[X] Plan Eat Your Vegetables
-[X] Mongol Boot Camp (CoS: 77%, 87% w/ XP)
--[X] Khan
--[X] Doof
-[X] Recruit from your rolodex: Professor Von Drake (CoS: 81%, 91% w/ XP)
--[X] Goofy
-[X] Improve administrative efficiency (CoS: 71%, 81% w/ XP)
--[X] Wile E. Coyote
-[X] Establish a Formal Spy Network (CoS: ~54%, ~66% w/ XP)
--[X] Mirage
--[X] Doof: Personal Attention
-[X] Form a think tank (CoS: 62%, 72% w/ XP)
--[X] Dr. Jumba Jookiba
-[X] Research minor magical artifacts (CoS: 61%, 71% w/ XP)
--[X] Janna
-[X] L.O.V.E.M.U.F.F.I.N. (CoS: 99%, Crit%: 73%, 93% w/ XP)
--[X] Upgrade your Normbots using the Palladium Chip
-[X] Francis Monogram
--[X] Reorganize OWCA
-[X] Agent Russ
--[X] Complete a mission for the government
-[X] Norm Prime
--[X] Take down Inquinator
-[X] Dennis the Duck
--[X] Work with Temujin
-[X] Hego
--[X] Do Good Deeds
-[X] Technor
--[X] Psychoanalyze "Bug Queen Lizzie"
-[X] Max
--[X] Go on a vacation
-[X] Vanessa
--[X] Prep for college
-[X] Doof, Khan, Goofy, Wile E. Coyote, Mirage, Jumba, Janna are assigned to National Actions
-[X] Don't overclock Technor
-[X] Activate an Inator
[ ] Mongol Boot Camp
DC 100
79+13+55+8=155
Great Success
You were wrong. Temujin is not your best friend. These last two months were nothing short of a living hell as you were forced to wake up at 4:30, run cross-country with only horse milk to drink, and do all sorts of incredibly exhausting exercises. You're pretty sure that you ache in places that you didn't even know existed, but on the bright side, you've got rid of your gut and put on a bit of muscle.
The tipping point came when Khan started working with Dennis too. As it turns out, if you take out the parts about taking advantage of being invulnerable, toon combat can be used pretty well by eccentric scientists too.
Reward: Doofenshmirtz gains the trait 'Blood of Temujin', granting 1d8+4 Martial! (Roll:3+4=7)
[ ] Recruit from your rolodex: Professor Von Drake
DC 70
32+18+28+4=82
Decent Success
To be continued in Interlude: As We Say in the Psychiatry
[ ] Improve administrative efficiency
DC 70 (Reduced by XP)
95+55 (explosion reroll)+24+22+4=202
Critical Success
You got to thinking- if you're really bad at actually managing a country (seriously, you still can't manage to find your intercom), then why should you have to do anything at all? All the work you've done with your Normbots and the Palladium Chip got you thinking about how life would be so much simpler if you had an AI to manage everything. Well… you succeeded. After multiple sleepless nights supplemented by gallons of espresso, you managed to code a fully-functioning AI to perform all your managerial functions. You're honestly not sure how you managed that- looking over half the code seems like gibberish, and you're afraid that if you go poking around everything will collapse. It's very unlikely you'll repeat this feat again, at least until you understand a lot more about AI.
There will be an AI subvote where you can decide certain things about your new administrator.
[ ] Establish a formal spy network
DC 105 (Reduced by XP)
58+14+28+4=104
Failure
Personal Attention Reroll:69+14+28+4=119
Marginal Success
Setting up a spy ring is one of the most unbelievably exhausting things you've ever done. You and Mirage both put in overtime to find informants, vet spies, develop dead drops, and make use of isolated cells. Even with all her experience, you're pretty sure it wouldn't have been pulled off without you making sure every available resource was pushed onto the project. Nonetheless, your secret agent men are set up, and they answer to no one but you.
Second Intrigue Action unlocked!
Spymaster position revealed!
[ ] Form a think tank
DC 120
56+38+33+4+10(XP)=141
Decent Success
The idea of putting together a group of lesser scientists didn't really appeal to Jumba until you pointed out that he would get to order around the resulting group for the next few months. After that it was fairly smooth sailing. You knew you needed more than your average everyday microscope monkey to work your science. However, recognizing your previous mistakes with L.O.V.E.M.U.F.F.I.N., you decided that rather than look for more mad scientists, it would be best to split the difference. Your new group of… grumpy scientists? Kooky scientists? Whatever- are well established, stocked with on-tap espresso and even a hated vending machine (the things you do for science). They're unusual enough themselves to survive in a place like DEI, but grounded enough that you won't have to worry about LM's more pathetic eccentricities. They're like the anti-L.O.V.E.M.U.F.F.I.N. You shall call them… H.A.T.E.B.A.G.E.L.
Second Learning Action unlocked!
Head Researcher position revealed!
Jumba gains 'Hungry for Science!'
[ ] Research minor magical artifacts
DC 70
86+0+10+12+5+1=114
Great Success
Having Lord Felldrake around is already paying dividends. With his help, Janna was able to identify the artifacts she had picked up from the Magus Bazaar and the few things Wile E and his team brought back from Peru. Perhaps calling them 'artifacts' was a bit dramatic- they're more like 'minor conveniences' at best. Little things, like charms that'll keep you comfortable in hot or cold weather, talismans to ward against stubbing your toe, potions that will make you slightly better at cooking, and other stuff like that. There's nothing groundbreaking in there, but you've got a good idea of what you can purchase from the Magus Bazaar.
Janna did manage to get a steal in the bargain bin. She picked up a potion of bottled dragon's breath that will let the drinker unleash a massive gout of flame once after imbibing it. Felldrake told her not to test it out in the interest of self-preservation, so you've got a chance to distribute it to a hero of your choice. They will get +10 to one combat roll once.
[ ] Upgrade your Normbots with the Palladium Chip
DC 30
6+38+14+1=59
Great Success
L.O.V.E.M.U.F.F.I.N. managed to pull off this relatively simple action without screwing it up, but honestly you're not that surprised. Literally all they had to do was slot the chip into a data port on one of your Normbots and the upgrade distributed itself among your network. You're honestly kind of impressed at the work Syndrome did on the thing, in a matter of minutes your Normbots were performing better, reacting more quickly, and thanks to the nature of the upgrade, even gained a small boost in their own intelligence.
All capes attempting to cause disturbances in Doofania will suffer a -10 malus, and all Normbots will gain +5 to all rolls.
[ ] Reorganize OWCA
70
Reorganizing OWCA isn't going to be an easy feat. They were originally designed to combat inept mad scientists who gave up after their plan was foiled, so trying to restructure them into something actually functional would take a significant amount of work. Monogram drew upon all his past experience in The Academy to work out the best way to reformat the organization. Their past experiences in eliminating organized crime showed that they didn't respond too well to people that wouldn't just give up and call it a day, so Francis has his work cut out for him. He's made some headway, but he's not finished yet. (Reward: 70/250)
[ ] Complete a mission for the government
82
To be continued in Interlude: Licensing to Kill
[ ] Take down Inquinator
Norm Roll: 16+36-2 (ACME Retrofitted backfire)=50
Inquinator Contest: 24+16+10 (Trash Titan)=50
To be continued in Interlude: Scrapyard Showdown
[ ] Work with Temujin
79
It seemed a bit absurd to you when little Dennis decided to tag along with your grueling combat training. However, Temujin had apparently decided to speak with Russ on the topic of how Toons ought to fight, because he came back the next day with an entirely new form of combat designed to take advantage of a Toons' inherent resilience, slapstick, and propensity for mischief. Dennis has taken to calling it 'Kung Fool.'
Dennis' Martial has increased by 1d6+4! (5+4=9)
[ ] Do Good Deeds
4
Hego was all ready to go out and do some heroing, but he slept through his alarm! By the time he got to the Inquinator battle, it was already over!
To be continued in Interlude: Scrapyard Showdown
[ ] Psychoanalyze Bug Queen Lizzy
100
To be continued in Interlude: The Buzz on Lizzy
[ ] Go on a vacation
61
Max took a wonderfully relaxing vacation over to Europe to see the sights. He got to take a solo trip through France, England, and Scotland, taking lots of pictures and sampling lots of the local cuisine. All in all it was extraordinarily relaxing; he only encountered supervillain attacks a total of three times! Duff Killigan went on a rampage up in Scotland after being denied entry to a new golf course in his ancestral county, Papillon made six of his capes raid the former location of Gusteau's restaurant once he found out that it had been replaced by 'kitschy tourist fare', and Professor Nefarious completely failed to rob the Crown Jewels of England but the wolf's goons did leave chaos in his wake. Max chose to ignore all three.
[ ] Prep for college
22
Vanessa technically prepped for college... while doing the bare minimum amount of work required to do so. Instead of studying she spent all her time chatting on Doofnet, and while she did a decent job on her SATs, it wasn't anything phenomenal. Still, your little visigoth pumpkin will surely be able to get into any number of colleges once her application letters come back.
Inator Roll
A cat knocks over some trash cans in the alley.
That was rather anticlimactic.