As if losing the vote won't anger the side that lost. If one hero has more supporters than others, plan with him will clearly win. It's not like this option will take over all plans. The thing is, I think, that time sensitive issue here is pure speculation. Maybe we will lose Wasabi next turn, or maybe we will lose Juniper – she waited for us forever, she is viable to move on. And unlike with Roddy those heroes are not necessary for our next turn actions. If so it seems reasonable to decide their order of recruitment simply by luck.

I don't think so, mostly because luck alone isn't a reasonable solution.

My feeling is that it means people get angry at the dice, not each other, and like, that's a lot more pleasant.
 
If you have no particular preference then you don't need to vote. We'd only need to make decisions at random when the votes are tied.
 
If I may ask, why do you want the Glooms so much now?

Still the same reasons. Nothings changed.

I think they currently offer the most value to us and we will be able to start using it immediately, either through occult, personals, the items from the auction they have, and their dimensional experience.

And I think their kind of crazy goofball evil fits in really well with doof and the rest. I don't think there will be any malices against us and probably loyalty bonuses for being us.

Wasabi I feel is a longer term pick. He doesn't provide any immediate value but does provide very good long term value by being part of a heroball. Especially if we get the other bh6 members.

However I don't think he fits in very well at all with us. He freaked out and quit a apparently very nice job with a incredibly understanding boss just because shere khan was a anthropomorphic tiger. We have toons, aliens, mad science, and magic. We are more chaotic and dangerous than shere khan ever was. Plus openly declaring ourselves evil and all.

I think he will have a very high dc to be able to convince him to work for us and I think he will be rather unhappy with us. I'm thinking almost no loyalty bonuses and a whole bunch of malices against us.

Now, again, I'm not against hiring him at all. Lots of us seem to desperately want him.

I just think the glooms are a better first pick.
 
I don't think so, mostly because luck alone isn't a reasonable solution.
If you can't rely on dice in ck2 quest on what can you rely?
If you have no particular preference then you don't need to vote. We'd only need to make decisions at random when the votes are tied.
Rolodex hero is not the cornerstone of plan vote (at least it should not be). People can still vote without choosing one side or another.
 
Last edited:
Rolodex hero is not the cornerstone of plan vote (at least it should not be). People can still vote without choosing one side or another.
If you don't care about the option you can just vote for whichever plan is leading out of the ones that have the right options you do care about (in FPTP voting) or vote for all the plans with the right options you do care about (in approval voting)
 
I just think the glooms are a better first pick.

See this is what I can't understand. If I go by your reasoning the Glooms give us:

1. Occult
2. Personals
3. Items from the auction (in the form of Personals)
4. Dimensional Experience

1. and 4. are useless immediately. For Occult, they'd have to compete against Tom and Kitsune (who rolls +35 to study Mongolian artifacts). For Dimensional Experience we won't have an use right now because we won't be doing the Other-dimensionalinator next turn unless there's a massive shift on the priorities of the thread (and besides, we'd have Marco for Dimensional Experience...). So that leaves us only with their personal actions.

For Personal Actions, they'd just provide, if successful, a potion more. On the other hand, a personal action that success on Wasabi might increase his loyalty and bring us nearer to unlock Personal Actions to recruit the other members of BH6 or just to him telling us what happened to them or just an increase in loyalty that's more important on him than on the Glooms since Wasabi knows things we want to know.

To put it in another perspective, what is better, +10 Martial to a Combat roll once or +10 permanent Loyalty for Wasabi? Because those are the most likely results of them doing their personal successfully. This can also be escalated to the future, as in, what would have been better, unlocking BH6 in 1 less turn or a +10 Martial to a Combat roll.

Also, you're ignoring here completely that Wasabi is time-sensitive, while Glooms aren't which should be a pretty big factor in the "who we recruit first".

We are more chaotic and dangerous than shere khan ever was.

More chaotic, yes. More dangerous? No. It'd be difficult to find someone that can genuinely say that Doof is dangerous or intimidating at all.

I think he will have a very high dc to be able to convince him to work for us and I think he will be rather unhappy with us. I'm thinking almost no loyalty bonuses and a whole bunch of malices against us.

He'll have a DC70 like all the "Recruit from our Rolodex Heroes" and he might start with 0 loyalty, however, that is just how the majority of our Rolodex recruited hero's start, usually.

Also, why the hell would he have malice against us? If he doesn't want to work with us he wouldn't work with us, we're making him an offer to work for us, not forcing him to accept.

My feeling is that it means people get angry at the dice, not each other, and like, that's a lot more pleasant.

I disagree. If we go with this logic then what is the point of the QM offering us difficult choices if we're just going to roll a die to decide.
 
For Personal Actions, they'd just provide, if successful, a potion more
Also, the only scrying artifact compatible with DVV gridlocked I could find. And I looked. The value on that one, even if the crystal ball only had a 50% chance of success and gave us a hit every two personals, is incalculable.

difficult to find someone that can genuinely say that Doof is dangerous or intimidating at all.
Intimidating? Not at all. Dangerous? Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.
 
Also, the only scrying artifact compatible with DVV gridlocked I could find. And I looked. The value on that one, even if the crystal ball only had a 50% chance of success and gave us a hit every two personals, is incalculable.

The ball was an artifact that absolutely no one in the auction wanted, so I don't think its value is as incalculable as you say, because if it was then more people would have gone for it (and it wouldn't have gone for just 3P at the auction).

Intimidating? Not at all. Dangerous? Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.

Eh, my point was that it doesn't appear intimidating, the same way that Khan does. Like, from that bit with Wasabi I thought that Khan was a pretty nice guy.
 
Last edited:
See this is what I can't understand. If I go by your reasoning the Glooms give us:

1. Occult
2. Personals
3. Items from the auction (in the form of Personals)
4. Dimensional Experience

1. and 4. are useless immediately. For Occult, they'd have to compete against Tom and Kitsune (who rolls +35 to study Mongolian artifacts). For Dimensional Experience we won't have an use right now because we won't be doing the Other-dimensionalinator next turn unless there's a massive shift on the priorities of the thread (and besides, we'd have Marco for Dimensional Experience...). So that leaves us only with their personal actions.

For Personal Actions, they'd just provide, if successful, a potion more. On the other hand, a personal action that success on Wasabi might increase his loyalty and bring us nearer to unlock Personal Actions to recruit the other members of BH6 or just to him telling us what happened to them or just an increase in loyalty that's more important on him than on the Glooms since Wasabi knows things we want to know.

To put it in another perspective, what is better, +10 Martial to a Combat roll once or +10 permanent Loyalty for Wasabi? Because those are the most likely results of them doing their personal successfully. This can also be escalated to the future, as in, what would have been better, unlocking BH6 in 1 less turn or a +10 Martial to a Combat roll.

Also, you're ignoring here completely that Wasabi is time-sensitive, while Glooms aren't which should be a pretty big factor in the "who we recruit first".
I'm interested in hearing your analysis on hiring Gomez this turn. Here's what I've got so far.

  • With the Masquerade breaking soon, public magic units will be snapped up soon. Gomez is our best shot at magitech, at using our high Learning stat for magical affairs. It would be a huge waste if someone else snagged him first.
  • We may be able to slot him into Lovemuffin, giving them an Occult stat/trait. Having them work on an Occult action might be more important than on a Learning action the turn after next.
  • We may be able to spend a Learning slot on an Occult action, possibly using Doof's +38. Again, this may be very useful in two turns.
  • Gomez may be able to access his full canonical ability in an Occult slot, and we may find that we want to use our Occult slot on something that doesn't help find Star, or we may want to put Tom on a Star-adjacent quest or Martial action.
Worst case scenario is that Gomez has little of his canonical ability, a mediocre Learning stat with a mediocre trait for his magitech specialty, with no trait for leveraging his Learning stat into a useful Occult stat, and he doesn't unlock a magitech tech tree, and he doesn't have any useful personal actions, and he doesn't count as a potential unit for a heroball, and his loyalty is reserved for his old boss- but I don't think that's a likely situation.
 
Pretty sure that would have him leave the course with zero shots and make him best golfer.
 
Also, the only scrying artifact compatible with DVV gridlocked I could find. And I looked. The value on that one, even if the crystal ball only had a 50% chance of success and gave us a hit every two personals, is incalculable.


Intimidating? Not at all. Dangerous? Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.
Malifishmirtz has access to scrying:

This includes the ability to Scry-and-die (or at least, scry and inconvenience, but it's malifishmirtz so what can you do)

 
Gomez – possible route to acquiring techomagic tech tree. It's not guaranteed but since we currently struggle with balancing genetic/AI/occult actions any possibility of merging two of them should not be discounted.
  • With the Masquerade breaking soon, public magic units will be snapped up soon. Gomez is our best shot at magitech, at using our high Learning stat for magical affairs. It would be a huge waste if someone else snagged him first.
  • We may be able to slot him into Lovemuffin, giving them an Occult stat/trait. Having them work on an Occult action might be more important than on a Learning action the turn after next.
  • We may be able to spend a Learning slot on an Occult action, possibly using Doof's +38. Again, this may be very useful in two turns.
  • Gomez may be able to access his full canonical ability in an Occult slot, and we may find that we want to use our Occult slot on something that doesn't help find Star, or we may want to put Tom on a Star-adjacent quest or Martial action.

By all Indications Gomez has a starting Occult stat basically equal to someone who has just found out about the occult. If we want an occult hero, the Glooms are a better option stat-wise, but probably have some terrible maluses. Juniper on the other hand is actually pretty good stat-wise, and we have an action to boost her occult right off the bat. She's also a pretty good Martial hero and seems like she could actually be solid hero-ball material.
 
After rewatching the episode Malifishmertz is in, he can be summarized as a more competent magical Doofensmirtz. When he was alive he had a network of spies, a wide range of magical spells, and the ability to turn into a gigantic 5 headed monster. Oh yeah he also invented lawn gnomes. I am ecstatic to see what he brings.
 
Also, you're ignoring here completely that Wasabi is time-sensitive, while Glooms aren't which should be a pretty big factor in the "who we recruit first".
And who exactly is going to recruit Wasabi? He won't go to Shego, since she is even more intimidating than Shere Khan. Evelyn and Xanatos not doing any energy research and they along with Bakaemono already done this year military contracts. I think they mostly passed basic laser weapons research, and if there something left Wasabi will still be less comfortable working on military application of his science, than when he was working on energy.

And even if he is recruited it is not the end of the world. Remember that we need Honey Lemon for Hero 6 and it seems that she is already working for someone. So it's possible to change hero afiltration. We had subvert Hawk option for god's sake. If we somehow gather most of his heroball I imagine that there will be options to contact him and propose better deal than the one that he currently have, maybe simply wait a little for when his contract expires.
 
By all Indications Gomez has a starting Occult stat basically equal to someone who has just found out about the occult.
If Gomez can't use his Learning stat for Occult, then his only way to make magitech would be through Learning actions. That's a good thing, as it would mean that we'd be able to use Doof's +38 and Gomez's +*** for items/research that would help us with or against magic individuals.
 
Last edited:
If Gomez can't use his Learning stat for Occult, then his only way to make magitech would be through Learning actions. That's a good thing, as it would mean that we'd be able to use Doof's +38 for items/research that would help us with or against magic individuals.
We'd never do that, though, because we've already got enough learning actions to keep us occupied forever.
 
If Gomez can't use his Learning stat for Occult, then his only way to make magitech would be through Learning actions. That's a good thing, as it would mean that we'd be able to use Doof's +38 for items/research that would help us with or against magic individuals.
True, however it would also add yet another set of priorities to deal with for our Learning actions. I think it'd be best to get a dedicated Occult unit for our Occult actions, then hire Gomez if rose want him.
 
After rewatching the episode Malifishmertz is in, he can be summarized as a more competent magical Doofensmirtz. When he was alive he had a network of spies, a wide range of magical spells, and the ability to turn into a gigantic 5 headed monster. Oh yeah he also invented lawn gnomes. I am ecstatic to see what he brings.
I mean, I'm not sure I'd call him neccesarily more competant. His traps are significantly less effective, for instance, and while our sample size for mal's work is low his spells are a lot weaker than Doof's better inators. He also seems much less able to form positive relationships considering alt!vanesa was willing to help take him down.
 
After rewatching the episode Malifishmertz is in, he can be summarized as a more competent magical Doofensmirtz. When he was alive he had a network of spies, a wide range of magical spells, and the ability to turn into a gigantic 5 headed monster. Oh yeah he also invented lawn gnomes. I am ecstatic to see what he brings.
That was a Fairy Tale told by Karl though, we don't know how much of that is actually Fact.
 
Back
Top