[X] [Alchemy] Full support (Main Study Alchemy, Stallions very pleased)
[X] [WC] Send many experts to work at the problem (-3 Art, -2 Centralization, +2 Wealth, +2 Wealth next turn)
[X] [React] Main New Trails
 
That's been the stated goal of several people. We're still a long way off, no question about it, but fully integrating them (integrate->wait 100 years or so) basically means "get rid of all their unique traits" which just seems wasteful to me.
Not at all. We have already looked over their current traits, which are actively detrimental to our system. Blend them in and wait for a new crop to emerge from the remaining peripheries.

Periphery states explicitly will continue to generate new traits. There's no waste involved when these are traits we're trying actively to stamp out and new traits will continue to spawn.

Waste refers to neutral or desirable traits. We're looking at the following divergences:
-Stallion Tribes - Ymaryn Hereditary Ownership dissident base married to Nomads
--Confirmed Ancestral Honor(Family Honor + Honorable Death) - Boosts Hero generation, increased class divisions, decreased gender equality, stronger pressure towards hereditary everything.
--Hinted Martial Glory - Fights better, but wants to fight more.

-Heaven's Hawks - "Domesticated" Nomads from a Heroic Nomad Diplomat past
--Confirmed Martial Glory - See above
--Confirmed Ancestral Honor - See above
--Hinted Honor Debt - Probably an Eye for an Eye/Word is my bond evolution
--Others unknown

-Western Wall - Core Ymaryn settlers off a baby boom married into nomad wives, forming a March that demilitarized, having expanded along the coast.
--Everything unknown, nothing come to our attention yet.
--Likely to share some Stallion Tribe traits

-Greenshore - Core Ymaryn traders off a baby boom, forming a Trading Post
--Likely to share some Trelli traits
--Likely to share some Metalworker traits
--Strong focus on boats and trade

-Hatvalley - Hathatyn refugees under Ymaryn leadership
--Traits towards individualism
--Traits towards being possessive about land
--Traits towards mining/resource production(probably Wildcat?)

-Red Banner - Core Ymaryn warriors off the Hathatyn war, having since been exposed to Highlander, Thunder Speaker and PTSD-chan culture
--Hinted Self Sacrifice trait(Honorable Death + Greater Good adaptation?)
--Hinted Martial Glory trait

-PTSD-chan - Lowland Minors being systematically assaulted, robbed, dominated and enslaved by everyone around.
--Share many Xohyssiri traits
--Hinted Revenge trait(Eye for an Eye adaptation)
--Hinted Bide Your Time traits(may be same as the revenge trait)

And nearly certainly will get another Want Trait? event when we integrate.
 
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Once we've maxed out Diplomacy, we could conceivably go for a golden age due to also being maxed out in Mysticism.
 
Not without stab we won't especially if we keep taking stab damage from refugees but yes if we overflow diplo we can quite easily go for a golden age since mysticism is pretty cheap.
Eh, with plenty of art, we can quickly boost Stability with RO+PG. For bonus points, it gives Prestige.

ETA Also, once we're in a golden age, we don't need to stay at 3 Stability, just positive.
 
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We like to mug traits off civilizations about to die:
-Western Confederacy
--Cause of death: Ymaryn unleashed nomads, followed by being sucked dry.
--Traits taken:
---Pioneering Spirit -> Lives on in Cosmopolitan Acceptance. Is the murder weapon.

-Spirit Talkers
--Cause of death: Ymaryn unleashed nomads
--Traits taken:
---Sacred War -> Lives on in Blackbirds and Carrion Eaters. Is indirectly the mirder weapon
---Honorable Death -> Continues to this day

-Xohyssiri
--Cause of death: Ymaryn unleashed a Nomad king, who set them on fire.
--Traits taken:
---Greater Good -> Lives on in Divine Stewards.Is indirectly the murder weapon
---Greater Good -> Lives on in Cosmopolitan Acceptance. Is indirectly the murder weapon
---Greater Good -> Lives on in Greater Justice. Is indirectly the murder weapon

-Hathayn
--Cause of death: Suicide by slamming their face into us until they broke, followed by being sucked dry. Actually caused by Gardeners of the Land induced possessiveness
--Traits taken:
---Wildcat Prospecting

Hmm...
 
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And with all three maxed, entering a golden age would give us passive Econ Slot income.
Just passive econ, it still consumes slots as normal.

Which is a good thing mind you, otherwise it'd be impossible to maintain True Cities through a golden age which would make no sense at all.

The hard part there is getting the stability- that's a full ~4 actions of Enforce Justice we need to do, along with ~3 actions of forest+survey. And Veekie's gonna fight against every last bit of stability. (Or ~20 actions+stats of other stability-raising actions)

Like seriously, Centralization is cheap to reduce. We could drop it by 2 any time we want by doing a [Main] Survey. I really don't get why Veekie's so against it now that we have an actual way to lower our Centralization back down again.
 
I would find it greatly amusing if our upcoming Iron (Age) Law was gilded in some way by a Golden Age. Remember 'Gold dulls to Iron'?
 
The hard part there is getting the stability- that's a full ~4 actions of Enforce Justice we need to do, along with ~3 actions of forest+survey. And Veekie's gonna fight against every last bit of stability. (Or ~20 actions+stats of other stability-raising actions)

Restore Order + Proclaim Glory.
Been pushing it for so long.
It costs resources we generate cheaply.
 
---Pioneering Spirit -> Lives on in Cosmopolitan Acceptance.
Well, sorta. I *WISH* we had Pioneering Spirit. CA+PS+EJ would be so unbalanced... although I suppose it might have undesirable side effects when taking in refugees, if many natives leave.

Just passive econ, it still consumes slots as normal.
Ah - no, it gives empty slots unless my memory is quite mistaken.

ETA Here we go:
Golden Age Started!
Requirements Discovered:
At least two stats maxed out, maximum stability
Benefits: +1 Prestige for first Golden Age, +1 Econ Expansion/turn, special sudden advancements possible
Ends with: 0 or lower stability, ???
 
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Well, sorta. I *WISH* we had Pioneering Spirit. CA+PS+EJ would be so unbalanced... although I suppose it might have undesirable side effects when taking in refugees, if many natives leave.
You seem to have forgotten what Pioneering Spirit did in our civilisation. The loss in Centralisation - in our civilisation, not others - wasn't represented by people leaving, it was represented by chiefs ignoring the High Chief and engaging in corruption.
 
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...wait a bloody minute. I know how the Hathatyn died now.

-We know the Hathatyn are heavily forested despite their extensive mining industry.
-We know the Hathatyn cultivate grapes.
-We know the Hathatyn cultivate the Tyrian Purple sea snails.
-We know the Hathatyn's Wildcat Prospecting is an evolution of Pioneering Spirit
-They had a Reclamation casus belli, but we've never seen anyone actually use something like that.
-We know the Divine Stewards line will force you to reclaim lost land or eat Stability hits.

They are Western Confederacy remnants.
The part which kept Gardeners of the Land, which we gave the Western Confederacy. Which would make them INCREDIBLY butthurt about losing land just like us. Which we did by using what the Western Confederacy gave US in that trait swap.

So we took their land and they became very butthurt about their Garden.
 
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Restore Order + Proclaim Glory.
Cost: 2 mains, lots of stats, for +2.44 stability on average

(Main) Survey+EJ x2
Cost: 2 mains, generates lots of stats, trade improvements, +2 stability. Chance of getting 2 triggers from the main survey.

So yeah, if we have infinite in all our other stats it's better to go with RO+PG. If you care at all about our stats and our stat income from trade, Survey+EJ is hilariously better.
 
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[X] [Alchemy] Full support (Main Study Alchemy, Stallions very pleased)
[X] [WC] Send many experts to work at the problem (-3 Art, -2 Centralization, +2 Wealth, +2 Wealth next turn)
[X] [React] Main New Trails
 
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So yeah, if we have infinite in all our other stats it's better to go with RO+PG. If you care at all about our stats and our stat income from trade, Survey+EJ is hilariously better.
Reliability. We generate the Art 1/turn passively because our Mysticism is permanently maxed by library. We generate Wealth passively.

If you need Stability reliably, its PG+RO, its generated without using LTE and consumed mainly by megaprojects and little else

EJ currently is self destructive until we finish fixing the road network.
 
ETA Also, once we're in a golden age, we don't need to stay at 3 Stability, just positive.
In order to get a golden age we need to be at stab 3 for the whole turn and since we cannot refuse refugees and maybe we have other stuff to decide that cost stab there is a fifty fifty chance of not getting a golden age due to stab being at 2 at the end of the turn
 
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