Fair enough. That's still only two Commodore's left with our current money, so they're still very limited, and I think they should be saved for big things, like the follow-up search on Star after acquiring Marco, Oregon if we think they'd survive, or something of that magnitude.
 
Fair enough. That's still only two Commodore's left with our current money, so they're still very limited, and I think they should be saved for big things, like the follow-up search on Star after acquiring Marco, Oregon if we think they'd survive, or something of that magnitude.
I've said this before, but I would have been fine leaving it for the time being if we hadn't just been sabatoged. I think it's worth spending the money on them to get an internal audit done, plus it would work towards them being permanently on our roster or whatever the end positioning was for them when we hired them enough
 
I think they mean SENDING HEGO TO WORK THERE would have potentially found a lead.
Yeah, I mean, it was unlikely, but basically things we thought were Joke options are probably still opportunities to do something cool. Also, a very large percentage of our Heroes actually have Musical related skills, talents, and bonuses. That's intentional on MiH's part. At the very least it provides a large Loyalty bonus, to a number of useful (and not so useful) heroes. What it likely actually does is unlock a quest, and quests are very good for us.

Fair enough. That's still only two Commodore's left with our current money, so they're still very limited, and I think they should be saved for big things, like the follow-up search on Star after acquiring Marco, Oregon if we think they'd survive, or something of that magnitude.
Income doesn't represent stored wealth, it represents cash flow. We're basically not spending any money right now, and we have a LOT of income generators in the pipe. It made sense to hoard wealth for the Auction, but the only thing we can actually spend money on now is the Dickens. And spending Income (a bountiful resource with few uses) on them is likely to reduce penalties to our stats (A rare resource with extensive uses) if we do an internal audit, and it's likely to grant a penalty to our enemy if we use them to investigate Hawk, or maybe be helpful if we use them on the drug ring? So it makes sense to use money to gain better outcomes rather than hoard it right now.

It's writen as +10 to martial roll. Maybe it work on national action? Then we can attempt to produce as many potions as possible over multiple turns to enhance one big DC roll.

+10 to a single martial roll that I believe must be used in combat? It's situational. Not bad, but not super useful. we've had it for a lot of turns and not yet used it.
 
+10 to a single martial roll that I believe must be used in combat? It's situational. Not bad, but not super useful. we've had it for a lot of turns and not yet used it.
You are telling me that fire breath would not help in organizing your troops? I don't think that Tom agrees with you. Seriously, logically it does not have much sense, but in Amur case it's specifically written about +4 to Martial roll only on quests, while fire breath not mention any restrictions.
 
What about potions? That seems important as well.
It's not. Rather, We're definitely starting the Musical Now, after learning that Bueno Nacho was important. We need to tinker if we use an Inator. And we need to talk with LOVEMUFFIN. So, unless we want to ditch hiring Dickens or not tinker, we're not using potion brewing.

Well, we could invest the Personal in Potion making to create a bit of a backlog for tight times thanks to the GalFed Coffe Machine.
 
You are telling me that fire breath would not help in organizing your troops? I don't think that Tom agrees with you. Seriously, logically it does not have much sense, but in Amur case it's specifically written about +4 to Martial roll only on quests, while fire breath not mention any restrictions.

Use firebreath to make us better at upgrading Norm. (I actually hope Tom martial can do that, cause demonically upgraded Norm sounds rad as hell (TM).

Yeah, I mean, it was unlikely, but basically things we thought were Joke options are probably still opportunities to do something cool. Also, a very large percentage of our Heroes actually have Musical related skills, talents, and bonuses. That's intentional on MiH's part. At the very least it provides a large Loyalty bonus, to a number of useful (and not so useful) heroes. What it likely actually does is unlock a quest, and quests are very good for us.

If we had sent them to work at BN I doubt Marco and Tom would have been meeting there. It's been laid out that having Hego do safe boring tasks is crippling his development.


Income doesn't represent stored wealth, it represents cash flow. We're basically not spending any money right now, and we have a LOT of income generators in the pipe. It made sense to hoard wealth for the Auction, but the only thing we can actually spend money on now is the Dickens. And spending Income (a bountiful resource with few uses) on them is likely to reduce penalties to our stats (A rare resource with extensive uses) if we do an internal audit, and it's likely to grant a penalty to our enemy if we use them to investigate Hawk, or maybe be helpful if we use them on the drug ring? So it makes sense to use money to gain better outcomes rather than hoard it right now.

Income is a stored resource, regardless of what it nominally 'represents'. It's a high degree of abstraction (having been modified by both new income streams and one time boosts) because with us already working out what heroes give what odds for what, the last thing anyone needs is a detailed budgeting spreadsheet. It keeps the questors focus on our heroes, not our dollars, while not completely ignoring it.
 
Income is a stored resource, regardless of what it nominally 'represents'. It's a high degree of abstraction (having been modified by both new income streams and one time boosts) because with us already working out what heroes give what odds for what, the last thing anyone needs is a detailed budgeting spreadsheet. It keeps the questors focus on our heroes, not our dollars, while not completely ignoring it.
But (and I'm assuming that you're objecting to hiring the Dickens' here) you're forgetting that if we impress the Dickens enough we might be able to permanently recruit them. Doing that requires hiring them (and putting them on the right missions). It also gives us an extra action which is extremely useful with not one but two crises looming that they can't really do anything about once they start (King Candy and Demona).

There's an opportunity cost to anything we do, but Hiring the Dickenses actually mitigates that opportunity cost a lot because again, they don't take up one of our other actions, we can't use Income on anything else right now and we're about to gain a huge income boost.

EDIT: Also, Commodore costs 7 Income. We have a higher income than that per turn even before the added income we're getting this turn. We're not going negative any time soon.
 
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You are telling me that fire breath would not help in organizing your troops? I don't think that Tom agrees with you. Seriously, logically it does not have much sense, but in Amur case it's specifically written about +4 to Martial roll only on quests, while fire breath not mention any restrictions.
It's a typo, I asked.

So, unless we want to ditch hiring Dickens
Yes. The recently blown-up drug ring isn't our problem yet.
But (and I'm assuming that you're objecting to hiring the Dickens' here) you're forgetting that if we impress the Dickens enough we might be able to permanently recruit them. Doing that requires hiring them (and putting them on the right missions).
Will they work for free once we recruit them? Do we know anything about how close we are to being able to recruit them?
 
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It's writen as +10 to martial roll. Maybe it work on national action? Then we can attempt to produce as many potions as possible over multiple turns to enhance one big DC roll.

When we got it its description was:


[ ] Research minor magical artifacts
DC 70
86+0+10+12+5+1=114
Great Success

Having Lord Felldrake around is already paying dividends. With his help, Janna was able to identify the artifacts she had picked up from the Magus Bazaar and the few things Wile E and his team brought back from Peru. Perhaps calling them 'artifacts' was a bit dramatic- they're more like 'minor conveniences' at best. Little things, like charms that'll keep you comfortable in hot or cold weather, talismans to ward against stubbing your toe, potions that will make you slightly better at cooking, and other stuff like that. There's nothing groundbreaking in there, but you've got a good idea of what you can purchase from the Magus Bazaar.

Janna did manage to get a steal in the bargain bin. She picked up a potion of bottled dragon's breath that will let the drinker unleash a massive gout of flame once after imbibing it. Felldrake told her not to test it out in the interest of self-preservation, so you've got a chance to distribute it to a hero of your choice. They will get +10 to one combat roll once.

It also makes more sense since the potions produce a momentaneous effect while a national action is something that would take 2 months for the character assigned to achieve.
 
Will they work for free once we recruit them? Do we know anything about how close we are to being able to recruit them?
All our other recruited heroes do? And If they don't then how is recruiting them any different from just hiring them?

Yes. The recently blown-up drug ring isn't our problem yet.
I mean, we told Shego we would investigate it and she thanked us for saving her the trouble, so it kinda is our problem. We made a promise to a fellow king and she's relying on us to keep it. We need to investigate it or Shego will be sad at us.

Also, We don't need to use the dickens' for that. We could use Tobe just as easily.
 
Yeah, *mechanically* giving Khan the Potion of Fire-Breathing should help him with "Reorganize your PMC", since it works on MARTIAL rolls...I simply got no idea how that is supposed to work *thematically*.

Seriously, he just chugs the Potion while drilling our troops...and then what? They are so freaked out by a fire-breathing ancient Mongolian warlord shouting at them that they are getting their shit together and now are better at being a PMC?

...Now that I said that, that´d be Doof-y enough to get DEIs Toon-adjacency going at least abit...Forget what I said.
 
Yeah, *mechanically* giving Khan the Potion of Fire-Breathing should help him with "Reorganize your PMC", since it works on MARTIAL rolls...I simply got no idea how that is supposed to work *thematically*.

Seriously, he just chugs the Potion while drilling our troops...and then what? They are so freaked out by a fire-breathing ancient Mongolian warlord shouting at them that they are getting their shit together and now are better at being a PMC?

...Now that I said that, that´d be Doof-y enough to get DEIs Toon-adjacency going at least abit...Forget what I said.
Honestly, yeah, that works. At least, by Disney logic.
 
The potion is +10 to one Combat roll, not all martial rolls. I suspect other potions would be similarly limited to stuff like Potion of Spirit Sight giving a bonus to "One summoning action" or potion of super coffee adding a bonus to "One inventing action" due to lack of need for sleep.
 
I'm just going to ask @Made in Heaven. Do the Fire Breathing Potion gives +10 to Martial or +10 to a Combat Martial roll? Because one would be very useful for National Actions while the other one would only be useful for Quests.
 
I mean, Janna's gonna be busy next turn, so we'd want Tobe pitch-hitting ont he Occult, espescially since i'm fairly certain he's about to get a buff.
Depends what he got a buff to, and depends what our Occult actions are. If we have an Occult to research the Jo-Lan scrolls and those are Mongolian? Khan's a better choice. if Tobe got an intrigue boost instead of an occult boost? That might actually make him our best intrigue hero (depending on the boost magnitude). If the boost is situational? Then it might be good to play into that.
 
Alright, I may have sworn silence until the next Turn's Update (to myself, after the [REDACTED] fiasco), but I need a pulse check on the DVV Validity of one "Amphibia." Good show, actually Disney rather than being totally off topic, and it's important to know if we'll wind up there in one of our Otherdimentionator trips.
 
Alright, I may have sworn silence until the next Turn's Update (to myself, after the [REDACTED] fiasco), but I need a pulse check on the DVV Validity of one "Amphibia." Good show, actually Disney rather than being totally off topic, and it's important to know if we'll wind up there in one of our Otherdimentionator trips.
It got mentioned in the 2G omake where we first saw the glooms but we don't know anything about how it's being used in doofquest, or if it even is; all we got is an offhand sentence mentioning it.
 
But (and I'm assuming that you're objecting to hiring the Dickens' here) you're forgetting that if we impress the Dickens enough we might be able to permanently recruit them. Doing that requires hiring them (and putting them on the right missions). It also gives us an extra action which is extremely useful with not one but two crises looming that they can't really do anything about once they start (King Candy and Demona).

There's an opportunity cost to anything we do, but Hiring the Dickenses actually mitigates that opportunity cost a lot because again, they don't take up one of our other actions, we can't use Income on anything else right now and we're about to gain a huge income boost.

EDIT: Also, Commodore costs 7 Income. We have a higher income than that per turn even before the added income we're getting this turn. We're not going negative any time soon.

Nope, think hiring them is a good idea. Extra actions are the best use of income we have, and if we ever get them on board long term we'd have a 55 intrigue hero which is nuts. Just want everyone to understand that income is an abstraction and includes both streams (new companies) and one times boosts (raiding temples of gold) and vice versa for costs.
 
It got mentioned in the 2G omake where we first saw the glooms but we don't know anything about how it's being used in doofquest, or if it even is; all we got is an offhand sentence mentioning it.
Well, it's a good sign if Weredrago2's the one who mentioned it, in addition to the fact the QM ALMIGHTY mentioned that the shoutouts to other dimensions were "Good forshadowing..." Though I have no clue who we'll run into over there - It's gotta be a swamp fire if the bad guy won. It'll be fun to see them, though!

now back to the depths of the scummiverse with me...

Edit: I JUST now got the joke in the title of that Omake. Wow. That was a slow gut punch right there.
 
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Well, it's a good sign if Weredrago2's the one who mentioned it, in addition to the fact the QM ALMIGHTY mentioned that the shoutouts to other dimensions were "Good forshadowing..." Though I have no clue who we'll run into over there - It's gotta be a swamp fire if the bad guy won. It'll be fun to see them, though!

now back to the depths of the scummiverse with me...

Edit: I JUST now got the joke in the title of that Omake. Wow. That was a slow gut punch right there.

Having not watched Amphibia, I wonder how Curator Ponds and the Gravity Falls homage fit into this crossover. I'm guessing a joke, but I'm hoping not, and that we can recover Portal!Frogford Ponds to be our guide to other dimensions.
 
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