Hatvalley+River - We're really rebuilding that which was lost here guys, thanks to them. Then again, we're so rich down here, do we really need the east? Hmmm... well, they do have all the best warriors, so maybe now isn't a great time.
...So we should influence subordinate on them sooner rather than later, and maybe be more cautious about always giving them authority to build mines? Like we're currently doing?
Yes. Actually, given the current vote, you're gaining authority at the end of the turn anyway. You basically got half the authority they did, and the assistance and greater connectivity the bandwagon is doing will bump you over the rounding point.
Ooh, sweet
AN rated this insightful. Now I'm scared.
Hmm, while lasers are not feasible, on the general subject of optics, maybe Place to teh Stars (or wonder thereof) with sapphire lenses for observing the stars more closely??? Though i'm still not sure how wonder-blocking would work for a lot of wonders...like yeah, the Mountain/Pyramids are for prestige and "wonder", and the Olympics would make the Games rather less important, but "we should figure out how the stars change" doesn't seem like it could be locked out because someone else did it better... same with our wonder, honestly; "holy shit they have a managed climate and aren't hurt by this stuff" shouldn't make people go "guess we can't do anything about managing our forests to protect them from blight, its just half assing what the Ymaryn did!", it should make them go "...dammit how do we do that??"
You know of lions and tigers and smaller felines, but the Khemetri are the ones with the semi-tame, semi-friendly ones wandering around. They have probably managed to hitch enough rides that there is a stable population in Trelli at the moment.
...So what you're saying is we need a Trelli trade post and more trade missions and maybe a few war missions if they don't pony up their cats?
Um...we now have a +2 drip per turn, plus bandwagon support for ROADS
.
We can pretty much accumulate Diplomacy faster than we can deal with all the excess Martial from integrations. Not to mention the pre-Palace admin woes.
And Diplomacy overflow is Art, which will help build the Palace faster.
We're in need of at least a few influence subordinate uses, which is a pretty good way to drain diplo; personally i want at least 3 main actions: 1 or two collectively to the northern subordinates, 1 to the lowlands vassal, and 1 to hatvalley, which is explicitly the most able to succeed and the third most culturally distinct after the vassal and heaven hawks.
@Potato and Chip has a good point about diplomacy overflowing.
I wonder how much integrating the lowlands, as offered this turn, would increase administrative strain? They'd become a colony or march rather than under our direct control, so I could just as easily imagine it being better as I could it worse than integrating the Stallions.
Integrating them givesthem access to stuff like iron, so when we integrate them i'd like to have done an influence subordinate first, or maybe at the same time.
Because we aren't. Making it completely unified that is.
We're struggling against natural divergence. If we don't, cultural strain will tear us apart eventually. Why?
Cosmopolitan Acceptance. Love of Wisdom.
These two are incredibly dangerous traits, though also enormously rewarding ones. They undermine the natural xenophobia and cultural integrity of most emergent cultures.
They mean that we will always readily accept and fuse traits from other cultures into our fringe groups through normal interaction. They mean that our people will challenge our beliefs, and that people being people, will find different things to be important and valid due to divergent circumstances.
That's why we need to push cultural unity, because we face boosted disunity.
The 'natural' course of events is to eventually question and drop Cosmopolitan Acceptance and Love of Wisdom themselves unless baseline communications and education levels rise.
We don't really need to be worried about culturally calcifying in exchange.
Yeah, this is why Influence Subordinate is an amazing thing to gain, and honestly probably the best thing to come out of getting the lowlands vassal.
Like seriously, Centralization is cheap to reduce. We could drop it by 2 any time we want by doing a [Main] Survey. I really don't get why Veekie's so against it now that we have an actual way to lower our Centralization back down again.
Well for one, we've had warnings that having so many mines under semi-private control increases succession risk (think back to Rulwyna II's thoughts on the Ymaryn breaking up, for example), and in general that sounds a lot like a button. We should know by now that blindly pushing buttons is bad, given how willing our neighbors areto give us examples
Ah - no, it gives empty slots unless my memory is quite mistaken.
ETA Here we go:
That was before the terminology was finalized; check around those updates for an analysis from me or veekie, i'm almost certain that was basically 1 Expand Econ action a turn in effect.
Actually, I've noticed that Restoration of Order now has a maximum stability of Legitimacy-1.
@Academia Nut, if we do RO+PG at Stability 0, what is the maximum amount of stability we can get?
EDIT: after looking through past project turns, apparently the maximum stability has been Legitimacy-1 ever since RO became capable of increasing stability past 0
The "maximum stability" for all those actions is when we can *take* the action, not how high it can go. So the limit on how high stab can be after RO is "equal to the legitimacy after the penalty"...which is legit -1, but without that penalty it would be the same figure.
Shouldn't the Integrate Vassal option be given some consideration? Academia Nut has previously mentioned that subordinate states become more similar to the overarching polities culture than vassals, giving us a great benefit there given the historical concerns they have. It also solves the second problem of the lowland vassals, as colonies aren't allowed to declare offensive wars and can only do defensive war missions.
Terrify should also be given consideration given it mentions in the description about it how the synergy it has with war missions. Thus popping a terrify now first off is incredibly interesting given it's a new action, but narratively and mechanically it makes it more likely for the war to resolve itself this turn meaning you can just change over the mega project support next turn.
There's also the benefit that our vassals expanding to acquire more productive land, with a side benefit of making the vassal more defensible to being assaulted due to it's borders being better, and with the farmland means it can produce more thus defend itself better.
AN has also said that making them a periphery means they get access to stuff like iron, so i want us to influence them at least once to make sure they're loyal before that, preferably at the same time. And as others said, Terrify is narratively pretty terrible, honestly, especially since the way we got it explicitly stressed our values by WoG...
By that definition anything that isn't a survey, forest, or trails is inherently self-destructive.
The Forest+Wildcat+Justice is a closed loop that outright generates more than our alternatives. Unless you think using Wildcat more is going to make us lose it faster, your argument makes no sense.
And if it does get combined in with another trait, it'll almost certainly keep the decentralization since that's what we've been using it for, though it may become less efficient.
"Closed loop" just sounds like "a button to mash", and that means we should be wary of it, same as teh lowlanders should have been wary of Pioneering Spirit, self-raiding, and Restoration of order
I didn't notice anything from our mid-crisis wave, but that might not mean anything. Could be that we got a roll but didn't succeed, could be that there was something subtle. Has to have put some evolution pressure on, though.
If i remember right, after the major refugee wave at the start of teh climate issues,
@Academia Nut said that the ??? just hadn't kicked in yet but we'd be seeing it soon...i dont know if i/we just missed that happening in a later update, or if AN forgot in the midst of the dozens of other things he has to keep track of for updates, but i dont remember seeing it for sure...
That's the secondary. The main found colony action costs more resources and does not make any mention of the transition.
I think the main is just there to show the stats and effects if we had a target for it, same as how all the periphery state actions are still listed even with no targets.
It was kinda a easy vote.
Course I am fully expecting the Unholiest Murphy to say hello next turn in recompense.
Well, choosing to give full authority to the mine isn't 100% right, since decreasing centralization is dangerous right now and we've been told in the past that semi-private mines can be a focal point for succession, and that Hatvalley is already rich enough to be thinking about succeeding if they stop needing our army, or we stop helping them, so...
It's worth noting that we need to do a festival soon too. We have had a LOT of narrative warnings about diverging cultural practices
Most of those are about hte periphery and subordinates though, i think, which means we need influence subordinates, not festivals that i dont think apply to peripheries.
Right having caught up changing my vote.
[X] [Alchemy] Full support (Main Study Alchemy, Stallions very pleased)
[X] [WC] Send some artisans to help develop it (-2 Art, -1 Centralization, +3 Wealth next turn)
[X] [React] Main Improve Annual Festival
This would be the fourth time we'd have improved our festivals. Hopefully finishing this chain and giving us something nice from it. Or just a better chain. I'm quite happy with new trails. I just feel this is one of the necessary administrative tasks that need to be done, that get ignored because you old spirits keep chasing the shiny shiny.
[X] [Alchemy] Full support (Main Study Alchemy, Stallions very pleased)
[X] [WC] Send many experts to work at the problem (-3 Art, -2 Centralization, +2 Wealth, +2 Wealth next turn)
[X] [React] Main Improve Annual Festival
@
Drahcir raises a good point; if we max out the festivals here and get something interesting that could be
really useful.
Then again, it will probably just be another megaproject or something.
I mean...when we hit four normal festivals, the action got *worse* so i wouldn't count on it... Imagine if festivals doubled in price
again?