Travler66
Let her name echo in song!
- Location
- Beyond
I don't think so, mostly because luck alone isn't a reasonable solution.If so it seems reasonable to decide their order of recruitment simply by luck.
I don't think so, mostly because luck alone isn't a reasonable solution.If so it seems reasonable to decide their order of recruitment simply by luck.
As if losing the vote won't anger the side that lost. If one hero has more supporters than others, plan with him will clearly win. It's not like this option will take over all plans. The thing is, I think, that time sensitive issue here is pure speculation. Maybe we will lose Wasabi next turn, or maybe we will lose Juniper – she waited for us forever, she is viable to move on. And unlike with Roddy those heroes are not necessary for our next turn actions. If so it seems reasonable to decide their order of recruitment simply by luck.
I don't think so, mostly because luck alone isn't a reasonable solution.
Plus, it would be something everyone would agree at without starting flame wars or anything that will make reading the thread unpleasant.My feeling is that it means people get angry at the dice, not each other, and like, that's a lot more pleasant.
If you can't rely on dice in ck2 quest on what can you rely?I don't think so, mostly because luck alone isn't a reasonable solution.
Rolodex hero is not the cornerstone of plan vote (at least it should not be). People can still vote without choosing one side or another.If you have no particular preference then you don't need to vote. We'd only need to make decisions at random when the votes are tied.
If you don't care about the option you can just vote for whichever plan is leading out of the ones that have the right options you do care about (in FPTP voting) or vote for all the plans with the right options you do care about (in approval voting)Rolodex hero is not the cornerstone of plan vote (at least it should not be). People can still vote without choosing one side or another.
The eternal struggle in a CK2 quest is to minimize how much we need to rely on the dice.
I think he will have a very high dc to be able to convince him to work for us and I think he will be rather unhappy with us. I'm thinking almost no loyalty bonuses and a whole bunch of malices against us.
My feeling is that it means people get angry at the dice, not each other, and like, that's a lot more pleasant.
Also, the only scrying artifact compatible with DVV gridlocked I could find. And I looked. The value on that one, even if the crystal ball only had a 50% chance of success and gave us a hit every two personals, is incalculable.For Personal Actions, they'd just provide, if successful, a potion more
Intimidating? Not at all. Dangerous? Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.difficult to find someone that can genuinely say that Doof is dangerous or intimidating at all.
Also, the only scrying artifact compatible with DVV gridlocked I could find. And I looked. The value on that one, even if the crystal ball only had a 50% chance of success and gave us a hit every two personals, is incalculable.
Intimidating? Not at all. Dangerous? Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.
I'm interested in hearing your analysis on hiring Gomez this turn. Here's what I've got so far.See this is what I can't understand. If I go by your reasoning the Glooms give us:
1. Occult
2. Personals
3. Items from the auction (in the form of Personals)
4. Dimensional Experience
1. and 4. are useless immediately. For Occult, they'd have to compete against Tom and Kitsune (who rolls +35 to study Mongolian artifacts). For Dimensional Experience we won't have an use right now because we won't be doing the Other-dimensionalinator next turn unless there's a massive shift on the priorities of the thread (and besides, we'd have Marco for Dimensional Experience...). So that leaves us only with their personal actions.
For Personal Actions, they'd just provide, if successful, a potion more. On the other hand, a personal action that success on Wasabi might increase his loyalty and bring us nearer to unlock Personal Actions to recruit the other members of BH6 or just to him telling us what happened to them or just an increase in loyalty that's more important on him than on the Glooms since Wasabi knows things we want to know.
To put it in another perspective, what is better, +10 Martial to a Combat roll once or +10 permanent Loyalty for Wasabi? Because those are the most likely results of them doing their personal successfully. This can also be escalated to the future, as in, what would have been better, unlocking BH6 in 1 less turn or a +10 Martial to a Combat roll.
Also, you're ignoring here completely that Wasabi is time-sensitive, while Glooms aren't which should be a pretty big factor in the "who we recruit first".
Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.
Malifishmirtz has access to scrying:Also, the only scrying artifact compatible with DVV gridlocked I could find. And I looked. The value on that one, even if the crystal ball only had a 50% chance of success and gave us a hit every two personals, is incalculable.
Intimidating? Not at all. Dangerous? Heinz Doofenshmirtz could easily destroy the world if he put his mind to it. He is very dangerous.
Pretty sure that would have him leave the course with zero shots and make him best golfer.
Gomez – possible route to acquiring techomagic tech tree. It's not guaranteed but since we currently struggle with balancing genetic/AI/occult actions any possibility of merging two of them should not be discounted.
- With the Masquerade breaking soon, public magic units will be snapped up soon. Gomez is our best shot at magitech, at using our high Learning stat for magical affairs. It would be a huge waste if someone else snagged him first.
- We may be able to slot him into Lovemuffin, giving them an Occult stat/trait. Having them work on an Occult action might be more important than on a Learning action the turn after next.
- We may be able to spend a Learning slot on an Occult action, possibly using Doof's +38. Again, this may be very useful in two turns.
- Gomez may be able to access his full canonical ability in an Occult slot, and we may find that we want to use our Occult slot on something that doesn't help find Star, or we may want to put Tom on a Star-adjacent quest or Martial action.
And who exactly is going to recruit Wasabi? He won't go to Shego, since she is even more intimidating than Shere Khan. Evelyn and Xanatos not doing any energy research and they along with Bakaemono already done this year military contracts. I think they mostly passed basic laser weapons research, and if there something left Wasabi will still be less comfortable working on military application of his science, than when he was working on energy.Also, you're ignoring here completely that Wasabi is time-sensitive, while Glooms aren't which should be a pretty big factor in the "who we recruit first".
If Gomez can't use his Learning stat for Occult, then his only way to make magitech would be through Learning actions. That's a good thing, as it would mean that we'd be able to use Doof's +38 and Gomez's +*** for items/research that would help us with or against magic individuals.By all Indications Gomez has a starting Occult stat basically equal to someone who has just found out about the occult.
We'd never do that, though, because we've already got enough learning actions to keep us occupied forever.If Gomez can't use his Learning stat for Occult, then his only way to make magitech would be through Learning actions. That's a good thing, as it would mean that we'd be able to use Doof's +38 for items/research that would help us with or against magic individuals.
True, however it would also add yet another set of priorities to deal with for our Learning actions. I think it'd be best to get a dedicated Occult unit for our Occult actions, then hire Gomez if rose want him.If Gomez can't use his Learning stat for Occult, then his only way to make magitech would be through Learning actions. That's a good thing, as it would mean that we'd be able to use Doof's +38 for items/research that would help us with or against magic individuals.
I mean, I'm not sure I'd call him neccesarily more competant. His traps are significantly less effective, for instance, and while our sample size for mal's work is low his spells are a lot weaker than Doof's better inators. He also seems much less able to form positive relationships considering alt!vanesa was willing to help take him down.After rewatching the episode Malifishmertz is in, he can be summarized as a more competent magical Doofensmirtz. When he was alive he had a network of spies, a wide range of magical spells, and the ability to turn into a gigantic 5 headed monster. Oh yeah he also invented lawn gnomes. I am ecstatic to see what he brings.
That was a Fairy Tale told by Karl though, we don't know how much of that is actually Fact.After rewatching the episode Malifishmertz is in, he can be summarized as a more competent magical Doofensmirtz. When he was alive he had a network of spies, a wide range of magical spells, and the ability to turn into a gigantic 5 headed monster. Oh yeah he also invented lawn gnomes. I am ecstatic to see what he brings.