Toon, so maybe Russ' trait will kick in anyway? Either way, Secret Keeper will definitely trigger. As for spying on employees, I'm not sure if Secret Keeper will trigger on that, and regardless we're likely to not find out as much about Russ himself since he's the one who'll be doing the investigating. Still, if Kat is discovered, I don't mind.
As for the Dickens' we can hire them to do whatever we're not having Russ do. They do have a 55 Intrigue score if we hire them all, and that's higher than Russ' score if even a single one of his traits doesn't trigger. Besides, we're apparently going to get a chance to hire them permanently if we keep hiring them, so maybe this will be the final one? It'll be interesting to see how that affects our finances at least.
As for our third action...I dunno, we can set up a spy ring in Cape Suzette or Zootopia. I'd prefer the latter if we do Reach out to Shere Khan, but I'm good either way.